Hiding User-drawn Graphics

Apr 15, 2014

I'm creating a game called Mouse Trap and I'm having an issue with a graphic drawn using AWT. Basically, when the mouse collides with the cheese, I want the cheese to disappear, or call (cheese[i].hide()). However, the cheese does not appear. hide() works for all other objects that inherit from PFigure, but the cheese will not. It's created a major issue in my game, and basically the only task left to accomplish.I believe my problem lies within Cheese.java, method draw(). For example, if I replace it with an example drawing, this problem goes away!:

public void draw() {
Graphics g = panel.getGraphics();
g.setColor(Color.blue);
g.drawOval(x + width / 4 , y + 1, width / 2, height / 2);

[Code] ....

I have three classes below that most likely involve the problem, feel free to ask if you need the others.PFigure.java (This class cannot be changed as a requirement to my project)

import java.awt.*;
 public abstract class PFigure implements Comparable {
protected int x, y; // Current position of the figure
protected int width, height; // Drawn (displayed) this size
protected int priority; // Can use to determine "winner"
protected Panel panel; // Panel the figure lives on

[code]....

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Effect Of Hiding In Polymorphism

Aug 25, 2014

I have difficulty understanding the following behaviour.

class A {
public String string = "a";
public String toString() {
return string;
}
}

class B extends A {

[code]...

The output of the program is 'c'. This is expexted behaviour. But if class B is changed as follows,

class B extends A {
public String string = "b";
}

Now the program prints 'a' instead of 'c'. Why the statement: b.string = "c"; is not taken into account?

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What I do is something like the following (heavily simplified):

public interface ReadOnly {
public int getValue();
}
 public interface ReadWrite extends ReadOnly {
public void setValue(int value);

[Code] ....

The user would have access to the ExternalInterface. The ExternalInterface is controlling the values of the InternalComponent. The user can get the InternalComponent, but typecasted to a ReadOnly which does not expose the setters.

Now the thing is the user can still access the setValue method by typecasting the ReadOnly to an InternalComponent or to a ReadWrite, and that is not bad. If the user knows exactly what he/she is doing this will give him/her more flexibility and more power. But this way it *should* become obvious that this is not the intended use and perhaps the extra work of typecasting will discourage the user from doing this.

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I have my code in 3 different files using encapsulation (Data hiding) and i have 1 problem at the very end of my code in my if and else statement (very bottom) when trying to call the classes from the other 2 documents. I will put the code in 1st document to 3rd document.

// FIRST DOCUMENT
public class CollegeCourse { //class name
//variables
String deptName;
int courseNum;
int credits = 3;
double fee;

[Code] ....

UPDATE: error message is

UseCourse.java:24: error: cannot find symbol
LabCourse lc = new LabCourse(department, course, Credits);
^
symbol: variable department
location: class UseCourse
UseCourse.java:24: error: cannot find symbol
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[Code] ....

4 errors

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May 4, 2015

I'm creating a card game and I'm having trouble getting a card gif to display. A card is drawn from an 52 card deck arraylist, and I then need to match that drawn card with the similarly named gif in an arraylist of card gifs, to display the gif on a card GUI. I have put my game, card, deck and graphical class below:

Card -
public class Card {
public String number;
public String suit;
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number = n;
suit = s;

[Code] ....

The arrayList of card gifs (which contains all 52 gifs for the cards) is in the graphical class and my arrayList that contains the deck of cards in textual form (that I've imported from a textfile) is in deck. The names of the gifs in the gif arraylist are the same as the card names in my textual card arraylist (for example, 3h.gif is 3h in my card arraylist), so I believe I can use a .equals statement to match the card that has been drawn to the gif.

Here is what the gifs look like in their folder, which is an arraylist in my graphical class :

Here is what the drawn card looks like after the textual card arraylist has been shuffled:

The brown card in that image isn't the displayed card that has been drawn, it's just a graphical deck that I put in, I can't get the card that has been drawn on the GUI to display on the actual card frame, as you can see.

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I want to delete the shape i have drawn on the panel. Here is my code

import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.geom.Rectangle2D;

[Code] ....

Why it is not deleting my rectangle.

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I'm following this tutorial![URL] I've copied over a lot of the code and also copied/pasted other parts! I understand how it works, but I can't figure out why the "X" or "O" won't paint onto the screen when the window is clicked on! Only a button is drawn when I click on the screen.

/*
package tictactoe;
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[code]....

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[Code] .....

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[Code] .....

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b) a Clear button to clear all shapes from the drawing.

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h) a text field for entering the Stroke dash length.

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Java Code:

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import java.awt.Color;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.Point;
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import java.awt.event.ActionEvent;
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import java.awt.event.MouseEvent;

[Code] ....

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[code]....

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