Why Interface Inherit All Non Final Methods From Object Class
Jan 8, 2014
why interfaces inherit prototype of all the non final methods of the object class in itself? Object class is parent class of all the class and Interface is not the class.
I am a beginner here at JAVA and I am trying to program a Gratuity Calculator using both interface class and object class but it keeps on compiling with errors saying "cannot find symbol".I tried everything to fix it but it just keeps on stating symbol.
[CODE] public class GratuityCalculator extends JFrame { /* declarations */
// color objects Color black = new Color(0, 0, 0); Color white = new Color(255, 255, 255); Color light_gray = new Color(192, 192, 192);
I am currently trying to use Junit to test a whole bunch of stuff. I almost have full line coverage but I am getting hung up on testing an if statement that consists of whether or not an object is an instance of another class. This class happens to be an interface, and even the object is an interface. Weird I know but I just want to know how to get into that if statement. I realize testing interfaces might be a waste of time but I still really want to know how. Here is an example of what I am trying to test:
Java Code:
if(x instance of y){ //where x and y are both interface objects doSomething(); } mh_sh_highlight_all('java');
I want to create java program in which i want to inherit stack and queue from a linked list class and also make infix to postfix inherit from stack and periority queue from queue class.Ho can i make this program.
We know that all classes in Java extend the Object class. But methods in Object class are declared as public.I think if they were declared as protected, then also there wont have been any issue. So, what is the reason behind making them as public?
I have following code. In this code CSClient is an interface. All methods of CSClient are implementaed in CSClientImpl class. Do I not need CS Client Impl imported in this code ?
How can I call getBranch() of CSClient, which is not implemented in CSClient as " this. getCsClient(). get Branch (new CSVPath(vpath), true);" ? This code works fine without any error in eclipse.
How can a method getBranch(), which is implemented in CSClientImpl class be used in this code without importing CSClientImpl ?
I'm working with Libgdx but I have a basic java question. I'm trying to access the overridden methods from and interface in another class via a call but I'm not sure how. This is what I've got so far :
Java Code:
public interface Controller { public void show (); } public class MainActivity extends AndroidApplication implements Controller { @Override public void showAd(boolean show) { System.out.println("TEST");
[Code] ....
Right now this code returns a null pointer at the call.
I'm wondering about the use of exceptions to handle errors that might occur during file I/O when the I/O is done by a method implementing an interface's method. The idea is for the interface to provide a uniform way for application code to read (and write, though I'm not addressing that in this post) a document from a file, given a File object that specifies the on-disk location of the document. The "document" can be an instance of any class the application programmer wants it to be, provided that it can be created from a file stored on disk. Here's the interface definition:
public interface DocumentRamrod<T> { public T openDocumentFile(File file) throws FileNotFoundException; }
A simple implementation, when T is a class that just holds a String, might look like this (Please overlook the fact that there is no call to the BufferedReader's close method, as it's not needed for this example.):
public class MyRamrod implements DocumentRamrod<OneLineOfText> { public OneLineOfText openDocumentFile(File file) throws FileNotFoundException { return new OneLineOfText(new BufferedReader(new FileReader(file)).readLine()); } }
But, that one line where the file is read (Line 5) might generate an IOException.To cope with it, I could add a try-catch to the implementation like this:
public class MyRamrod implements DocumentRamrod<OneLineOfText> { public OneLineOfText openDocumentFile(File file) throws FileNotFoundException { try { return new OneLineOfText(new BufferedReader(new FileReader(file)).readLine()); } catch (IOException ex) { Logger.getLogger(MyRamrod.class.getName()).log(Level.SEVERE, null, ex); } } }
Or, I could add that to the list of exceptions defined for the method in the interface, like this:
public interface DocumentRamrod<T> { public T openDocumentFile(File file) throws FileNotFoundException, IOException }
But that's where I'm getting nervous, as it makes me realize that, with an infinite number of possible implementations of openDocumentFile, I can't predict what all the exceptions thrown might be.should I have openDocumentFile simply throw Exception, and let the application programmer sort out which one(s) might actually be thrown, should I keep listing them as it become clear which ones are likely to be thrown, or should I not have openDocumentFile throw any exceptions and let the application programmer deal with it in the implementation of openDocumentFile (with try-catch blocks, etc.)? In Good Old C, I'd have passed back a null to indicate some general failure, with the various callers up the call-stack having to either deal with it or pass that back themselves (until some routine up the stack finally did deal with it), but that seems like an approach the whole exception mechanism was designed to avoid.
I'm thinking the right choice is to have openDocumentFile throw Exception, and let the application programmers decide which subclasses of Exception they really want to deal with. But I have learned to be humble about the things I think, where Java is concerned,
I am writing a game in Java for Android (although my question isn't Android or Game Dev specific).
I have a SceneManager class and a Scene interface and then various other classes that implement the Scene interface (Code at the end of this post).
Basically, in my MainGame class (which also implements the Scene Interface for Touch Event capturing purposes) I hold the bulk of my game code. Methods in this class are then called from my Level classes. (most of these are needed in all levels so it makes sense to hold them here and call them from the levels to eliminate unnecessary code duplication)
So, I have Level1, Level2......... Level20 classes which all implement Scene.
Now, the problem comes because in only 2 of my Levels something can happen (that can't in the other 18) and I need to run a response method in these 2 levels (the method isn't exactly the same, the response to this event happening is different for both levels).
To run common methods from my classes, I use my Scene Manager like this:
This works great as all Level's have an updateLogic(); and render(); method.
So from my mainGame class, I am doing something like : (pseudo code)
public void checkIfSomethingHappened(){ if (something happens){ if (currentLevel==5){ Level5.response();}
[Code]....
The above would be called from my 2 level classes. So something like:
MainGame.checkIfSomethingHappened(); //Called in addition to the normal methods that make up that level
I don't really want to have this (second) 'if' statement here in the middle of my performance critical game loop.
What I'm after is something like this:
if (something happens){ SceneManager.getInstance().getCurrentScene().response(); }
However, this would require me to put stubs in the other 18 classes.
I'm thinking there must be a way to do this as the SceneManager already knows the current scene so it seems a waste checking it again via an if (or switch) statement. What is the best way to do this without having to put stubs into classes that don't require this method?
The String class stores the characters of the string internally as a private char[] and calling someString.length() results in getting the length field from the character array. I am looking to get the details on how the length is implemented. I understand it is a field, but in the original question I provide sample code and really want to know if/how the resulting byte code may differ when compiled, perhaps I am just not seeing the simple answer through my confusion.
I'm having trouble understanding the concept of the interface Connection, and PreparedStatement.
1) The simplest way to put it is how is it possible that this code is creating Connection and PreparedStatement objects? I was always under the impression that interfaces cannot be instantiated, but rather implemented. For example I don't see "public class Prepared implements Connection", or "public class Prepared implements PreparedStatement", But I see "Connection con = null;" and "PreparedStatement pst = null;". So it seems as if the interfaces are being used to create objects called con and pst.
2) If in fact these interfaces are being implemented, where are the method blocks in this code that should have been added in order to fulfill the contract?
this code won't compile because selected row must be declared as final because of it being defined outside the window listener. Is their anyway around this? If I make it final the first time that the variable is called it keeps it starting value until the GUI is closed.
butEdit.addActionListener (new ActionListener () { @Override public void actionPerformed (java.awt.event.ActionEvent evt) { int selectedRow = table.getSelectedRow (); final String [] values = custTableModel.getRowValues (selectedRow);
Created a java.sql.connection object. Refering those obj inside public void run() { } If i declare as final inside a method, i can't refer those outside method due to scope. Cannot refer to a non-final variable dbConnObj inside an inner class defined in a different method...
I am wondering if there is a way in jave to use enums WITHIN a class (without creating a separate enum class) without using private static final. Something like as folows:
class My Class { myEnum {ACTIVE, INACTIVE, PENDING}; }
I'm making a program in which I'm required to create objects that represent employees. My instructions for the driver say to "Create a new Person [] called staff initialized to the following object - fred, barney, wilma, betty, wilma2." The information such as name, year hired, ID number, etc. is given.I couldn't figure out the syntax to give each employee a specific name, so I just wrote what I knew.
Person[] staff = new Person [5]; staff[0] = new FullTime ("Flintstone, Fred", 2005, "BR-1", 65000.12); staff[1] = new Adjunct ("Rubble, Barney", 2006, "BR-2", 320, 48.55); staff[2] = new FullTime (); staff[3] = new Employee ("Rubble, Betty", 2011, "BR-4"); staff[4] = new FullTime ("Slate, Wilma", 2009, "BR-3", 48123.25);
It works for my methods to calculate things such as number of years of employment and print a paragraph about each employee. The problem is that giving each object a name is actually necessary, since I have to update the default [2] to have information given not in the Person type levels (It goes Person→Employee→Fulltime and Adjunct) but in the driver itself and then compare it to [4]. Wilma is supposed to be [2], and Wilma2 is supposed to be [4]. how to format these objects to have the distinct names (for the objects themselves, not just the string name) of the people?
How do you declare methods for a class within the class whilst objects of the class are declared else where?
Say for instance, I have a main class Wall, and another class called Clock, and because they are both GUI based, I want to put a Clock on the Wall, so I have declared an instance object of Clock in the Wall class (Wall extends JFrame, and Clock extends JPanel).
I now want to have methods such as setClock, resetClock in the Clock class, but im having trouble in being able to refer to the Clock object thats been declared in the Wall class.
Is this possible? Or am I trying to do something thats not possible? Or maybe I've missed something really obvious?
Though it may seem strange but in one of the application i work on still uses EJB 2.1 entity beans.While looking at the deployment log, seems like each Entity bean is registered using both remote-home and remote interfaces.
Using the remote-home's JNDI lookup i was able to get the EJBObject proxy and subsequently create and use the entity.But what about the remote interface JNDI lookup ? Reason i am asking is that one needs to create an entity before use it. That said, how to use the object that i get from remote interface JNDI lookup ? Note that the class of the returned object says its "com.sun.proxy.$Proxy13" type.The JNDI location i am using "java:app/EJBApp/Entity!com.abc.remote.Remote"
Assuming that we have two classes B and C which inherit from class A. What is the best way to pass a parameter from an object of class B to an object of class C by the use of class A without using static variable and without defining a get function in B?
I am working on a program that simulates a bug moving along a horizontal line, My code works correctly when I test it in it's own class but when I tried testing my constructor and methods in a test class I received an error saying, "package stinkBug does not exist" on lines with my methods. However, stinkbug is not a package.
Java Code:
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */
I know whats the interfaces and abstract class and also know that difference between interface and abstract class,but here my doubt is eventhough abstract class more advantage than the interface,then why should we use interfaces and when?