Change Jbutton Icon When Clicked

Oct 20, 2014

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.ImageIcon;
 
[Code] .....

I want the Jbutton Button1 icon to change when i click it howerer i am getting the error can not find symbol for the code in the actionPerformrd method.

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Swing/AWT/SWT :: Setting Icon On JButton

Feb 23, 2014

Recently I have been working on an executable launcher. I tried to get the executable icons and set them on the JButtons. Still there are some problems. Here is a part of the code:

try {
button[i].setIcon(FileSystemView.getFileSystemView().getSystemIcon(new File(getConfig("path." + (i+1)))));
}
catch (NullPointerException ex) {
}

Here the getConfig() method is already defined to get a string in a "properties" file. However, the icons are very small and they don't fill the entire button.

How can the icon fill the entire button (for example, having a custom size of 48x48, or automatically filled the button)? The frame will not be resized.

Here is the whole code...

import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import java.io.File.*;

[Code] ....

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Apr 2, 2014

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I have two classes one is called main.java another is called Gui.java

in gui.java, will create a JFrame and some component.here is some code in main.java.

Java Code:

public static void main(String[] args){
while(true)//will always loop once user close the window
Gui gui = new Gui();
gui.setVisible();
if()//at here need to determine button in Gui.java is press or not to process the user input
{
String fromUser = gui.Jusertxt.getText();
}

} mh_sh_highlight_all('java');

what is the code need to use to know Button in Gui.java is clicked or not? i try use method to return true value, but in not working.

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I'm working on a spreadsheet-like table and I was able to set it so that it would highlight the first cell in the relevant row(titled 1,2,3.. etc) when a cell is clicked. (Just like in MS Excel - preview attached) Now I want to do the same to the column header(i.e. A,B,C,D....etc) . How can I do it?

private void formWindowOpened(java.awt.event.WindowEvent evt) {
setLocationRelativeTo(null);
int rowNum = sheet.getRowCount();
for(int i=0; i<rowNum; i++){
sheet.setValueAt(i+1, i, 0);

[Code] ......

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I'm working on a spreadsheet-like table and I was able to set it so that it would highlight the first cell in the relevant row(titled 1,2,3.. etc) when a cell is clicked. (Just like in MS Excel - preview attached) Now I want to do the same to the column header(i.e. A,B,C,D....etc) . How can I do it?

private void formWindowOpened(java.awt.event.WindowEvent evt) {
setLocationRelativeTo(null);
int rowNum = sheet.getRowCount();
for(int i=0; i<rowNum; i++){
sheet.setValueAt(i+1, i, 0);

[Code] .....

Untitled.jpg

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I cannot...(actually do not know) how to change the actionlistener (actionPerformed) after the second click in an array of JButtons. This is how the program performs right now.

On the 1st click on the grid, the border of the button clicked will change to 'blue' and another button will change its boarder to 'red'. on the next click the same action is performed.

What I need is to change action when the 'red' bordered button is clicked, lets say change the color of the buttons from the 'red' to the 'blue' buttons.(x 3 buttons).

The logic about how to perform the final result I think I can do on my own but my problem is how to change the action when the red bordered button is clicked.

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.GridLayout;

[Code].....

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refer to this code~

import java.awt.GridLayout;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.Color;
import javax.swing.JButton;

[Code] ....

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I am relatively new to java. . I cannot...(actually do not know) how to change the actionlistener (actionPerformed) after the second click in an array of JButtons. This is how the program performs right now.

On the 1st click on the grid, the border of the button clicked will change to 'blue' and another button will change its boarder to 'red'. on the next click the same action is performed.

What I need is to change action when the 'red' bordered button is clicked, lets say change the color of the buttons from the 'red' to the 'blue' buttons.(x 3 buttons).

The logic about how to perform the final result I think I can do on my own but my problem is how to change the action when the red bordered button is clicked.

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.BorderFactory;

[Code] .....

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Here's my coding so far...I want to be able to change what the JLabel says when clicking on one of the buttons for example : when clicking on UP i want it to say "Going Up!"...how do i do this?

import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JLabel;
 public class BorderLayoutJFrame extends JFrame {

[Code] .......

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import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JLabel;
public class BorderLayoutJFrame extends JFrame
{
public static final int WIDTH = 400;
public static final int HEIGHT = 400;

[Code]...

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import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.awt.geom.Rectangle2D;

[code]....

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Image example:

So, is this possible in Java or do I need to use c/c++ (with JNA) to make this possible?

Or is it not possible at all?

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Java Code:

import java.awt.BorderLayout;
import java.awt.Color;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;

[code]....

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/**Custom Cell Render that will set the icons for the tree branches and the leafs*/
private TreeIconCellRenderer extends DefaultTreeCellRenderer{
public Component.getTreeCellRendererComponent(JTree tree, Object value,boolean selected,boolean expanded, boolean leaf, boolean row, boolean hasFocus){
//Get defaults in case there is no need to renderer

[Code] ...

What I really need to know is why the renderer is not differentiating between the leaves and branches. The logging statements I have added confirm that the branch block of code does not execute.

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I'm working on making a game in JAVA. To be brief, the game is on a 6x6 matrix called "blocks[][]". The game has two players and the objective is to capture the enemies pieces by moving your piece onto there's. The players do this by moving one piece per turn either forward/backward (Vertically) or right/left (horizontal) movements. Essentially checkers without jumps.I'm not very far into the development process here. So far I have the game board created and the pieces load by clicking the "Start" button (handled by the refresh function). However I'm having a few problems... Namely moving the pieces effectively at the moment.

Right now there's a lot to do:

(1) - Implement a turn system,
(2) - Only allow a player to click their pieces (I've a validation function already in place to only permit valid moves [horizontal/vertical only]),
(3) - getting the pieces to actually "move" what I mean by this is a player selects the piece they want to move, then they select the spot they want to move to and the icon I have placed on the button is supposed to be added to the new square and the icon for its previous position is to be made null.

Please see the "actionPerformed" section to see exactly what I'm trying to do and hopefully as well see what I'm missing as to why it is not working at the moment... Also see under the Refresh function where I commented out the for loops to add the pieces. I did this because it was resulting in an ArrayOutofBounds error so I just wrote each spot out manually where I wanted them to start.

/* Ghosts *
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.event.*;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.border.*;
import java.io.*;

[code].....

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