Why Won't JLabel Show Image Icon
Feb 12, 2015Why the label wont show the file. The file is located within the project.
View RepliesWhy the label wont show the file. The file is located within the project.
View RepliesI've an image memorized into a databas in tinyblob form.
I call it in java in this mode:
Product p = new Product();
...
p.setImgByte(rs.getByte("ImmagineByte"));
(p is a javabean, and imgByte is a byte format variable)
Once done that, what i've to do for show it into a swing label?
I've already setted an image retrieving it from an url in this mode
PHP Code: Image img = ImageIO.read(new URL(a.getImmagine()));
Image resizedImage = img.getScaledInstance(imgContainer.getWidth(), imgContainer.getHeight(), Image.SCALE_SMOOTH);
imgContainer.setIcon(new ImageIcon(resizedImage)); mh_sh_highlight_all('php');
But i don't know how to do the same thing with a byte format image inteasd of the url...
So Im making a game with a start screen followed by my game. I have a button centered but Im having a hard time displaying my label. Here's my code:
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JFrame;
public class TitleScreen extends JPanel implements ActionListener{
[Code] ....
I am trying to make movingLabel move to a different JPanel each time the JButton is clicked. I can see that the random integer is changing each time the button is clicked, but the movingLabel wasn't doing anything. I noticed that if I click the button and then resize the JFrame with my mouse, it shows in the correct panel. Is there something I am missing, or is there a way to make it automatically display in the correct panel without having to manually resize the JFrame each time? I was thinking that I could add something that resizes the window slightly each time the button is clicked to show it, but I don't think that is probably the "right" way to do it.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
public class JMovingFrame extends JFrame implements ActionListener
[code]...
Any way to resize an ImageIcon when placing it on a Button so that I don't have to physically rezize the image file?? I am writing an Application, not an applet, so the getImage method won't work.
View Replies View Relatedhow to display a jpg image on a through a Jlabel. I am sure it is a simple error but I am still new to GUI's. line 31 to 35 you can see the ImageIcon and file wrapped in the JLabel. I verified its in the correct location and file name, but usually fails (i thought) when it is not correct.
Java Code:
import java.awt.BorderLayout;
import java.awt.Color;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
[code]....
how to change my jar file's icon with an image?
View Replies View RelatedI am adding JLabels to my JPanel, and the last one always does not show up. For example if I add 3 JLabels, the 3rd will not show up. If i change it to add 4, the 4th will not show up, but the 3rd will now. Here is a snipit of what my code looks like:
setLayout(new BorderLayout());
for(int x=0; x<PEDALCOUNT; x++)
{
pedals[x].setBounds((x*PEDALWIDTH),0,PEDALWIDTH,PEDALHEIGHT );
add(pedals[x]);
}
A workaround that I DO NOT want to keep doing is to put an extra fake JLabel at the end of the for loop, that way everything I want to show up does, but the fake one does not.
I recently made a game. But, I want to package it and give it to my friends. I know that I can create a jar of it and add the images to the folder, but what I would absolutely love is for it to just be a picture with the game name and click to run. The second thing is to replace that java icon to an icon of my preference, which I have been told numerous times to do with
frame.setIconImage(Image image)
which does not work for me.
I had string url for image in mysql database and I want show image in mu jsp file bu I can't.
<c:forEach var="urun" items="${listUrun.rows}">
<tr>
<td><c:out value="${urun.kitapresim}" /></td>
<img src="<c:url value="${urun.kitapresim}" /> " width="270" height="190"/>
URL...
I successfully added a background image on the Panel but I can't create my JButton image on top of my background image.
ImageIcon piano = new ImageIcon("src/img/piano_backgrd.png");
JLabel backlabel = new JLabel(piano);
panel.add(backlabel, new Integer(Integer.MIN_VALUE));
backlabel.setBounds(0, 0, piano.getIconWidth(), piano.getIconHeight());
JButton volup = new JButton(new ImageIcon("src/img/volup.png"));
volup.setLocation(10, 0);
panel.add(volup);
I have tried to set a background Image to a calculator usinf JLabel. However I've ended up with my image to the left of my calculator , my calculator textfield becoming the size of the background image and then all my buttons below it.
Like so(if you can view the image)..Calculator.jpg
How can I fix this so the background is behind my buttons and my text area is a normal size again.
My code is below :
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class GridBag1 extends JFrame implements ActionListener
[Code] ....
i want to make a image transparent and to place it on top of anotherHere's the code:
Java Code:
import java.awt.*;
import javax.swing.*;
public class gameWorld extends JFrame {
public static void main(String[] args) {
new gameWorld();
[code]...
I've tried to add a background image to my calculator , however I have ended up with this ...Calculator.jpg
How do I fix it so the image is behind my buttons etc (as a background) And how do I fix my textarea so it is back to the normal size and not the height of the image? My code is below, please be specific.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class GridBag1 extends JFrame implements ActionListener {
private JFrame window= new JFrame("Christmas Calculator");
[Code] .....
I'm trying to make a JLabel with an image fade in from transparent to fully visible.Is this possible with the JLabel itself or would I have to change the Image? If I'd have to change the Image's opacity how would I do this?
View Replies View RelatedI'm trying to read images and draw them on JLabel. This code snippet below is reading images from a folder
private ArrayList<ShowItem> getData() {
int score = 0;
ArrayList<ShowItem> item = new ArrayList<ShowItem>();
File dir = new File(getImageFolderPath());
if (dir.isDirectory()) {
for (final File f : dir.listFiles(IMAGE_FILTER)) {
BufferedImage img = null;
try {
[Code]...
ShowItem is a class that extends Image. DisplayImage extends ShowItem.
One of the overridden methods in ShowItem is
@Override
public Graphics getGraphics() {
return null;
}
I'm not exactly sure what to do here so I left it.
In another class, where I draw the images on Jlabel. This is what I have:
ShowItem theImage;
private ArrayList<ShowItem> listofImages;
theImage = listofImages.get(random.nextInt(listofImages.size()));
ImageIcon icon = new ImageIcon(theImage);
label.setIcon(icon);
I tried to run it, and check if I'm actually getting the images, and did system out and it listed all the jpg images I have but it's not displaying on the panel.
i have very critical problem in my collage project i have try many code but still i cant solve this problem, i want to display image on jlabel or jpanel with respect of components size without use of drawimage method
View Replies View RelatedThe PNG Image is already in the src package thingie...
It's a 400 * 258 image...
Java Code: package frame;
import java.awt.*;
import java.applet.Applet;
import java.awt.event.*;
public class Temperature_Convert extends Applet
implements AdjustmentListener {
private Image temp;
private Scrollbar bar;
[code]....
I have to show a loading image which should tell some proper loading message in jsp.
View Replies View Relatedtrying to get my image to show up on my compiled GUI.
Here is my GUI, I just need to know how to get the image to show, where do I save an image file so that it comes up in my GUI.
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Vector;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JTextField;
[code]...
I'm trying to open an image within a JFrame but the image doesn't show. The directory path is correct. The JFrame opens perfectly but no image is showing.
JFrame frame = new JFrame("IMAGE");
frame.setSize(500,500);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ImageIcon image = new ImageIcon("images/main.jpg");
JLabel label = new JLabel("", image, JLabel.CENTER);
JPanel panel = new JPanel(new BorderLayout());
panel.add( label, BorderLayout.CENTER );
frame.setVisible(true);
I would like to reopen the following discussion: Show SVG-Image in WebView (JavaFX 8)
In our IDE (Eclipse Luna) running with jdk1.8.0_25 we load a html page into the webengine. The html page contains <img> tags with '.png' and '.svg' as src. Everything looks fine.
But if we execute the programm with java -jar, the WebEngine doesn't display the svg-files. Instead it shows the 'File not find'-Icon. The .png files still work
The files are definitly included into the jar and will be displayed if we link to them via <a href="someSvg.svg"></a>
So why it doesn't work.
public void actionPerformed(ActionEvent e)
{
myBuffer.setColor(BACKGROUND);
myBuffer.fillRect(0, 0, WIDTH, HEIGHT);
myBuffer.setColor(Color.red);
for(int x = 17; x < WIDTH; x += 30) //vertical lines
[Code] ....
I've recently decided to learn Java on my own using internet material such as forums, blogs and you tube. Ive never programed before but through some research I concluded that Java is going to be on the mid spectrum of difficulty as far as verbiage goes. I ma in no way implying that Java is easy but instead closer to spoken English that c++ if my research is correct. So here is my attempt at a basic program where I click a button and it will make an image appear. Not sure where Im falling short
package clicktoimage;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Clicktoimage extends JFrame {
private JLabel label;
private ImageIcon image;
[Code]...
I am trying to make a game with an image on it, and I have one class that gets the image and the other is the game. When I run the program, it just shows my image on a gray JFrame. This leads me to think the image might be covering my whole game, which is weird because it is a mostly transparent image. I have tried resizing it and everything but I don't know what to do..
Here is my image class
Java Code:
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
public class DisplayImage extends JPanel {
[Code] .....
I want show one image when i click on one "href". I have write this code....
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Desktop;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.IOException;
[Code] ......