How To Get Two Classes To Get Objects From Each Other
Oct 18, 2014
I'm quite new to Java. I have some trouble with understanding how to get two classes to get objects from each other (if that is the correct term).
Lets say I have a login class, in which I have a method checking what the user has entered into the console (I have not displayed the whole code, but this class works as it should and give the user an option to enter username and password and return it true if entered correct).
public static boolean validateUserPass(String userName, String password) {
String[] user = {"admin"};
String[] passwords = {"firkanten"};
boolean check = false;
for (int i = 0; i < user.length; i++) {
if (userName.equals(user[i])) {
if (password.equals(passwords[i])) {
check = true;
Now, in another class I want a display box to appear on the screen and give the user three options: Click yes, no or cancel. I get this to run perfectly alone, this is not the hard part for me. I want the display box only to appear when the correct username and password is given, but I can't seem to figure out how to do this probably.
I recently had to work on a very simple banking application. Since customers provide their account numbers when they go to the teller to perform a transaction, I chose account number as the key to uniquely identify a customer. To address the fact that a customer can have multiple accounts, I decided to have an entry for every account the customer had, as part of my Teller class, so that he can identify himself with any of his active account numbers. When I was discussing this design with my friend, he felt it was bad and that I had to have a CustomerID field to uniquely identify a customer. I can't seem to understand why we can't do that with account numbers belonging to the customer?
For class, we need to create a word game using classes and objects.
The game is played in rounds. The player is presented with a word that is missing letters. The player has to fill in the missing spaces with their letter guesses. The words presented are chosen with a random number generator which has been provided for us. At the end of the game, the player is shown their score.
In steps, I have to:
-Welcome the player. -Present the puzzle. -Allow the player to fill in the blanks. -Have the program check responses for correct/incorrect input. -End the game if they have three misses, or continue if they complete the puzzle.
Now, to start, I have a class for the number generator, a class to store the array of 25 words, and a class for the game itself.
The question states: Design a class named LinearEquation
for a 2 x 2 system of linear equations:
ax + by = e
cx + dy = f
Where
x =
ed − bf/ad − bc
y =
af − ec/ad − bc
The class contains:
- Private data fields a, b, c, d, e, and f. - A constructor with the arguments for a, b, c, d, e, and f. - Six get methods for a, b, c, d, e, and f. - A method named isSolvable() that returns true if ad−bc is not 0. - Methods getX() and getY() that return the solution for the equation.
Write a test program that prompts the user to enter a, b, c, d, e, and f and displays the result. If ad − bc is 0, report that "The equation has no solution."
I believe that my program is correct because I am able to compile it and get no errors, however I have no clue how to display the information for x and y or display this equation has no solution if ad-bc=0.
Java Code:
import java.util.Scanner; public class Exer911 { public static void main(String[] args){ // Create a scanner system to hold the numbers for each variable Scanner input = new Scanner(System.in); // Prompt the user to enter a number for each of the variables
I have seen many ways of describing what objects are, one being that objects are a user-defined datatype. However, if objects are datatypes, then what does that make classes? To me, it seems as though classes should be the "types" of data defined by the programmer, and objects should be the specific "values" of that user defined data type. As an example, an integer would be a class, while 1 would be a "value" of that class, i.e. an object. From this point of view, I don't see why a specific number would be a data type... Therefore, why do we say that objects are user defined data types rather than classes?
I am currently working on a project where I need to return data from a database over RMI to a client who requests it. Some of the fields in the Data Object can not be seen by the client so I need to create another object to send over the network instead. The method I use is this...
public static SerializableObject createSerializableObjectFromDataObject(DataObject dataObject){ SerializableObject serializableObject = new SerializableObject(); serializableObject.setField(dataObject.getField()); serializableObject.setAnotherField(dataObject.getAnotherField()); return serializableObject; }
Is there a better way of doing this? I am creating many subclasses DataObject which all require this static method to be implemented and I can't push it into the superclass because each one needs custom behaviour.
I'm doing an aggregation exercise that's suppose to find the volume and surface area of a cylinder. What I'm trying to do is pass values from one class, to a second class, and that second class passes values to a third class.
This may be a clearer explanation: The first class is the main program which sends values to the second and third class. The second class is used do calculations for a circle (a pre-existing class from another assignment). The third class grabs the values that the second class calculated and calculates those values with the one that was passed from the first class to the third class. The first class then prints the outcome.
Problem is when the program gets to the third class, it just calculates the value from the first class with the default constructor from the second class. It's like the second class never received the values from the first class. I think I'm missing a step, but I don't what it is.
First Class:
package circle; import java.util.Scanner; public class CylinderInput { static Scanner in = new Scanner(System.in); public static void main(String[] args) { //user defined variable
how String objects are different from other objects
part 1:
// creating two objects Dog mydog1 = new Dog(); Dog mydog2 = new Dog(); // comparing the reference variables if( mydog1 == mydog2){ System.out.println(" The reference variables refer the same object "); } else { System.out.println(" They refer to different objects "); }
The above code works as I understand objects , it prints "They refer to different objects " to the screen.
Part - 2
// creating two objects ( I beleive, pls correct me if i am wrong ) String a = "haai"; String b = "haai";
if( a == b){ System.out.println(" Reference variables refer to same object");
When i run the above code it prints that a and b refer same object , I don't understand how they refer to same object when i didn't assign " String b = a; ". My question is did java just create one object and stored the same reference values to a and b .
Regarding the code examples in Head First Java, this is from Chapter 5, regarding the beginning creation of the dot com game. There are two classes in quesiton
the first is the SimpleDotComTester class: public class SimpleDotComTester { public static void main(String[] args) { SimpleDotCom dot = new SimpleDotCom(); int[] locations = {2, 3, 4}; dot.setLocationCells(locations); String userGuess = "2"; String result = dot.checkYourself(userGuess); } }
and the second one is the code for the checkYourself () method in the SimpleDotCom class
public class SimpleDotCom { int[] locationCells; int numOfHits = 0;
public void setLocationCells(int[] locs)
[code]....
Now I noticed that both classes use a variable called result; the program runs fine, but assume from the example that you can use the same variable name two different classes;
design a class to conduct a survey of three hospitals. you want to know how many sectors (eg operation, children, gastronomic) each hospitals have, and how many doctors there are in each sector.
I have a Date class and Time class. Is it possible to pass Time object inside Date constructor so that toString function gives output as 12/05/2013 06:31:30 ?
In First class I want to use methods from Second class. So:
Java Code:
Second s = new Second(); s.secondMethod(); mh_sh_highlight_all('java');
Second thing I want to do is use JTextArea from First class in Second class.
So since it gives me error, I extended First class with Second:
Java Code: public class Second extends First { mh_sh_highlight_all('java');
It look like it should work, no errors etc. Also both things are working separately. But since I used both at once...
Java Code:
Exception in thread "AWT-EventQueue-0" java.lang.StackOverflowError at package.Second.<init>(Second.java:7) at package.First.<init>(First.java:17) mh_sh_highlight_all('java');
I can move what I need to First class, and it will work fine, but I want to make this in two classes. But I really don't understand extends, I just use them if there is need for them. So I don't know how to handle this problem.
I also tried to extends Second just like First:
Java Code: public class Second extends JPanel implements ActionListener { mh_sh_highlight_all('java');
Instead of extending First, but it can not be done, since ActionListener is in First...
Well. Also addActionListener can maybe solve my problem?
I have a folder of classes that I am packaging together. Some classes are being packaged and compiling just fine. My other classes in the same package, however, are saying that they cannot find these classes.
What i'm trying to do is to pass a bufferedreader string from main method to a class that will set on how fast or slow a message will be displayed but it has to be displayed on a JTextArea that's in a constructor class.
import java.awt.*; import javax.swing.*; public class demo { JFrame frame = new JFrame ("Idle Game Test!"); JPanel backGroundPanel = new JPanel (); JPanel statusPanel = new JPanel (); JPanel buttonPanel = new JPanel (); JPanel bigPanel = new JPanel (); JTextArea message = new JTextArea ();
So I prefer to use Emacs rather than using Eclipse or some other IDE and I am wondering how to include external classes in my main file?
For instance I have my main file (the one that includes my 'main()' function) and then I have another class (seperate file(s)) for creating a GUI, or making a game and using a Player class, Weapon class, etc. How can this be done? Do I just use 'extends myclass'?
I have been using Guice for a while but just now run into a need to use anonymous inner classes. In the example below Car and its dependencies do not get injected resulted in NPE on consecutive calls. How can this be changed to work properly? Do I need to add extra binding?
public class Truck { @Inject public Truck(Engine engine) { this.engine = engine; } public Car getCar() {
Is it possible to combine two classes that I have defined to contain some of the same elements so that NetBeans stops giving me errors? I don't want to get rid of any necessary code, and if both classes are necessary, should I just rename one of them? One class is an ArrayList that I am using to write the information for employees entered to a text file "employee.txt." I also want users to be able to call on this information via employeeID in order to display employee information. The code is the following:
public ArrayList<Employee> getEmployees() { // if the employees file has already been read, don't read it again if (employees != null) return employees; employees = new ArrayList<>(); if (Files.exists(employeesPath)) // prevent the FileNotFoundException {
[code]....
The other class is a getEmployee class that I previously defined before attempting to read the information from the text file and display it in the console. It is as follows:
private void getEmployees() { try { // if the file doesn't exists, create it if (!Files.exists(employeesPath)) Files.createFile(employeesPath); BufferedReader in = new BufferedReader( new FileReader(employeesFile));
I am new to Java and I am doing an assignment to identify Class and Attributes from below example. How to identify 7 classes and its attributes from this scenario:
ABC Maps Maker produces electronic maps for global positioning systems. Every map needs to define the latitude and longitude of the centre of the map, together with the length and breadth of the map. A map also has a name, and a set of geographical features.
A geographical feature is something noticeable in a a map; e.g., a hill, or valley. Among the types of features are the following: trace features, track features and tract features.
All features have a name that is displayed on the map next to the feature. A trace feature has a coordinate point to indicate its location relative to the centre of the map. Broadcasting stations, mountain peaks, and transmission towers, are examples of trace features. Every trace feature has a description associated with it.
Examples of track features include roads, railways and rivers. Each track feature has a list of points that define its course, and a line pattern. The line pattern specifies the colour, and the thickness.
Like a track feature, a tract feature also has set of points, except that when drawn on the map, the last point is linked to the first point to enclose a complete region. Additionally, it has a fill pattern which incorporates essentially a colour.
Recall that there is a class, Point, in the java.awt package – this can be used to hold the co-ordinate of a point
I am working my way through "Head First Java" and typing the code in the book into Notepad++ as I go. In the first few chapters the code was simple and only had one class (main). Now the code has two or more classes. Originally I would compile the code in the Command Window by typing "javac" and the program's name. After it compiled I would execute the program by typing "java -classpath . " and the program's name. However, now when program has several classes I get the following error: Could not find or load main class. Below is a program I am having issues with... does it need to be saved as two separate files?
class DogTestDrive { public static void main (String [] args) { Dog one = new Dog(); one.size = 70; Dog two = new Dog(); two.size = 8;