I want to make a simply game,actualy not a game but I want to moving object curve just like angry bird. Where I can move an object with curve motion. But I don't know how. I just can make it move straight(left,right,down,up).
a) I have a Ball Object which implements the Runnable interface and traces the various positions of a ball.
b) I then have a Ball_Bounce JPanel inside a JFrame which creates two instances of the Ball object and then paints them to the JPanel.
As per my understanding, when the main() program in Ball_Bounce.java is started, there a total of three threads running in this program, one for each ball and one for the main(). What I cannot understand is whenever the balls collide, I end up getting the "Collision" message twice even though the collision is checked only in the main() thread.
[#]public class Ball implements Runnable { private boolean xUp, yUp, xUp1, yUp1; private int x, y, xDx, yDy; private final int MAX_X = 500, MAX_Y = 500; private boolean flag = true; private static Thread ball;
I was making a pong game, part copied code off the internet, part my own code, part my friends code. It works well enough, but the ball starts at one speed, and stays the same. I would like to know how to make the ball slowly increase.
It is a java applet, which shouldn't casue any harm right?
My code:
Pong Applet
import java.applet.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Pong extends Applet implements MouseMotionListener, KeyListener {
I want to learn more on motion tracking with java. Found some artikles and some examples with dead links. I haven't found much on it on google.I know it has to be done with JMF but besides that I cannot find any useful stuff on the internet.
I'm currently working on a project which requires to have text displayed along a curve. If found this entry a good starting point. It works fine for me on my develompment machine, however the customer on his machine noticed some issues.
The basic idea is to define a path for the text, explode the text into the separate characters and animate them along the path the fraction of the character of the whole lenght. So with a animation duration of 10 seconds and a label of ten characters, the first character would be animated along 1 second, the second 2, and so forth.
This is done by jumping to the designated time in the animation, start the animation and stop it immediately.
Now the problem as I see it, for stopping the animation a separate timer is used, so it can happen that at the time the animation is actually stopped, the animation moved further than the first frame. The effect is that the last characters of the text appear in front (wrapped around).
As I have no evidence to prove or disprove my theory, what do you think is this plausable? I can see a workaround for this issue by defining a path for each character and then let the animation run to the end. While I can set the duration of the animation to 1 ms which should not be visible to the human eye, I'm not able to make the characters invisible and turn the visiblity on when the animation finishes, they always become visible at the start.
Or create my own animation/transition for placing the characters.
Here is the outline of what the program should do: [URL] .....
So far I've got the very basics in place, I can't really figure out ptplot despite trying to research it online. The only other thing I know is that arrays are not to be used (initially I intended on using them). Here's my code:
//The next line imports the java.io package import java.io.*; //Imports math language import java.lang.Math; //import ptolemy.plot.*; //Sets up class public class cp5 { //Declares class method called 'main'.
I am working on my project that uses elgamal elliptic curve. I know when the elgamal ec encrypt by following steps
Represent the message m as a point M in E(Fp). Select k ∈R [1,n−1]. Compute C1 = kP. Compute C2 = M +kQ. Return(C1,C2).
Where Q is the intended recipient’s public key, P is base point. My qusetion at number one.How represent m as a point. Is point represent one character or represent group of characters. also I need code by java done this issue like Koblitz Encoding Method for ECC
So i have a problem i want to make a menu that allows you to press 1 and then make lets say a Car,
The code would look like
Car car = new Car();
And then add to my list
cars.add(car);
If in my menu the person presses 1 again, will they add another car or will it override it
Also: how can i make a menu that doesnt allow you to press option 5 (something that requires you something that should be registered in other options ), until you registered them?
I have a Die class that extends Label. It has a SimpleIntegerProperty called faceValue. In another class I have an ObservableArrayList of Die called dice and a FilteredList of all the die in dice with a faceValue of 2. The Problem is that when I update the faceValue (ie. roll()) the filteredlist doesn't update with the Die that faceValue=2. I believe the reason is that the filteredlist updates when a ListChangeListener is fired. If i add, subtract elements from dice I don't have a problem but how do I make it so that updating the faceValue on the die counts as a ListChange, or is there even a way to do that.
i have this following codes and im trying to make a java program that calls an object value initialized.
public class TestClass { public String name; public int age; public void myMessage() { System.out.println("Hello I'm" + name + "and i'm" + age + "years old"); } }
what i want is to put the following codes of the object.. so once i compile and run the project it executes the value of an object from the method i defined above.
import javax.swing.Timer; import java.awt.*; import javax.swing.*; import java.awt.event.*; public class Ball extends JPanel { private int delay = 10; private Timer timer = new Timer(delay, new TimerListener()); private int x = 0; private int y = 0;
I am writing a three part program that essentially works like a magic 8 ball. I have the switch/case part which gives the answers from a random number generator, then I also have a graphics file to create the ball as a visual. Lastly I have the frame to display the ball. The problem I am having is that, I am trying to make the program so that when you type in a question and press return the ball will show the answer and then you can type another question and press return and the ball will show a different answer. To quit you would simply type "quit". Right now however the ball is not showing up in my frame until I type quit, then to ask another question I have to end the run and start over again. Here is my program so far:
Case/Switch: public class MagicEightBall { private int number; private String answer;
How do I make the file reader object move to the next line if there is no more input on the line. Here is my text and output file as you can see that my text file column cuts off on the 2nd line after 70. I want to read that next line which is 100 into my labs variable however its reading it into my final exams variable. I'll also post the code but I didn't think it was necessary.
textfile: 100908095 1008070 10070
output: Labs Projects Tests Final Exams 100908095 1008070100 70
[import java.util.Scanner; import java.io.*; public class MyGrades { public static void main (String[] args) throws IOException { int lab, project, test; int finalExam;//Par and Player values
I am doing an assignment which involves creating a maze and a ball that needs to go through the maze to an end tile then stop the scenario. The maze is made up of 208 buttons in a Jbutton Grid layout. I am replacing certain buttons with a brown tile icon to make up the maze. The ball needs to run along those brown tiles as its path and not be able to move off the brown tile icon images.
I have built the maze and have got quite far with this but now I am stumped on the concept of keeping the ball within the boundary edges and on the brown tiles. I have been told to use if statements, but not had the process explained to me in a way I can understand.
Actually, i want to create multiple ball using multithreading.I have created a class 'CreateBall' and this class is making ball and second class 'Balls' is a Panel where the ball is display.But only one ball is being displayed.
Here is my code.......
CreateBall.java import java.awt.*; public class CreateBall implements Runnable { int px,py; int w=20,h=20; Graphics g; public CreateBall(int px,int py)
I'm trying to do is get this ball to bounce around the screen and ive gotten so far but not sure how to proceed. The ball keeps disappearing.
//bouncing ball
float x; //ball x position float dx = 3; //ball x direction is right, step 5 float y; //ball y position float dy = 3; void setup () //runs once at start
I've got to make a ball bounce around a screen.... From what I can gather they seem to hold back useful java code.
anyway, i've changed the code over and over, and think this is the most succinct way i can manage it. but i have a problem. where i've marked the code (*****) and the following line are conditional on each other. so one won't provide the correct answer without the other line executing first, and vice versa (ignore the code after, i haven't looked at where that should be yet ). Anyway I don't really want to rip the code apart, again, because i'm pretty sure it's close.
I have created this ping pong game but having problem with ball and paddle collusion. After first collusion it gives score 1 but later it never touch the paddle.
Code:
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.awt.geom.*; import java.util.Random.*; import javax.swing.ImageIcon; public class Ball extends JFrame implements ActionListener, KeyListener{ int xSpeed=0;
[Code] ....
I think something is wrong here:
public void actionPerformed(ActionEvent e){ y=y+xSpeed; repaint(); if(y> this.getWidth()){ y=25; score -=1; } if(blockRect.intersects(ballRect)){ y=40; score +=1; x =200; y = 300; }
I wrote a code from our text book for Pong. Im trying to figure out how to fill the ball with color. Im also wondering how to speed the ball up once there is contact with the paddle. The initial speed is ok but once contact is made with the paddle, it slows down. Makes it too easy to play. Here is my code so far. As far as the game goes, it works and is good. Just wanted to add a couple customizations.
I am working on a program that asks me to track the position of an imaginary ball as it bounces around an imaginary box. The user gives me input for the starting position of the ball (x,y), the bottom-left boundaries of the box (xl, yl), the top right boundaries (xr, yr) and the angle. The program then needs to find where the ball will hit the box, and then print that location and find the new angle for the next point. My program currently works in most cases if the angle is less than pi.
Here is my code
public class BouncyBall { public static void main(String args[]){ if (args.length != 8) { System.out.println("Error: usage is X, Y, Angle, Xl, Yl, Xr, Yr,N"); System.exit(1); } double x,y,xl,yl,xr,yr,angle; int n; x=Double.parseDouble(args[0]); y=Double.parseDouble(args[1]);