We have to make a wheel of fortune game. Once the above information has been taken, the game can commence. The board should look very similar to the example below if the above input was used. In order to get text to align correctly, use the System.out.format(…) method. It's 14 by 4, so would I use a 2D array? I think I can get the rest done by myself but it's the making of the board I'm having trouble with. Would I need to use a 2D array?
The board is supposed to look something like this to the viewer of the program, but they need to guess the letters that are hidden in the characters. :
These are the hidden values the viewer cannot see and must guess. Therefore, each turn they will guess a letter and the letter will the revealed if the one they said happens to be in the phrase. They will have to get STAR WARS EPISODE IV"
* S T A R * * * W A R S * * * * E P I S O D E * I V * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
And the concealed letters; are Star Wars episode five a new hope. The # would mean where letters stand. So there first # would be S, the next would be T - and it would eventually spell out STAR WARS EPISODE IV.
So this is the board that's used to display the concealed letter, and there a list of the hidden letters below, like hangman.
import java.util.Scanner; public class wheelof{ public static Scanner keyboard = new Scanner(System.in); public static String puzzle1 = ""; public static String puzzle2 = ""; public static String puzzle3 = ""; public static String bonpuzzle = ""; public static String category1 = ""; public static String category2 = "";
I am learning out design patterns and doing a little fun project on Model Control View (MCV). I got the concept down, it is pretty simple for the most part. However my buttons are not working.
Here is the code:
public class Controller { private Model model; private View view; Controller(Model model, View view) { this.model = model; this.view = view;
[code]....
It runs but nothing. My other questions is how can I make a box that will print the results.
Right now, i'm trying to do is when a user clicks on my GUI button, it would display a text of information on the button they selected. I'm using an arraylist of objects and i'm trying to input the function inside the mouse click function. But I'm not sure how to properly display that information. Here is my GUI code. I'm working on the raven button. I have animal interface, with a parent class of Bird, and child class of Raven. How I could display this correctly...
public class AnimalJF extends JFrame { private JPanel contentPane; private JTextArea textArea = new JTextArea(); /** * Launch the application. */ public static ArrayList<Bird> Birdlist = new ArrayList<Bird>(); public static void main(String[] args) { Birdlist.add(new Eagle());
So I have a Jframe that has a set of functions that act on a node. What I want to do is allow the user to expand the gui by creating new sets (copies) of these functions when they have more nodes.I thought of hiding extra sets and making it appear they are adding them by making them visible.
In my if statement on line 46 & 47 im trying to add the buttons to the screen if the player has lost and the "game over" screen have popped up. But the buttons aren't showing... what am i doing wrong?
I am attempting to get the x and y coordinate of a matrix of buttons. I have googled my way to failure and read the docs and I think I am traveling of track.
Below is where I create a matrix of buttons via Swing
public class View extends Mybuttons{ private static final long serialVersionUID = 1L; JFrame frame; JPanel matrixPanel, optionsPanel; Mybuttons[][] matrixBtn;
Later in this class:
JPanel matrixPan(){ matrixBtn = new Mybuttons[25][25]; JPanel panel = new JPanel(); panel.setSize(550,550); panel.setLayout(new GridLayout(25,25)); //creating a 25x25 matrix of buttons
[Code]...
In the controller class I am trying to get the index of each button in the getUnvisitedChildNode method. I need to do this so I can search the buttons around the button passed to it and check if they are been visited yet. Below getUnvisitedChildNode you will be bfs (breadth first search).
private Mybuttons getUnvisitedChildNode(Mybuttons b){ //example of some of the things I have tried int x= Mybuttons.getComponentAt(b); int y= Mybuttons.indexOf(b); int j=0; return b; }
I'm just wondering whether it is possible to use images as a button in Java. I have two images that I want to use to create a rollover effect, is this possible? And then I would like to reset my java program when the button is clicked, is this also possible?
I'm learning the swing options of Java, and my first exercise was the typical Chat Room. I got everything right: TextField, TextArea, the jpanel at left side and the buttons inside of it. BUT I can't order the 2 buttons (1 north, 1 south). I've already looked for answers, but didn't find anything and I tried to asked the teacher, but she was too lazy to look for the error. Here is my code:
I am new to swing and I wanted to know how to be able to make a second row of buttons. Right now I have a text pane at the top and at the bottom one row of buttons. But I need to add another row or two of buttons. I've only been coding in Java.
public class TextPane { public static void main(String[] args) throws IOException { ///////////// //I/O FILES// ///////////// //Create the input file FileWriter inputFile = new FileWriter("userInputStory.txt");//story user creates with the <nouns>, <verbs>, etc PrintWriter inputFileWriter = new PrintWriter(inputFile);
I'm writing a temperature converter for class, and I'm done but one piece that I can't wrap my head around.My input scale radiobuttons work fine, but the output scale radiobuttons don't deselect automatically. They're two different button groups and I wrote them identical save for the variable names.
I have a GUI with a menu to do various options. However I want to change that menu to use buttons instead. I'm working with JSwing components and I'm a little familiar with the JButton function, but I don't know how to convert the menu to a button. I think I'll have to remove the menu completely..anyway I tried to start with the file menu but the compiler says no suitable method found for setForeground(javax.swing.JMenu). Why is it giving me an error related to JMenu when I'm using Jbutton objects? Can I not use JButton objects inside a menubar scope? I'll bold the area it highlighted:
import javax.swing.Timer; import java.awt.*; import javax.swing.*; import java.awt.event.*; public class Ball extends JPanel { private int delay = 10; private Timer timer = new Timer(delay, new TimerListener()); private int x = 0; private int y = 0;
I did or at least thought I create a matrix of Buttons with values inside of them.
I will show code snippets from different classes:
Made into the view class for(int i=0; i<25; i++){ for(int j=0;j<25;j++)
[Code].....
My IDE says counter cannot be resolved or is not a field. I understand what it is saying but why not? I try my best not to put a bunch of code on here.
I'm trying to make a program with two buttons... when you click the first a label shows a red square when you click the second it shows a green square... right now i have the imageicons as a comment because when they weren't a comment and i ran the program i saw nothing... the same thing happens when i add label2 to panel3.
Java Code:
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class GUI3{ public static void main(String[] args){ //frame JFrame frame = new JFrame("Test");
How can I remove the ActionListener from the buttons of my application after i have got something happen.
Please consider the following application:
Java Code:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Exer1218659 extends JFrame { private String[] textButtons; private Container contents;
[Code] .....
After the line 37 executes I expect that the ActionHandler (ah) will be removed from all of the buttons but this do not happen, then all the remaining button still responding to the clicks. Where is the problem in my code.
I'm having an issue with a swing application I'm working on. Java version is 4 (I know...). I have a main screen panel with multiple sub-panels (rows). Each of these row panels contains an additional 2 sub-panels. One of these 2 sub-panels contains buttons. When 1 button is pressed, I want to disable all of the buttons on-screen (or any other way of blocking user input) until a background event finishes. The row panels do not know about each other.
The first thing I have tried doing is, when a button is pressed, getting the parent. Using the parent I then iterate through its components, and so on until I'm iterating through the buttons. For each button, I am doing a .setEnabled(false); However, this does not work, why. I've also tried wrapping this process in SwingUtilities.invokeLater() out of desperation, but that didn't work either.
What would be the cleanest way to disable all buttons? Or block all user input? I've also tried adding an opaque dialog which hasn't worked. Last resort would be maintaining some sort of button list, but I'd rather not.
I am trying to program an A* algorithm and I cannot even get past the buttons. I need a 2D array of buttons to handle this problem but I am getting the following errors.
at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162) at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162) at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162) at java.awt.AWTEventMulticaster.componentShown(AWTEventMulticaster.java:162)
I would like to be able to have the smile face frown when I click the frown button, and smile when I click the smile button. I believe I'm on the right track so far. However, if you compile the program you will see there are some errors. I would like ironing these errors out.
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */
import javax.swing.*; import java.awt.Color; import java.awt.Dimension; import java.awt.event.*; public class IncrementDecrementPanel extends JPanel {
Write a piece of code that would change something in the one of the buttons created using the loop? I have spent few hours reading about the arrays, different methods and can't think or apply a working solution.