Boggle Board Is Not Showing Up When Run The Program?

Jan 18, 2015

I'm making a Boggle game, but the issue here is that the boggle board is not showing up when i run the program.

Here is the code:

import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
public class Boggle {
public static void main(String[] args) {

[code]....

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My deckPanel's etc. are not showing up when I run my program. What am I missing in my orderCalc class or maybe from my deckPanel class?

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class OrderCalc extends JFrame

[code]...

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import java.applet.*;
import java.awt.*;
import java.awt.event.*;
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[code]....

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Java Code:

import javax.swing.*;
public class Frame extends JFrame{
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private JTextField textField_1;
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Mar 15, 2014

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//add button clicked
private class BtnAddActionListener implements ActionListener {
public void actionPerformed(ActionEvent arg0) {
((DefaultTableModel)table.getModel()).addRow(new Object[]{
cbMonth.getSelectedItem() + "/" + txtDay.getText() + "/" + cbYear.getSelectedItem(),
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[Code] .....

So when I tested the program with 2 transactions, the first transaction was a deposit and the 2nd transaction was a withdraw. The end product was that both amounts were subtracted from the total. When I did a withdraw first and a deposit second, the amounts were both added together.

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import java.io.*;
import java.util.*;
public class Main
{
static int k1,k2,v1,v2;
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but is showing correct for some inputs and wrong for some inputs ....

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public void paint(Graphics g) {
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My assignment is for a game where there is a board of colors and each player draws a color and moves to that position on the board. It will then output how many cards total in the game it took whichever player to win. If no winner it outputs the number of cards that none won by going through. I attached the file that corresponds with my code.

This is the desired output:

Player 1 won after 7 cards.
Player 2 won after 8 cards.
No player won after 8 cards.
Player 2 won after 4 cards.
No player won after 6 cards.
Player 2 won after 8 cards.
Player 1 won after 4 cards.
Player 2 won after 8 cards.
Player 1 won after 1 cards.
No player won after 200 cards.
Player 4 won after 100 cards.

import java.io.*;
import java.util.Scanner;
public class ProgrammingAssignment1 {
/**
* @param args the command line arguments
*/
public static int players;
public static int cards;
public static int boardlength;
public static String board;

[Code] .....

The output that I get is:

Player 1 won after 3 cards.
Player 2 won after 8 cards.
No player won after 8 cards.
Player 1 won after 3 cards.
No player won after 6 cards.
Player 2 won after 8 cards.
Player 1 won after 3 cards.
Player 2 won after 8 cards.
Player 1 won after 1 cards.
No player won after 200 cards.
Player 4 won after 100 cards.I guess I'm supposed to set the playerPos[] to -1, but I'm unsure how.

Attached File(s) : colors.in.txt (1.5K)

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import javax.swing.*;
import java.awt.*;
import java.util.Random;
public class LandryTicTacToe extends JFrame
{
/**
*
*/
private static final long serialVersionUID = -8781512780135301721L;
private final int HEIGHT = 450;//Set value for Height
private final int WIDTH = 500;//Set value for Width
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[Code] .....

[attachment=37084:TicTac0.gif][attachment=37085:TicTacX.gif]

Instructions Given to me:

Display a frame that contains nine labels, arranged like a Tic Tac Toe board. A label may display an image icon for X, an image icon for O, or nothing. Display images randomly in each label. Use the Random class to generate 0, 1, or 2, which corresponds to displaying an X image, an O image, or nothing.

Attached image(s)

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package chap7MDA;

import java.util.Scanner;
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___________
| | | |
|___|___|___|
| | | |
|___|___|___|
| | | |
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| 2 | | |
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I had trouble figuring out how to return this so I started testing it out in another file.

public static void main(String[] args) {
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