Drawing Simple Yellow Rectangle In White Background?

Feb 1, 2014

Here is the code, I just wanted to draw a simple yellow rectangle in white background...

import javax.swing.*;
import javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
public class NewEmpty extends Jframe {
Rectangle test = new Rectangle(100,100,100,100);
public NewEmpty()

[Code] .....

Errors in the compiler ( i think there's something wrong with that Jframe)

init:
deps-jar:
Compiling 1 source file to C:Users****Gametestbuildclasses
C:UsersMarcoGametestsrcgametestNewEmpty.java :6: error: cannot find symbol
public class NewEmpty extends Jframe {

[Code] .....

5 errors

BUILD FAILED (total time: 0 seconds)

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Why does it behave like that and how to solve it so that the progress indicator is transparent.

import javafx.application.Application;
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import javafx.scene.Scene;
import javafx.scene.control.ListCell;
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[Code] .....

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Jun 16, 2014

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Here is the class rendering the rectangle, it extends from a class that in turn extends from the JPanel class:

public class MainMenuState extends MenuState {
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Graphics2D g;
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int playPosY = 0;
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[Code] ....

A few other things I tried that I can think off the top of my head: Play around with different layouts (at times this caused the screen to shrink to a small size as well as using pack()), using setSize() setLocation() or setBorder() in the MainMenuState class which had no effect.

Someone on another forum also suggested trying to utilize component.getLocationOnScreen(): I tried two things with the getXOnScreen method, first subtracting with the location of the JPanel which of course gave me the same problem. After that I tried

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but that resulted in some errors (null pointers) and the mouse was just printing out a position of 0,0

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Java Code:

import javax.swing.*;
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import javax.swing.SwingUtilities;
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[Code] .....

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[Code] .....

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Java Code:

import javax.swing.JFrame;
public class DrawSmileyTest
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[Code] ....

9 errors found:

File: /Users/brad/Documents/Courses/Mobile App Development/Java Intermediate/Assignments/Assignment 1/DrawSmileyTest.java [line: 10]

Error: /Users/brad/Documents/Courses/Mobile App Development/Java Intermediate/Assignments/Assignment 1/DrawSmileyTest.java:10: <identifier> expected

[Code] .....

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Here is the main class:

package game;
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[Code] ....

And the Block class ( the one that all Block Types are based off of):

package game;
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[Code] ....

And that is the code, I'll make updates as needed.

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import javax.swing.*;
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[Code] .....

When I comment out the adding and setting of the pnlChart on my main driver, the pnlPopulationInputs shows up fine, and it runs ok. When I add the pnlChart I get errors like crazy and a white screen. My errors:

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[Code] ....

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Java Code:

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try{
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[Code] ......

The scaling seems to be working fine, but what I have noticed is a line of approximately 10 pixels at the top of the image. I took the original image and blew it up to ensure that I wasn't just enlarging undesired portions and this wasn't the case. I then tried to fetch a subImage of the BufferedImage, and that also left the padding at the top. Is there something I am missing that is placing this undesired padding at the top of my bufferedImages ?

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mport javax.swing.JFrame;
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Making a JFrame is easy.

Adding a JPanel is a snap.

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[Code] ......

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So, it works once, but then it doesn't work again. Here is my code:

i was tasked with building a program that, when is given a string by the user, takes it and prints it out as a rectangle. For example, if the user types in "COMPUTER", the output would be:

COMPUTER
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PUTERCOM
UTERCOMP
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ERCOMPUT
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So far, I have created 2 separate strings, and have gotten the output to look like:

COMPUTER
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OMPUTERO
OMPUTERO
OMPUTERO
OMPUTERO
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So, it works once, but then it doesn't work again. Here is my code:

import java.util.Scanner;
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  /**
* @param args the command line arguments
*/
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// TODO code application logic here
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[code]....

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[Code] ....

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