Widget Class That Implement Comparable Interface
Mar 15, 2014
Below is the requirements and code. I am getting the error CODELAB ANALYSIS: LOGICAL ERROR(S)We think you might want to consider using: >
Hints:
-Correct solutions that use equals almost certainly also uses high
-Correct solutions that use equals almost certainly also uses low
Assume the existence of a Widget class that implements the Comparable interface and thus has a compareTo method that accepts an Object parameter and returns an int . Write an efficient static method , getWidgetMatch, that has two parameters . The first parameter is a reference to a Widget object . The second parameter is a potentially very large array of Widget objects that has been sorted in ascending order based on the Widget compareTo method . The getWidgetMatch searches for an element in the array that matches the first parameter on the basis of the equals method and returns true if found and false otherwise.
public static boolean getWidgetMatch(Widget a, Widget[] b){
int bot=0;
int top=b.length-1;
int x = 0;
int y=0;
while (bot >= top)
[code]....
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Dec 15, 2014
How do you enforce any class which implements an interface should also implement comparable too? Say for instance you may have an interface
public interface Task
{ ... }
public class DoThis implements Task { ... }
public class DoThis1 implements Task { ... }
I want all of the classes which implements the interface Task to implement comparable too. Of course I can just say implements Task, Comparable. But is there something which we could do from interface level, i mean interface Task level?
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Apr 12, 2014
how to 'implement' an interface and 'extend' a class. Now I want to try and recall the information by memory without using any reference material.
Implementing an interface...
Java Code: //This interface will hold information for cell phones//Like saying... you can't BE a cell phone unless you have this information, at the very least
public interface CellInfo {
public void model();
public void make();
public void androidVer();
}
//Now I implement the interface for a class called Galaxy, which is a class about a specific phone
public class Galaxy implements CellInfo
public void model() {
System.out.println("I'm a Galaxy S5.");
}
public void make() {
System.out.println("I'm made by Samsung.");
[code]....
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Sep 17, 2014
So I created an interface which has the method
int getCalls();
I am trying to implement this method in another class but I'm not sure how to do so. My attempt is:
public getCalls(){ return getCalls(); }
When I run the program it sends the following exception:
Exception in thread "main" java.lang.StackOverflowError
at FibonacciForget.getCalls(FibonacciForget.java:14)
and it highlights the [return getCalls();] part.
What is the correct way to implement the getCalls() method?
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Jan 23, 2015
how it is decided which class will implement a session listener interface? Which class will implement HttpSessionListener? Which one will implement HttpSessionActivationListener, HttpSessionBindingListener or HttpSessionAttributeListener?
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Apr 14, 2015
I have been researching the Iterator and making a class implement iterable. I have seen this example shown below and was wondering how I could change this so that iterable() is not called upon in the main. I would like to be able to make a method that returns an instance of a class that implements the Iterator interface hopefully an inner class. This is because my program will not have a main and will be supplied with a main that includes a new Object with will use the iterator method.
import java.util.*;
public class IteratorDemo {
public static void main(String args[]) {
// Create an array list
ArrayList al = new ArrayList();
// add elements to the array list
al.add("C");
[Code] ....
This is all I have been able to understand from what I want to do. This does not work and this is what I am trying to achieve
public class MyArrayList implements Iterable {
public static final int DEFAULT_SIZE = 5;
public static final int EXPANSION = 5;
private int capacity;
private int size;
private Object[] items;
[Code] ...
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Feb 13, 2014
I have the following code that will make linked list and order its elements using self referential objects. but i have the following error:
incompatible types
required: ListNode<T#2>
found: ListNode<T#1>
where T#1,T#2 are type-variables:
T#1 extends Comparable declared in method <T#1>insertInOrder(T#1)
T#2 extends Comparable declared in class OrderedList
import java.util.*;
public class ListNode<T> {
ListNode<T> nextNode;
T data;
public ListNode(T item)
{
this(item, null);
[code]...
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Jan 1, 2014
I have a task to create a Java OOP program, I have a class Team which requires a comparable and iterable interface, the only way I know how to do this is either:
public class Team implements Iterable <Mechanic>
or
public class Team implements Comparable <Mechanic>
How do I add both?
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Oct 31, 2014
Here is my code:
/*
* Implement the Comparable interface on objects of type Order.
* Compare orderId, then productId. The lesser orderId should come first. If the orderIds match, then the lesser productId should come first.
*/
@Override
public int compareTo(Order ord) {
// TODO Auto-generated method stub
if(orderId > ord.orderId){
return 1;
[Code] ....
Here is the output:
Actual: 0
Expected: -1
Actual: -1
Expected: -1
Actual: 1
Expected: 1
Actual: 1
Expected: 1
Actual: 0
Expected: 0
Actual: 0
Expected: 0
In short, the "Actual" is what my code produces and the "Expected" is what it is supposed to produce. As you can see, only the first one is mismatching... I'll admit, the comment section above the method is confusing and I wasn't exactly sure what it wants me to do, but I thought I figured it out. I just don't see how 5/6 of these tests can work and the 6th one not.
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Apr 16, 2014
Why is it necessary to implement the comparable interface for primitive types and not for classes such as Integer, String etc . . . ?
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Nov 16, 2014
I need to implement the attached interface ("Locality"). In the attached UML diagram it has a 1 on 1 relationship with the class "Team". I don't know if this can be somehow implemented in Java. Can I create the attribute "team" in the Locality interface and let it be used by the "Town" and "City" classes? Could it be better to implement it as an abstract class instead?
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Sep 3, 2014
if i call a class that implements an interface the method inside the interface will be triggered automatically by the compiler or happens only in the observer pattern? i keep simple to be surr the message came across, a typical example would be a listener on a button, or a collection that calls comparator)
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Apr 15, 2015
if some of you worked with Unity Game engine (C#) the idea is that game has main loop and once per cycle it call for example Update() method in all objects which implement certain interface.
I would like to repeat such pattern in Java for another another program, not even game related, but I would still need a main loop and event driven behaviour with async call backsSo question is how to implement the fallowing scenario:
Imagine i have interface which implement some methods and one of them is Execute()
I have the main controller class which implement main loop, also multiple other classes which implement the same interface with method Execute(). How can i call this Execute() method on all objects which implement that interface each loop cycle?
Should i keep and track reference of each object which was implemented with this interface and go through inner "for" loop trough each reference and call manually Execute() method in each of them?what if each object implementing interface have to run Execute() method simultaneously? in parallel independent from each other?
Referring back to Unity engine and their Update() method - there is exactly the same situation:you can have multiple objects with script attached, thats script implement interface which has multiple methods and one of them is Update() and once per cycle all objects with that Update() method will be executed in parallel independently
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Jan 8, 2014
I am writing a game in Java for Android (although my question isn't Android or Game Dev specific).
I have a SceneManager class and a Scene interface and then various other classes that implement the Scene interface (Code at the end of this post).
Basically, in my MainGame class (which also implements the Scene Interface for Touch Event capturing purposes) I hold the bulk of my game code. Methods in this class are then called from my Level classes. (most of these are needed in all levels so it makes sense to hold them here and call them from the levels to eliminate unnecessary code duplication)
So, I have Level1, Level2......... Level20 classes which all implement Scene.
Now, the problem comes because in only 2 of my Levels something can happen (that can't in the other 18) and I need to run a response method in these 2 levels (the method isn't exactly the same, the response to this event happening is different for both levels).
To run common methods from my classes, I use my Scene Manager like this:
SceneManager.getInstance().getCurrentScene().updateLogic();
SceneManager.getInstance().getCurrentScene().render();
(The above is from my gameloop) - So it will run the updateLogic(); and render(); methods from whichever is the current scene (Level).
Scene is changed like so:
SceneManager.getInstance().setCurrentScene(LevelX);
This works great as all Level's have an updateLogic(); and render(); method.
So from my mainGame class, I am doing something like : (pseudo code)
public void checkIfSomethingHappened(){
if (something happens){
if (currentLevel==5){
Level5.response();}
[Code]....
The above would be called from my 2 level classes. So something like:
MainGame.checkIfSomethingHappened(); //Called in addition to the normal methods that make up that level
I don't really want to have this (second) 'if' statement here in the middle of my performance critical game loop.
What I'm after is something like this:
if (something happens){
SceneManager.getInstance().getCurrentScene().response();
}
However, this would require me to put stubs in the other 18 classes.
I'm thinking there must be a way to do this as the SceneManager already knows the current scene so it seems a waste checking it again via an if (or switch) statement. What is the best way to do this without having to put stubs into classes that don't require this method?
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Dec 2, 2014
Let's say we have situation like this:
abstract class A
class B extends A
class C extends B
class D extends C implements SomeInterface
I'm trying to implement a method "doSomething" declared in SomeInterface in class D. While trying to call doSomething in main I get the error message ”The method doSomething is undefined for the type B”
This is my code i main:
B container = new D("1,2,3,4,5,6,7,8");
System.out.println(container.doSomething());
I need container to be an object of type B, because it goes later into a list of type B. According to what I've been told, the only file I need to edit to make this work is class D.
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Oct 9, 2014
My assignment was to create a priority queue for Airline Passengers. Here is what I have done so far:
//Driver
package priorityqueuestandby;
import java.util.NoSuchElementException;
import javax.swing.JOptionPane;
public class PriorityQueueStandBy {
public static void main(String[] args) {
[Code] .....
So the part that I cant figure out is:
When a standby passenger is to be enqueued into the priority queue, it must be done so that at the moment of each dequeue operation, the item at the head of the queue is the standby passenger with the longest longevity, and also so that passengers with the same longevity are dequeued in a first-come-first-served fashion.
he says that we need to "Make your program so that it extends Comparable and implements the compareTo() method properly..."
So I was looking at the Comparable class and I could't find a compareTo() method... I am not confident I know how extends works either. I am assuming I need a new class if I am going to be extending another class. Right now I am taking in longevity as a String and converting it to an int because my last ditch effort is going to be to set up a loop that will organize longevity into a/an circular array based on the size of the incoming integer.
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Nov 16, 2014
I am a beginner here at JAVA and I am trying to program a Gratuity Calculator using both interface class and object class but it keeps on compiling with errors saying "cannot find symbol".I tried everything to fix it but it just keeps on stating symbol.
[CODE]
public class GratuityCalculator extends JFrame
{
/* declarations */
// color objects
Color black = new Color(0, 0, 0);
Color white = new Color(255, 255, 255);
Color light_gray = new Color(192, 192, 192);
[code]....
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Apr 13, 2015
I would like to implement a variable in a class that is used in another class, how can I do that?
I have a Mall class and a Customer class I would like to associate the position of the customer that is in the Mall class and also implement the same in the Customer class.
Here is a small part of the code without all the methods.
//the two objects
Mall m = new Mall("RandomMall",50,30);
Customer c1= new Customer("Jack",1240);
//the first part of the mall class without the methods
class Mall{
private String name;
private int width,length;
String[][]grid = new String[width][length];
[code]...
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Dec 6, 2014
I'm writing a simple queue program using a netbeans as a GUI program I've used netbeans GUI editor to create the GUI my main problem was I've written the queuing code to a button function it works but it runs only once and the queue becomes empty on the second run. So I implemented a class which will create the queue outside the button click event but when I do that I get a Symbol not found: method error . The place where I get the error:
addStd1.setText("Add Student");
addStd1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
addStd1ActionPerformed(evt);
}
My button function with the class:
class stdQueCls{
Queue stdQue;
public stdQueCls(){
stdQue = new LinkedList();
}
private void addStd1ActionPerformed(java.awt.event.ActionEvent evt) {
[code]....
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Mar 10, 2014
i'm getting cryptic error messages for the following code:
class MyChar implements CharSequence{
private String s;
public MyChar(String input)
{
StringBuilder b = new StringBuilder(input);
b.reverse();
this.s = b.toString();
[code]....
it's telling me something's wrong with the class modifier and that my class can't implement chart
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Feb 12, 2015
I am a beginner at Java programming. how to implement my own String class, but I have to provide my own implementation for the following methods:
public MyString1(char[ ] chars)
public char charAt(int index)
public int length( )
ublic MyString1 substring(int begin, int end)
public MyString1 toLowerCase( )
[code]....
I have looked through the API, but I don't really understand where to start.
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Feb 9, 2015
While learning how to implement the class DynamicArrayStack, I've run into some operators and syntax I'm unfamiliar with!
public class DynamicArrayStack{
protected int capacity
public static int MINCAPACITY=1<<15;
protected int[] stackRep;
protected int top = -1;
//initializes stack to use an array of default length
public DynamicArrayStack()
this(CAPACITY)
[code]....
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Apr 17, 2014
I know whats the interfaces and abstract class and also know that difference between interface and abstract class,but here my doubt is eventhough abstract class more advantage than the interface,then why should we use interfaces and when?
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May 16, 2014
Can an interface extend a class?When I am running the following code it's showing some errors..I have commented them.
class A {
public void methodA() {
System.out.println("Class A methodA");
}
}
interface B extends A //interface expected here {
public void methodA();
[code]....
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Sep 18, 2014
class Super { static String ID = "QBANK"; }
class Sub extends Super{
static { System.out.print("In Sub"); }
} public class Test{
public static void main(String[] args){
System.out.println(Sub.ID);
}
}
According to me output should be "QBANK" In Sub...BECAUSE sub default constructor will call super() constructor.. below is the definition in jls which i am unable to understand ....
A class or interface type T will be initialized at its first active use, which occurs if:
T is a class and a method actually declared in T (rather than inherited from a superclass) is invoked.
T is a class and a constructor for class T is invoked, or T1 is an array with element type T, and an array of type T1 is created.
A non-constant field declared in T (rather than inherited from a superclass or superinterface) is used or assigned. A constant field is one that is (explicitly or implicitly) both final and static, and that is initialized with the value of a compile-time constant expression . Java specifies that a reference to a constant field must be resolved at compile time to a copy of the compile-time constant value, so uses of such a field are never active uses.
All other uses of a type are passive. A reference to a field is an active use of only the class or interface that actually declares it, even though it might be referred to through the name of a subclass, a subinterface, or a class that implements an interface.
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Jul 29, 2014
I am new to java coding.... When we create anonymous inner class for interface, we get one object for the sublcass of that interface .
In interface there is no constructor then how do we get that object. We know that to create Anonymous inner class we should use one super class constructor.
Whether my understand is correct or not.
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