Code To Move Object In Grid

Aug 22, 2014

Working with some code that displays the random movement of an object such as Move 1: (0,1) Move 2: (10,99)?

I need these methods in the class

void initialize( int xPos, int yPos)
void moveLeft()
void moveRight()
void moveUp()
void moveDown()
int getXPosition()
int getYPosition()

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I am just trying to understand during a drag and drop how can I transfer the actual object instead of just creating a new one. I believe I am close but I cannot nail down where I am going wrong. Here is my code I am using to test this.

First/Main:

Java Code:

package main;
import javax.swing.SwingUtilities;
public class Main {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable(){

[Code] ......

When I drag the JPanels it just copies and makes a new one. I tested this by having a sysout send to the console a private int that I set during the initial creation of the object.

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textfile:
100908095
1008070
10070

output:
Labs Projects Tests Final Exams
100908095
1008070100
70

[import java.util.Scanner;
import java.io.*;
public class MyGrades
{
public static void main (String[] args) throws IOException
{
int lab, project, test;
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[Code]...

not sure if I code wrapped it correctly

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package joc;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
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[Code] ....

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[code]...

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So my code would be?

import java.awt.*;
import java.applet.*;
import java.awt.event.*;
public class GridLayoutApplet extends Applet implements ActionListener{
// construct components
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[Code] .....

I have read about panels and frames but, it is all confusing to me. How can you add a label and a TextField to one square of the grid?

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I am currently trying to write a method for checking to see if an "agent" in a cell (place in a 2d array) is satisfied. So, the assignment is a 2D array that can have a blank space, an O, or a X as a character that fills a particular space. An agent is satisfied if it has similar characters around it in a percentage that is higher than the threshold. For example, if the threshold was 60% and a cell that had an X in it, had 3 X's around it and 2 O's, then it would be satisfied because 3/5>=60%. For my code, I tried using if and else statements to isolate circumstances in the corner of the grid, the edges, and everything in between.

public static boolean isSatisfied(char[][] tissue, int row, int col, int threshold){
char check= tissue[row][col];
if (check==' '){
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}
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int count = 0;

[Code] ....

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public class ParkingLot {
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int minX = 0, maxY = N, minY = 0, maxX = N;
int num = 0;
int curX, curY;
int newCurX, newCurY;
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[code]....

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..*..
.*.*.
*...*
.*.*.
..*..

My java code print this:

..*..
.***.
*****
.***.
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Here is my code:

class Main {
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[Code] .....

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import info.gridworld.actor.*;
import java.util.ArrayList;
import info.gridworld.grid.Location;
import java.awt.Color;
import javax.swing.JOptionPane;

[code]...

Now, let me narrow down the issue. It is in the runner class:

world.setGrid(new BoundedGrid<Actor>(world.getLength(),world.getWidth()));

Whenever a user wants to change the grid size after playing the game, this is supposed to set the grid to the new updated size, but it never changes in the actual game, i.e. the user just won a 2x2 game, attempts to change the size to 10x10, but the grid stays 2x2. By debug testing, I can say for certain that everything else works, such as the maxStepCalc and loading the grid. The only issue is the new grid not showing up.

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ArrayList<String> alphaCells = new ArrayList<String>();
...
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int column = 0;
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Java Code:

import java.awt.GridLayout;
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[Code] ....

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private int a1,a2,a3,a4,b1,b2,b3,b4,c1,c2,c3,c4,d1,d2,d3,d4;
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System.out.println();
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a1 = i.nextInt();
a2 = i.nextInt();
a3 = i.nextInt();
a4 = i.nextInt();
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[code]....

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[/ temp.add(jPanel9);
temp.add(jPanel10);
temp.add(jPanel11);
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temp.add(jPanel13);
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import java.util.*;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JLabel;
import java.awt.event.*;
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import java.awt.GridLayout;
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[code]...

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