How To Go From One Method To Another When Jbutton Is Clicked
Apr 2, 2014Is it possible to go from one method to another when a jbutton is clicked?
View RepliesIs it possible to go from one method to another when a jbutton is clicked?
View RepliesI have two classes one is called main.java another is called Gui.java
in gui.java, will create a JFrame and some component.here is some code in main.java.
Java Code:
public static void main(String[] args){
while(true)//will always loop once user close the window
Gui gui = new Gui();
gui.setVisible();
if()//at here need to determine button in Gui.java is press or not to process the user input
{
String fromUser = gui.Jusertxt.getText();
}
} mh_sh_highlight_all('java');
what is the code need to use to know Button in Gui.java is clicked or not? i try use method to return true value, but in not working.
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.ImageIcon;
[Code] .....
I want the Jbutton Button1 icon to change when i click it howerer i am getting the error can not find symbol for the code in the actionPerformrd method.
How to add a new JButton in JFrame every time a button is clicked.
In simple words when a button is pressed in JFrame an other button with some specific location is created automatically.
I want to run a few things in my main when a JButton is pressed but can't work out the best way to do it. Here's the code in the main.
public static void main(String[] args) throws FileNotFoundException, ParseException, InterruptedException{
Map m = new Map("defaultMap");
GameLogic g = new GameLogic("defaultMap");
GodsEyeView gev = new GodsEyeView(g, m);
gev.initialRun();
//Want to run this when a button is pressed.
HumanUser h = new HumanUser(g);
playerGUI gui = new playerGUI(h);
gui.run();
gev.run();
}
I am receiving two errors that I'm not sure how to fix. The first is illegal start of expression at line
"public void actionPerformed(ActionEvent e)"
and no suitable method found for intersect JButton at line
"if(blocker01.getBounds().intersects(r_wall))" .
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class gamePanel01 extends JPanel implements KeyListener {
character ch1 = new character("Hero");
[Code] ....
I am trying to have a Jbutton (blocker02) act like a wall that will not allow a moving Jbutton to pass through. I tried using " if (blocker02. getBounds (). intersects(r_wall)) but it hasn't been successful.
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.awt.geom.Rectangle2D;
[code]....
im trying to play a sound when button is clicked. here is the following code
InputStream in;
try {
in = new FileInputStream(new File("failure1.wav"));
AudioStream audios = new AudioStream(in);
AudioPlayer.player.start(audios);
} catch (Exception e) {
}
just wondering why it does load;
i do get the warning
warning: AudioStream is internal proprietary API and may be removed in a future release
AudioStream audios = new AudioStream(in);
warning: AudioStream is internal proprietary API and may be removed in a future release
AudioStream audios = new AudioStream(in);
warning: AudioPlayer is internal proprietary API and may be removed in a future release
AudioPlayer.player.start(audios);
I am using netbeans swing to do my little project . I have one table which is populated by data from a database. I also have another table which should be populated when a user selects a certain row in the first table.Both table have only one column. The logic is when a user selects on row 1,the data in that row should be obtained and should be used to search for certain entities in the database which are returned and used to populate table 2.So after a user selects row1 and decides to select row2 the second table should be updated accordingly. I have attached the java file
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package UI;
import java.awt.CardLayout;
import java.sql.SQLException;
import java.util.logging.Level;
[Code] ....
What are a couple of examples to code a button that if it's clicked the panel's visibility is set to false?
View Replies View RelatedI'm new to java and I'm currently trying to make a program that uses a JTree that implements a properties file. I have the Keys set to the nodes but I want it so that when the node is clicked it will retrieve the keys value from the prop file.
I did have some code for this initially but I as it did not work at the time and was causing issues to my project I got rid of it. I have my code for the jtree,the listener and the prop file.
Tree
Java Code:
JPanel panel_1 = new JPanel();
panel_1.setBackground(Color.WHITE);
panel_1.setSize(new Dimension(22, 0));
scrollPane.setViewportView(panel_1);
Properties properties = new Properties();
[Code] ....
Java Code: add = Adds files changes in your working directory to your index. Example: git add .
rm = Removes files from your index and your working directory so they will not be tracked.
Example: git rm filename mh_sh_highlight_all('java');
Is there a way of doing this? Been trying for a while now but to no prevail. The image is what it currently looks like
I have a question and wasn't able to find what I needed through the search. I am currently using Netbeans 8.0 and working on a desktop app. I have a main GUI file where I am going to add a menu item that can be clicked to open up an "About" Dialog box. The problem is, I don't know how to do this
The file are...
MainGui.java
About.java
How would I go about opening the About.java when clicking on a menu item? I tried using...
new About();
About.setVisible(true);
But this just gave a compilation error.
I'm working on an applet for my class. I decided to use AWT even though it's really old.
I'm having trouble with the labels on my program. They don't show up until I click another tab in the browser and then go back to it each time after I click on a button. I tried to use repaint() but it doesn't seem to work. What can I do?
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import java.awt.event.ActionListener;
import java.awt.color.*;
public class FinalTwo extends Applet implements ActionListener{
Button b1;
Button b2;
[Code]...
What it's supposed to do: This code is supposed to see if the clicked card is selected. If it's not, select it and show the player where it can move / attack. If it is selected, then find out what card the player clicked on. If he clicked on the card that was already selected, deselect it. If he clicks on a friendly card (same playerID), then select that card. If he clicks on an enemy card (different playerID), attack that card. If he clicks on a tile, move it to that tile.
The problem: However, line 24-58 give me a bit of a problem. Right now, it works fine BECAUSE lines 46-58 are commented (which also means the unit can't move). If I uncomment those lines, the unit becomes able to move, however, lines 34-46 cease working...
Java Code:
@Override
public void mouseClicked(MouseEvent e) {
mainloop: for (int i = 0; i < Main.cards.size(); i++) {
Card c = (Card) Main.cards.get(i);
if (Card.cardSelected == null) {// Contains / Is not selected
if (c.contains(e.getX(), e.getY())) {
Tile.reset();
Card.reset();
Card.cardSelected = c;
[Code] ....
I have a pane with numerous comboboxes. Each ComboBox must perform an action when the mouse button is clicked on the ComboBox (OnMouseClicked). I have written a function that operates on a particular ComboBox, but I want to generalize it to operate on any of the CombBox objects clicked. I think the function should resolve the CombBox object within the function itself, and perform the operations on that ComboBox. But, I don't know how to get the ComboBox from within the function itself.
I have tried viewing the ComboBox documentation, but there doesn't seem to be a method that lets a clicked ComboBox notify the OnMouseClicked action which ComboBox has been clicked. How I go about identifying the clicked ComboBox within the OnMouseClicked function?
I'm working on a spreadsheet-like table and I was able to set it so that it would highlight the first cell in the relevant row(titled 1,2,3.. etc) when a cell is clicked. (Just like in MS Excel - preview attached) Now I want to do the same to the column header(i.e. A,B,C,D....etc) . How can I do it?
private void formWindowOpened(java.awt.event.WindowEvent evt) {
setLocationRelativeTo(null);
int rowNum = sheet.getRowCount();
for(int i=0; i<rowNum; i++){
sheet.setValueAt(i+1, i, 0);
[Code] ......
This is an old project that I had working probably 2 years ago. Since I reopened it the only thing I have changed is the database location. This is a very basic project I did to dip my toes in to Java. I'm going to add it to my portfolio but just to clarify I am not a Java developer so this is mainly there to show that I am not completely blind when it comes to Java.
//Import libraries
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.GridLayout;
import java.awt.event.KeyEvent;
import java.math.BigDecimal;
import java.math.RoundingMode;
import java.sql.Connection;
import java.sql.DriverManager;
[Code]...
Errors when I click the button that launches the JFrame:
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 6 >= 6
at java.util.Vector.elementAt(Unknown Source)
at javax.swing.table.DefaultTableModel.getValueAt(Unknown Source)
at javax.swing.JTable.getValueAt(Unknown Source)
at javax.swing.JTable.prepareRenderer(Unknown Source)
at javax.swing.plaf.basic.BasicTableUI.paintCell(Unknown Source)
[Code]...
It will launch the window but it will be blank. If I resize the window it will show me the headers. If I click below the headers were the data should be, it will show me the data.
Since it has been so long the only thing I can think of is some of the code has become antiquated. As I said, this was working originally. I just fired it up again to take some screenshots for my portfolio.
I have following code to populate a dynamic menu from categories retrieved from database
<jsp:useBean id="category" class="category.CatBean" scope="application"></jsp:useBean>
<c:if test="${applicationScope.cartList == null}">
<c:set var="catList" value="${category.categoryList}" scope="application"/>
</c:if>
<div id="categoryBrowse"><label>Browse by Category</label></div>
<div id="cssmenu">
[Code] ....
It works fine. But every time I click on a link on the menu, it duplicates the whole menu.
Okay i have done some research and have found that when using the JOptionPane, when the cancel or x button is clicked, the value is returned as null for the particular JOptionPane. It does not seem to work when I try to code it though, I have tried the following:
Java Code:
public static int getBoardType()
{
int boardType = 0;
String boardInput;
boardInput = JOptionPane.showInputDialog(null,
"Enter 1 (LongBoard), 2 (Shortboard), or 3 (BoogieBoard)." ,
"Dwelling Type",
JOptionPane.QUESTION_MESSAGE);
[Code] ....
If the "X" button or the Cancel button does in fact return a null value, why is the way I have this set up not working?
Alright, so I'm having problems with lines 11 - 55. I'm trying to calculate the possible tiles the clicked unit can be moved on and display it to the player.
The field is a 9 (columns) by 5 (rows) grid. A unit with can move tiles horizontally or vertically based on its movement.
Example: (unit = o; possible tiles = x) (assuming movement of 2).
[ ][ ][ ][ ][x][ ][ ][ ][ ]
[ ][ ][ ][x][x][x][ ][ ][ ]
[ ][ ][x][x][o][x][x][ ][ ]
[ ][ ][ ][x][x][x][][ ][ ]
[ ][ ][ ][ ][x][ ][ ][ ][ ]
I tried to calculate movement by finding out what column the unit is in, subtracting the column it wants to go to, multiplying the difference by *-1 if the difference is less than 0. Then, doing the same with rows and adding the difference of columns to the difference of rows and comparing it to the unit's movement. Unfortunately, with my code, it seems to move in any directions.
@Override
public void mouseClicked(MouseEvent e) {
if (Main.cards.size() > 0) {
mainloop: for (int i = 0; i < Main.cards.size(); i++) {
Card c = (Card) Main.cards.get(i);
int startingColumn = 0;
[Code] ......
I have created a gui which accepts username in the text field and once clicking on submit button it fetches user details and throws it on gui via JTable.
But when i click submit for the second time using different username the background process goes well and good the vector that i pass to jtable changes with new data but the values in gui still contain the old data.
I'm working on a spreadsheet-like table and I was able to set it so that it would highlight the first cell in the relevant row(titled 1,2,3.. etc) when a cell is clicked. (Just like in MS Excel - preview attached) Now I want to do the same to the column header(i.e. A,B,C,D....etc) . How can I do it?
private void formWindowOpened(java.awt.event.WindowEvent evt) {
setLocationRelativeTo(null);
int rowNum = sheet.getRowCount();
for(int i=0; i<rowNum; i++){
sheet.setValueAt(i+1, i, 0);
[Code] .....
Untitled.jpg
I am working on a simple app that should emulate a desktop with some icons that you can drag around. I was instructed to use the MouseListener and MouseMotionListener. The icons should drag starting at the point where the mouse originally clicked down on it (ie not dragging from the top right corner).
I am drawing my icons to a jpanel, and I seem to be having two problems:The hitboxes are offThe icon is being dragged from the top right corner, despite having setup up a mouse offset at the beginning of the drag..Here are the relevant classes, the Desktop.draw() method is being called from my DrawPanel
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Desktop implements MouseListener, MouseMotionListener{
static DesktopIcon[] icons;
[code]...
I'm trying to right a GUI in swing, and as part of my program, I want to open a secondary window out of the main window when a mouse clicks on the main window. Then, once I click a button on the secondary window, I want that window to close and submit data to the main window (like an info form). I have almost figured out how to do this, except for one problem. By putting a variable inside my form window called "ready," and then in my main window running a loop that constantly checks if ready is true and doesn't proceed until its true, I can create the form window, modify the values in it (currently just one value called "difficulty" that's modified by a jSlider), and then when i click the "begin" button, ready is changed to true, the form window closes, and the main window can proceed. However, when I try to put the while loop checking the ready variable inside a mouseClicked method in the main window, the form window freezes when it opens, and you can't see any of its content or modify it in any way (you can't even close it).
Here is my code:
//form window class
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
public class formWindow extends JFrame {
private JTextField instructions1;
[Code]...
[attachment=38859:bcourt.jpg]I/m not used to Timers, so this will be my first time using it and I don't know how. I've been searching the internet for an hour but I can't find an answer into it. I'm currently doing a basketball game which has a Buttons (Shoot,Dribble,Hold) and I need those timers for my buttons to work. Her's the code:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class BasketBall extends JPanel implements ActionListener
{
JButton shootButton = new JButton("SHOOT");
JButton drbblButton = new JButton("DRIBBLE");
JButton holdButton = new JButton("HOLD");
[Code]...
The gist of it is to create a very basic memory game. There are 12 buttons, each associated with an icon. Every button that you click will display the icon and will stay there until clicked again. I got the bulk of it taken care of, but my issue lies with switching the icons back and forth. I can get them to display one at a time, but when I click on a new button, all the icons except the button I just clicked don't display. Essentially, only one shows up at a time.
import java.awt.BorderLayout;
import java.awt.EventQueue;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.SwingConstants;
[code]....