Create Square Matrix That Has Min And Max Value

May 10, 2015

I have to create a square matrix that has a min and max value as well as a size value which is given a integer value in the main method. The matrix has to be filled with random values. Also I have to add that matrix to another one in an addMatrix method and I have to subtract both in a subMatrix method. These are the requirements:

Methods:
Constructor() - receives the row and col size for myMatrix and a max and min values for range of random fill values for the matrix.
RandFill() - fills matrices with random numbers
addMatrix() - receives a matrix object. adds its myMatrix with the received object's myMatrix. The result is placed in this object's myResultMatrix.
subMatrix() - subtracts both matrices

I typed up this code but I'm not sure about some parts of it and I would creating min and max values in the Random method and in the main printing the separate 2 matrices and adding and subtracting them:

import java.util.*;
public class SquareMatrix2 {
public int size;
public int myMatrix [][];
public int myResultMatrix;
public int [][] ResultStatus;

[Code] ....

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Creating A Matrix For Magic Square Project

Jan 12, 2015

I am making a program that reads a set of numbers (e.g.: 8 1 6 3 5 7 9 4 2) and prints them into a matrix.For example:

8 1 6 3 5 7 9 4 2, will produce:
8 1 6
3 5 7
9 4 2

When taking in these numbers from the user, I am not allowed to let the user state what size the matrix is (e.g.;3 x 3). Instead the program needs to determine that itself. I have written the code below to count the number of numbers inputted, but now I am stuck as to how to get them into the array. I have what is suppose to be my array written, but it is not function yet.

import java.util.*;
public class MagicSquare {
public static void main(String[] args)
{
Scanner input = new Scanner(System.in);

[code]....

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Nov 16, 2014

I am making a Sudoku game and creating a matrix of JTextFields. However I am getting the following errors

Exception in thread "main" java.lang.NullPointerException
at SudokuView.board(SudokuView.java:30)
at SudokuView.<init>(SudokuView.java:18)
at SudokuMain.main(SudokuMain.java:5)

I know the problem is with this code

box[i][j] = new JTextField();
panel.add(box[i][j]);

I know this because when I do this:

panel.add(new JTextField());

It works. However it puzzles me why it is not working.

Whole Code:

import java.awt.GridLayout;
import javax.swing.*;
 public class SudokuView {
 JFrame frame;
JPanel panelBoard;
JTextField[][] box;
int row=10; int col=10;
 SudokuView(){
frame = new JFrame("Play Sudoku GOOD LUCK");

[code]....

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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
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/**
*
*/
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I'm trying to get my matrix1 and matrix2 to add up to create a third matrix, I've gotten that down, but now I'm just having some trouble getting it to print out the matrix1, matrix2 and then the final matrix3 or the result matrix?

import java.util.Scanner;
public class Exercise_7_5{
public static void main(String[] args){
Scanner input = new Scanner(System.in);
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double[][] matrix1 = new double [3][3];

[code]....

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I am required to read user input to create two matrices which will eventually be added together. I am unsure as to how I can read the input from the user as an int and not a String. The input is from size 0-10 for both column and row size. Also, can you have a new button created in the actionPerformed method of a previous button?

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
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[Code]...

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I'm trying to create a cursor for a game that moves square by square. While it will move to the next square, though, it leaves the image of the previous cursor on the last square it was on.

As a visual explanation, this is what the program looks like on launch:

This is what it's suppose to look like after you press the right arrow key once (made by forcibly changing launch coordinates):

And this is what it actually looks like after you press the right arrow key once:

Here is the code for the program:

package cursortest;
import javax.swing.*;
import java.awt.*;
import javax.imageio.*;
import java.io.*;
import java.awt.event.*;
public class CursorTest extends JPanel implements KeyListener{

[Code] ......

I'm fully aware that I could just use g.clearRect on the area and remove it for sure, but I know for a fact I shouldn't have to as I have another program I made a long time ago that tried to do something similar without needing to resort to that.

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Nov 25, 2014

I'm having a small issue with my output on my code. here is what my output is: The magic value for your square is 34, which means that every row, column and diagonal of your square must add up to that number.

Please enter the 4 values for row 0, separated by spaces: 1 2 15 16
Please enter the 4 values for row 1, separated by spaces: 13 14 3 4
Please enter the 4 values for row 2, separated by spaces: 12 7 10 5
Please enter the 4 values for row 3, separated by spaces: 8 11 6 9
Checking square for problems:
DIAG: VALID
ROWS: VALID
COLS: VALID
RANG: VALID
MAGIC: No

MAGIC should be YES. However i keep getting it saying no.This is the correct output..The magic value for your square is 34, which means that every row, column and diagonal of your square must add up to that number.

Please enter the 4 values for row 0, separated by spaces: 1 2 15 16
Please enter the 4 values for row 1, separated by spaces: 13 14 3 4
Please enter the 4 values for row 2, separated by spaces: 12 7 10 5
Please enter the 4 values for row 3, separated by spaces: 8 11 6 9

Checking square for problems:
DIAG: VALID
ROWS: VALID
COLS: VALID
RANG: VALID
MAGIC: YES

Here is my code..

import java.util.Scanner;
public class pdonahue_Magic {
public static void main(String args[]) {
int[][] theSquare = new int[4][4];
Scanner s = new Scanner(System.in);
System.out.println.

("The magic value for your square is 34, which means that every row, column and diagonal of your square must add up to that number.");

System.out.print("Please enter the 4 values for row 0, separated by spaces: ");
theSquare[0][0] = s.nextInt();
theSquare[1][0] = s.nextInt();
theSquare[2][0] = s.nextInt();
theSquare[3][0] = s.nextInt();

[code]....

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*****
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*****
* *
* *
* *
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Code:

class Main {
public static void main( String args[] ) {
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[Code] ....

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My java code print this:

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5
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3 -2 4
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4
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0 0 9 8
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My code then is supposed to read it in and store it as an Array of singly linked lists. I am having trouble with my code, I am only getting outputs where it is only storing the first line of the txt matrixs like so:

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2.0 3.0
2.0 3.0

3.0 -2.0 4.0
3.0 -2.0 4.0
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2.0 4.0 5.0 6.0
2.0 4.0 5.0 6.0
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2.0 4.0 5.0 6.0
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//import java tools
import java.io.*;
import java.util.Scanner;
//Test.java
//See readMe.txt file for implementation instructions
//input: "input.txt"

[code]...

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