I am attempting to get the x and y coordinate of a matrix of buttons. I have googled my way to failure and read the docs and I think I am traveling of track.
Below is where I create a matrix of buttons via Swing
public class View extends Mybuttons{
private static final long serialVersionUID = 1L;
JFrame frame;
JPanel matrixPanel, optionsPanel;
Mybuttons[][] matrixBtn;
Later in this class:
JPanel matrixPan(){
matrixBtn = new Mybuttons[25][25];
JPanel panel = new JPanel();
panel.setSize(550,550);
panel.setLayout(new GridLayout(25,25));
//creating a 25x25 matrix of buttons
[Code]...
In the controller class I am trying to get the index of each button in the getUnvisitedChildNode method. I need to do this so I can search the buttons around the button passed to it and check if they are been visited yet. Below getUnvisitedChildNode you will be bfs (breadth first search).
private Mybuttons getUnvisitedChildNode(Mybuttons b){
//example of some of the things I have tried
int x= Mybuttons.getComponentAt(b);
int y= Mybuttons.indexOf(b);
int j=0;
return b;
}
If the user for example enter the number 2 for index I need to swap the matrix from this index two lines with two line so this is the result what I need
I have read the API and looked at examples but its not answering my question. Which layout would treat a panel as its own entity. Meaning if I made a method that made a matrix of buttons using GridLayout and returned that panel. Then called the method onto a frame and the buttons would not spread out all over the frame. They would simply stop at the dimensions of the panel. Am I looking for something that is not possible?
Im trying to get the user to input the rows one by one but my input stops after the first. the examples i looked at in my book had this way i used as well. i are my rows and j are my columns. What is the correct way to do it?
import java.util.Scanner; public class Exercise08_01 { public static void main(String[] args) {
My code then is supposed to read it in and store it as an Array of singly linked lists. I am having trouble with my code, I am only getting outputs where it is only storing the first line of the txt matrixs like so:
The Java-program Matrix below first asks the user for the number of rows and columns in a matrix. After this the program asks for the values of the elements. Finally, program prints the elements of the matrix and their sum on screen. Your task is to create the missing methods. Check the example print to see how to modify the print. When printing the matrix, values on the same row are separated using tabulator.
Program to complete:
import java.util.Scanner; public class Matrix { public static void main(String[] args) { int rows, columns; Scanner reader = new Scanner(System.in); System.out.print("Type in the number of rows: ");
[code]...
Write the missing methods here / Methods are written in the text box below.
Example output
Type in the number of rows: 3 Type in the number of columns: 4 Type in the element 1 of the row 1: 1 Type in the element 2 of the row 1: 2 Type in the element 3 of the row 1: 3 Type in the element 4 of the row 1: 4 Type in the element 1 of the row 2: 5
[code]...
Matrix:
1 2 3 4 5 6 7 8 9 10 11 12
Sum of the elements of the matrix: 78
my code
import java.util.Scanner; public class apples { public static void main(String[] args) { int rows, columns; Scanner reader = new Scanner(System.in); System.out.print("Type in the number of rows: ");
I am making a Sudoku game and creating a matrix of JTextFields. However I am getting the following errors
Exception in thread "main" java.lang.NullPointerException at SudokuView.board(SudokuView.java:30) at SudokuView.<init>(SudokuView.java:18) at SudokuMain.main(SudokuMain.java:5)
I know the problem is with this code
box[i][j] = new JTextField(); panel.add(box[i][j]);
I know this because when I do this:
panel.add(new JTextField());
It works. However it puzzles me why it is not working.
Whole Code:
import java.awt.GridLayout; import javax.swing.*; public class SudokuView { JFrame frame; JPanel panelBoard; JTextField[][] box; int row=10; int col=10; SudokuView(){ frame = new JFrame("Play Sudoku GOOD LUCK");
I have a programming assignment in which I have to make a program which loads a crossword from a Properties file and then, when the user press a button, the program checks if the letters the user has typed in the interface are the same as in the correct matrix. If all the letters from a word are correct, the program must paint every letter of the word green.
I'm using two matrix, one that is called "mundo" (I 'm from Latin America) , which has the correct letter for each box. The other one is a JtextField matrix which ='ve created using a Gridllayout. I called this one crucigrama (crossword in Spanish)
This is the code I wrote to validate: So you can understand, here is a translation:
numero = number fila = row column = columna bien - a boolean I used to check if the letter I've checked before are the same as the correct ones .darLetra() - returns a string with the correct letter
I have to create a square matrix that has a min and max value as well as a size value which is given a integer value in the main method. The matrix has to be filled with random values. Also I have to add that matrix to another one in an addMatrix method and I have to subtract both in a subMatrix method. These are the requirements:
Methods: Constructor() - receives the row and col size for myMatrix and a max and min values for range of random fill values for the matrix. RandFill() - fills matrices with random numbers addMatrix() - receives a matrix object. adds its myMatrix with the received object's myMatrix. The result is placed in this object's myResultMatrix. subMatrix() - subtracts both matrices
I typed up this code but I'm not sure about some parts of it and I would creating min and max values in the Random method and in the main printing the separate 2 matrices and adding and subtracting them:
import java.util.*; public class SquareMatrix2 { public int size; public int myMatrix [][]; public int myResultMatrix; public int [][] ResultStatus;
I have a 5x5 array of which I read from an external file and I am supposed to print out the original matrix and then add up each row and column, proceeding to store them into the sixth positions in my matrix. After that I print out the new matrix.
I am confused as to how to isolate rows and print them out. I know how to add the entire matrix up but isolation is my issue.
Here is what I have including how to read the matrix and the sum of the whole thing
import java.io.*; import java.util.*; public class prog470cAddingRandC { public static void main (String [] args) { //read the file Scanner inFile=null;
I have some N*M matrix or N*N matrx , and there's a "worm" that can start from any index in the first column, or, any index in the first row. i need to choose the longest worm that satisfying this :
The index that comes after the index before him must be greater then 1. and i must use recursion, also for helper methods. no loops at all. that's it. i'm having a problem to find the longest worm in the matrix.
My idea was to create an helper array and assign to the array indexes a variable that will count the steps of the worm and finally assigns in to the helper array index. then i used findMax method to find the max value in an index. and thats will be the longest worm. i wrote a lot of code so i wont put it here. i will say that i'm close. if the longest worm is 6 i get in my output 7.
I'm trying to get my matrix1 and matrix2 to add up to create a third matrix, I've gotten that down, but now I'm just having some trouble getting it to print out the matrix1, matrix2 and then the final matrix3 or the result matrix?
import java.util.Scanner; public class Exercise_7_5{ public static void main(String[] args){ Scanner input = new Scanner(System.in); System.out.print("Enter Matrix 1: "); double[][] matrix1 = new double [3][3];
I have found out the area that causes this, my toString, but I want to know if there is something built in or not that will allow me to print it such that I can continue printing it at the same row level as its neighbor, even though I create a new line for each individual column? Here is the code that I try to print out the entire cube:
I'm working on making a game in JAVA. To be brief, the game is on a 6x6 matrix called "blocks[][]". The game has two players and the objective is to capture the enemies pieces by moving your piece onto there's. The players do this by moving one piece per turn either forward/backward (Vertically) or right/left (horizontal) movements. Essentially checkers without jumps.I'm not very far into the development process here. So far I have the game board created and the pieces load by clicking the "Start" button (handled by the refresh function). However I'm having a few problems... Namely moving the pieces effectively at the moment.
Right now there's a lot to do:
(1) - Implement a turn system, (2) - Only allow a player to click their pieces (I've a validation function already in place to only permit valid moves [horizontal/vertical only]), (3) - getting the pieces to actually "move" what I mean by this is a player selects the piece they want to move, then they select the spot they want to move to and the icon I have placed on the button is supposed to be added to the new square and the icon for its previous position is to be made null.
Please see the "actionPerformed" section to see exactly what I'm trying to do and hopefully as well see what I'm missing as to why it is not working at the moment... Also see under the Refresh function where I commented out the for loops to add the pieces. I did this because it was resulting in an ArrayOutofBounds error so I just wrote each spot out manually where I wanted them to start.
Write the Java code of the method Transpose2D that takes one 2-dimentional array (matrix) A and returns one 2-dimentional array B that is transpose of matrix A. (assume that all the rows are of the same length)
public int[][] transpose (int[][] array) { if (array == null || array.length == 0)//empty or unset array, nothing do to here return array; int width = array.length; int height = array[0].length;
Assignment: Develop a GUI-based program to read the entries of a matrix from a text file. The first number is the number of rows; the second number is the number of columns. The remaining numbers are integers between 1 and 9 in row by row order. Scan the matrix, highlight (display the entries in different color) all cells that form a group of five cells with the same value horizontally, vertically or diagonally.
Example of text(.txt) file: 7 7 3623161 3666669 3936293 3594955 3289867 2493998 1399998
Example of output: 3623161 3666669 3936293 3594955 3289867 2493998 1399998
* ^^this would be what it would look like when displayed in the GUI. But it would be colored. Anything that has 5 in a row ...My Class File:
EX. 0=black(when there is no combo. of 5)1=blue(horizantal combo of 5)2=red(vertical combo of 5)3=green(right diagnol combo of 5)4=purple(left diagol combo of 5)
When taking in these numbers from the user, I am not allowed to let the user state what size the matrix is (e.g.;3 x 3). Instead the program needs to determine that itself. I have written the code below to count the number of numbers inputted, but now I am stuck as to how to get them into the array. I have what is suppose to be my array written, but it is not function yet.
import java.util.*; public class MagicSquare { public static void main(String[] args) { Scanner input = new Scanner(System.in);
I am able to perform column operation but not able to perform row operation because i am not able to store data say a 2 matrix [][]. I need to store the data into a 2-D matrix. Here is my code:
Java Code:
import java.awt.List; import java.io.BufferedReader; import java.io.FileReader; import java.util.ArrayList; import java.util.Scanner; public class colRowRead {
I am continuing on in trying to build up the basics of matrix algebra from scratch.
I have created an object class called Matrix
import java.util.ArrayList; public class Matrix { public int NumRows; public int NumColumns;
// This array contains the entries of our matrix. ArrayList<Double> entry = new ArrayList<Double>();
[Code] ......
Bottom line: a matrix has a number of rows and a number of columns, and for each pair of row and column, we have a number in our matrix. The DisplayMatrix method prints my matrix to the screen, and the GetEntry method returns a particular value. This all works fine and dandy as far as I can tell.
A fundamental operation done to matrices to obtain a special matrix called the RREF is the process of switching 2 rows. Here is a method I have written that switches two rows of a matrix, and outputs the result as a new matrix. Note that I want the original matrix to be unchanged.
// Switch two rows public static Matrix SwapRows(Matrix A, int r1, int r2){ if(r1<1 || r1>A.NumRows || r2<1 || r2>A.NumRows) PRINTLN("illegally switching rows"); Matrix C = A; double dummy[] = new double[A.NumColumns];
[Code] ....
How I call this, inside a public static void main(String[] args), is as follows:
// Declares that A is a 2 by 2 matrix. Matrix A = new Matrix(2,2);
// We now add values in. The top left entry of A is 4, the top right entry of A is 1, the bottom left entry of A is 2, and the bottom right entry of A is 6.
double pony[]= new double[4]; pony[0]=4; pony[1]=1; pony[2]=2; pony[3]=6; A.AddEntries(pony);
// We can display the matrix in the output, and it looks exactly as expected!
A.DisplayMatrix();
// I am now going to create a new matrix called B. It is going to be obtained by flipping the first and second rows of A.
//Note that I want A is stay as I initialized it.
//I dont want A to have it's 2 rows switched. I want B to the matrix obtained by switching two rows of A.
Matrix B=SwapRows(A,1,2); B.DisplayMatrix();
// Displaying B gives me the desired result. However, if I now display A again, it is the same as B.
A.DisplayMatrix();
Why is my matrix A being modified? Of course, I am more than capable of providing more details/comments if requested. I suspect that this is a super silly mistake.
I've created several methods in another class to perform certain matrix calculations. Do I need to have mutator method in this calculation class to define the column length of the matrix object? I understand why the following code is not working, but I was hoping to get a quick and easy workaround. I'm not sure how to initialize the size of the column for newMatrix within the method.
public int [][] sum(int matrixOne[][], int matrixTwo[][]) { int sumMatrix [][] = new int[matrixOne.length]["WHAT TO PUT HERE"]; for (int i = 0; i < matrixOne.length; i++) { for (int j = 0; j < matrixOne[i].length; j++) { sumMatrix[i][j] = matrixOne[i][j] + matrixTwo[i][j]; System.out.println("matrixSum" + sumMatrix[i][j]); } } return sumMatrix; }
Then I will use this method to print the new matrix:
public void printMatrix(int newMatrix [][]) { for (int i = 0; i < newMatrix.length; i++) { for (int j = 0; j < newMatrix[i].length; j++) { System.out.print(newMatrix[i][j] + " "); } System.out.println(""); } }
Is all of this overkill and should I just define all the methods within the same class to avoid these issues?
public class matrix_mul { static int a[][],b[][],k; public static void main(String o[]) { k=0; a=new int[3][3]; b=new int[3][3];
[Code] ....
Well, this is my code for inserting values in 2D array for matrix & then printing it on Command line but it's show ArrayIndexOutOfBoundExcepton 3 or sometimes 1 (on cmd) ....