Control Rectangle And Determine Where It Moves - Key Presses

Mar 11, 2014

I am writing a program where i am trying to control a rectangle and determine where it moves, everything is working fine it is moving but i am trying to figure out how to change direction using the "WASD" keys. This is what I have and I am not sure why its not working.

Java Code:

addKeyListener( new KeyAdapter() {
public void keyReleased(KeyEvent event) {
for (MoveableShape creature : creatures) {
if (((Creature)creature).isPlayer()) {
if (event.getKeyCode() == KeyEvent.VK_W) //up

[Code] ....

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Key Presses In Game Not Working

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I finished a game. It works perfectly fine on my computer. Sent it to a friend. On his computer, for some reason, one of the keys that are used to play doesn't work inside the game. (It works in any other context, like a web browser).

He tried pushing this key with no other keys held. Still didn't work. So it's not a 'key combination' issue. We both use Windows and the most updated JRE version.

The key that doesn't work on his computer, is: ; (semicolon)

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statement two always evaluated to false for some reason...

GameClass
public class OutPut {
static Monster user=new Monster("Me");
static Monster playerOne;
static Monster playerTwo;
static Monster android=new Monster("android");
static Scanner userFeed=new Scanner(System.in);
public static void turnSelection()

[Code] ....

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import java.io.*;
public class Numbrosia {
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[code]....

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As a visual explanation, this is what the program looks like on launch:

This is what it's suppose to look like after you press the right arrow key once (made by forcibly changing launch coordinates):

And this is what it actually looks like after you press the right arrow key once:

Here is the code for the program:

package cursortest;
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import javax.imageio.*;
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[Code] ......

I'm fully aware that I could just use g.clearRect on the area and remove it for sure, but I know for a fact I shouldn't have to as I have another program I made a long time ago that tried to do something similar without needing to resort to that.

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PHP Code:

import java.awt.*;
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[code]....

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[Code] ....

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IMG_4216.JPG

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