How To Drag JLabel Correctly Across JFrame

May 26, 2014

I am currently trying to make a method that will enable a jLabel to be dragged across the screen. I want to be able to drag the object pretty much anywhere on the screen(I hope to eventually make a destination for it where it can be dropped but I will get to that later). I have looked on various places on the internet on how to achieve this and the most simple solution does something like this:

Java Code:

jLabel6.setText("jLabel6");
jLabel6.addMouseMotionListener(new java.awt.event.MouseMotionAdapter() {
public void mouseDragged(java.awt.event.MouseEvent evt) {
jLabel6MouseMoved(evt);
}
});
private void jLabel6MouseDragged(java.awt.event.MouseEvent evt) {
x = evt.getX();

[Code]...

This actually works somewhat but it is very faulty. For example the jLabel keeps appearing and reappearing as I drag it. Furthermore when I drag it I can see a duplicate Jlabel being dragged as well in the top left hand screen. So how might I fix this?

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JLabel Won't Show Until JFrame Is Resized

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I am trying to make movingLabel move to a different JPanel each time the JButton is clicked. I can see that the random integer is changing each time the button is clicked, but the movingLabel wasn't doing anything. I noticed that if I click the button and then resize the JFrame with my mouse, it shows in the correct panel. Is there something I am missing, or is there a way to make it automatically display in the correct panel without having to manually resize the JFrame each time? I was thinking that I could add something that resizes the window slightly each time the button is clicked to show it, but I don't think that is probably the "right" way to do it.

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import java.awt.*;
import java.awt.event.*;
import java.util.Random;
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[code]...

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First/Main:

Java Code:

package main;
import javax.swing.SwingUtilities;
public class Main {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable(){

[Code] ......

When I drag the JPanels it just copies and makes a new one. I tested this by having a sysout send to the console a private int that I set during the initial creation of the object.

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[Code] ...

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I've thought about using ComponentMover and just switching to a null layout right before moving it and switch it back right after like bellow, but I'm not sure how to make it keep the change in order.

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{
private LayoutManager layout;

[code]....

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I've been having great success developing a drag-drop component for a JavaFX app, but I've run into an issue that has me completely stumped.
 
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The issue can be described this way:
 
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Case #2: If I start the application and maximize the window, again, I can drag the control around the screen as I please.
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If you want to see the UI in action, here's a youtube link (it does not demonstrate the problem I'm having):
 
[URL]
 
Here's the code that I'm using, redacted for clarity:
 
public class FileSystemNode extends AnchorPane {
@FXML private AnchorPane fs_node_title;
private FileSystemType mFsType;
private Point2D mDragPoint;

[Code]....

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The code is as follows:

package com.Test;
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import java.awt.Image;
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import java.awt.Toolkit;
import java.awt.datatransfer.DataFlavor;
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[Code] ....

The code the error happens on is:

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}

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[code]...

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[code]...
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