Add Image On Undecorated JFrame And Make It Translucent By Adjusting Its Opacity
Apr 9, 2014
I'm trying to add an image on an undecorated JFrame and make it translucent by adjusting its opacity. The problem is that my Image also becomes translucent.
Here is my code:
package Loading;
import javax.swing.*;
import java.awt.*;
public class TransparentFrame extends JFrame{
public TransparentFrame(){
createAndShowGUI();
[Code] .....
How can i make my image opaque but the frame behind it completely invisible. Why I'm getting serialize class warning in this code? that is:
"The serializable class TransparentFrame does not declare a static final serialVersionUID field of type long"
I'm trying to make a JLabel with an image fade in from transparent to fully visible.Is this possible with the JLabel itself or would I have to change the Image? If I'd have to change the Image's opacity how would I do this?
I was thinking to make a game where a button is appearing in random spots and you have to click it, and once you click it you're score goes up. But I don't know how to make the score appear in the JFrame, and I want the score to update everytime the Button is Clicked.
Here is the code:
Java Code:
package clickmegame; import java.awt.Dimension; import java.util.Random; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; public class ClickMeGame { public static void main(String[] args) {
I have been trying to make a game lately, but I can't seem to work out how to get an image to display on my JFrame. I have tried everything, copied different codes of the internet, but nothing works. Here is my code of the GUI:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class GUI extends JFrame implements Runnable, ActionListener { JButton start = new JButton("Start nieuw spel"); JButton instellingen = new JButton("Instellingen"); public GUI() {
I'm trying to open an image within a JFrame but the image doesn't show. The directory path is correct. The JFrame opens perfectly but no image is showing.
JFrame frame = new JFrame("IMAGE"); frame.setSize(500,500); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); ImageIcon image = new ImageIcon("images/main.jpg"); JLabel label = new JLabel("", image, JLabel.CENTER); JPanel panel = new JPanel(new BorderLayout()); panel.add( label, BorderLayout.CENTER ); frame.setVisible(true);
I use Canvas, Graphics & JFrame, but not JPanel, how do I add an Image? To see my code: [Java] package pack.script.game; import java.awt. BorderLayout; import java.awt.Canv - Pastebin.com
What do I need to add, or where can I find information on how to add an image? Can I add an image using Graphics? I will import any utils, swings or awts needed. But I don't want to change my code too much.
I am looking for a solution that will allow me to use a custom background image to replace the JFrame window. I am able to add a background Image, however I am not able to remove the "white" that is supposed to be transparent.
For example; if the image was shaped like a bird with transparent background (.PNG), I would like that to be put on the JFrame. Usually it will be a square with the image in the middle with white background, which I am unable to remove.
How to drag an image beyond the JFrame limits. In Netbeans, when you drag a Java file editor pane out of the main application frame and onto a second monitor, Netbeans provides a semi-transparent image of the pane you're dragging. I would like to reproduce this effect in my own code. I've been able to do this in a test program (code below) using a glass pane, but cannot figure out a good way to get the image to drag beyond the limits of the main application frame. I looked at the DragnGhostDemo from SwingHacks but it has the same limitation. How this could be accomplished?
In the test application below, click on on the button and drag it's image across the application frame.
I am trying to make a game with an image on it, and I have one class that gets the image and the other is the game. When I run the program, it just shows my image on a gray JFrame. This leads me to think the image might be covering my whole game, which is weird because it is a mostly transparent image. I have tried resizing it and everything but I don't know what to do..
I am having trouble making my image move to a certain position in a certain amount of time which is set inside a text file. I was wondering what I'm doing wrong and what I'm missing.
import java.io.*; import java.util.*; import java.io.FileReader; public class Animator { EZImage HP;
I would like to learn how to add an image background to a window in java that I can put controls like buttons, textboxes, and checkboxes in front of. I already tried using a JLabel with an ImageIcon but I cannot overlay controls over the JLabel. From what I understand there are multiple ways to do this. What is the best way and how can I do it?
I'm running the code below which compiles ok using latest version of Java and on Sublime. The problem when it complies the output screen is blank and I can only see the text by adjusting the size of the box with my mouse - and then it colours in black. Code and screenshot below. Is there something wrong with the paint/graf part of the code?
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class BackArray extends JFrame { int store[] = {2,6,4,8,34,67,19,99,10,12,89,68,45,37}; int xcoord = 100; boolean firsttime=true;
I have a JScrollPane with a JTextArea. The JTextArea is loaded with 10 lines of data. I have two JCheckBox's. The first check box sets the scroll to 10. sp.getVerticalScrollBar().setValue(10); The second check box reloads (ta.setText(text)) the text and then sets the scroll to 10. Why does the second one not work? I have attached a simple program. It is probably easier for you to compile and run than for me to go into detail explaining further.
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Tester extends JFrame { private static final String text = "1
So what I do normally is draw the bottom layer of grass, and when I draw the second layer with trees, the tree layer has a shadow, that shadow doesn't go ontop of the grass layer, but instead it overwrites the grass layer aswell and I've checked the color codes, the shadow has combined with white, not the first layer.
it's obvious that that's not how alpha works then, how do I do it?
Sir, I'am new to Swing Programming. I have to create an application where an image is displayed on one Label. The same image has to be split in parts and stored in database pert wise. Later the user has to retrieve the entire image by viewing a small part of the image. I have already displayed the full image on the Label, now i don't know how to split the image and store it part wise in the database.
I stored an image into MySQL database using swings and hibernate but I am struggling to retrieve that image from MySQL database and display same image in the jTable cell and same as on jLabel whatever I retrieve from the database using swings and hibernate .