My professor like us to make a salary, taxes and etc exercise. which we should type the name first then, input salary. then if we input the amount 8000 or higher. the system will ask another question about the marital status. and that is it.
My real problem is when we input 5000-7999 the system should ask a different question, stating do you want to pay for your premiums and a follow up of yes and no choices. if we input 0-4999 the system will just state that it is your current salary.... etc..
package exer5; import java.util.Scanner; public class Exer5 { public static void main(String[] args) { Scanner Kirk = new Scanner (System.in);
I'm trying to modify an existing code and I'm having trouble with it. I want to add two things to a java Sudoku menu. I added JMenu 5 and JMenu 6 but now I have to make them work. When the user clicks on "Aide" and then "Reglements", I need to have an image that pops and that disappear when the user clicks on it.
I have two dialogues: one name "dialog" and another named "queryDialog". Each dialog has one button among other things and they are supposed to make their respective dialogues hide when clicked. But the second button doesn't work.Here is my code:
I tried to follow the example of How to add multiple ActionListeners for multiple buttons in Java Swing - Stack Overflow but there seems to be a problem.
I have spent quite a few hours trying to follow an API on how to use Actions in a java program.
I have 3 JButtons and have just added a JMenu. What I want to do is to add an ACTION so that the JMenu performs the same function as the JButtons. (i.e. they both do the same thing).
I have tried to copy and follow the example from the API forum.
How to Use Actions (The Java > Tutorials > Creating a GUI With JFC/Swing > Using Other Swing Features)
The first error I get in compiling is on the following line:
Action loadFile = new LOADFILE();
However, I get the following error message:
softeng2final2.java:49: cannot find symbol symbol : class LOADFILE location: class softeng2final2 Action loadFile = new LOADFILE();
How to get my program to display a piece of text (upside down) on the first button press, and then display it right-side up on the second button press. I've looked all over the internet and I can't seem to find a example that fits my situation.
Here is the code:
package org.CIS407.Lab10; import javax.swing.*; import java.awt.*; import java.awt.event.*; public class JUpsideDown extends JFrame implements ActionListener
I have read that when two threads have two steps (of execution) and each step involves many operations, then the operations of both the threads kind of overlap one-another. For example
I think I am not very clear about interleaving actions/operations? Especially when we say that atomic actions can not be interleaved. But
Java Code:
class Counter{ private int c=0; void increment () { c++; } void readIn () {
[Code] ....
And the following sequence of events occurs.
Thread A: Retrieve cThread A: Increment cThread A: Store the result in cThread B: Ask the user to enter a valueThread B: Read in the value, store it in c
Now the value of c obtained after increment will be lost (Thread Interference). Isn't this an example of interleaving operations?
I was tasked to do a 2-4 player network card game. Before I jumped into doing the card game. I decided to try out an a simple program which is the clients taking turns to type in their textfield.
I have a server that listens to 3 incoming client connections. once all 3 clients is being connected,
Steps
1) The first client will send the message first while the second and third client will wait for the first client to finish sending.
2) After the first client finished sending the message, it will be second client turn to send the message and the third client will wait for the second client to send finish.
3) After the third client finished sending the message, it will be third client turn to send the message and the first client will wait for the third client to send finish and (go back to step 1))
**The first client can only start typing once all 3 clients is being connected**
In my server class,I spawn a new Thread once a client is connected, I do a wait() on each time the client is being connected, I stored the thread in a arraylist as well. I have an id to keep track how many clients is currently connected. once the id reaches 3, I used notifyall() to notify all the threads and set the first position of my arraylist as my currentThread so that I can keep track which is the currentThread running.
I started 3 clients. and I typed the textfield of the first client but my server isn't receiving any messages.
class Server implements Runnable { private List<SpawnNewThread> sntList = new ArrayList<SpawnNewThread>(); private SpawnNewThread currentThread; private int id = 0;
- The Instance Text box and SAVE button should be disabled. When the pop up appears. - The Instance Text BOX gets enabled only when any selection happenes in COMBO Box - The SAVE button gets enabled only when COMBO BOX and INSTANCE TEXT BOX is filled. - Let the CANCEL button be enabled always.
I'd like to change the text on the two buttons which I have in my Dialog Box, how should I do this?
Also, when I click the X Button in the top right of the Dialog Box, nothing happens, and the program only stops when I end it in jGrasp. How do I make this button close the program when clicked on?
import javax.swing.*; import java.util.Random; public class SwingInputExample { public static void main(String args[]) {
I am learning out design patterns and doing a little fun project on Model Control View (MCV). I got the concept down, it is pretty simple for the most part. However my buttons are not working.
Here is the code:
public class Controller { private Model model; private View view; Controller(Model model, View view) { this.model = model; this.view = view;
[code]....
It runs but nothing. My other questions is how can I make a box that will print the results.
Right now, i'm trying to do is when a user clicks on my GUI button, it would display a text of information on the button they selected. I'm using an arraylist of objects and i'm trying to input the function inside the mouse click function. But I'm not sure how to properly display that information. Here is my GUI code. I'm working on the raven button. I have animal interface, with a parent class of Bird, and child class of Raven. How I could display this correctly...
public class AnimalJF extends JFrame { private JPanel contentPane; private JTextArea textArea = new JTextArea(); /** * Launch the application. */ public static ArrayList<Bird> Birdlist = new ArrayList<Bird>(); public static void main(String[] args) { Birdlist.add(new Eagle());
So I have a Jframe that has a set of functions that act on a node. What I want to do is allow the user to expand the gui by creating new sets (copies) of these functions when they have more nodes.I thought of hiding extra sets and making it appear they are adding them by making them visible.
In my if statement on line 46 & 47 im trying to add the buttons to the screen if the player has lost and the "game over" screen have popped up. But the buttons aren't showing... what am i doing wrong?
I am attempting to get the x and y coordinate of a matrix of buttons. I have googled my way to failure and read the docs and I think I am traveling of track.
Below is where I create a matrix of buttons via Swing
public class View extends Mybuttons{ private static final long serialVersionUID = 1L; JFrame frame; JPanel matrixPanel, optionsPanel; Mybuttons[][] matrixBtn;
Later in this class:
JPanel matrixPan(){ matrixBtn = new Mybuttons[25][25]; JPanel panel = new JPanel(); panel.setSize(550,550); panel.setLayout(new GridLayout(25,25)); //creating a 25x25 matrix of buttons
[Code]...
In the controller class I am trying to get the index of each button in the getUnvisitedChildNode method. I need to do this so I can search the buttons around the button passed to it and check if they are been visited yet. Below getUnvisitedChildNode you will be bfs (breadth first search).
private Mybuttons getUnvisitedChildNode(Mybuttons b){ //example of some of the things I have tried int x= Mybuttons.getComponentAt(b); int y= Mybuttons.indexOf(b); int j=0; return b; }
I'm just wondering whether it is possible to use images as a button in Java. I have two images that I want to use to create a rollover effect, is this possible? And then I would like to reset my java program when the button is clicked, is this also possible?
I'm learning the swing options of Java, and my first exercise was the typical Chat Room. I got everything right: TextField, TextArea, the jpanel at left side and the buttons inside of it. BUT I can't order the 2 buttons (1 north, 1 south). I've already looked for answers, but didn't find anything and I tried to asked the teacher, but she was too lazy to look for the error. Here is my code:
I am new to swing and I wanted to know how to be able to make a second row of buttons. Right now I have a text pane at the top and at the bottom one row of buttons. But I need to add another row or two of buttons. I've only been coding in Java.
public class TextPane { public static void main(String[] args) throws IOException { ///////////// //I/O FILES// ///////////// //Create the input file FileWriter inputFile = new FileWriter("userInputStory.txt");//story user creates with the <nouns>, <verbs>, etc PrintWriter inputFileWriter = new PrintWriter(inputFile);
I'm writing a temperature converter for class, and I'm done but one piece that I can't wrap my head around.My input scale radiobuttons work fine, but the output scale radiobuttons don't deselect automatically. They're two different button groups and I wrote them identical save for the variable names.
I have a GUI with a menu to do various options. However I want to change that menu to use buttons instead. I'm working with JSwing components and I'm a little familiar with the JButton function, but I don't know how to convert the menu to a button. I think I'll have to remove the menu completely..anyway I tried to start with the file menu but the compiler says no suitable method found for setForeground(javax.swing.JMenu). Why is it giving me an error related to JMenu when I'm using Jbutton objects? Can I not use JButton objects inside a menubar scope? I'll bold the area it highlighted:
import javax.swing.Timer; import java.awt.*; import javax.swing.*; import java.awt.event.*; public class Ball extends JPanel { private int delay = 10; private Timer timer = new Timer(delay, new TimerListener()); private int x = 0; private int y = 0;
I did or at least thought I create a matrix of Buttons with values inside of them.
I will show code snippets from different classes:
Made into the view class for(int i=0; i<25; i++){ for(int j=0;j<25;j++)
[Code].....
My IDE says counter cannot be resolved or is not a field. I understand what it is saying but why not? I try my best not to put a bunch of code on here.
I'm trying to make a program with two buttons... when you click the first a label shows a red square when you click the second it shows a green square... right now i have the imageicons as a comment because when they weren't a comment and i ran the program i saw nothing... the same thing happens when i add label2 to panel3.
Java Code:
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class GUI3{ public static void main(String[] args){ //frame JFrame frame = new JFrame("Test");
How can I remove the ActionListener from the buttons of my application after i have got something happen.
Please consider the following application:
Java Code:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Exer1218659 extends JFrame { private String[] textButtons; private Container contents;
[Code] .....
After the line 37 executes I expect that the ActionHandler (ah) will be removed from all of the buttons but this do not happen, then all the remaining button still responding to the clicks. Where is the problem in my code.