I'm trying to create a tile based map JPanel but all I get is a white screen. I'm fairly new to the Java Swing and AWT package so I've been watching tutorials on YouTube so learn as much as I can. I don't know where I'm going wrong.
I've got three classes: Window.java which includes the Main method, Panel.java which is the JPanel and Tile.java to draw all the images into an array.
Window.java:
import javax.swing.JFrame;
public class Window extends JFrame {
public Window() {
setTitle("Project");
setSize(500, 400);
setLocationRelativeTo(null);
I'm trying to create a tile based map JPanel but all I get is a white screen. I'm fairly new to the Java Swing and AWT package so I've been watching tutorials on YouTube so learn as much as I can.
I've got three classes: Window.java which includes the Main method, Panel.java which is the JPanel and Tile.java to draw all the images into an array.
Window.java:
import javax.swing.JFrame; public class Window extends JFrame { public Window() { setTitle("Project"); setSize(500, 400);
[Code] .....
I've checked through everything and still cannot find what I'm doing wrong. I did try different codes but I just got errors instead.
I'm trying to create java based fairly simple forum.
The task is as following:-
• each user may post exactly one research topic;
• each each may see all research topics posted by other users;
• each each may read all messages contributed by all users on a particular research topic;
• each user may post a new message to contribute to the discussion on any of the topics posted.
Something like below:-
User topic: Intrusion Detection Systems Posted by: John [22/10/11 14:00] John wrote I am building a new IDS based on neural networks. …………….Comments ………….? [22/10/11 14:12] Kate wrote there could be too many false positives!
So, Iv'e been trying to make a simple Text Based RPG with Java, and it is going quite well, and my friends want to play it too but they aren't very tech savvy, so it's hard to tell them to get an IDE or use the CMD, so I wanted to know if there was a way to make my text-based game into a window, like using JFrame or something. All i need is a window that displays the text, and a bar on the bottom that lets the user input what they want (Kind of like a CMD).
Anyway I am creating a game for my A2 coursework, most commonly known as Checkers. I have completed my code and everything works as I had planned except that the CheckerBoard itself as well as the checkerpieces do not appear to be showing.
The section of were my board should be present is just a black space. Although my board does not appear to be displaying, all of the actions I perform on it such as clicking certain section produces the planned response, and although I've checked through my code I cannot work out what I've done wrong.
CheckerBoard content = new CheckerBoard(); // Sets the CheckerBoard values into the content to be used in the next line application.setContentPane(content); // Container holds the values together, Content pane of the CheckerBoard application.pack(); // Use preferred size of content to set size of application. Dimension screensize = Toolkit.getDefaultToolkit().getScreenSize(); application.setLocation( (screensize.width - application.getWidth())/2, (screensize.height - application.getHeight())/2 );
[Code] ....
I have noticed is that within the BoardComplete(), if you change the setBackground(Color.BLACK) to WHITE, it will change the colour of the section to white, but the checkboard is still unshown.
I am creating a Guessing game program in java code. I am having an issue with the guess class and main/tester class running. The instructions for the game are The computer generates a random # and the user must guess that number in 7 or fewer guesses. If the guesses exceed 7, then the game is over and the user is asked if they want to 'play again?'These are things I need to incorporate into my code:
If Statement
A Loop of some kind At least three imported methods At least two methods you create Obtains input from the user At least two instance variables At least two local variables Some form of concatenation At least two calculations
import java.util.Random; public class Guess { int computersNumber; // A random number picked by the computer. int usersGuess = 0; // A number entered by user as a guess. int guessCount = 0; // Number of guesses the user has made.
I'm working on a Java/Android program that takes a number input (for example, hour = 7 and minutes = 30 for 7:30AM), and then expresses it on an Analog clock. (hour hand pointing to 7 and minute hand pointing to 30 minutes) ...
How can this be done? Would I need a lot of image files? How to start ...
I'm relatively new to Java, I'm trying to create a text based game, like those old ones where you type "north" or "east" to move as such, and "look" to inspect the area. My only problem thus far has been trying to figure out just how I should... "structure?" the movement. As in, what's the best overall way to approach this? I've tried making a new method for every area and just passing a variable called "location," but along with passing the inventory and stat arrays, it's just become messy. Or is this a good way to do it? I have a separate method for when the player enters something, but then how will it know which description to give when the player types "look?"
I started a text based game, but I am dissatisfied with the console that PrintF prints to. How can I set up a window and have text output to that window, and have my player type responses in the window?
So, I've been working on creating a text-based game engine that would create games similar to Achaea. It's been working pretty well so far. I just finished creating a great mapping system, but now I've run into a problem. I have a mapping system, but actually creating a map would prove to be quite a lot of work. Each location that the player can be inside of has a name, description, map symbol, and an array of the things inside of it. How can I make some sort of map creation program or something so that I can create my maps more easily?
I thought perhaps making a constructor that accepts a list of files, the first containing a table of strings for the names, the second containing a table of strings for the descriptions, etc.; but it seems that would be quite tedious and may be more complex than actually just hard-programming maps.
What would be the simplest way of creating a Dialog that can add TextField dynamically based on whether a radio button option from the dialog box is selected. I thought of JOptionPane.showMessageDialog and adding a JComponent though I would not be able to add a TextField on the fly and I would not be able to add ActionListeners. The dialog would initially contain some radio buttons, labels and textfields.
I am trying to make a text based game. the game has been working perfectly setting up the rooms, first couple of commands, and running it. I am now trying to add items to it but every time it try to run the game it returns :
java.lang.NullPointerException at Room.addItem(Room.java:107) at Game.createRooms(Game.java:133) at Game.<init>(Game.java:28) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
[Code] .....
Here are the classes that matter for this particular situation
import java.util.HashMap; public class Item { private HashMap<String, Item> itemList; private String name; private String itemDescription;
[Code] ....
I know that it is the line
itemList.put(item.getItemName(), new Item(item.getItemName(), item.getItemDescription()));
In the game class that is causing the nullpointer exception i just really cant figure out why that keeps happening and how to add the values correctly....
I started programming some time ago and i recently finished a game i've been programming in Java just to get used to the code. The game is a simple text-based RPG where almost everything is random except the character movement.
I've been thinking about learning HTML and CSS because i'm really interested in building webpages. I have no one to ask this question so here i am.
Is there a way to implement my game in a webpage?
I imagine a black window exactly like a classic OS terminal where the text is streamed and the user can play the game with keyboard inputs. I made the game with 5 different classes, i used Eclipse and i have my project there. Should i use a service like Github to share works like this one?
I have come across an issue with arraylists. I am writing a text based RPG game as something to start with ...
Initially I had a single zone which was all stored in an arraylist and everything was working in regards to the player moving around. The problem I now have is how to add further zones to my game. Ideally I would like an arraylist for each zone, and would use the below to create each arraylist
public static ArrayList<RoomsClass> castleMap = new ArrayList<>();
The problem I now have is how to handle the player moving, initially with a single zone/arraylist I could reference that arraylist directly
public void findRoomCoords(int ID) { for (int i = 0; i < castleMap.size(); i++) { if (castleMap.get(i).roomID.equals(ID)) { PLAYER.setCurrentRoomZone(castleMap.get(i).roomZone); PLAYER.setCurrentRoomX(castleMap.get(i).roomX); PLAYER.setCurrentRoomY(castleMap.get(i).roomY); PLAYER.setCurrentRoomZ(castleMap.get(i).roomZ); } } }
My initial thought was to use a getter/setter to remove the reference of castleMap from my movement code in order to access different arraylists, however this is where things have fallen over, I can't seem to work out how to get the arraylist name to change, depending on the outcome of the setZoneMap() method.
public void setZoneMap() { switch (PLAYER.getCurrentRoomZone()) { case 0: { zoneMap = Castle.castleMap; break;
I have been working on this function and i can't get it to work. It's a little bit complicated so let me first explain what this is about:
1. As a little exam in my studies i have to program a halma console game with KI an stuff.
2. Everything is finished and works except for the Move-Calculation.
3. A Move is a Move from Field a to Field b which a player can perform in one round based on the game rules (Careful: We are not using the standard halma rules, we use different ones).
4. Class Move consists of the Starting Cell where the Figure before the Move stands and a target Cell where the figure will stay on at the Move end. It may include an Array of serveral Cells, the stop cells which the figure passes from start -> target since several jumps can be performed in one Move.
Valid Examples for Moves:
a -> b (From Field a to Field b) d -> f through g,h,i (From Field d to Field f through the Field g,h,i
My Move Calculation where all possible Moves are calculated for a given figure consists of 2 parts. An expand() function which will generate all possible moves (works perfectly) and a jumpFix() function which isn't working properly.
Example:
After expand() I'm getting something like that:
a -> b b -> c c -> d s -> t
This is however not finished, because the first 3 Moves are actually 1 Move. Because the player can Move from a -> d in one turn because those 3 are consecutive Move. The fixed Move would look like that:
a -> d through b,c
jumpFix() is also perfectly working for that situation, however there is one specific situation when it doesn't work. Let's say we have this situation.
a -> b b -> c c -> d b -> e e -> f f -> g s -> t
Then the only valid jumpFix() output would be:
a -> d through b,c a -> g through b,e,f s -> t
However i can not get it to work yet. Note: It definitely needs to be iterative, not rekursive else i would get an StackoverflowError.
This is my current Code of jumpFix():
Java Code:
/** * Takes a look into all calculated moves and finds those which should be seen as one move, but are still considered to be more than one move (several jumps in one move) */
public static List<Move> jumpFix(List<Move> moves) { Set<Move> result = new HashSet<Move>(); Set<Move> remove = new HashSet<Move>(); int lastSize = -1; // repeat action until no moves could be merged while (lastSize != remove.size()) {
[Code] ....
How to implement the special case where a Move splits into 2 or more branches and jumpFix() able to handle this case.
Here is my Code for the Game Of Life that I am programming to teach my self java. I am trying to create a GUI and I have done so and a window displays however i don't understand how i can get the Game of Life to display within that GUI?
import java.io.*; import javax.swing.JFrame; import java.awt.Color; import java.awt.FlowLayout; //Provides default layout managing import javax.swing.JLabel; public class LifeMain extends JFrame
I am programming a tiled map with three layers, where I want to draw Tiles by Zorder, smallest - largest, I have got it to work for the top of the map, however the further you go down the other tiles end up always drawing over the character I have on screen:
map.jpg
What I should be defining my ZOrder value at, currently they are:
I'm in the process of building an algorithm for a leaderboard for my game, but now I'm stuck.
- It is a two-player game. - The leaderboard is supposed to display the top 5 players. - Scores will be saved to an external .txt file as a reference.
Also, may I add that I still cannot decide if I should only consider the winner's score for the leaderboard, or also the loser's.
For example:
Player 1 is Juliet. Player 2 is Romeo.
At the end of the match, Juliet's score is greater than Romeo's.
Should I only evaluate Juliet's score for the leaderboard, or both of their scores? As of now my algorithm considers only the winner's score.
As of the moment I'm also only thinking of using JLabel to display the scores, but I'm not sure if this is the most efficient way to do it. I'm considering JTable.
So here's my current algorithm:
1) When the user starts a new match/returns to menu/exits game: (I provided 4 options: new game (scores remain but the board is reset), new match (everything is reset), menu, and exit.)
public class Game { //This class also holds the code for the operation of the game if (event.getSource() == newmatch)//or menu or exit { if (p1score != 0 || p2score != 0) { Leaderboard x;
[Code] .....
3) The next step which is I'm highly unsure of is to create an ArrayList for the scores (I'm missing the part about the player's name because well I'm not sure as well how I will approach it) and then sort it, but the problem after that would be how to make the score agree with the player's name, if you get what I mean.
Like for example the scores are:
Anna = 1 Pamela = 5 Gabby = 3 Sorted: 5, 3, 1
Pamela has the highest score, but how will I be able to display her name together with her score?
4) I have a checker which determines if the ArrayList of scores is empty, and if it is, it will automatically display the player's name and score (this is for the first pair of players).
It's something like this:
if (board.isEmpty()){ label1.setText(winnername); scorelabel1.setText(winnerscore); } else { // }
There's a whole lot of buzz going on and now I don't know how I should proceed.
I am trying to create a program that will estimate a child height based on the height of the parents. It should ask the user to enter a String representing the gender, so m or M for a male and f or F for a female. The program must handle both upper or lower case gender entries. I need it to ask the user for the height of both parents in two parts:
1. for Feet and store in an int variable. 2. for inches and store and int variable.
So for example if the father is 6' 2'', the user would enter 6 when asked for feet and 2 when asked for inches. Convert the height of the each parent to inches. hint 12" in one foot.
Apply the following formulas based on gender (must use an if statement(s)):
The question pretty much says it all. My problem seems to be when adding the neighbours, I am always getting a Index out of Bounds problem. I know this is because the code is reaching for the edge of the table, for example if the column, i = 0 and the statement says to perform i - 1 and return it, then we are going to have a problem.
Similarly with anything like j = 20, j + 1 (as the grid only has 20 spaces). I understand the problem, but I am unsure of how to solve it. I have tried messing around with the if statements, but I continue to get the 'out of bounds' problem...
import javax.swing.*; public class GameOfLife { /** * @param args the command line arguments */ public static void main(String[] args) { int cellChoice = 0; int newCells = 1; int generation = 1; int neighbours = 0;
I'm trying to create a cursor for a game that moves square by square. While it will move to the next square, though, it leaves the image of the previous cursor on the last square it was on.
As a visual explanation, this is what the program looks like on launch:
This is what it's suppose to look like after you press the right arrow key once (made by forcibly changing launch coordinates):
And this is what it actually looks like after you press the right arrow key once:
Here is the code for the program:
package cursortest; import javax.swing.*; import java.awt.*; import javax.imageio.*; import java.io.*; import java.awt.event.*; public class CursorTest extends JPanel implements KeyListener{
[Code] ......
I'm fully aware that I could just use g.clearRect on the area and remove it for sure, but I know for a fact I shouldn't have to as I have another program I made a long time ago that tried to do something similar without needing to resort to that.
I have to write Scanner and Parser for the C-Code based on Java and obtain Abstract syntax tree(AST) . I am allowed to use tools like ANTLR, CUP. But i should be able to expand all macros in my code to its basic low level data type like int, boolean and whats the best approach?How to start initially?
For some time i've been trying to rewrite my XML configurated webapp into one that has Java Based cofiguration. Unfortunately ,even after going through many tutorials i've been unable to do so.