I am making a little game for my friend based on HTML and javascript and i was wondering how to play an audio file that i downloaded on to my computer without the user interacting. like a buzzer you would hear on jeopordy or something like that, creating a Wrong answer buzzer and a right answer buzzer into an if/else statement.
I used the following but there's an IOexception. How can I set it up so that it can play audio even after the jar is built?
public void play(){ InputStream in = null; try { in = new FileInputStream(new File(filename)); AudioStream audioStream = new AudioStream(in); AudioPlayer.player.start(audioStream); in.close();
I wanted to know some hints on where to begin if I wanted to create a program which compares an audio file with real time captured audio. I found this website "[URL]...", but I think this would not do the job, so what are the basics of audio in java and how to compare audio files and see if they are compatible.
I have downloaded the target page's html-file successfully, but how can I find out WHEN that version had its latest update?
Here's how the page is downloaded:
public void dlPage(URL url) { try { br = new BufferedReader(new InputStreamReader(url.openStream())); fileOut = new BufferedWriter(new FileWriter(url.getHost()+".html")); while( (line=br.readLine() ) != null ) { fileOut.write(line); fileOut.write("
[Code
I was thinking of using URLConnection's method getLastModified() for comparison. But dont have a clue how to read it from this file. Am I perhaps solving the download-part incorrectly?
i downloaded a sample database code of an online payroll system. How can i assemble it to know how it works. the files include php and mysql files. it is to build an online payroll system
I have to write a program that allows the user to enter a number in a text field and starts a count down in seconds to ultimately play a music file. I am having a problem getting my text from the text field parsed into an integer so my count down can use it.
Does the following code, which gets a class from a remote server, caches the class on the client machine?
URL u = new URL("http://1.2.3.4:80/JavaClasses/MainClass.class"); InputStream input = u.openStream(); DataInputStream data = new DataInputStream(input); byte classBytes[] = downloadByteCodesFromURL(data); Class c = defineClass("MainClass", classBytes, 0, classBytes.length);
I wrote a code to download a zip file in jsp, but it is not working as expected, when i execute this following program i am able to download file with "download_all.jsp" name, but now original download file (/tmp/Download_All/1244687508907.Zip). The download_all.jsp is my jsp name which is having the following code. Here is the code snippet:
try { String filename = "/tmp/Download_All/1244687508907.Zip"; if(request.getParameter("filepath")!=null){ filename=request.getParameter("filepath"); } // set the http content type to "APPLICATION/OCTET-STREAM response.setContentType("APPLICATION/OCTET-STREAM");
I am having right now is that I don't know how to stop my music from playing? I am making a Connect 4 game with some audio to make it intuitive. Below is my code. This is my Music method.
public static void Music() { try { File music = new File("C:\Users\Ken\workspace\Assignment1\src\Mario1.wav"); AudioInputStream audioIn = AudioSystem.getAudioInputStream(music); Clip clip = AudioSystem.getClip(); clip.open(audioIn);
[Code] ....
I called this method into a JButton i implemented into my main GUI.
if (e.getSource() == SoundOn){ Music();} if (e.getSource() == SoundOff){ //What do I put here? }
I'm doing a little game in Java and I would like to insert a background music managed by a JButton. When the button is pressed, the music starts and then, to stop it, the button is pressed again. If you don't press the button to stop the music remains in the loop until the player plays.
I've moved working code over to a different computer, a 32 bit Dell PC running Win7 under Netbeans and Java 8. I can't get it to play or synthesize any sounds because it can't get any Mixers. I tried adding the standard provider entries to the sound.properties file (they aren't needed in my other computer, but I had to try), and it made no difference. I've tracked down the problem farther by getting the source code for these classes and stepping through.
The system seems to have the Mixer providers, but in java.util.ServiceLoader.LazyIterator$nextService() it is looping through a set of javax.sound.sampled.spi.MixerProviders and it hits the following error:
try { S p = service.cast(c.newInstance()); providers.put(cn, p); return p; } catch (Throwable x) { fail(service, "Provider " + cn + " could not be instantiated", x); }
I've been experiencing problems with the JMF extension when used in an Applet on the web. The program has worked fine previously but not returns the following error...
PackageManager: error reading registry javax.media.NoPlayerException: Cannot find a Player for : [filename] at javax.media.Manager.createPlayerForContent(Manager .java:1412) at javax.media.Manager.createPlayer(Manager.java:417)
[Code] .....
However the program works fine in Eclipse with no errors. I have tried reinstalling the JMF package and setting the CLASSPATH and JMFHOME but it still does not work. I am using the jmf-2_1_1e-alljava version. I have also tried putting the player code in an AccessController.doPrivileged() block but this still does not seem to work.
My code for the player is as follows....
private void play(final String track) { Thread dispatch = new Thread() { public void run() { try { if(player!=null) player.close();
But is not working. I was thinking may be API is not work with java 7 because i got the following warning (AudioStream is internal proprietary API and may be removed in a future release);
I have some software I need to write. I am planning to write two apps for Android, one of which will send and receive Morse code, and the other to send and receive PSK31 data.
Programming is not my strong point, and I am currently struggling on how to do this. I have researched the software, and I am having a hard time finding out how to decode the audio streams on Android. I have also had difficulty finding examples and source code as what I have found is mostly written in C/C++, whereas I need examples in Java.
I am a visual effects artist not a programmer but I wanna create a very basic translation software to improve english language in primary school students in my country. I cannot program at all except html and css but I am willing to do and learn whatever it takes to make this work. I don't know where to start from or what language to use. The structure of the program is to type an english word and then it must give out a translation of my local language and vice versa and I would like to add audio to the words.
I am planning to develop an application that does the following:
1) Receiving an audio streaming from a shoutcast server 2) Decode and push it throught producer to a shared buffer 3) Share audio data to as many consumers are interested to this feed.
What is the best practive for doing this? I tried several things without success.
I worked on this simple client server chat app and it worked now for my project i needed to work on client server audio streaming broadcast but i dont really know much bout audio api and methods on java...
I was looking at the Sound API pages in the java tutorials. I was planning to use it to run wma files. Fortunately, for me, I found, soon into the tutorials, that these API DON'T support the type I have all of my files in (I have a ton of wma files but none of the libraries mentioned support them.)
I almost thought I heard JavaFx or whatever it's called does, but that sounds foreign and Netbeans lists it as a separate type of java in a way, so I don't know if it would be cross-platform or if it could work with the JavaSE API.) Nor do I know what JavaSX or whatever it's called is really, other than that it's more for internet than application.
If I wanted a JPanel or Applet acting as the content pane of a JFrame or being in a JFrame, could I use JavaFX (or whatever it's called) or some third party library (that I always tend to end up spending hours on trying to get it to find the jar files when I import them, so I hope I don't need too many jar files!!!! ) would it work with the JavaSE API?
I don't know much about Java and playing sounds (other than that there is a static method, I think under Toolkit, that will play a system beep) with programs.
However, I can see that that packages don't support certain types (so much for cross-platform!!!!!!! ) and also that a while back that Oracle took over and that they aren't really updating the Java Sound APIs really that much at all
So, without having to learn a whole new Java set of standards (assuming JavaFX or whatever it's called is a different set of standards from JavaSE), is there a way to play .wma?
That's all I seem to have on my computer.
(I suppose I could create new sounds, though if Oracle isn't updating the library, who knows if even that works anymore, but if you're trying to run a Java Media Player that runs lots of DIFFERENT sound file types, this seems a real setback. )
I heard you could convert them to MP3s (I heard there were free things that did it, but who knows if the things aren't filled with viruses that'll do it or, even if they're not, that they'll really mess up the quality of the sound and that I might lose the old .wma file in the process even if it doesn't corrupt the sound.)
But, even if I get a .mp3, I heard the main JavaSE libraries DON'T cover that either, though it was said it was easier to make it run them than .wma files.
MediaPlayer and the main JavaSE classes don't seem to be able to fit for this type of program (a java media player) that I was planning. Heck, they can't even play any music I have on my computer at all, media player or not.
I am a begMy task is to write a program that plays the "Hi Lo guessing game." The program runs smoothly. However, it does not proceed to the next game after the previous game is done. I need to add a "play again" choice to the program so that the user will continue to play until they have chosen to quit. I have tried several different ways but each one has failed. I am completely stuck on this. I have attached my code to this.
So, after my graphics card melted down, I decided to use a chat program because I can't play the game server which I am staff on. I've downloaded this:
CactusChat: MC 1.7.4 - 1.7.5 chat client for Windows, Mac and Linux Operating Systems | EcoCityCraft Economy | Minecraft Servers
After I knew it was a .jar file, it would basically fail, I would launch it, it turns into a cmd for 0.5 seconds, and closes without any progress. Typical, and expected.I downloaded the latest java update, removed 3 older versions, and now my Java SE Binary program went missing. I can't even launch it, and it tells me to look for another program to launch it with.
What I want to do is very clear, just play sound and pause it. The problem is that I can't pause the music. When I click the pause button music keeps playing .I have been working on for 2 hours. I can't find the mistake; what am I doing wrong?
public class MainC extends JFrame implements Runnable,ActionListener { private JPanel contentPane; private JTextField txtname; JButton btnopen; JButton btnSave; JButton btnplay;