How To Keep Character In Place With Up And Down To Move
Jan 30, 2014
I noticed it is a huge success to have the backgrounds of games move and the character just move up and down and dodge obstacles.How Do I make a background that scrolls horizontally to the left? I know how to keep the character in place with up and down to move, but not sure how to go about making the background move with obstacles.
I was just trying to figure out why when I hold down a movement key, that my character doesn't move. It only moves if I continuously press the movement key. Here is my code:
package game; import java.awt.*; import TileMap.TileMap; import Handlers.Keys; public class Player { private double x; private double y;
I use Eclipse (kepler version, with JDK 7) on MacBook Pro (Lion).I want to overwrite a line printed on my console. I used "" for that. I was expecting the cursor to go to the beginning of the line. Instead, it is going to the next line.
1. I read somewhere that instead of looping through every player (below), you use could Events to do it for you:
for (Player player : this.getPlayers()) { if (player.getLocation().getX() == 10) { } }
I'm not sure as to how to use Events in place of a for loop. I've been thinking on this for days, but I'm still stuck. Any example of using an Event instead of a for loop?
2. Is there any way to accept multiple connections on a server without using a while loop? Maybe use Events to handle the acceptance of connections?
Is it possible to enable & disable "jdk.certpath.disabledAlgorithms" property programmatically. I want to remove all disabled Algorithms for some time and later I will enable it.
Or is it possible to enable only for a particular place & not in a JVM level. I want that Algorithm need to be enabled for a piece of code, but I don't want it to the remaining part of the application.
I am making a Dice Roll GUI and I have most of it down and I only need this constructor to work for the program to work (I think). I don't know where to place the constructor, I tried placing it around the RollButton class but it still didn't work and gave me java error constructor in class cannot be applied to given types
Here's my constructor:
private JPanel panel; public RollButton(JPanel panel){ this.panel = panel; }
I am currently trying to solve a programming problem on this site, and the problem includes working on a 100 digits of decimal places of a certain irrational number. I tried using BigDecimal class but it displays, correctly me if I am wrong, just 20+ decimal digits. Is there other way to do this?
I am trying to convert the double grossPay to 2 decimal places but cannot get it to work ,I am unsure of the correct way of doing this but this is how far I can get
for standard deviation my output is not rounded to the 10's place, how can I make it round to the 10's place. Here is my code.
import java.util.*; public class chapter7 { public static final int Max_Number_Scores = 100; public static int fillArray(double[] scores) { System.out.print("You entered "); for (int i = 0; i < scores.length; i++) { System.out.print(scores[i] + " ");
I have a requirement like in a Rich datatable, and i have placed two links up and down in one of the column of each row, here i wanted to swap rows (move up/ down ) the rows when i click the link on a perticular row. is it possible with jsf/ java script?
I am trying to move a JLabel in a JPanel, but can't seem to make it work. I can't provide a compiling code, but a few fragments. I have a JLabel [] array. i want to move with the mouse elements of this array. Let's say i want to move JLabel[i]. I implemented this:
Java Code:
static int labelY; static Point labelX; static Boolean flag = false; jLabel[i].addMouseListener(new MouseAdapter(){ public void mousePressed(MouseEvent evt){ labelY=evt.getY();
[Code]...
I used the bool flag because i can't make changes to the label when it is inside an anonymous class. I also tried using setLocation but that did not work also. I don't get any errors when compiling. But when i run it and try to drag the JLabel[i] i get a long list of errors:
Java Code:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at puzzle.hw$1$2.mouseDragged(hw.java:276) at java.awt.Component.processMouseMotionEvent(Unknown Source) at javax.swing.JComponent.processMouseMotionEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source)
I am having trouble making my image move to a certain position in a certain amount of time which is set inside a text file. I was wondering what I'm doing wrong and what I'm missing.
import java.io.*; import java.util.*; import java.io.FileReader; public class Animator { EZImage HP;
there are two classes here. I need to put the max and min methods should be in the tester class, but I have tried moving it to the tester class and it will not comply. When I run I get a list of errors of "Error:(43, 9) java: illegal start of expression
Error:(43, 16) java: illegal start of expression Error:(43, 22) java: ';' expected Error:(43, 41) java: '.class' expected Error:(43, 52) java: illegal start of expression Error:(43, 51) java: not a statement Error:(43, 53) java: ';' expected Error:(57, 9) java: illegal start of expression Error:(57, 16) java: illegal start of expression Error:(57, 22) java: ';' expected Error:(57, 41) java: '.class' expected Error:(57, 52) java: illegal start of expression Error:(57, 51) java: not a statement Error:(57, 53) java: ';' expected"
package A808; public class FuleTesterV1 { public static void main(String[] args) { String titleLines; titleLines = "Yearly Gas Mi Calc | Assignment 8.08"; String TitleLines; TitleLines = "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~";
I'm not sure why, but whenever I try to get a value out of a double, it only extends to one decimal place. For instance, (825 / 805) would become 1.0000 (after being run through a DecimalFormat object) instead of 1.0248 like I need it to be (and should be if what I know about primitive variable types is right). Why is the double variable type not giving me the precision I want and, more importantly, how do I fix this?
I have to shuffle a deck (array) of 52 integers but I started with 3 for testing if it was an even shuffle and it will place the same integer in more than one spot in the random array. I'm not sure what I'm doing wrong...
import java.util.Random; public class shuffleDeck { public static void main(String[] args) { int[] Deck = new int[3]; for (int i=0; i<3; i++) {
I need to round my variables to the nearest "tens" place and I'm having trouble doing so. Every time I run the program it comes back with a number ending in .0 even if its something like 11 / 3. How can I fix this?
public static void results(int game, int totalGuess, int best) { double avg = Math.round((totalGuess / game) * 10.0) / 10.0;
I'm having some trouble with figuring out how to move along a doubly linked list for an assignment. The program is supposed to be a simple board game simulation. Here is what I have so far:
Space.java:
public class Space { private String name; public Space next; public Space previous; public Space(String name) { this.name = name;
[Code]...
I seem to have been able to get all the other methods working properly, but I am pretty stuck on how to do the movePlayer. Specifically because it is passing an integer, but my objects are of type Space and Boardgame.