public void add(int d){ listNode l = new listNode (d, null); l.next = first; first= l; } public list Sum2List (list l1, list l2){ //variables int sum;
[Code] .....
But I have a problem in my first listNode where it ll be pointing to null, thus in the sum2List method the program checks the while condition into false and doesn't go through the loop.
I am making an app that would allow user to buy seat either by Price or Choice (Row and Column). I have Original code where it runs within JAVA IDE I am making same thing but rather in GUI now. I need putting my Buttons, textfield, and area in organize fashion.
I have not explain how these buttons will behave or act but right now putting them in order is priority then I will add action listeners to do the task we intend to do. A Wire Frame of the code looks like this :
basically I'm a good way through developing a Poker game which I've been developing just for fun(!?) and also to improve my skills, which it has done substantially. The logic involved with some of the hand comparisons and the evaluations of the winner is pretty complex.
Nonetheless, once I've finished the threaded timer to control the regulation of rising blind levels, and the betting mechanics for the Computer players I'll be looking to start creating the front end and this is where I'm a little confused.
Obviously for what I want, neither swing or AWT would be sufficient, so I guess the gap in my knowledge is how to integrate my back end code with a web front end. Is this possible? - What options exist for integration? just pure CSS / JS, or would Angular.js be viable? I'm looking to utilise some ready made images as graphics with maybe some minor animation effects.
I am trying to grab a graphical object from an arraylist, and reposition its coordinates on a Jframe when adding it. My program of course deals with strings, and once it sees specific words in my console, some method is called that adds, removes, or otherwises modifies certain objects on screen.
Here I want to say something like move(object[1],xpos,ypos) which will move a certain object from a specified point in the array, and move it to new x and y positions on the JFrame. I use a different class that extends a graphics program, so when I say add(something,x,y) it draws the object onscreen where I want it. These are some relevant, though incomplete, methods that should move an object already painted on screen:
Console class
Java Code:
public void doMoveCommand(String cmd, String arg, String xpos, String ypos) { int x = Integer.parseInt(xpos); int y = Integer.parseInt(ypos); if (cmd.equals("posMake") && arg.equals("star")) { box.moveStar(box.historyG.get(1), x, y); //historyG is an arraylist of GPolygons freeCommand();
[Code] ....
When I say makepos(whatever) I am getting a arraylist out of bounds exception. How I might be able to accomplish moving objects already on screen?
So I have an array of objects, each with their own position, I tried switch the references in the array of two objects, then repainted (immediately), but the two objects aren't switching positions on screen...does this even work?
I am trying to clear all graphical objects of a certain type(all trees in particular). I have never had any issues doing so, and this method normally works well along with these variables:
Java Code:
public static ArrayList<GRect> historyT; public static ArrayList<GOval> historyL; public static GRect trunk; public static GOval leave; public void deleteTrees() { //clears all tree trunks and leaves
[Code]...
That is this normally worked until I started added more trees to the screen after they had all been erased. What happens is that it won't clear all of them unless the max has been reached, that is 6. It will remove all trees up till the last one if the max has not been reached. In other words here is my screen before the clear all if the max has not been reached(* is a tree, _ is erased): ****
Here is it after: _ _ _ _ *
So my question is, is why aren't all the trees deleted? Why does it leave one left behind?
I'm writing a graphical program with several Label objects. One of them is supposed to constantly change color. I tried to do it with while loop like this:
while (true) {label1.setColor(Color.blue); pause (80); label1.setColor(Color.red); pause (80);}
However, the rest of the code (after the loop) is never reached because the loop never ends. Is it possible to use infinite loop like this? And, is there any other way to handle permanent processes that are supposed to run as long as the program is running (like, in this case, blinking Label)?
I am trying to create a basic graphical user interface for sequence translation (including a JTextField for the description of a sequence and status of function button pressed e.g. “simple” translation and input and output TextFields). This involves a number of different class files. I cannot get my user interface to do what I want and I think I have problems with my "actionPerformed" method. How the code should be linked together?
public void actionPerformed(ActionEvent event) { try { // Get the description, content and result String d = tool.getDescription(); String input = tool.getInputText(); Stringr = translation.getResult();
having trouble trying to understand the insertion and removal of Nodes.
I have to insert a new node at the end of the linked nodes, if i insert by terminal : 1, 2, 3. The printed nodes are going to be in the same order, 1,2, 3.
I have done the exercise, but it only prints the last node created and i dont know where its the problem. We did it before with "insert at the beginning", may be the problem is with the print() method in SimpleList.java, but i dont know how to print "backwards".
This is the code:
Node.java
public class Node { public int infoNodo; public Node next; } SimpleList.java public class SimpleList { private Node head;
How can I style my own nodes/controls doing this? Basically it amounts to asking how the selectors like ".column-header-background" are associated with sub-structures of my Java control/node objects. So suppose I have something like
.fancy-node .fred .label { ... }
How does JavaFX associate fancy-node and fred with something in my implementation of a Node/Control?
I had a question about data structures. For the insert method of a linked list, the 'node' object is declared in the insert method. So doesn't the 'node' get destroyed as soon as the closing brace of the insert method is encountered? How do all the nodes continue to occupy memory?
import java.io.*; import java.util.ArrayList; public class SpiltList { private class node { int number; node next;
[code]....
I am using an ArrayList to make a list of nodes. I cannot seem to find documentation on how to call the nodes, just find how to get int and strings from a list.
Is it possible to find the number of paths between two nodes in a directed graph using an adjacency matrix? I know how to find all said paths of a given length by using matrix exponentiation, but I don't know how to find all the paths. The professor didn't note it in the assignment but I assume she meant all simple paths because this is a cyclic graph, so there's a potentially infinite number of paths.
I'm thinking I should use matrix exponentiation to find the number of paths of lengths 1 to n-1, where n is the number of nodes in the graph. Then add the number of paths for each length together. Would this work?
I have the following code that supposed to perfrom sorting on the linked list using method sort in order usind node concept of Linked List but seems to give inlogic results. the following code tests only the values lower than the first value but i can't manage to sort the data higher than the first entered value;
/* * To change this template, choose Tools | Templates * and open the template in the editor. */
import java.util.*; public class ListNode<T extends Comparable> { ListNode<T> nextNode; T data; public ListNode(T item)
i am trying to assign unique values to nodes read from XML file.. eg: consider this XML file:
<breakfast_menu> <food> <name>Belgian Waffles</name> <price>$5.95</price> <description> ...Strong Belgian waffles...</description> <calories>650</calories>
[code]....
now assigning these nodes "a unique value" has to be done following the LSDX labelling pattern i.e:
To the document element we first give an “a”.As there is no parent node for the document element, we assign “0” at the front of that “a” . “0a” is the unique code for the document element (breakfast_menu). For the children nodes of “0a”, we continue with the next level of the XML tree which is “1” then the code of its parent node which is “a” and a concatenation “.” . We then add a letter “b” for the first child, letter “c” for the second child, “d” for the third child and so on.Unique codes for children nodes of “0a” shall be “1a.b”, “1a.c”, “1a.d”, etc.Hence foe the above given XML the mapping would look something like this:
0a breakfast_menu 1a.b food 2ab.b name 2ab.c price 2ab.d description 2ab.e calories 2ab.f chef 3abf.b chef1 3abf.c chef2 1a.c food 2ac.b name 2ac.c price 2ac.d description 2ac.e calories 2ac.f chef 3acf.b chef1 3acf.c chef2
For more samples about LSDX labelling : 1.) Section 3.1 LSDX Labelling on this link: [URL]
2.) Fig 3 on page 1189 on this link:[URL]
right now i am using SAX parser to read xml and get the nodes in their hierarchical order..now the problem is that i have to assign these specific value to their respective nodes using java.
What is better and easier approach for exchanging data (in my case list of objects) between servlets in different nodes in same cluster? I thought about RMI or just direct url servlet call. But it seems that I'm missing something here.
My problem is the following:
I have to create some kind of diagnostic storage for each cluster member. It will collect all information and errors during application work.
And If I need to check application status I do web request and it will show me that these servers (cluster members) are okay and that node has an issue.
-getting words from dictionary text file and inserting them into a hash table - DONE -getting words from a usertext file and inserting them into a red-black tree - STUCK -after that i need to see if there is nodes of words that dosen't exist in the dictionary and print if so
kinda like a spelling checker
OK so the main code that hold the reading and storing part of dictionary and inserting to hash table
I am doing an assignment in my Java class and I need to connect the nodes to make a 12 pointed star. I have already drawn out the star and figured out which nodes to connect together. The only thing I cannot get is to show all of the nodes in the order they connect. I can only get the first 3 nodes to show up. I need it to wrap around and basically keep adding 5 to the last node until all numbers 0-11 are used.
public class StarWinding { public static void main(String[] args) { for (int i = 0 ; i < 12; i+=5) { System.out.print(i + " "); } } }
TL,DR: observe the nodes just below, that is the data each node in the link list contains. How do I iterate through the entire list to reach the last element (H), so I can add an element right after it?
So I have 4 nodes doubly linked with two dummy nodes for head and tail:
Ok, so since the list only contains 8 elements that are not null, its size is actually 8 correct? So now lets say I have an add method that has
add(E item) and inserts the item at the end of the list. So I can get to the last node with tail.previous(), but then how do I iterate to the end so I can add the item after the last item in the list (H). I guess I don't know how you only access one nodes data when that data is an array with empty spaces.
Here is the entire Node code:
Also, I can't just iterate through the whole thing because I am not supposed to. I am supposed to just find the right node and iterate through that only.how to maneuver around a linked list containing nodes where each node contains an array.
/** * Node class that makes up a DoublingList. Feel free to add methods / * constructors / variables you might find useful in here. */ public class Node<E> {
/** * The node that comes after this one in the list
Write a Java function Sum2List that takes two lists L1 and L2 of the same size and returns list L that contains the sum of data inside the corresponding nodes of lists L1 and L2.
My issue is that when I run my search, it does find a goal. However, when I try and print the route using my print route method, it just gets stuck in a loop of printing the same two nodes. What is wrong with My A* implementation?
I have to fetch only the book name attribute and use it for display .However say for example ,I have got the list of Books ie(C#,Oracle,Archius) ,passing this value to a method should return me an array of URL nodes value within it.
The idea is to display the book names in a list and then on user selection , corresponding URL needs to be fetched.
Was able to get the loop for traversing the nodes
[java=code] NodeList nodeList = document.getDocumentElement().getElementsByTagName ("Book"); for (int i = 0; i < nodeList.getLength(); i++) {... [java=code]
So
a) Display the BookNames
b) Get the corresponding URL's for the particular book if I pass the Bookname
The idea is pretty simple; extend StackPane, add an active property, bind the visible and managed properties of the pane to the active property, and, whenever the active property is changed to true, iterate sibling nodes de-activating any siblings that are also of the type Card.
However, this doesn't work with Scene Builder. While trying to debug, I created an ExtStackPane:
import javafx.collections.ListChangeListener; import javafx.scene.Node; import javafx.scene.layout.StackPane; public class ExtStackPane extends StackPane { { getChildren().addListener((ListChangeListener<Node>) c -> { System.out.println("ExtStackPane children change: " + c.toString()); }); } }
All this does is log list change events. However, I was very surprised by the output when working in Scene Builder. I added both controls to Scene Builder and did the following:
0) Added an ExtStackPane 1) Added a Card to the ExtStackPane 2) Added another Card to the ExtStackPane 3) Added a Label to the first Card 4) Added a Label to the second Card 5) Changed the text of the first Label to Hello 6) Changed the text of the second Label to World 7) Set the first Card to active 8) Set the second Card to active
I get the following output:
1) ExtStackPane children change: { [Card@5b9067b3] added at 0 }
2) ExtStackPane children change: { [Card@6b6328bd] added at 0 } ExtStackPane children change: { [Card@6aca8cc5] added at 1 }
[Code] ....
This is what things look like in Scene Builder:
Does Scene Builder recreate the entire hierarchy every time I make a small change? Here's an application that does the same as the manual steps I performed in Scene Builder:
import javafx.application.Application; import javafx.scene.Scene; import javafx.scene.control.Label; import javafx.stage.Stage; public class CardApplication extends Application {
[Code] ....
The output when running the above is:
1) ExtStackPane children change: { [Card@6dfaa767] added at 0 }
2) ExtStackPane children change: { [Card@6aa2c411] added at 1 }
[Code] ....
The behavior is obviously a lot different than when I'm working with the control in Scene Builder. What Scene Builder is doing to change the behavior of my Card control so much? Does my Card control break some rule(s) I'm not aware of?
After removing some nodes from the document ,i am getting empty lines in place of removed nodes,how to resolve this and get the proper xml document without any errors...
How to avoid empty lines in the xml doucment output. This is the method i am using to get the result
public void ValidateRecord(String xml){ try{ DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); DocumentBuilder db = factory.newDocumentBuilder(); //parse file into DOM /*DOMParser parser = new DOMParser(); parser.setErrorStream(System.err);