Draw Geometry Shapes 2

May 9, 2014

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
public class Game extends JPanel implements ActionListener, KeyListener{
Timer t = new Timer(5,this);
double x = 0, y = 0, velx = 0, vely = 0;

[Code] .....

So why doesn't it work and what about the second dot.... ?

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Draw Geometry Shapes Inside Textarea

May 9, 2014

How to draw geometry shapes(line,circle) inside a textarea.

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Feb 17, 2014

I have a problem which can't solve it for 2 days search. I need to draw 3d shapes , i downloaded all packages and set an example code and run it ...

Exception in thread "main" java.lang.UnsatisfiedLinkError: no J3D in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java :1886)
at java.lang.Runtime.loadLibrary0(Runtime.java:849)
at java.lang.System.loadLibrary(System.java:1088)

[Code] ....

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Aug 31, 2014

I am trying to get random shapes to generate automatically. I was able to get just three shapes to generate but nothing random. When I added the random code now only the frame shows up and no shapes. I also keep getting an error with frame.setVisible(true). It says identifier expected. Here is what I have so far:

Main program:

import javax.swing.*;
import java.awt.*;
import java.util.Random;
public class ShapeGen {
public static void main(String [] args) {
//Create window and set title
draw panel = new Draw();

[Code] ....

This is the draw program to generate random shapes:

import javax.swing.*;
import java.awt.*;
import java.util.Random;
public class draw extends JPanel {
public draw(Color backColor) {
setBackground(backColor);

[Code] .....

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Mar 17, 2014

I am having issues with drawing shapes from bottom right to top left.

Issue:

- g.drawRect() will show like I am calling g.fillRect()
- other shapes will not even show the shape in that area

Needs:

- g.drawSHAPE needs to show and not be filled unless I have my fill checkbox selected

The Program:

- Create a JFrame with a draw panel and a component panel
- have a combobox with shapes that, when selected, will draw that shape in the draw panel
- have a button that, when clicked, will launch JColorChooser to change the color of the drawn shape (draw panel is set to black)
- have a checkbox that, when checked, fills the shape
- have mouse listeners to adjust X and Y and will instantly update the shapes size to where you drag/click/press/release

Code for my drawRect():

Java Code:

// if statement to check if mouse drag X is less than starting X
if(x2 <= x){
if(emptyORfill.isSelected()) // emptyORfill is my JCheckBox
g.fillRect(x2, y, x-x2, y2-y); // x-x2 is the same as Math.abs(x2-x)
else
g.drawRect(x2, y, x-x2, y2-y);

[Code] .....

This is just for my Rectangle. This will show a filled rectangle when both mouse drag X and Y are less then the starting X and Y. If I take this fully functional code and adapt it to drawRoundRect(), the round rectangle wont even show the shape when mouse drag X and Y are less than the starting X and Y but will be fine if one or the other is less than the starting X or Y. NOTE: This same exact code worked on my classmates laptop in her program, but in my program on her laptop it did not. She took out the "else" in the else if's and just made them if statements all the way down and it worked on her laptop in my program, but the same "fix" did not work on my pc.

My mouse listener just sets X and Y values in my Shape class that updates my shape methods. I have an item listener for my comboBox that sets default values when a new selection is made and enables/disables editable on my fill checkbox for certain shapes. My action listener looks for the button click and the checkBox click.

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Calculating Areas Of Geometric Shapes

Oct 21, 2014

Write a class that has three overloaded static methods for calculating the areas of the
following geometric shapes:

• circles -- area = π*radius^2 (format the answer to have two decimal places)
• rectangles -- area = width * length
• trapezoid -- area = (base1 + base2) * height/2

Because the three methods are to be overloaded, they should each have the same name , but different parameters (for example, the method to be used with circles should only take one parameter , the radius of the circle).

Demonstrate the methods in a program that prints out the following areas, each on a separate line:

• the area of a circle with radius 3
• the area of a rectangle with length 2 and width 4
• the area of a trapezoid with base lengths 3 and 5 and height 5

SAMPLE RUN #1
--- Prompts For Keyboard/Console/Standard Input ---
Inputs
Outputs
--- Monitor/Console/Standard Output ---
28.27
8.0
17.5

What The Console Looks Like In An Interactive Session:
(Note: this combines standard input with standard output )

>java Area
28.27
8.0
17.5

THIS IS MY CODE

import java.util.*;
public class Area {
public static double area(double radius)
{
return (double)(Math.PI*Math.pow(radius,2));
}
public static int area(int length, int breadth)

[Code] ....

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May 25, 2015

I have a problem in with colissions in JavaFX.
 
First, I detect a collision between a line and a circle using the follow code:
 
if(line.getBoundsInParent().intersects(circle.getBoundsInParent())){
System.out.println("Collision!");
}
 
After this, i need catch the coordinate of collision, like the below figure:

How to catch this coordinate?
 
[]'s

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Jan 16, 2015

I'm trying to make a simple program that will feature some graphics. It will have a JCombobox that the user selects to draw various shapes. I can't get the repaint function to work however.

package selectingshapes;
import java.awt.Graphics;
import java.awt.Color;
import javax.swing.JPanel;
import java.awt.Graphics2D;

[Code] .....

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Apr 21, 2015

I've done basic programming in java using Netbeans IDE. So I've good foundational knowledge in java programming. Now I looking forward to draw shapes in java and eventually learn to make simulations. Now I want to learn to create geometric shapes like circle triangle, rectangle etc. I don't know in which Jcomponent(s) should I set the drawing of the shapes, the codes, the libraries and classes I need to import.

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Apr 28, 2015

Is there some way to create compound shapes/paths in JavaFX?

For the record I'm not implying the use of the methods intersect, subtract, or union. These produce other shapes. A compound shape/path is one that has a knockout of some sort. For instance, a circle within a circle, such as in a 2d donut shape. Alternatives do not include a circle with a thick stroke nor an overlayed circle with the background color. Specifically, JavaFX supports the FillRule, in the case of the Path object. However, there doesn't appear to be an "add" method as there was in the Area shape in Swing.

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How to make shapes move at same time when user enter up it should move up. It works for rectangle but i don't know how to move the others like that. (btw i am new to java). How can i do that?

import javax.swing.JFrame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.JComponent;
import java.awt.geom.Ellipse2D;

[Code] .....

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Feb 16, 2014

I have a problem with a shape generator. It randoms the shapes just fine, I just do not know how to make all the shapes fully stay within the frames border.

RandomShapeMaker.java

import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JPanel;
import java.util.Random;
public class RandomShapeMaker extends JPanel{
private static final Random randomShape = new Random();
public void paintComponent( Graphics g ){
super.paintComponent( g );

[Code] ....

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I am currently writing a small drawing program and I am having trouble with changing the size of the shapes. To do this, I have to access the arraylist shapes, check whether pressedX/pressedY is on any of the shapes in the arraylist using the findShape() method and then when released, uses moveBy() in the Rectangle/Oval/Line class and moveShape() in the miniDraw class to move the shape and draw it in the newreleasedX/releasedY position.

So far I think I have pin pointed the problem to being the method in all the shapes classes, that checks whether the pressedX/pressedY which is the on() method, and the findShape() method in the miniDraw class.

This is the minidraw class

import ecs100.*;
import java.awt.Color;
import java.io.*;
import java.util.*;
import javax.swing.JColorChooser;

[Code] .....

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Note: I used a GridBagConstraints which is correctly set, with its fill attribute etc.

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So I also am working on this problem. My frame does print each new rectangle; however, it is printed each time from the top left corner, and the bottom right is where I click.

Here is my RectangleComponent:

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Shape;
import java.util.ArrayList;
import javax.swing.JComponent;
public class RectangleComponent extends JComponent

[Code] ....

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I gave the graphics object the y of the bottom of the "P" and would instead like to give it the value of the bottom of the "y". Is there a way to do that by reading the String's bounds or something, or is there a way to get the Graphics object to use the passed y value as the definite bottom of the String?

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If I have a function for example y=x^2

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import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;

[Code] ....

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public static final int WIDTH = 1024;
public static final int HEIGHT = 640;
private Thread thread;
private boolean running;
private BufferedImage image;
private Graphics2D g;

[Code] .....

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O *******
/| * *
/ * *
************

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I'm just gonna start asking some questions I guess. Before I do anything I wanted to know whether I should have the stick man on the step drawn out with print and println statements or try to have him drawn with a loop as well? I'm not sure if my teacher wants everything drawn by characters with loops for each character, or if I can do print statements and draw the stick figure plus some stars and have a loop for multiple characters at once.

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import java.awt.Graphics;
import javax.swing.JPanel;
import javax.swing.JFrame;
class Draw extends JPanel{
public void paintcomponents(Graphics g){
super.paintComponent(g);
g.drawLine(10,15,20,30);

[Code] .....

I'm not sure what's wrong , probably something to do from this pc ? since in the lab work at uni it worked fine .

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*****
*****
*****
*****
*****

but then in the main method, it should draw multiple squares of given sizes, so say 5, 6, and 7. Making a square for each of the given numbers. This is what I currently have so far ....

class Square {
int sideLength; Square( int size ) {
sideLength= size;
} int getArea() {
return sideLength * sideLength;

[Code] ....

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import java.util.*;
//import for scanner
public class NoughtsAndCrosses {
public static int row,col; //integer for rows and columns
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[Code] .....

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