Create Instance Of Own Triangle Class And Use One Of Its Methods
Mar 15, 2014
So in the code below I create an instance of my own triangle class and use one of its methods. The thing is I use one of my triangle classes methods in a method other the main method of my main program so I'm thinking it can't access it?
Any way here's the code for my triangle class
import java.util.Scanner;
public class QudratullahMommandi_Triangle_06 {
Scanner keyboard = new Scanner(System.in);
private double side1;
private double side2;
private double side3;
[Code] ....
and here's the error message
QudratullahMommandi_S_06.java:46: error: cannot find symbol
{ triangle1.outPut();
^
symbol: variable triangle1
location: class QudratullahMommandi_S_06
1 error
I have to make two classes. The first one crates an instance of an array of several integers and prints data (average, greatest, lowest, et cetera) based on the second class, which contains the methods. I'm having a problem with the syntax for the first class required to use the methods.
Here's a shortened version of what I have right now just based on processing the number of integers in the array (because if I can get just one method properly connected, I could figure out everything else).
Driver
import java.util.Arrays; public class ArrayMethodsDriver { //Creates the ArrayMethods object public static void main(String[] args) { int[] a = {7,8,8,3,4,9,8,7};
[Code] ....
When I try to compile this, I currently get the "class expected" error on the count part.
public String firstName() Returns the customer's first name public String lastName() Returns the customer's last name public double balance() Returns the customer's account balance
Finally I need to create a driver to test my class. And create several accounts and verify that the first name, last name, and balance methods work properly. This is my code below.. I don't know if I did it right.
public class BankAccount { String firstName, lastName; double balance; public BankAccount(String firstName, String lastName, double balance) {
Create a class called Employee that includes three pieces of information as instance variables:
-Employee ID (string type) -first name (string type) (default value 'John') -last name (string type) (default value 'Smith') and -monthly salary (type double). -No argument constructor that initializes the three instance variables. The employee id should be generated using the following process:
The employee id should be a combination of first initial, last initial and a number starting from 10001 for the first employee and increasing by one for each employee. e.g. if John Smith is the first employee then its id will be JS10001 and if George Brown is the second employee then its id will be GB10002
-Provide get and set methods for each instance variable. The set method for monthly salary should ensure that its value remains positive - if an attempt is made to assign a negative value, leave the original value.
New to Java Swing. What I am trying to achieve here is to create an instance of the class used to populate the DefaultListModel when a JList item is selected. All examples I have seen show how to return the text displayed in the JList which really is of no practical use.
I have achieved what I want to achieve in that I am successfuly creating the selected object within my ListCellRenderer class.
For the purpose of testing I am using a call to the JOptionPane.showMessageDialog method to display the id of the selected object.
So, I launch the JFrame, the JList is populated, I select an item from the JList and the id value is displayed in the prompt. All this works fine except for one thing.
When I click OK on the JOptionPane.showMessageDialog prompt, the prompt disappears and reappears. The system seems to be in a loop. It is behaving as if the change or click event handler on the JList keeps firing.
This happens even without the creation of the object:
BookEntry be = (BookEntry)list.getModel().getElementAt(list.getSelectedIndex());
I have scoured the code and object properties to see if I can figure out where this behaviour is coming from without success.
All there is in the JFrame design view is a single JList with a variable name of "list". Everything else is in code as below:
Here is the .java code. Its not that complex
import java.awt.Color; import java.awt.Component; import javax.swing.JLabel; import javax.swing.JList; import javax.swing.JOptionPane; import javax.swing.ListCellRenderer; import javax.swing.DefaultListModel; public class NewJFrame3 extends javax.swing.JFrame {
The one problem in my book was to create a constructor for different shirt features, which I did and ran successfully. Out of curiosity, I also added other methods to see if it would run if the parameters were different from the constructor. It keeps giving me a constructor error. So, my question is, am I able to create a class that uses a constructor with parameters and other methods without errors? I'm guessing there's no reason to since it would be wasted space since the constructor could do it but was just curious if it's possible.
Is everything from the constructor down (in the class) and Shirt.oneShirt (in the main) just a waste of time?
Here's my example:
public class Shirt//class name. { int collarSize;//data field. int sleeveLength;//data field. int pocketNumber;//data field public final static String MATERIAL = "cotton";//final data field for material. public Shirt(int collarSize, int sleeveLength, int pocketNumber)//start of constructor. {
How do I use two constructors and I'm having trouble with using char for gender...
Write a program to test the Person class defined below. Your test program should create two instances of the class (each to test a different constructor) and test each of the methods. You are also required to illustrate the error in trying to access private data members from the client class (for clarity temporarily change the private modifier to public and test again). See screenshots below for sample output.
The screen shots are displayed as:
p1 name = Not Given Age = 0 Gender = U p2 name = Jane Doe Age = 0 Gender = F p1 name = John Doe Age = 25 Gender = M
and
PersonTester.jave:20: name has private access in Person System.out.println("p2 name = " + p2.name + "Age = " + p2.age + "Gender = " + p2.gender); PersonTester.jave:20: age has private access in Person System.out.println("p2 name = " + p2.name + "Age = " + p2.age + "Gender = " + p2.gender); PersonTester.jave:20: gender has private access in Person System.out.println("p2 name = " + p2.name + "Age = " + p2.age + "Gender = " + p2.gender);
3 errors
Here is the class given :
class Person { // Data Members private String name; // The name of this person private int age; // The age of this person private char gender; // The gender of this person
I want to make several classes which extend different objects and add additional functions to simplify them and make their purpose in my projects more narrow and make their instances easier to use. So an example, Image class which extends BufferedImage and the constructor in Image class directly loads the file without having to create it first and then have to use Try Catch and all that additional code. Now, here is where my question comes in. Can I make an class, an abstract class or something which can be IMPLEMENTED into these several classes such as the Image class, and in doing so those several classes will have to have (like unimplemented methods) a HashMap<String key, ChildClass instance_as_value>, child class being the Image class as an example.
So I would have something like public class Image extends BufferedImage implements Library, and this class, because it implements Library will have a HashMap<String key, Image value> in it or it's parent class.
If i have a class(lets say class name is Approval) with the following private members: String recip_id, Int accStat, String pDesc, String startDate How can i create public get and setter methods for these private members of the class?
I'm trying to make a triangle that plots the point in where the corners show their position in the window and also that the user may drag each corner to a desired position.
Do inherited methods use their instance variables or do they use the ones in the method that inherits them?
For example, Class B extends Class A. Class A and B both have the instance variable "potato". A client program tries to use method "cut" using an object of Class B, but class B has no cut method. So, class B uses the "cut" method inherited from class A. What I want to know is will that cut class A's potato or class B's?
so, i was reading my java book and learning about objects and methods and it starts talking about Encapsulation and mentions that it's good practice to set instance variables as private and instead of accessing the instance variables directly, we should create a set method and get method to get and set the stuff we want to pass to the class containing the object...
for example, in this class, we're passing the integer 70 for object dog one and integer 8 for object dog two for the dog class... and these these 2 integers are sent to the setsize method so we're not accessing instance variable size directly.
i dont quite get it though....if we the programmer are the one deciding what size the integer is for the dog, and the setsize method takes the one.setSize(70) or (8) and puts them in setsize(int s) as s... but only to copy that integer stored in s back to private int size.... why do we even need to bother with making these two extra methods such as setSize, getSize?
in the book it says that... well what if the code gets into the wrong hand and someone writes something like one.setSize(0) then you would get a dog with size 0 which is essentially illogical. but then again, i'm the programmer, and i am the person who writes the code and passing the right integer.The reason for public and private... that part i understand... i can see why if a variable's data can get changed amidst the code during calculations and you dont want it to directly change the original variable and have it mess up the code, but this code from the book just a bad example of demonstrating the reason? since we manually pass the information ourselves and passing it to method setSize... and all setSize does is stores it in another integer, only to copy it right away to size (which is the original private variable we were tryign to protect?
Any simple code to demonstrate how the code might end up changing an instance variable and why we would want to protect it by using private?
class GoodDog { private int size; public int getSize() { return size; } public void setSize(int s) { size = s;
I thought static methods could never use instance variables, because they wouldn't know which instance to look at.
From Head First Java, p. 284: "A static method is not associated with a particular instance - only the class - so it cannot access any instance variable values of its class. It wouldn't know which instance's values to use."
Now I was answering some mock exam questions from Cameron McKenzie's SCJA book, and I don't understand one of the options. On page 205, the last question has an option that says: "Instance variables ... are not visible in static methods, unless passed in as arguments." This option is supposed to be correct. Now... how does that work?
.I was reading head first java book and saw a barbell question on page no. 280,question-"what if you want to write a class in such a way that only one instance of it can be created,and anyone who wants to use an instance of the class will always use that one,single instance?"
I can't figure out where to create the StringHandler object. My code should take a string as input, then create StringHandler object ord with the string input. This should repeat until cancel is pressed, then ord should be sent to the Utskrift-method (a print method).
If I do like this, null is also sent to Utskrift. I dont want that to happen. If I put StringHandler last in the loop ord can not be resolved.
String text = ""; while (text != null){ text = showInputDialog(null, "Enter text:"); StringHandler ord = new StringHandler(text); if (text == null){ [Utskrift(ord.getNumber(), ord.getString(), ord.getWords()); break; } }
I'm doing a problem where the area of a triangle is returned (if valid). However, I want to return a message (i.e. 'triangle is not valid) if the triangle is invalid.
I'm not sure how to go about to doing this as my method (called area) will only let me return doubles. Possible to return a string in an else within my area method?
public class MyTriangle { public static void main(String[] args) { //triangle is valid if the sum of any two sides is bigger than the third System.out.println(isValid(3, 4, 5)); System.out.println(area(543, 4, 5));
public void randomCreate(ParentObject obj){ int x = random(0-4); //pseudo int y = random(0-4); //pseudo create new ParentObj(x,y); }
ParentObject is actually abstract, so you would only ever pass one of its children objects to it, and a child object of that type would be created. It seems like there should be a way to pass a type, rather than an object, and then create an instance later down, but I don't know if that is actually possible, or if it is poor programming style.
what have I done wrong n the following code? I'm trying to create a new instance carte of object Carti using the constructor and then to insert a row into a table created with SQL.The error I'm getting is:
Exception in thread "main" java.lang.NullPointerException at Carti.Carti.InsertCarti(Carti.java:103) at Main.main(Main.java:37) Java Result: 1 BUILD SUCCESSFUL (total time: 28 seconds)
The line Main.main(Main.java:37) is when I try to insert the row. The line Carti.Carti.InsertCarti(Carti.java:103) is when I do the PreparedStatement st = conn.prepareStatement("insert into Carti (Id,titlu" + ", descriere, autor, editie, anPublicare) values (?,?,?,?,?,?)");
How do you declare methods for a class within the class whilst objects of the class are declared else where?
Say for instance, I have a main class Wall, and another class called Clock, and because they are both GUI based, I want to put a Clock on the Wall, so I have declared an instance object of Clock in the Wall class (Wall extends JFrame, and Clock extends JPanel).
I now want to have methods such as setClock, resetClock in the Clock class, but im having trouble in being able to refer to the Clock object thats been declared in the Wall class.
Is this possible? Or am I trying to do something thats not possible? Or maybe I've missed something really obvious?
package Threads; // THIS PROGRAM WILL HAVE TWO THREADS i.e. "main" AND ANOTHER THREAD (SYSTEM WILL NAME IT "Thread-0" //THE STORY IS THAT WE WILL START Thread-0 FROM main AND LET IT EXECUTE. //main WILL WAIT AND LET IT EXECUTE FOR 5 MINUTES. //IF IT FINISHES ITS EXECUTION BEFORE 5 MINUTES, WELL AND GOOD; //BUT IF IT DOESN'T, WE WILL INTERRUPT IT. //AFTER INTERRUPTION, WE WILL DECIDE TO WAIT INDEFINITELY.
public class SimpleThreadsCopy { public static void threadMessage(String s){ String sThreadName= Thread.currentThread().getName(); System.out.format("%s: %s%n", sThreadName, s);
[Code] ....
The statement against which I have written many *'s gives the following error.
No enclosing instance of type SimpleThreadsCopy is accessible. Must qualify the allocation with an enclosing instance of type SimpleThreadsCopy (e.g. x.new A() where x is an instance of SimpleThreadsCopy).
Now that a similar "error-free" code is given here, what's wrong with this piece of code and what should I do about it?
Trying to understand the error statement, I replaced the erroneous statement with
Java Code : Thread t= new Thread(new SimpleThreadsCopy().new MessageLoop()); mh_sh_highlight_all('java');
And the error got fixed. From that I understand that the inner class is just kinda a nonstatic member of the outer class and it will be accessed by the objects of the outer class only.
But then why doesn't the code in the tutorial give an error?