Why Thread Loop Is Not Finishing Without Mentioning Printing
Jan 13, 2015
I was trying to read an article from here : [URL] ..... I was doing the same example but loop is not ending. Thread is struck at CalculateThreadDemo run method. If i mentioned System.out.println then it got terminated else infinite loop continues. I don't understand this.
code:
BlockedThreadDemo
public class BlockedThreadDemo extends Thread {
private boolean isFinished = false;
BlockedThreadDemo(String name) {
super(name);
[Code] ....
Without commenting the statement:
597222
597223
597224
597225
isFinished: true
main thread is dead
597226
CalculateThread is finished.
i: = 49i: = 13i: = 10
BlockedThreadDemo is finished.
I have my CheckerboardViewer done, my component is what I need finishing. My final product needs to be a checkerboard with alternating red and grey squares but the background is already grey. My code for the Viewer is:
import javax.swing.JFrame; public class CheckerBoardViewer { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setSize(300, 400); frame.setTitle("CheckerBoardViewer"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); CheckerBoardComponent component = new CheckerBoardComponent(); frame.add(component); frame.setVisible(true); } }
I am trying to upload very big files greater than 1gb. I am using MultipartConfig and HttpServletRequest.getPart(String) from servlet api. I deployed in my server and tried uploading a file and its working like a charm.
Then I went on reading about MultipartConfig in [URL] ...... I understood that when large files are uploaded it writes parts of the file to a temporary location when the threshold is reached. And later on we have to delete the temporary files using part.delete().
What if I don't want to mention the temporary location? Will something bad happen to my application while uploading big files? I don't want to mention a temporary location becasue we cant gurantee about the production environment.
I am writing a program that has to do with ciphers and cipher shifts. The program itself works fine, but I am having trouble printing out the answers to JOptionPane. I know the basics of JOptionPane, but my problem is this:
Majority of my program takes place in a for loop, and resolves the cipher (it is a basic cipher program) 1 digit at a time. So, only the last DIGIT (I don't know how to convert a digit to a CHAR in JOptionPane) is printed to JOptionPane. Here is my code:
public static void main(String[] args) { String cipher = JOptionPane.showInputDialog(null, "Please enter a sentence or word that you wish to encode or decode. This program uses " + " a basic cipher shift."); int answer = 0; String upperCase = cipher.toUpperCase(); char[] cipherArray = cipher.toCharArray();
Ask user to enter a name alphabet by alphabet, and print d whole word as output,,,,,, use while loop?Since i am new to JAVA..i have no clue on how to begin?
I'm supposed to add characters to a stack and pop them once the adjacent delimiter is read in from a text file. Moreover, program is supposed to print out the incoming text from the file, but stop when the applicable delimiter is not on top of the stack. As in, a '[' doesn't have a ']'.
I've got the program so it can pop and add to the stack correctly, and stops adding at the correct time, but I cant seem to get it to stop printing. I know a switch statement method in another class seems obvious, but I was trying to practice nested loops.
This is the main program:
import java.io.*; import java.util.Scanner; import java.io.IOException; import java.util.Stack; public class DelimiterChecker { public static void main(String [] args) throws IOException {
My issue is that when I run my search, it does find a goal. However, when I try and print the route using my print route method, it just gets stuck in a loop of printing the same two nodes. What is wrong with My A* implementation?
I'm currently learning about Swing but I can't get my head round this piece of the code. Here is a simplified gui (not interested in the gui part but the execution)
public class SwingDemo implements ActionListener { SwingDemo(){ JFrame jfrm = new JFrame("Simple gui pro"); //rest of code public static void main(String[] args) { new SwingDemo(); }
I get the above, create a new instance of SwingDemo in the main thread which starts up the gui through the constructor. However, then the tutorial says that I should avoid doing the above but do this instead:
public class SwingDemo implements ActionListener { SwingDemo(){ JFrame jfrm = new JFrame("Simple gui pro"); //rest of code public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { //why do this instead? public void run(){ new SwingDemo(); } }); } }
Reading, it talks about an event-dispatching thread which has completely lost me... Why not just instantiate the object directly instead of creating another thread?
I am trying to write a loop that calculates the distance traveled (distance = speed * time). It should use the loop to calc how far the vehicle traveled for each hour of time. My program asks for hours and then mph but its not calculating time * speed. Here is my code.
public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println("Enter Hours Traveled "); int hoursTraveled = input.nextInt(); System.out.println("Enter MPH "); int mph = input.nextInt();
im having an issue with the 3rd thread that are supposed to merge the two sorted sub arrays , i pass the 2 subarrays to my runnable function sortlist and they are renamed IntSortList 1 and 2 and th1.start() and th1.join() are called and it works fine, but then i have another runnable constructor that takes IntSortList 1 and 2 but it does take a runnable. below is the code in my main,
Runnable InSortlist1 = new sortList(data2p1); Runnable InSortlist1 = new sortList(data2p1); Thread th1 = new Thread (IntSortlist1); Thread th2 = new Thread (IntSortlist2); try { th1.start(); th1.join();
I am trying to print a loop inside an array of a greater size than the loop itself. Like for example I have an array of size 7 but it has only 3 elements.
now what I want to do is print these three numbers in a loop so that my array[3]=2;array[4]=3;array[5]=4 ...... till the last one. Also the array could be any size and not just 7.
Here's the code: it's while loop inside a for loop to determine the proper length of a variable:
for (int i = 0; i < num; i++) { horse[i]=new thoroughbred(); boolean propernamelength = false; while (propernamelength==false){ String name = entry.getUserInput("Enter the name of horse "
[code]....
I was just wondering what was going on here -- I've initialized the variable, so why do I get this message? (actually the carat was under the variable name inside the parentheses.
I have everything else working. My problem is that when i type "quit" to close the outer loop. It still runs the inner loop. The National Bank manager wants you to code a program that reads each clients charges to their Credit Card account and outputs the average charge per client and the overall average for the total number of clients in the Bank.
Hint: The OUTER LOOP in your program should allow the user the name of the client and end the program when the name entered is QUIT.In addition to the outer loop, you need AN INNER LOOP that will allow the user to input the clients charge to his/her account by entering one charge at a time and end inputting the charges whenever she/he enters -1 for a value. This INNER LOOP will performed the Add for all the charges entered for a client and count the number of charges entered.
After INNER LOOP ends, the program calculates an average for this student. The average is calculated by dividing the Total into the number of charges entered. The program prints the average charge for that client, adds the Total to a GrandTotal, assigns zero to the Total and counter variables before it loops back to get the grade for another client.Use DecimalFormat or NumberFormat to format the numeric output to dollar amounts.
The output of the program should something like this:
John Smith average $850.00 Maria Gonzalez average $90.67 Terry Lucas average $959.00 Mickey Mouse course average $6,050.89 National Bank client average $1,987.67
Code:
public static void main(String[] args) { Scanner scan = new Scanner(System.in); String name = ""; int charge = 0; int count = -1; int total = 1; int grandtotal = 0; int average = 0;
I want to try and run a thread that starts running on start and quits after pressing a key.I cant seem to detect keypresses. ci cant seem to add code: Post denied. New posts are limited by number of URLs it may contain and checked if it doesn't contain forbidden words.
its just a code snippit without links or anything..this is a small part... but how do i add a keyListener in here that listends to a random key?The class implements KeyListener and the overrided method "keyPressed" sets the isRunning boolean to false... but the keyPressed method is never executed.
public static void main(String[] args) { Thread thread = new Thread() { public void run() { while(isRunning){ System.out.println("running"); try { sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }; thread.start(); }
public class pracDraw extends JFrame { private Color red=Color.red; public int i; private Color white = Color.white; JPanel pr=new JPanel(); JTextField t=new JTextField();
[code]....
If u run it you can see that the JTextField (t1) is drawn on the panel along the line but it does so with a gray border. How do i eliminate that grey border and only draw the text field along the line and finally make the text field green after it reaches the end of line?
I have a program ive been working on and it works, but the flags in the runnables seem to shift the output down 1. for instance i commented playa3. start(); to see whats going on, if i just run playa1 i got no issues, as soon as i enable playa2, i get this output:
Game continues... Dealer places King and Queen on the table.
Game continues... Dealer places Queen and Ace on the table. Player one with 'Ace' places his card on the table. Player one with 'Ace' wins the current deal. King Queen
Game continues... Dealer places Queen and King on the table. Player two with 'King' places his card on the table. Player two with 'King' wins the current deal. Queen Ace
the second time the dealer deals, player one places his cards on the table when he was supposed to do that for the first deal which he didnt. the last line there, (king queen) is just a print statement that is referring to the dealers hand that, that iteration is responding too. below is my code, i
public class P5 { public static int i, count, dealerFirstCard, dealerSecondCard, player1, player2, player3; public static String cardSet [] = {"Ace","King", "Queen"}; public static volatile boolean dealerFinished= false; public static volatile boolean playersFinished= false;
From within that thread I try to call a method from within the same class the contain the thread. This method is not being called. I have confirmed that that section of code is being executed in the thread.
If you look at the following code, the thread being run is called MainThread ln 114, and the method it calls that is not being executed is called onprogressTime() ln 105;
I start my thread, it's for a real basic game I'm learning. Everything was working fine, until I got to recognizing keys. It runs, and I can close using the mouse on the close command, but the keys aren't being generated from the keyboard. I copied it to a working sample, and here are the two files.
The idea was to set the return value to true if any key is pressed, thus quitting, for this short sample program. Problem, it never recognizes any keys pressed on the keyboard. New to java and threading.