Can't Run Method FindSmallest In Subclass NEW
Apr 21, 2015
I'm having a difficult time running this piece of my program. I can't run the method findSmallest() in subclass NEW because I receive an error that says I have to declare the variable "smallest" as final, but then I won't be able to continue my code because "smallest" when I happen to use "smallest" again, it will always be set to 0.
package FindYourCourseGrades;
import java.util.Scanner;
public class FindYourGrades {
public static void main (String[] args){
int number = 0;
int counter = 0;
int sum = 0;
double average = 0;
double smallest = 0;
[code]...
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Nov 3, 2014
How should I call my findSmallest method in the main class.. Here is the code:
public class Tester {
public static void main(String[] args){
try {
BinaryTree<Integer> myTree2 = new BinaryTree<Integer>();
myTree2.insert(5);
myTree2.insert(2);
myTree2.insert(7);
[Code] ....
So the question is what kind of parameter I should pass in myTree2.findSmallest()??? Here is my findSmallest method..
public E findSmallest(Node<E> parent){
if(parent.left.left == null){
E returnValue = parent.left.data;
parent.left = parent.left.right;
return returnValue;
} else {
return findSmallest(parent.left);
}
}
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Apr 9, 2014
I am trying to put a reference to a given subclass object into a linked list, and then come back later, and invoke a method of the subclass object that is in a given spot in the linked list. This produces an error because Object does not have that method. Is it necessary to cast the object to the correct subclass every time I want to use one of its methods, or is there a way to convince the JVM to treat it as always of type MySubclass?
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Jul 3, 2014
I have a problem where I want to give each subclass of a certain class an index number (I don't care what index numbers are given, as long as there is a one-to-one relationship between subclasses and index numbers and the index numbers don't skip). This number will be used to sort the subclasses as an intermediate step to what I want to achieve. I know I could do this:
interface Superclass {
int index();
}
class Subclass implements Superclass {
int index() {
return 0; //or 1, or 2, ...
}
}
But this quickly gets tedious when I'm looking at lots of subclasses. Plus, there's the off chance that I could mess up and assign an index twice to two different subclasses by accident. Is there a better way to do this? I read about Annotations.
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Oct 2, 2014
I am trying to prepare for the next installment Java course. I found a syllabus online from last year. All I'm trying to say is that I am not in this course but will be shortly. I tried the first project but I am having subclass issues. I want to access the getStock method in the Executive subclass from the client. I keep getting a cannot find symbol: method getStock from class Employee. I don't know why won't access Executive.
Main:
import java.util.*;
public class EmployeeClient extends Employee {
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
//variables
String name = " ";
int totalSalary = 0;
int stock = 0;
[code].....
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Sep 17, 2014
There are a few things lacking in the TableView's keyboard navigation handlers. In tracing the code, the behavior is handled via TableViewBehavior and its super classes. If I want to augment that behavior, how do I do it?
Ideally, I would like to subclass TableViewBehavior, but I don't see how I can do it. This gets created in the TableViewSkin ctor:
public TableViewSkin(final TableView<T> tableView) {
super(tableView, new TableViewBehavior<T>(tableView));
...
}
but as you can see there is no factory method to create the behavior class. If there was, I could subclass TableViewSkin and override the factory method.
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Mar 14, 2015
I am trying to display the getCommands() method from my subclasses but I do not know how to cast them both. At the moment I can only display one animals getCommands() method.
public class Test {
public static void main(String[] args) {
Pet [] pet = new Pet[5];
pet[0] = new Dog("Scamp", 1, "run");
pet[1] = new Dog("Molly", 2, "fetch");
pet[2] = new Dog("Rover", 3, "dig");
[Code] ....
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Apr 13, 2015
So far I thought that setting superclass member variables as protected would allow the subclasses to access them using this. and that this was a good approach. However now after further reading am finding that actually these variables are better set as private and then accessed by the subclasses using public method (getters and setters) or constructor.
So my question is do you recommend setting them as private instead of protected and what would be the best way to access these variables from the subclasses ?
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Sep 10, 2014
I have a class called Sprite which extends its several subclasses. Therefore, there are a lot of different Sprite classes, the thing is however, most of those subclasses have unique types of variables which I want to only be included in those particular subclasses, not anywhere else. For instance, I might have a variable measuring distance in one subclass, and in another subclass there might be a height variable inherent. I don't want the first subclass to have both variables, neither the second or the main class. Because before I initialize my subclasses, I need to create the constructors of those subclasses in the main Sprite class first because it doesn't have the unique variables which those classes consist of. How do I prevent that? Now I have to create the unique constructors and variables for every subclass, when I only want them in their associated classes.
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Jul 9, 2014
The super keyword when used explicitly in a subclass constructor must be the first statement but what about if i have a this(parameters) statements ? As the this one must also be the first statement... Does this means that i can have only one or the other ? What about when the super constructor is not explicit (aka implicit ) , can i use the this( parameters) in the same constructor ?
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Apr 30, 2014
I'm working on a program design for a multimedia application its really just a learning process for myself about exploring application development, however there is a slight hiccup in the class inheritance hierarchy I think, and I'm not really sure why.
The problem being I cant set the constructor of subclass AnimatIntervalKeyFrame to be structured the same way as of the constructor of super class AnimatKeyFrame
This is the error given of the constructor of the subclass
public AnimatIntervalKeyFrame(int id, String category, Text text, ImageView image, int x, int y, int width, int height){
required: int,String,Text,ImageView,int,int,int,int
found: no arguments
[Code] ....
package multimediasoftware.appComponent;
import javafx.scene.image.ImageView;
import javafx.scene.text.Text;
// notes
// class is declared abstract
public abstract class AppComponent {
// variables
[Code] .....
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Dec 2, 2014
how to get access from variables in a super class or a subclass. Here is what I got:
1) I have a super class that is in Jar file, I created a link in Eclipse, I know that the link is created correctly, I am going to concentrate just in one variable, so I don’t have to put all the code here firstName; in the super class(the one that is define in the path)
public class CommissionEmployee {
// Field descriptor #6 Ljava/lang/String;
private java.lang.String firstName;
in my class i have 6 argument constructor
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Nov 7, 2014
I am creating a set of 3 subclasses, 1 superclass, and an application. In my instructions it says to make set methods in my super and subclass by using dialog boxes. In the application you have 3 different arrays where you create objects and are supposed to call the methods from the subclasses to be used in the application. I don't know how to make the dialog boxes from my subclasses to show up in my application.
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Mar 7, 2014
I have studied about the hierarchy of exception classes in which Throwable class comes at the top and two of its direct subclasses are Error and Exception..I just want to ask if in some code snippet we throw an instance of Error or its subclass within the try catch block then will that be also called "exception handling" ? I am asking this because Error class is not a child class of Exception therefore cant be said an Exception, therefore handling the same should not be called exception handling
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May 27, 2014
I'd like to know how to return a new array, I wrote in a method below the main method. I want to print the array but system.out.print doesn't work for arrays apparently. What structure i should use?
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May 27, 2014
I have to write a method called censor that gets an array of strings from the user as an argument and then returns an array of strings that contains all of the original strings in the same order except those with length of 4. For example if cat, dog, moose, lazy, with was entered, then it would return the exact same thing except for the words with and lazy.
Currently, my code so far just prints [Ljava.lang.String;@38cfdf and im stuck.
import java.util.Scanner;
public class censorProgram {
public static void main (String args[]){
Scanner input = new Scanner (System.in);
System.out.println ("How many words would you like to enter?");
int lineOfText = input.nextInt();
[Code] ....
I have to make new string array in the method and return words without four letters in the main method
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Apr 29, 2014
Consider the following recursive method that calculates the greatest common divisor using Euclidean method.
PHP Code:
public static int GCD ( int x , int y )
{
if ( y == 0 )
return x;
else if ( x >= y && y > 0)
return GCD ( y , x % y );
else return GCD ( y , x );
}
Trace the above method for x=32 and y=46
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Oct 30, 2014
Alright, I don't understand how to link my compress method to my return statement method "getPText". Also in my compression I only want it to compress for 3 or more consecutive letters.
import java.util.Scanner;
class RunLengthCode {
String pText;
String cText;
void setPText(String PText) {
pText = "";
}
[Code]...
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Apr 21, 2014
I have two classes (Daughter and Son) that contain some very similar method definitions:
public class Family {
public static void main(String[] args) {
Daughter d = new Daughter();
Son s = new Son();
d.speak();
s.speak();
[Code] .....
Each of those classes has a "speak" method with two out of three lines being identical. I could move those into a parent class, but I need each of the child classes to continue to exhibit its unique behavior. I'm trying the approach below, which replaces the unique code with a call to a "placeholder" method that must be implemented by each child class:
public class Family {
public static void main(String[] args) {
Daughter d = new Daughter();
Son s = new Son();
[Code] .....
This works and moves the shared code from two places (the Daughter and Son classes) into one place (the new Mother class, which is now a parent class of Daughter and Son). Something about this feels a bit odd to me, though. It's one thing for a child class to override a parent class's methods to extend or alter their behavior. But, here, I've implemented an abstract method in the parent class to alter what happens when the parent class's method (speak(), in this case) is called, without overriding that parent class method itself.
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Feb 13, 2014
I am just trying to test this array, for a locker combination program that involves classes...but the array is printing out the whacky numbers for the location. When I try to call the method in the main, it does not work. How do I call a method that exist within a class into the main method?
public class locker {
public static void main(String[] args) {
CombinationLock();
[code]....
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Mar 5, 2014
Which method is used while passing or returning a java object from the native method?
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Oct 23, 2014
I am trying to call a private method to another method that are located in the same class.
I am trying to call prepareString to the encode method below.
Java Code:
public class ShiftEncoderDecoder
private String prepareString(String plainText)
{
String preparedString = "";
for(int i = 0 ; i < plainText.length();i++)
if(Character.isAlphabetic(plainText.charAt(i)))
[Code] .....
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Feb 26, 2015
I am currently working on a dice game. I have a private method called rollDice and it performs the action of rolling two dice. For my project, I need to create another method called playerRolls and I am supposed to invoke the rollDice method in the playerRolls method and perform actions based off of that. My question right now is how do I invoke a method into another method of the same class?
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Dec 25, 2014
I need to write a method that will consume string representation of Object type and will return one object of this type. How to set return type for the method in this case?
Here is exmaple :
public <?> identifyType(String typeString){
if (typesString.matches("String")){
return new String("");
}else if (typeString.matches("Integer")){
return new Integer(0);
}
//....etc..}
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Oct 17, 2014
Java-code, When i compile the java doc. I get output;
Perceptron.java:12: learn(Instance[],int,int) in Perceptron cannot be applied to (Instance[],int)
PerceptronModel model = learn(train_data,5);
^
1 error
And here is the code
import java.io.*;
public class Perceptron {
public static void main(String[] args) throws IOException {
DataReader reader = new DataReader();
reader.init(args);
[Code] ....
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Oct 5, 2014
I'm working on a simple 2D Game Framework. Currently it's creating a window, but I'm working on an update method.
I constantly export the framework as a .jar file, and I've added it to the game's build path (using eclipse). I wonder if I can check all classes in the game-project (the project in which I've refecrenced the Framework in) for a specific method (for example update()) and call all found methods with that name from the framework's main class, like this:
public class FrameworkClass1 {
private void checkForUpdateMethods() {
// Check for update methods on program start
} public void update() {
runAllFoundUpdateMethods(); // Run all update methods found in the scan
}
}
I want to do this because it would be a simple way to update and render the game. If the main game-class look something like this:
public class Game {
public void update() {
// Update the game every time this is ran
}
}
it will be automatically updated, because it contains a method named update(), instead of naming the main game-class with a specific name etc. It will simply be more flexible that way!
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