How To Add Freeze Option To Game
Mar 2, 2015I want to add freeze option to my game I dont know how to do it without crushing him.
I need this option so people will wait until all players have accepted the next match.
I want to add freeze option to my game I dont know how to do it without crushing him.
I need this option so people will wait until all players have accepted the next match.
I just made an application with javafx that cycles videos in a folder. I had to set the next video firing the setonendofmedia event, so they are in a cycle, but the problem is that the application loads every video at the beginning, so after a while it fills memory and crashes.Is there another way to cycle videos without pre-load them or a way to flush memory every while?
My Code :
package application;
import java.io.File;
import java.io.FilenameFilter;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
[Code] ....
But reading this article ( JavaFX - APIDesign ) I understand that the algorithm is obsolete. It does not quite find what is the algorithm that improves the integration of javafx and swing without using separate threads.
I am trying to create a JTable and I want to implement an undo option in it. Is it possible that I store the table model at some part of the operation and later when i press an undo button or something, I can set the saved table model so that it will perform like an undo.
View Replies View RelatedCannot switch on a value of type Object. Only convertible int values, strings or enum variables are permitted
I'm trying to hide and option using switch statement but this is the error i receive.
public void actionPerformed(ActionEvent e)
{
if(e.getSource() == comboDest1)
{
switch(comboDest1.getSelectedItem())
[Code] .....
I'm trying to hide a JComboBox option depending if the a user has picked a certain option from a previous JComboBox.
.setVisible(false). doesn't work
String[] Dest = new String[] {"Select Destination","Crete", "Paris", "Croatia"};
String[] Accomodation = new String[] {"Select your Accomodation","Hotel", "Villa", "Bed & Breakfast","Youth Hostel"};
String[] Night = new String[] {" Select number of Nights", "7","10","14"};
final JComboBox<String> comboDest1 = new JComboBox<String>(Dest);
[Code] ....
I know setVisible isn't the way it's done but i don't know how to do it
This code works perfectly except for option C and E. Why it just returns me to the main menu?
public class BasicStatisticsCalculator {
static final int NUMBER_OF_ELEMENTS=6;
static int[] numbers=new int[NUMBER_OF_ELEMENTS];
[code]....
I'm trying to write a program where the user has the option to enter either an int or double but whatever input I enter just gets cast to a double. Do I even have the right Idea by using if else statements?
import java.util.*;
public class VS
{
public static void main(String[] args) {
Scanner Input = new Scanner(System.in);
System.out.println("Please enter a number");
if (Input.hasNextDouble()) {
[Code] ....
my code is ignoring the checkbox option when Iterating in loop like this:
<tbody>
<c:forEach items="${users}" var="user">
<tr>
<td><input type="checkbox" name="deleteFromList" value="${user.id}"/><input type="submit" value="Delete" name="action" ></td>
</tr>
</c:forEach>
</tbody>
The output of value="${user.id}" is retrieved from a DB, it looks like this:
Id Nombre usuario Email Fecha de registro Acción
1 isaac2 @2 1986-01-01 *Delete(input) *Here there is check box
2 isaac3 @3 1988-01-01 *Delete(input) *Here there is check box
Then depending of which check box I selected then the row by the side should be selected by id and deleted.But what happens is that doesnt matter which check box I select, always the first row is deleted. I understand that at the first iteration of the loop it just take the first id, it doest attach the id I have choosen to the row it belongs to
I have a jsp form that has a drop down option for a user to select. I would like to know how to have a pre-selected option that has been retrieved from my database or provide a default option if none has been selected by the user. My form allows a user to update a record in my database and what I need to achieve is when a user is updating an existing record they do not have to touch the drop down box if the do not need to change that option.
Here is my current form below form method
="POST" action='UserController?action=edit&albumId=${album.albumId}' name="frmAddAlbum">
<label for="album id">Format : </label>
<select name="action" selected=<c:out value="${album.format}" /> >
<option value="listUser">CD</option>
<option value="listUser">Tape</option>
<option value="listUser">MP3</option>
<option value="listUser">VINYL</option>
</select>
[code]....
I have to create 3 JLabel for Option, Square and Direction. Well, I did but its not in the right place. It should be in the right Panel but i did change the code so its in panelRight1 but its still not changing? Its somehow not working and no matter how i try to change the position of it, it doesnt change at all.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class CBallMaze extends JFrame implements ActionListener
{
/**
*
*/
private JMenu[] menu = {
[Code] .....
I understand the stack part of it, just not the loop, specifically how you give the user more than one option to input.
Implement a printer driver that handles incoming print jobs. The driver will behave in the following manner:
- Loop giving the user the following options: ADD print job, DELETE latest print job, and
QUIT
- Recording the following information from each job: computer name, document name, and
number of pages
- When the user chooses to ADD, add a new print job to the top of the stack
- When the user chooses to DELETE, pop off the latest print job and output to the screen
which job has just been deleted
- When the user chooses to QUIT, output the print jobs still in the stack (in order from top
to bottom)
- Output must include all relevant information for each job.
public static void main(String[] args) {
String[] images = new String[5];
images[0] = "B.png";
images[1] = "M.png";
images[2] = "H.png";
images[3] = "D.png";
images[4] = "S.png";
[code]....
There is my code so far, on the line JOptionPane.showInputDialog(null, "Give us a word starting with "+text[i]+":", "tut", 2, image, ?, null);, eclipse gave me 2 extra arguments following the icon and I'm not sure what exactly goes into the 2nd to last, the "selectionValues" argument.
After checking the Java docs, it was apparent that the option buttons goes into the selectionValues argument, but is there a way to work past that if I would only like the default (OK, Cancel) buttons on my window? The school haven't taught us the method to create custom buttons and I doubt I would've been set something that was not taught.
SceneBuilder 2.0 on my computer shows no onAction for ChangeBox. How to get around this? Several of the Java coding options listed online do not work with JavaFx 2 and SceneBuilder.
View Replies View RelatedWhen I run my program and choose option 2 to get contact details I am expecting it to display as follows (First Name, Last Name): Contacts how have been entered:
0) John Doe
1) George Smith
2) Nancy Davis
Please enter the number corresponding to the contact you would like to view:
Instead for a personal contact it is displaying as follows:Contacts who have been entered:
0) Doe 1 F St. (last name, address)
Please enter the number corresponding to the contact you would like to view:
Instead for a business contact it is displaying as follows:Contacts who have been entered:
0) 1 F St. jd@gmail.com (address, email)
Please enter the number corresponding to the contact you would like to view:
Then when I enter the number to display the contact for personal it is returning me only first name and business is only returning me first and last name. It should be returning the full contact info that was put in during the add contact step. I thought I programmed everything properly but it isn't displaying what I want to seeMy code is listed below.
ContactList
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package contactlist;
import java.util.ArrayList;
import java.util.Scanner;
[code]....
JavaFX 8 has a DatePicker which is very nice. Does it have an option to chose a date and a time?
View Replies View RelatedI'm having another issue. I have 2 java source files(see below). They are place in the same directory. How do I compile them using classpath?
I have already tried 1st attempt :
javac -cp com.companyname.interview.DuplicateReplace.java DuplicateReplaceTest.java [did not work!]
2nd attempt: javac -cp DuplicateReplace.java DuplicateReplaceTest.java [again, did not work!]
package com.companyname.interview;
public class DuplicateReplace { /* code */}
[Code] ....
I want to implement a 'Keep me signed in' option in the login page of an application. I have noticed this option is present in the form of a checkbox on the login page of many websites but i don't know how it can be coded . When selected, a user is no longer asked for his username and password on subsequent sessions but he is automatically given access.
View Replies View RelatedThis is what I have so far, but how do I ask the user for the number or rows and give the user the option to repeat the program?
public class Pyramid {
public static void main(String[] args) {
int myLevel;
int i, j , k;
myLevel = 6;
for (i = 1; i <= myLevel; i++) {
[Code] ....
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
import java.util.Scanner;
public class App {
public static void main(String[] args) throws IOException {
Scanner keyboard = new Scanner(System.in);
System.out.println("Please Select an option > ");
[Code] .....
My requirement is - I need to browse the folder and select multiples and upload all the selected files at once. note that here i need to use single browse button ONLY.
View Replies View RelatedOpoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.
Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.
In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.
Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:
**o******
means that the player is at location 2 on the board.
Here are the other Opoly game rules:
If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.
If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).
If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,
Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.
Here is the driver class for the game:
import java.util.*;
public class OpolyDriver{
public static void main(String[] args){
System.out.println("Enter an int > 3 - the size of the board");
Scanner s = new Scanner(System.in);
int boardSize = s.nextInt();
[Code] ....
heres the methods:
REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:
playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.
spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.
spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.
move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.
isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.
drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.
displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.
Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.
import java.util.Random;
import java.util.Scanner;
public class TicTacToe {
private static Scanner keyboard = new Scanner(System.in);
private static char[][] board = new char[3][3];
public static int row, col;
[Code] ....
I tried this program, its guessing game. Where program decide 1 number and user will guess number. I am getting 1 problem. When user want to play game again.the random number remain same. So where i can put reset random in code..? And 1 more question if I want to write driver code for this. What should i transfer to driver code.
import java.util.Random;
import java.util.Scanner;
public class GuessGame {
public static void main(String args[])
{
String choice="y";
[Code] ......
I've been at this for a while and I would like to make the Camera in my game follow the player and I know the way to do this would be to move the map and not the player. How would I do this if my map is rendered from a text file using for loops. Here is my code for the map.
package Game;
import java.awt.Graphics;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
public class Map {
[Code] .....
I have compiled and coded the whole thing, but the TIE function when no one wins, isn't popping up. I'm not sure why but here is my code;
import java.applet.AudioClip;
import java.awt.*;
import javax.imageio.ImageIO;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;
[code]....
The TIE doesn't pop up, that is all the errors i have, though there is no error messages.
I am creating a simple AirHockey game in Eclipse Java Jframe. I was just wondering how it is i add a score keeper to my game. for example if player 1 scores a goal 1 is added onto there score at the top.
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