Using Multiple Selection Choices?

May 28, 2014

This program allows the user to select one of each different type of skateboard/accessories items. Then it allows the user to select as many misc items as he or she chooses. The program works fine for the single choices, but I cannot solve the latter part. I have a get method in the misc class that is trying to pull out any selection or selections that were made by the user, but it simply does nothing...

Here's my program, I have four panel classes for each skateboard type, and then I have one class that takes care of adding each panel to the content pane, and calculating the total cost of the item.

Decks Panel Class:

import java.awt.event.*;
import javax.swing.*;
// The DecksPanel class allows the user to selects a specific type of skateboard
public class DecksPanel extends JPanel

[Code]....

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I am stuck trying to build a relatively "simple" GUI. The GUI should have one JComboBox that allows the user to pick from one of three locations. Then based on their choice, another JComboBox should be generated with another set of choices. The key is that the second ComboBox should have different choices depending on the selection made in the first one. So, in theory, the logic should be something like:

//create new JComboBox array of strings "locations"
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Is it possible to somehow add it so it can all be in included in one if statement, and it would look something like that:

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[code]....

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my "test" class:

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I'm trying to make a selection sort method that will sort a list of Strings alphabetically.

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Java Code:

public static void selectionStringAscendingSort (String[] words){
int i, j, first;
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words[ first ] = words[ i ];
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System.out.println(Arrays.toString(words));
} mh_sh_highlight_all('java');

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but this gives me a NullPointerException on

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[Code] ....

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here is the Account Class

public class Account implements Comparable<Account> {
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[code]....

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Nest loop = full rotation of nest loop

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I'm making a simple game where there's a 10x10 grid and you can move around a selection box and you can move around. I've been trying to make the green selection box to move around but it won't move! I only have right movement in the code but it won't work so far. Here are the classes that have to do greatly with each other.

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[Code] ....

I also tried an approach where you click with the move and it snaps to a tile grid but that didn't work either.

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/**
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[Code] ....

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