How To Make All Shapes Fully Stay Within Frame Border
Feb 16, 2014
I have a problem with a shape generator. It randoms the shapes just fine, I just do not know how to make all the shapes fully stay within the frames border.
RandomShapeMaker.java
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JPanel;
import java.util.Random;
public class RandomShapeMaker extends JPanel{
private static final Random randomShape = new Random();
public void paintComponent( Graphics g ){
super.paintComponent( g );
We are making a tic tac toe game for my CS120 class and I am having trouble figuring out how to make our X's and O's. Is there a way to make shapes besides making two lines for an X and an oval with a white smaller oval inside to make an O? We have only learned the basics so far in class (i.e. events, inheritance, client-supplier, etc.)
These are our instructions:
Write a controller that controls the game. There is one human player (the X player) and the computer player (the O player). The name of the class must be TicTacToeController. In a sense, the controller is the game since the controller will 1) create a TicTacToeModel 2) create a TicTacToeView and 3) create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game. While you are free to change the appearance of the controller, the basic elements must be provided (a view of the game, a button, and a text field to enter the cell). A sample screenshot is displayed below.And this is the code i have thus far:
[import java.awt.*; import javax.swing.JFrame; public class TicTacToeView extends Rectangle public TicTacToeView(int x, int y, int w, int h) { super(50,60,w,h); this.setBackground(Color.red); JFrame win = new JFrame("Tic Tac Toe"); win.setBounds(10,10,w+100, h+100); win.setLayout(null); win.setVisible(true); win.setBackground(Color.gray);
How to make shapes move at same time when user enter up it should move up. It works for rectangle but i don't know how to move the others like that. (btw i am new to java). How can i do that?
How can I make the numbers to stay at the textfield of my calculator instead of disappear like when I type 1 then hit the + sign the number 1 disappears from the textfield I would like to have this (1+1) showing in the text field and also if try to press only + , * , - , / to show error.
What's wrong with my Java program? When I open it using appletviewer, the applet opens but stays blank and an error message appears in Terminal.
Java Code:
import java.applet.*; import java.awt.*; public class DemoColor extends Applet { Font littleFont = new Font("Helvetica", Font.ITALIC, 6); public void paint(Graphics gr)
[Code] ....
Error Message:
Exception in thread "AWT-EventQueue-1" java.lang.IllegalArgumentException: Color parameter outside of expected range: Red Green Blue
at java.awt.Color.testColorValueRange(Color.java:310) at java.awt.Color.<init>(Color.java:395) at java.awt.Color.<init>(Color.java:369) at DemoColor.paint(DemoColor.java:24)
I'm having trouble figuring out why my do-while loop isn't fully working. As you can see, it will loop for the first 2 values of i (1 and 2), but then after that if i doesn't fit in my if or if-else statements, the loop stops.
int iterationNum = 1; int cycle = 0; double denominator = 1.0; double pi = 0.0; double validPrint; int n = 1; do { pi += (4.0 * Math.pow(-1.0, cycle))/denominator;
in my web.xml my session time out is working but not fully working in my ui i use tiles , i have 5 clickable side panels i try to set timeout for 1 minute or 10 minutes for testing after the time is timeout this what happen working refresh the page after time out = working ,directed me into log in page which is correct.i have 5 clickable side panel in my page after timeout when i click the first 2 in side panel tabs it directed me into log in page which is also correct not working after the timeout when i navigate the page i click the other 3 side panels i can still navigate into the page but when i click the first 2 side panel it directed to log in page w/c is correct but can still navigate the page the other 3 side panels
issue : my session timeout is not fully working on my page.
After a transition of an object the UI is not fully updated. One can still see "lines" from the "movement". This only happens on Linux (Debian) and not on Windows. Is this a known issue that has been fixed in later Javafx releases ? I am still using Java7 because of WinXP support
I inherited a navigation system which is like this:
index.jsp homepage.jsp
When I click on the "view source" in the browser, I get two headers like this:
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en_US"> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <meta http-equiv="X-UA-Compatible" content="IE=edge">
[Code] ....
I know this is not good. I have inherited the nav system from someone else and I have a lot of complicated AJAX and JQuery going on inside my module. I am not sure how to resolve.
I want to write simple game. Why if I press button UP and RIGHT it not move diogonally, may be it have special code. And how I need to write correctly border and gravity?
public class Main { public static void main(String args[]) { JFrame frame = new JFrame("Stickman"); Ground ground = new Ground(); frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE); frame.setSize(710, 480);
I tried a few things and I was unsuccessful at removing the border around my image button. It seemed simple enough when reading on StackOverflow but I'm still getting errors : s
ImageIcon cardIcon_1_1 = new ImageIcon("../images/empty.png"); JLabel cardImg_1_1 = new JLabel(cardIcon_1_1); cardImg_1_1.setBorder(BorderFactory.createEmptyBorder()); cardImg_1_1.setContentAreaFilled(false);
Errors:
Multiple markers at this line - Syntax error on token ";", @ expected - Syntax error on token ".", @ expected after this token
Multiple markers at this line - Syntax error, insert "Identifier (" to complete MethodHeaderName - Syntax error, insert "SimpleName" to complete QualifiedName - Syntax error, insert ")" to complete MethodDeclaration
I'm using an applet it had to be in the initialize part of my program...
I'm trying to use netbeans GUI creator to create a chessprogram. However, the default "freeflow" layout is very difficult to work with. However, when I switch the layout to gridbag or border layout, I can't figure out really how to do anything. I don't know how to resize or position elements. Any good set of tutorials for using netbeans GUI creator with non standard layouts?
(I originally used absolute layout, which I can easily add and position elements in, but which I abandoned because i want the chessboard squares to resize when the window changes size).
I am working on a project (assignment) and i want to be able to click on jlabel and the select border will show (as shown in the image attached) and i used it to resize the jlabel. I tried
@Override public void componentResized(ComponentEvent e) { super.componentResized(e); setPreferredSize(getSize()); } });`
yet is not working. I tried some other code that are not working.
I am struggling to make a double border which has rounded corners. The border should be 2 parallel lines.
I made something which looks almost good, but if you look closer there are a few wrong things.To achieve this, I made 2 paths, then painted them in 2 different colours.
The main problem is painting with AA, because the colours overlap and are affected.
I think it would be smoother to paint a single path using 2 colours.
For the first problem, I think some kind of a stroke would be enough. But, if I build a stroke, it's almost same thing like drawing the path twice, like I did before. Anyway i think that would fix AA problem. But still, maybe I can achieve a smoother effect for the corners.
Question:Maybe something with a 2x1 Texture ? It's possible to achieve this ? I know I tried this before and when a curve was encountered the direction of the texture was wrong and looked messy.
PS: Ignore the blueish thing, it's a dragged component to activate the highlight border.
If I "embed" a ProgressIndicator inside a ListView it has an ugly border and a white background. It looks like there's a TextField below the ProgressIndicator.
Why does it behave like that and how to solve it so that the progress indicator is transparent.
I have a problem which can't solve it for 2 days search. I need to draw 3d shapes , i downloaded all packages and set an example code and run it ...
Exception in thread "main" java.lang.UnsatisfiedLinkError: no J3D in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java :1886) at java.lang.Runtime.loadLibrary0(Runtime.java:849) at java.lang.System.loadLibrary(System.java:1088)
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.awt.geom.*; public class Game extends JPanel implements ActionListener, KeyListener{ Timer t = new Timer(5,this); double x = 0, y = 0, velx = 0, vely = 0;
[Code] .....
So why doesn't it work and what about the second dot.... ?
I am trying to get random shapes to generate automatically. I was able to get just three shapes to generate but nothing random. When I added the random code now only the frame shows up and no shapes. I also keep getting an error with frame.setVisible(true). It says identifier expected. Here is what I have so far:
Main program:
import javax.swing.*; import java.awt.*; import java.util.Random; public class ShapeGen { public static void main(String [] args) { //Create window and set title draw panel = new Draw();
[Code] ....
This is the draw program to generate random shapes:
import javax.swing.*; import java.awt.*; import java.util.Random; public class draw extends JPanel { public draw(Color backColor) { setBackground(backColor);
I am having issues with drawing shapes from bottom right to top left.
Issue:
- g.drawRect() will show like I am calling g.fillRect() - other shapes will not even show the shape in that area
Needs:
- g.drawSHAPE needs to show and not be filled unless I have my fill checkbox selected
The Program:
- Create a JFrame with a draw panel and a component panel - have a combobox with shapes that, when selected, will draw that shape in the draw panel - have a button that, when clicked, will launch JColorChooser to change the color of the drawn shape (draw panel is set to black) - have a checkbox that, when checked, fills the shape - have mouse listeners to adjust X and Y and will instantly update the shapes size to where you drag/click/press/release
Code for my drawRect():
Java Code:
// if statement to check if mouse drag X is less than starting X if(x2 <= x){ if(emptyORfill.isSelected()) // emptyORfill is my JCheckBox g.fillRect(x2, y, x-x2, y2-y); // x-x2 is the same as Math.abs(x2-x) else g.drawRect(x2, y, x-x2, y2-y);
[Code] .....
This is just for my Rectangle. This will show a filled rectangle when both mouse drag X and Y are less then the starting X and Y. If I take this fully functional code and adapt it to drawRoundRect(), the round rectangle wont even show the shape when mouse drag X and Y are less than the starting X and Y but will be fine if one or the other is less than the starting X or Y. NOTE: This same exact code worked on my classmates laptop in her program, but in my program on her laptop it did not. She took out the "else" in the else if's and just made them if statements all the way down and it worked on her laptop in my program, but the same "fix" did not work on my pc.
My mouse listener just sets X and Y values in my Shape class that updates my shape methods. I have an item listener for my comboBox that sets default values when a new selection is made and enables/disables editable on my fill checkbox for certain shapes. My action listener looks for the button click and the checkBox click.
Write a class that has three overloaded static methods for calculating the areas of the following geometric shapes:
• circles -- area = π*radius^2 (format the answer to have two decimal places) • rectangles -- area = width * length • trapezoid -- area = (base1 + base2) * height/2
Because the three methods are to be overloaded, they should each have the same name , but different parameters (for example, the method to be used with circles should only take one parameter , the radius of the circle).
Demonstrate the methods in a program that prints out the following areas, each on a separate line:
• the area of a circle with radius 3 • the area of a rectangle with length 2 and width 4 • the area of a trapezoid with base lengths 3 and 5 and height 5
SAMPLE RUN #1 --- Prompts For Keyboard/Console/Standard Input --- Inputs Outputs --- Monitor/Console/Standard Output --- 28.27 8.0 17.5
What The Console Looks Like In An Interactive Session: (Note: this combines standard input with standard output )
>java Area 28.27 8.0 17.5
THIS IS MY CODE
import java.util.*; public class Area { public static double area(double radius) { return (double)(Math.PI*Math.pow(radius,2)); } public static int area(int length, int breadth)
I'm trying to make a simple program that will feature some graphics. It will have a JCombobox that the user selects to draw various shapes. I can't get the repaint function to work however.
I've done basic programming in java using Netbeans IDE. So I've good foundational knowledge in java programming. Now I looking forward to draw shapes in java and eventually learn to make simulations. Now I want to learn to create geometric shapes like circle triangle, rectangle etc. I don't know in which Jcomponent(s) should I set the drawing of the shapes, the codes, the libraries and classes I need to import.
Is there some way to create compound shapes/paths in JavaFX?
For the record I'm not implying the use of the methods intersect, subtract, or union. These produce other shapes. A compound shape/path is one that has a knockout of some sort. For instance, a circle within a circle, such as in a 2d donut shape. Alternatives do not include a circle with a thick stroke nor an overlayed circle with the background color. Specifically, JavaFX supports the FillRule, in the case of the Path object. However, there doesn't appear to be an "add" method as there was in the Area shape in Swing.