How To Set Background Image To JPanel
Apr 6, 2014how to set background image to jpanel
View Replieshow to set background image to jpanel
View RepliesI am trying to set a picture in the background of my GUI. I had already made the GUI with the all the required buttons and labels. So I was trying to separately make a class which extends JPanel and add a picture to a panel by overriding the paintComponent() method, and then added it to a frame (I did not set the default layout of the frame, so it was the default...), and it worked very fine. Here is the code:
Java Code:
private BufferedImage image;
public ParentPanel() {
try {
image = ImageIO.read(getClass().getResource("/com/dev_nna/scheduler/UI/1405188.png"));
} catch (IOException ex) {
ex.printStackTrace();
[code]....
Then I needed to add this panel with background picture to the background frame of my already made frame with all the buttons on it.The layout of the parent frame of my GUI was BorderLayout(50, 50), panels (with buttons) were added to it n the north and south positions.
Then I tried to add a JPanel with the background image to the parent frame (of my GUI), (I wanted it to elapse the entire frame, and come under all the buttons and controls, which were only present in the north and south positions of the border layout), and then the panels holding the buttons to the north and south postions of this panel, everything disappeared.
If I don't do anything except adding this panel with the background image to the parent frame, it only takes up the place not taken up by the two panels on the frame (Border Layout)
how to add this panel to the parent frame of my GUI such that it elapses the entire parent frame's background, and the panels containing the buttons should sit on it.
IMPORTANT PARTS OF CODE:-
Java Code:
//TOP LEFT PANEL
JPanel topleftpanel = new JPanel(new FlowLayout(FlowLayout.LEFT, 5, 5));
parentPanel_top.add(topleftpanel);
topleftpanel.setOpaque(false);
[code]....
In my program one of the panel has a background image and I need that background image to be updated/refresh or changed whenever the panel reaches certain number of clicks
here's the code
Constructor/gui
import java.awt.*;
import javax.swing.*;
import javax.swing.text.*;;
public class demo {
JFrame frame = new JFrame ("Idle Game Test!");
JPanel backGroundPanel = new JPanel ();
[code].....
also is there other way to access those static variables? the way i implemented them works but i do think there are other ways that are more suitable or better but i cant figure out.
I am unable to clear disappear the background of .png image added in a translucent JPanel. I have tried it using JLabel but the image added is with white background. How can i get rid of this white background...
import javax.swing.*;
import java.util.*;
import java.awt.*;
public class HomePage
{
JFrame frame;
JPanel pnl1, pnl2, pnl3;
JLabel lbl;
[Code] .....
I successfully added a background image on the Panel but I can't create my JButton image on top of my background image.
ImageIcon piano = new ImageIcon("src/img/piano_backgrd.png");
JLabel backlabel = new JLabel(piano);
panel.add(backlabel, new Integer(Integer.MIN_VALUE));
backlabel.setBounds(0, 0, piano.getIconWidth(), piano.getIconHeight());
JButton volup = new JButton(new ImageIcon("src/img/volup.png"));
volup.setLocation(10, 0);
panel.add(volup);
I am trying to put a button (in a container) on a jpanel in a jframe with a background but the container is covering up the background with white color.Below I have an excellent SCCE:
Java Code:
package drawFramePackage;
//drawFramePackage
// Author: Nathan Nelson
import javax.imageio.ImageIO;
import javax.swing.JButton;
import javax.swing.JPanel;
import java.awt.Dimension;
import javax.swing.JFrame;
[code]...
Basically I just need to set the containers background to transparent.
I'm working on loading SVG images on Jpanel using "Apache(tm) Batik SVG Toolkit" , but after the image get loaded it has "white background" and "not transparent" one like PNG images.
I checked "fill" of rect attribute on the xml file of the svg image and it was correctly set to none, I also Tested the image on html document and it was trasparent, but in my java app it has white background.
The Question is there any way to load SVG images with transparent background on Jpanel ?
I'm using notepad++
I want add background Image
This is my code and it works! But how/where do I set a background image for it to appear as the background of my calculator? The code I have for it is this -
window.setContentPane(new JLabel(new ImageIcon("C:UsersComputerDownloadschristm as1.jpg")));
My code is below.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class ChristmasCalculator implements ActionListener
[code]....
I have tried to set a background Image to a calculator usinf JLabel. However I've ended up with my image to the left of my calculator , my calculator textfield becoming the size of the background image and then all my buttons below it.
Like so(if you can view the image)..Calculator.jpg
How can I fix this so the background is behind my buttons and my text area is a normal size again.
My code is below :
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class GridBag1 extends JFrame implements ActionListener
[Code] ....
Actually i want to develop a game for that i need a background with a image and over this background i want to move some objects (which are images) and also want to add some button.
Here is my Code.
The Main Class
package last;
import java.awt.*;
import javax.swing.*;
public class Last extends JFrame{
public static void main(String[] args) {
Last l =new Last();
l.setSize(900, 600);
[Code] .....
When i execute the above program only the background image is shown.
I would like to learn how to add an image background to a window in java that I can put controls like buttons, textboxes, and checkboxes in front of. I already tried using a JLabel with an ImageIcon but I cannot overlay controls over the JLabel. From what I understand there are multiple ways to do this. What is the best way and how can I do it?
View Replies View RelatedI've tried multiple things but I can't seem to figure out how to get my JButton over the background graphics. On lines 104-108 I create the JButton I need to put on the screen, though I have no clue how to draw it. How I can paint over this background and have my button stay there?
public static final int WIDTH = 1024;
public static final int HEIGHT = 640;
private Thread thread;
private boolean running;
private BufferedImage image;
private Graphics2D g;
[Code] .....
I've tried to add a background image to my calculator , however I have ended up with this ...Calculator.jpg
How do I fix it so the image is behind my buttons etc (as a background) And how do I fix my textarea so it is back to the normal size and not the height of the image? My code is below, please be specific.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* Program using SWING components to create a Christmas themed Calculator.
*/
public class GridBag1 extends JFrame implements ActionListener {
private JFrame window= new JFrame("Christmas Calculator");
[Code] .....
I am trying to add a background image to this program by putting this code
image1 = new ImageIcon(getClass().getResource("small.png"));
label1 = new JLabel(image1);
add(label1);
into this code
package com.ui;
import com.socket.History;
import com.socket.Message;
import com.socket.SocketClient;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import java.io.File;
[Code] ....
And its giving me this error:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at javax.swing.ImageIcon.<init>(Unknown Source)
at com.ui.ChatFrame.<init>(ChatFrame.java:44)
at com.ui.ChatFrame$6.run(ChatFrame.java:412)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
[Code] .....
I want to set a background image in Java but nothing is working...
Java Code:
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JButton;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.FlowLayout;
class Background extends JPanel{
[Code] ....
Everything works fine except the picture, it's not showing. The b.png file is in the folder where the java file is. What should I do?
I'm making a pong game but I would like to use a basketball court image behind my code to give it a prettier look (the ball is also a basketball), but I can't seem to get my code to appear on top of my basketball court image, the image just overlaps my code.
View Replies View RelatedHow can i add a background image for this code without disappearing the button and label? I want a frame that has a background and still shows the buttons and label that I place. and how can I insert Buffered Reader in this code, this is a file organizer, but it only shows first line of a text file. I want to show the whole text file. And is it possible to also show path of the file?
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JTextField;
import java.awt.Color;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Scanner;
[code]....
how do i add image in JPanel
View Replies View RelatedI've been working on this code since a couple days and I just can't find what's wrong here. I have make an image open when the JMenu m6 button is clicked but it just doesn't work. I've tried a bunch of different codes but when I click on the desired button, nothing happens. Here's the code :
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.Dimension;
[code]...
I'm simply trying to make a gui for managing images for my purpose, but i fall at the first step: I'm actually not able to display an image, whether it would be a .gif or .jpg ....
//--------MY PANEL FOR VIEWING IMAGE---------
package graph2D;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.Toolkit;
import javax.swing.JPanel;
class PannelloConImmagine extends JPanel {
private Image miaImmagine;
[Code] .....
it is supposed that i placed the image "pippo.gif" in my project "src" folder, isn't it? anyway I tried to add a new folder to my build Path, and place pippo.gif on it, but it doesn't work.
Trying to get an image to display in a GUI.
try {
ByteArrayInputStream in = new ByteArrayInputStream(
transferWorker.bOutput
.toByteArray());
BufferedImage bufferedImage = ImageIO
.read(in);
[Code] ....
But nothing is happening in the GUI. I have stepped through and bufferedimage contains the data, but its not being displayed. Whats happening is, an image is being transmitted to serial port of laptop, so i'm taking it in and storing it in a BufferOutputStream and then trying to open it in my GUI class.
I cannot get an image to display. The code here is my latest attempt. I have tried ImageIcon, applets using getImage() among many other things. I do not know if it is a file path problem. The file I am using is in the src folder of the package I am using on Eclipse. I am on Windows 8. Here is the code.
import java.awt.*;
import javax.swing.*;
import javax.swing.ImageIcon;
[Code].....
I have coded to create jPanel as image and save to desktop but the image is saved only in my src folder in My Documents. Here is my code-
public static BufferedImage getScreenShot(Component component){
BufferedImage image= new BufferedImage(component.getWidth(),component.getHeight(),BufferedImage.TYPE_INT_RGB);
component.paint(image.getGraphics());
[Code] ....
i have very critical problem in my collage project i have try many code but still i cant solve this problem, i want to display image on jlabel or jpanel with respect of components size without use of drawimage method
View Replies View Relatedpublic void paint(Graphics g) {
g.drawImage(Background, bg1.getbX(), bg1.getbY(), this);
for(int i=0;i==400;i+=10){
g.drawImage(block1,fg1.getBlockX(),fg1.getBlockY(),this);
g.drawImage(block2,fg1.getBlockX(),fg1.getBlockY()+10,this);
}
}
This is what im dealing with right now. When i click run i only get the background image showing the other two are not showing on the screen.