Would Switching References Change Their Graphical Position?
Jan 19, 2014
So I have an array of objects, each with their own position, I tried switch the references in the array of two objects, then repainted (immediately), but the two objects aren't switching positions on screen...does this even work?
I can't recolate and align the button, the circle or the line where i want it to on the canvas. I want to be able to move the line where i want it, now it seems like all objects are stuck in the middle of the scene or canvas.
I read the oracle doc example, i understand the concept but still nothing is happening on show,first ,next method of CardLayout in ActionPerformed. Code is highlighted where I am facing problem.
I am writing a ComputerBaseTest application with Netbeans. I have each question on a panel and I want the questions(panels) to be switched, viewing the previous and the next question on a single frame, but I do not know how.
I only understand frame switching if each questn is to be on a frame but each score on each question (frame) do not sum up to give the overall score at the end of the test. Using multi-frame shows a sign of bad programming.
I am working on an Eclipse based project that uses WTP Eclipse plugin. Since I have switched security on in that plugin (by checking "Enable Security" check box on) I'm having multiple problems. I get a stack of security errors - attached in this post. I also show my java.policy file. Because the of the mass exceptions I list only the top, although I have attached a docx file with full thing.
Here is my java.policy file:
grant codeBase "file:${catalina.base}/wtpwebapps/App/WEB-INF/lib/hibernate-core-4.3.5.Final.jar" { permission java.util.PropertyPermission "*", "read, write"; }; grant codeBase "file:${catalina.home}/lib/catalina.jar" { permission java.lang.RuntimePermission "*";
[Code] ....
Exceptions:
15/08/2014 10:12:43 PM org.apache.catalina.core.AprLifecycleListener init INFO: The APR based Apache Tomcat Native library which allows optimal performance in production environments was not found on the java.library.path: C:Javajdk1.6.0_33in;C:WINDOWSSunJavain; C:WINDOWSsystem32;C:WINDOWS;
I am making an app that would allow user to buy seat either by Price or Choice (Row and Column). I have Original code where it runs within JAVA IDE I am making same thing but rather in GUI now. I need putting my Buttons, textfield, and area in organize fashion.
I have not explain how these buttons will behave or act but right now putting them in order is priority then I will add action listeners to do the task we intend to do. A Wire Frame of the code looks like this :
how to do a deep copy of objects that contain references. I am specifically wanting to make a deep copy of a tree. Logically, each tree node contain references to its children nodes. Here is the basics of my node class
public class BSTNode implements Comparable, Serializable {
I know I must only be making a shallow copy because when I make a copy of tree1, called tree2, and edit tree1 the edits also appear on tree2. Here is my copy method within my BSTNode class
public BSTNode copy() { BSTNode obj = null; try{ ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream out = new ObjectOutputStream(bos); out.writeObject(this); out.flush(); out.close();
[code]....
When I wish to copy the entire tree, I call that above copy method from my BSTree class using the methods below. (I have 2 methods because this is a homework assignment that requires a copy method that calls a preorder traversal method)
public BSTNode copy() { BSTNode copiedTreeRoot = new BSTNode(); return copyTree(copiedTreeRoot,root);
[code]....
And further along when I make changes to tree1, tree 2 also changes. I have no clue what I'm doing wrong. I believe it must be somewhere in how I return the new tree or something.I tried this edit to my copy method, but it made no difference.
public BSTNode copy() { BSTNode obj = null; try{ ByteArrayOutputStream bos = new ByteArrayOutputStream(); ObjectOutputStream out = new ObjectOutputStream(bos); out.writeObject(this);
So I set out to write a program that takes two things from user: Name and Age
Then prints out "Name is Age"
I went through using a "launcher" and having a proper object: [URL]
The class names are Practice and Practice Launcher because I just use a Practice file as a sandbox environment so I understand its not correctly named. I also understand my comments aren't great but I'm just trying to make it work.
Practice.java public class Practice { //constructor public Practice (String a, int b) {
[Code]....
My Practice.userName doesnt reference the variable userName. Why is this?
Also y does this line need Practice twice? Practice Practice = new Practice(userName, 45);
I have to implement an object pool that uses phantom references to collect objects abandoned by client threads. This is what I have. I'm really not sure about this implementation.
class ObjectPool<T extends CloneableObject<T>> { private Queue<T> pool; private List references = new ArrayList(); private ReferenceQueue rq = new ReferenceQueue(); private CloneableObject<T> prototype
basically I'm a good way through developing a Poker game which I've been developing just for fun(!?) and also to improve my skills, which it has done substantially. The logic involved with some of the hand comparisons and the evaluations of the winner is pretty complex.
Nonetheless, once I've finished the threaded timer to control the regulation of rising blind levels, and the betting mechanics for the Computer players I'll be looking to start creating the front end and this is where I'm a little confused.
Obviously for what I want, neither swing or AWT would be sufficient, so I guess the gap in my knowledge is how to integrate my back end code with a web front end. Is this possible? - What options exist for integration? just pure CSS / JS, or would Angular.js be viable? I'm looking to utilise some ready made images as graphics with maybe some minor animation effects.
I am trying to grab a graphical object from an arraylist, and reposition its coordinates on a Jframe when adding it. My program of course deals with strings, and once it sees specific words in my console, some method is called that adds, removes, or otherwises modifies certain objects on screen.
Here I want to say something like move(object[1],xpos,ypos) which will move a certain object from a specified point in the array, and move it to new x and y positions on the JFrame. I use a different class that extends a graphics program, so when I say add(something,x,y) it draws the object onscreen where I want it. These are some relevant, though incomplete, methods that should move an object already painted on screen:
Console class
Java Code:
public void doMoveCommand(String cmd, String arg, String xpos, String ypos) { int x = Integer.parseInt(xpos); int y = Integer.parseInt(ypos); if (cmd.equals("posMake") && arg.equals("star")) { box.moveStar(box.historyG.get(1), x, y); //historyG is an arraylist of GPolygons freeCommand();
[Code] ....
When I say makepos(whatever) I am getting a arraylist out of bounds exception. How I might be able to accomplish moving objects already on screen?
I am trying to clear all graphical objects of a certain type(all trees in particular). I have never had any issues doing so, and this method normally works well along with these variables:
Java Code:
public static ArrayList<GRect> historyT; public static ArrayList<GOval> historyL; public static GRect trunk; public static GOval leave; public void deleteTrees() { //clears all tree trunks and leaves
[Code]...
That is this normally worked until I started added more trees to the screen after they had all been erased. What happens is that it won't clear all of them unless the max has been reached, that is 6. It will remove all trees up till the last one if the max has not been reached. In other words here is my screen before the clear all if the max has not been reached(* is a tree, _ is erased): ****
Here is it after: _ _ _ _ *
So my question is, is why aren't all the trees deleted? Why does it leave one left behind?
I'm writing a graphical program with several Label objects. One of them is supposed to constantly change color. I tried to do it with while loop like this:
while (true) {label1.setColor(Color.blue); pause (80); label1.setColor(Color.red); pause (80);}
However, the rest of the code (after the loop) is never reached because the loop never ends. Is it possible to use infinite loop like this? And, is there any other way to handle permanent processes that are supposed to run as long as the program is running (like, in this case, blinking Label)?
"What happens if you modify the common object references in these lists, myArrList and urArrList ? We have 2 cases here: In the first one, you reassign the object reference using either of the lists. In this case, the value in the second list will remain unchanged.In the second case, you modify the internals of any of the common list elements - in this case, the change will be reflected in both lists."
I have written the following code, which tests the first case mentioned above, and i get the output as expected: myarrList remains unchanged. How can i test the second case ? My thoughts are ....'second case is untestable the following code, because String is immutable. I need to use StringBuilder or something else to write code for test of second case mentioned'.
ArrayList<String> myarrList = new ArrayList<>(); myarrList.add("one"); myarrList.add("two"); ArrayList<String> urarrList = new ArrayList<>(); urarrList.add("three"); urarrList.add("four"); System.out.println("ArrayLists setup");
I am trying to create a basic graphical user interface for sequence translation (including a JTextField for the description of a sequence and status of function button pressed e.g. “simple” translation and input and output TextFields). This involves a number of different class files. I cannot get my user interface to do what I want and I think I have problems with my "actionPerformed" method. How the code should be linked together?
public void actionPerformed(ActionEvent event) { try { // Get the description, content and result String d = tool.getDescription(); String input = tool.getInputText(); Stringr = translation.getResult();
I am reading Head First: Java and got to Object References. In the book I got a little bit confused on what happens when two object reference's point at the same object so I wrote a small crude test, the below code. This of course clarified what happens but what I am interested in knowing is in what circumstances would you want to have two separate references for the same object when you could just use the original? Eg. v1
class ObjectValue{ int objVal = 1; } class ObjectValueTestDrive{ public static void main(String [] args){ // "Value of v# should be" refers to if it copied the given object values, instead of referencing the same object ObjectValue v1 = new ObjectValue(); System.out.println("Value of v1 should be 1:" + " "+ v1.objVal);
So I need to print out the table of conversions from kilogram to pound and from pounds to kilograms. I think I have done a while loop correctly, but it is hard to actually check it since I do not have proper output format. I have tried also %4.2f format option however could not find the proper position in the print.
public static void main (String[] args){ System.out.printf("%10s%10s | %10s%10s ", "Kilograms", "Pounds", "Kilograms", "Pounds"); System.out.println("---------------------------------------------");
I am developing an application where blind person can interact with computer i have completed the part where computer responds as per command given by user.The part where i am stuck is i want to give voice feedback as user moves the curser for example if mouse is on d drive then user should get feedback that its d drive....i want to do it for whole windows ...
How do i set a random font in java and random position on screen. I've got random color but cannot get the font and position to change except for two times.
import javax.swing.*; import java.awt.*; import java.util.Random; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class JChangeSizeAndColor extends JPanel implements ActionListener { private Random generator;
I need to make a simple applet, but I'm stuck with something. This is how my applet should look:
And this is how that part looks in my applet:
What I've done until now is create one JPanel which includes two other JPanels.. The first one contains only the JTextArea you can see, and the other one includes the other elements.
I just need to make the JTextArea taller, like in the example, so everything comes into place...
I am trying to draw add flowers on a graphics window. I can do this just fine, however the position starts from the far left and goes to the far right. I would like to position the 8 flowers in the center of the screen but can't seem to get the right formula to do so. Here is what I have so far to draw the flower, which is simply a GOval nothing complex:
The box size of the window is 800 by 600. Ideally I would like to place x amount of flowers spread across the middle of the screen. How might I do this???