Unable To Keep Platform Object Within Applet Window?
Jun 12, 2014
I created a simple java game in which i have to keep the ball up with a platform, similar to the game brick breaker. Everything works great. I am using keyListener to move the platform left and right. My only problems is that I am unable to keep the platform in bounds of the applet window. I know Its something to do with my logic in the update method of my Platform class but I'm stumped. Here are the 3 classes:
i wanna to call youtubeviewer from a window by actionlistener and i have tried N times....
Java Code:
public class YouTubeViewer { public YouTubeViewer(){ NativeInterface.open(); SwingUtilities.invokeLater(new Runnable() { public void run() { JFrame frame = new JFrame("YouTube Viewer"); frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); frame.getContentPane().add(getBrowserPanel(), BorderLayout.CENTER);
[Code]...
note:necessary library for youtubeviewer is DJ Native Swing. if i call directly by main function,it will work.but if i call from actionlistener cant work (maybe crash).
So I am working on an ABV calculator for some practice, and one problem I am running into is that I am unable to set a JLabel properly on the top of the window that is created. It will display the text with no problem, but only on one column. Is there a way to center a JLabel across 2 columns? The label I am working with is titleL.
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.text.DecimalFormat; public class Beer_Calculator extends JFrame
I just started to learn Java. In my program, I created a GRect(paddle) and I would like to move it on the x axis whenever the mouse is moved.
import acm.graphics.*; import acm.program.*; import acm.util.*; import java.awt.*; import java.awt.event.*; public class BreakoutClass extends GraphicsProgram { /** Width and height of application window in pixels */ private static final int WIDTH = 400; private static final int HEIGHT = 600;
[code]....
In this case, whenever the paddle reaches the right edge of the screen, it doesn't move off the windows, but it stops moving (even if you move the mouse).
I have problem with this applet. the browser gives page.I don't know wether its not loading or if its extremely slow.Also I am confused on the html part.Should I use tag object or applet and for entering class name data,classid or name.
import java.lang.reflect.InvocationTargetException; public class NewJApplet extends javax.swing.JApplet { @Override public void init() { this.add(fesText); this.add(jButton1); this.add(jLabel1); this.add(jLabel2); this.add(jPanel1);
I am new to javafx I start using it instead of swing i used the scene builder for my forms the problem i faced i don't know how to have main screen with menu bar at top and depending the select from the menu it will open other windows and those window must be inside my window just like for example netbeans.
I don't need to open new window in separate i need all windows inside my main window and controlling over them minimize maximize perhaps.
It's an RMI program that has to be able to return the mean, mode and median of a set of numbers.It's composed of 4 classes; a client, an implementation class (with the math), an Interface, and a server class.
I am facing NoClassDefFoundError with one of the java standard platform class (java.text.DigitList$1)
java.text.DigitList class is part of rt.jar so it should not create any issue as such.
I am using Java 1.6.0_06
StackTrace: Unhandled exception java.lang.NoClassDefFoundError: java/text/DigitList$1 at java.text.DigitList.shouldRoundUp(DigitList.java:4 11) at java.text.DigitList.round(DigitList.java:363) at java.text.DigitList.set(DigitList.java:351) at java.text.DigitList.set(DigitList.java:272) at java.text.DecimalFormat.format(DecimalFormat.java: 584) at java.text.DecimalFormat.format(DecimalFormat.java: 507) at java.text.NumberFormat.format(NumberFormat.java:26 9)
i have problem in what comes to jumping because in what i have now mario jumps with the key lsitener, key pressed up arrow and it jumps smooth but when im trying to make it fall down he appears immediatly at ground and it doesnt simulate the fall as it should be.
The other problem is that i dont really know how to detect collisions if there is a method that makes easier this proceso and how to make the map to continue and repeat so mario could continue walking,
I am trying to pass an object of type Product p to my editProduct method, however trying to call p.getName(); doesn't work and throws a NullPointerException. The same kind of thing works for my displayRecord method (in a different class) and I can call .getName() on Product p, also passed as an argument to that method. Below is my editProduct class. The NullPointerExcepion is being thrown at line 61 (i.e., nameField.setText(p.getName());).
I don't know if I explained right, so here's a line thing of how the classes relate:
And as a side note: adding the line p = new Product(); fixes it and successfully runs the class (including the Save and Quit parts) but obviously I want it to specifically refer to the Product I pass to the method.
I'm asking a question because I don't understand how Product p could possibly be null, because the argument is passed through my DisplayRecord class, which also takes a Product p argument and works. In that class, I have declared Product prod = p; and prod is what I am passing to editProduct.
I have just started learning Java from a local teacher, this teacher said that the Architecture Neutral refers to Hardware while Platform Independent refers to Operating System, but I found a link to a White Paper by James Gosling. The chapter 4 of this White Paper mentions about both binary code format that is independent of hardware architecture and operating system interfaces, but the main point to be noted is that he has put both under the heading Architecture Neutral. Does it mean that the original buzz word is Architecture Neutral, which includes both hardware and operating system independence?
I am coding for the first time using the simplified BlueJ platform. I am trying to write a simple conversion program from cm to inches and inches to cm.
Here is my code so far (I also have the textIO file linked to it):
public class UnitConverter { public static void main(String[] args){ int inchesTocentimetres, centimetresToinches, exitApplication; int choice; double result;
Create an equals method that takes an object reference and returns true if the given object equals this object.
Hint: You'll need 'instanceof' and cast to a (Geocache)
So far I have:
public boolean equals(Object O){ if(O instanceof Geocache){ Geocache j=(Geocache) O; if (this.equals(j)) //I know this is wrong... but I can't figure it out return true; }
else return false; }
I think I have it correct up to the casting but I don't understand what I'm suppose to do with the this.equals(). Also I'm getting an error that I'm not returning a boolean... I get this all the time in other problems. I don't get why since I have to instances of returning booleans in this. "returns true if the given object equals this object" makes no sense to me. I assume the given object, in my case, is 'O'. What is 'this' object referring to?
I am new to Java and have read books, the Java docs, and searched the Internet for my problem to no avail. I have an Array of objects that contains strings. How can I get the object's strings to print in a list so that the user can select that object to manipulate its attributes? For example, the user can select "Guitar 1" from a list and manipulate its attributes like tuning it, playing it, etc. I have a class called Instruments and created 10 guitar objects.Here is the code:
Instrument [] guitar = new Instrument[10]; for (int i = 0; i < 10; i++) { guitar[0] = new Instrument("Guitar 1"); guitar[1] = new Instrument("Guitar 2"); guitar[2] = new Instrument("Guitar 3"); guitar[3] = new Instrument("Guitar 4"); guitar[4] = new Instrument("Guitar 5"); guitar[5] = new Instrument("Guitar 6");
Now lets say that I want to access a method 'addInterest()' that is in the 'SavingsAccount' class I would have to do: '((SavingsAccount)s).addInterest();'
The question I have is why do I have to cast 'b' to SavingsAccount? Isn't the actual object reference of 'b' already an instance of 'SavingsAccount' class? How does the 'BankAccount' affect the object itself? I'm really confused as to what class is truly getting instantiated and how BankAccount and SavingsAccount are both functioning to make the object 'b'.
I don't understand why the object reference variable 'a' cannot be recast from a thisA object reference to a thisB object reference.Is it the case that once a reference variable is linked to a particular object type then it cannot switch object types later on.I am facing the Java Associate Developer exam soon and I am just clearing up some issues in my head around object reference variable assignment,
class thisA {} class thisB extends thisA { String testString = "test";} public class CastQuestion2 { public static void main(String[] args) { thisA a = new thisA(); thisB b = new thisB();
I am trying to get this to where I can type in a name and it will search through each object and print back the corresponding object info.
Java Code:
import java.util.Scanner; public class MyPeople { public static void main(String[] args) { Person[] p = new Person[] { new Person("Chris", 26, "Male", "NJ", "Single"), new Person("JoAnna", 23, "Female", "NJ", "Single"), new Person("Dana", 24, "Female", "NJ", "Single"), new Person("Dan", 25, "Male", "NJ", "Single"), new Person("Mike", 31, "Male", "NJ", "Married") };
Task:The main method of the class Things below creates an object called printer deriving from the class PrintingClass and uses that object to print text. Your task is to write the PrintingClass class.
Program to complete: import java.util.Scanner; public class Things { public static void main(String args[]) { String characterString; Scanner reader = new Scanner(System.in); PrintingClass printer = new PrintingClass(); System.out.print("Type in the character string for printing: "); characterString = reader.nextLine(); printer.Print(characterString); } }
// Write the missing class here
Note: In this exercise the solution is part of a conversion unit where many classes have been declared. Because of this the classes are not declared as public using the public attribute.
Example output
Type in the character string for printing: John Doe
John Doe
My Class: class PrintingClass { public void print(){ System.out.println(characterString); } }
I have just started working with linked lists. I have a linked list of Objects and I want to be able to search for a specific object. But currently my code continues to return false. Also how would I go about removing the first index of the linked list.
public static void main(String[] args) { LinkedList<Cookies> ml = new LinkedList<>(); int choice = 0; while (choice >= 0) { choice = menu();
I am reading Head First: Java and got to Object References. In the book I got a little bit confused on what happens when two object reference's point at the same object so I wrote a small crude test, the below code. This of course clarified what happens but what I am interested in knowing is in what circumstances would you want to have two separate references for the same object when you could just use the original? Eg. v1
class ObjectValue{ int objVal = 1; } class ObjectValueTestDrive{ public static void main(String [] args){ // "Value of v# should be" refers to if it copied the given object values, instead of referencing the same object ObjectValue v1 = new ObjectValue(); System.out.println("Value of v1 should be 1:" + " "+ v1.objVal);