How can I remove the ActionListener from the buttons of my application after i have got something happen.
Please consider the following application:
Java Code:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Exer1218659 extends JFrame { private String[] textButtons; private Container contents;
[Code] .....
After the line 37 executes I expect that the ActionHandler (ah) will be removed from all of the buttons but this do not happen, then all the remaining button still responding to the clicks. Where is the problem in my code.
I have a program that using one JFrame which opens one of two JDialog windows depending on which button is pressed.
How do I assign listeners to the buttons and fields on the JDialog window? I added listeners on the View end, but how do I process them? I tried adding the '..implements ActionListener" class in the main Controller but it does not recognize/hear anything.
I've scanned the book and a few other forums trying to find an answer to my particular question (or I simply didn't understand) with no luck. I want to create an ActionListener for my ATM machine, that will both receive the input numbers to check them against the passcode for a predefined user, but also add the typical " * " that we see when performing such an action.
1. I have created individual objects for each button, which I then used in the constructor "perform" from class action. I'm not sure where to start in the method ActionPerformed.
2. How do I get the asterisks to appear in the JPasswordField each time a numeric button is pressed on the keypad?
Java Code:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Atm extends JFrame { Atm(){ super("ATM"); //Create Panels For ATM JPanel buttonPanel1 = new JPanel(); //To Contain Digits 1-9 buttonPanel1.setLayout(new GridLayout(4,3));
i am very new to Java and i need to create a code that includes check-boxes, radio-buttons, and drop down menus. I decided to make a server order form and listed choices of appetizers, entrees, and desserts. I also need to create a button that combines all selected menu items and outputs the final food order. I also need to create a reset button.
Actually, i want to create multiple ball using multithreading.I have created a class 'CreateBall' and this class is making ball and second class 'Balls' is a Panel where the ball is display.But only one ball is being displayed.
Here is my code.......
CreateBall.java import java.awt.*; public class CreateBall implements Runnable { int px,py; int w=20,h=20; Graphics g; public CreateBall(int px,int py)
How to create multiple Choices in one Panel? I need to create a program that will choose a number in these choices then it will display the words at the bottom.
E.g. "Two Thousand Fourteen" "Three Thousand" "Two Thousand"
I am using itext to create pdf files , i have filtered some records (preferably i can say around 90) which has the option to open pdf for individual record. Now I need to open all the pdf's of filtered records on a single click , without asking for a open dialogue box. How to go about this ??
Create a java application that contains an array of 10 multiple-choice questions related to you favorite hobby. each question contains three answer choices. also create a parallel array that holds the correct answer to each question - A,B, or C. display each question and verify that the users enters only A,B, or C as the answere - if not, keep prompting the user until a valid response in entered. If the user responds to a question correctly, display "Correct!"; otherwise, display the correct answer is and the letter to the correct answer. After the user answer all the question, display the number of correct and incorrect answers.
How to create object for "class B" and call the "function_B" from other different class D where class D has no connection with class A? Here is my program.
public class A(){ void print(){} } class B{ void function_B(){} } class C{ void function_C(){} }
Here, A, B, C are in the same package. But class D is in different package.
I have i am trying to implement tooltip through javascript, like when we click on an image link tooltip should be displayed and it should have close button/ close image to close that tooltip.like the same way i will have multiple images on page, when ever i click on the images all tooltips should be displayed on the page when ever i want to close that then only it should close through close button on tooltip.can we do it through java script or will go for jquery.
I'm very new to Java, and I am creating a program that takes multiple user input to create one face. I have a class for the eyes, nose, lips, and headshape. For some reason, my program is not drawing the graphics. ***for question purposes, I have only included my head shape class and my test class****
my "test" class:
import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; public class FaceTest { public static void main(String[] args) { String head = JOptionPane.showInputDialog("Would you like a circle, square, rectangle shaped head?: ");
public void paint(Graphics g) { g2=(Graphics2D)g; rectangle=new Rectangle(50,50,100,100); } public action() { JFrame frame=new JFrame("Assignment 2"); frame.setSize(700,700); frame.setVisible(true); frame.setLocationRelativeTo(null);
[code]....
I'm trying to add shapes on my panel once a button is clicked.The tutorials I found is having only 1 panel & therefore they can use g.drawRect() directly but I have few panels & that's the part I don't know how to implement it.The coding above with (//invalid) is the part I would like to write it out but it's invalid.
I am trying to implement user input in my dice rolling program but I do not understand where I need to add the actionListener. What I want the program to do is allow the user to click on each roll button and have the output be between 1 and 6. I figured I can put it in the "main" class due to the size of the program but I would like to know the best way to go about adding the actionListener into a sub-class for practice purposes.Here is my code thus far:
package com.jprogs; import java.awt.*; import javax.swing.*; public class DiceGenerator extends JFrame { DiceRollEvent dice = new DiceRollEvent(); // create the roll buttons JButton roll_1 = new JButton("Roll #1"); JButton roll_2 = new JButton("Roll #2"); JButton roll_3 = new JButton("Roll #3"); JButton roll_4 = new JButton("Roll #4"); JButton roll_5 = new JButton("Roll #5"); // create output field for each roll
A main JFrame which include some text and a Button (The Start Button), and I made an ActionListener for that Button to another ActionListener which have a for, but when I run the project I only see the final of the for loop.
I am using the DJWebbrowser in a Java Swing Application that I am working on
// Browser addon as Panel JPanel browser = new JPanel(); browser = (JPanel) util.BPanel.createContent(); wrapper.add(browser);
and am sending data from a Google Map API , Distance Matrix Query with following code
function callback(response, status) { if (status != google.maps.DistanceMatrixStatus.OK) { alert('Error was: ' + status); } else { var origins = response.originAddresses; var destinations = response.destinationAddresses; var outputDiv = document.getElementById('outputDiv');
[code]...
I haven't found a way to access a class property from the class that invoked the web browser, because the above WebBrowserAdapter is in an anonymous Inner Class.´I would like to have the distance that is sent from the Javascript to the application be passed on to the class member "distance" that in the invoking class.
i have a row of int JTextfields and i want to get a running total of the sum of all boxes in the last total JTextfield, as the user types.I understand its an actionlistener but whats the best way of doing it. What the action to listen out for?
I was working on implementing the game Hunting the Wumpus [URL] .... for one of my projects in College. I've got the major parts of the game already implemented. I am working on creating a start screen right now. But I've run into a strange problem. In my code the main method that draws is the PaintComponent method in the private class HTWPanel. I need the Actionlistener to listen to the "QWES" keys while the state of the game is PlayState.Playing so that the user can enter the direction he's going in. If I have the following code for my paint component, the Actionlistener works fine.
public void paintComponent(Graphics g) { super.paintComponent(g); map.draw(g, 100); }
But when I try to add a start screen (by changing the background color and adding a label called "StartScreen"), the controller only listens to keys while the start screen is showing, not while the game is playing. I'm pretty sure this problem is due to some internal implementation of KeyAdacpter or ActionListener, but I'm not sure what.
public void paintComponent(Graphics g) { super.paintComponent(g); if (state == PlayState.START) { this.setBackground(Color.orange); this.add(startScreen); } else if (state == PlayState.PLAYING) { if (this.getBackground() != Color.WHITE) {this.setBackground(Color.WHITE);} map.draw(g, 100); }
I attached a screenshot of my main class, HuntTheWumpus, and a screenshot of what my game looks like so far. Each square is a different room in the Wumpus's lair. The black rectangles are door representing which direction you can go to. The rooms that are 2 squares or less from the wumpus are colored red. The hunter is represented by the black circle in the upper left hand square. His he can move left right up and down into different rooms with the "QWES" keys.
I was suspecting I had a jButton not working, so I added a console print to test. See below. When I click the button, the console doesn't display anything. Am I using the button wrong?
private void jButtonUpdateItemsMouseClicked(java.awt.event.MouseEvent evt) { System.out.println("click"); System.out.println(drawPreviousRectangle);//this is a boolean }
I have also tried the following with the same results (or lack of).
private void jButtonUpdateMajorDeckItemsActionPerformed(java.awt.event.ActionEvent evt) { System.out.println("click"); System.out.println(drawPreviousRectangle);//this is a boolean }
is any simple way to apply the same code on both ActionListener and MouseListener, so that the same code is executed when the user either presses a JButton or presses Enter when a JTextField is focused.I know that I can define a method, while it is not preferred as I may use break; in my MouseListener.
A simple example:
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class TwoListener extends JFrame {
[code]....
Although I can define a new method that prints out the three numbers, I have to add certain break; code in different cases. So I just wonder whether there is another way to do things like this.
ActionPerformed and ActionListener on Netbeans...If I create a ComboBox on Netbeans using GUI design, then I right click over the Combobox I can find Events - Action - ActionPerformed... but I can't find ActionListener...
Are ActionPerformed and ActionListener the same?
or...
where is ActionListener on GUI Netbeans? Do I need to manualy write the ActionListener part?