I need to implement the attached interface ("Locality"). In the attached UML diagram it has a 1 on 1 relationship with the class "Team". I don't know if this can be somehow implemented in Java. Can I create the attribute "team" in the Locality interface and let it be used by the "Town" and "City" classes? Could it be better to implement it as an abstract class instead?
how to 'implement' an interface and 'extend' a class. Now I want to try and recall the information by memory without using any reference material. Implementing an interface...
Java Code: //This interface will hold information for cell phones//Like saying... you can't BE a cell phone unless you have this information, at the very least
public interface CellInfo { public void model(); public void make(); public void androidVer();
}
//Now I implement the interface for a class called Galaxy, which is a class about a specific phone
public class Galaxy implements CellInfo public void model() { System.out.println("I'm a Galaxy S5."); }
public void make() { System.out.println("I'm made by Samsung.");
if i call a class that implements an interface the method inside the interface will be triggered automatically by the compiler or happens only in the observer pattern? i keep simple to be surr the message came across, a typical example would be a listener on a button, or a collection that calls comparator)
if some of you worked with Unity Game engine (C#) the idea is that game has main loop and once per cycle it call for example Update() method in all objects which implement certain interface.
I would like to repeat such pattern in Java for another another program, not even game related, but I would still need a main loop and event driven behaviour with async call backsSo question is how to implement the fallowing scenario:
Imagine i have interface which implement some methods and one of them is Execute()
I have the main controller class which implement main loop, also multiple other classes which implement the same interface with method Execute(). How can i call this Execute() method on all objects which implement that interface each loop cycle?
Should i keep and track reference of each object which was implemented with this interface and go through inner "for" loop trough each reference and call manually Execute() method in each of them?what if each object implementing interface have to run Execute() method simultaneously? in parallel independent from each other?
Referring back to Unity engine and their Update() method - there is exactly the same situation:you can have multiple objects with script attached, thats script implement interface which has multiple methods and one of them is Update() and once per cycle all objects with that Update() method will be executed in parallel independently
I am trying to implement this method in another class but I'm not sure how to do so. My attempt is:
public getCalls(){ return getCalls(); }
When I run the program it sends the following exception:
Exception in thread "main" java.lang.StackOverflowError at FibonacciForget.getCalls(FibonacciForget.java:14) and it highlights the [return getCalls();] part.
What is the correct way to implement the getCalls() method?
Below is the requirements and code. I am getting the error CODELAB ANALYSIS: LOGICAL ERROR(S)We think you might want to consider using: >
Hints:
-Correct solutions that use equals almost certainly also uses high -Correct solutions that use equals almost certainly also uses low
Assume the existence of a Widget class that implements the Comparable interface and thus has a compareTo method that accepts an Object parameter and returns an int . Write an efficient static method , getWidgetMatch, that has two parameters . The first parameter is a reference to a Widget object . The second parameter is a potentially very large array of Widget objects that has been sorted in ascending order based on the Widget compareTo method . The getWidgetMatch searches for an element in the array that matches the first parameter on the basis of the equals method and returns true if found and false otherwise.
public static boolean getWidgetMatch(Widget a, Widget[] b){ int bot=0; int top=b.length-1; int x = 0; int y=0; while (bot >= top)
how it is decided which class will implement a session listener interface? Which class will implement HttpSessionListener? Which one will implement HttpSessionActivationListener, HttpSessionBindingListener or HttpSessionAttributeListener?
How do you enforce any class which implements an interface should also implement comparable too? Say for instance you may have an interface
public interface Task { ... } public class DoThis implements Task { ... } public class DoThis1 implements Task { ... }
I want all of the classes which implements the interface Task to implement comparable too. Of course I can just say implements Task, Comparable. But is there something which we could do from interface level, i mean interface Task level?
I am writing a game in Java for Android (although my question isn't Android or Game Dev specific).
I have a SceneManager class and a Scene interface and then various other classes that implement the Scene interface (Code at the end of this post).
Basically, in my MainGame class (which also implements the Scene Interface for Touch Event capturing purposes) I hold the bulk of my game code. Methods in this class are then called from my Level classes. (most of these are needed in all levels so it makes sense to hold them here and call them from the levels to eliminate unnecessary code duplication)
So, I have Level1, Level2......... Level20 classes which all implement Scene.
Now, the problem comes because in only 2 of my Levels something can happen (that can't in the other 18) and I need to run a response method in these 2 levels (the method isn't exactly the same, the response to this event happening is different for both levels).
To run common methods from my classes, I use my Scene Manager like this:
This works great as all Level's have an updateLogic(); and render(); method.
So from my mainGame class, I am doing something like : (pseudo code)
public void checkIfSomethingHappened(){ if (something happens){ if (currentLevel==5){ Level5.response();}
[Code]....
The above would be called from my 2 level classes. So something like:
MainGame.checkIfSomethingHappened(); //Called in addition to the normal methods that make up that level
I don't really want to have this (second) 'if' statement here in the middle of my performance critical game loop.
What I'm after is something like this:
if (something happens){ SceneManager.getInstance().getCurrentScene().response(); }
However, this would require me to put stubs in the other 18 classes.
I'm thinking there must be a way to do this as the SceneManager already knows the current scene so it seems a waste checking it again via an if (or switch) statement. What is the best way to do this without having to put stubs into classes that don't require this method?
abstract class A class B extends A class C extends B class D extends C implements SomeInterface
I'm trying to implement a method "doSomething" declared in SomeInterface in class D. While trying to call doSomething in main I get the error message ”The method doSomething is undefined for the type B”
This is my code i main:
B container = new D("1,2,3,4,5,6,7,8"); System.out.println(container.doSomething());
I need container to be an object of type B, because it goes later into a list of type B. According to what I've been told, the only file I need to edit to make this work is class D.
I have been researching the Iterator and making a class implement iterable. I have seen this example shown below and was wondering how I could change this so that iterable() is not called upon in the main. I would like to be able to make a method that returns an instance of a class that implements the Iterator interface hopefully an inner class. This is because my program will not have a main and will be supplied with a main that includes a new Object with will use the iterator method.
import java.util.*; public class IteratorDemo { public static void main(String args[]) { // Create an array list ArrayList al = new ArrayList(); // add elements to the array list al.add("C");
[Code] ....
This is all I have been able to understand from what I want to do. This does not work and this is what I am trying to achieve
public class MyArrayList implements Iterable { public static final int DEFAULT_SIZE = 5; public static final int EXPANSION = 5; private int capacity; private int size; private Object[] items;
I need to design 'notepad' application as my assignment.
Requirement: Only text is allowed, all the characters are having same size and font. It should have feature like new, open, save , save as , exit , UNDO , find , replace and font.
For this i use JTextArea and menu bar .
I am able to develop features like new, open, save , save as , exit. Need to implement now UNDO , find , replace and font but struck at 'UNDO'.
UNDO feature should be enable only when user writing in the writing area but not when it opens any file. What i thought is to have a flag on whenever user save whatever he wrote and if he use select UNDO then it check for the flag. If flag is ON then it will not do UNDO and if flag is not set then it cleared everything from the Text Area.
I would like to implement a variable in a class that is used in another class, how can I do that?
I have a Mall class and a Customer class I would like to associate the position of the customer that is in the Mall class and also implement the same in the Customer class.
Here is a small part of the code without all the methods.
//the two objects Mall m = new Mall("RandomMall",50,30); Customer c1= new Customer("Jack",1240); //the first part of the mall class without the methods class Mall{ private String name; private int width,length; String[][]grid = new String[width][length];
I'm trying to modify an existing code and I'm having trouble with it. I want to add two things to a java Sudoku menu. I added JMenu 5 and JMenu 6 but now I have to make them work. When the user clicks on "Aide" and then "Reglements", I need to have an image that pops and that disappear when the user clicks on it.
I want to implement a kind of "container" in which to store objects (instances) of different types. Then with an iterator I'd call common methods. This is what I have in mind:
Where translate(x, y, z) is a method common for objects in Positionables which objects are of different types (Sphere, Box etc.).
Now I was thinking Positionables could be a List<Positionable> and Positionable is an abstract class and Sphere and Box extends from it. But I don't know how to propagate the call of translate() to the subclasses.
What are the best approaches for this matter? It would be perfect if I could make it so I could somehow use the "with" construction like in the example above.
I'm writing a simple queue program using a netbeans as a GUI program I've used netbeans GUI editor to create the GUI my main problem was I've written the queuing code to a button function it works but it runs only once and the queue becomes empty on the second run. So I implemented a class which will create the queue outside the button click event but when I do that I get a Symbol not found: method error . The place where I get the error:
I am a beginner at Java programming. how to implement my own String class, but I have to provide my own implementation for the following methods:
public MyString1(char[ ] chars) public char charAt(int index) public int length( ) ublic MyString1 substring(int begin, int end) public MyString1 toLowerCase( )
[code]....
I have looked through the API, but I don't really understand where to start.
I have a JSF app and for some reasons i need to refresh the page on browser back button.I tried implementing the solution given in Force JSF to refresh page / view / form when back button is pressed ,the only difference is that my app runs with servlet version 2.5 so i did the mapping in web.xml as below
Ive been trying to implement the Filewriter to my code. What I want is to have the textfield data written to a text field. Im thinking you have to specify the text field you want to have in the filewriter statement,I've done something like this, Ive used the try catch block.
if (source == jBPay) { System.out.println("Pay"); { double dOrderTotal = dTotal*1.2; jTTotal.setText(Double.toString(dOrderTotal)); jTTotal.setHorizontalAlignment(JTextField.CENTER); // align text field centre jTotal.setText(String.format("%.2f", dTotal)); // set pay text field to 2 decimal place
[code]...
What I want is to have the textfield data written to a text file*Hi all, Ive been trying to implement the Filewriter to my code but I cant figure out what im doing wrong.What I want is to have the file data written to a text field. Im thinking you have to specify the text field you want to have in the filewriter statement.
>>> Student s = new Student("Roll No", "Name"); >>> System.out.println(s);
Then it gives output according to the way that toString() of Student is implemented,right ? What if I wanna do the same for arrays?? I mean to ask, let us say I have array int[] arr = { 1, 2, 3, 4, 5}. When I say System.out.println(arr), it should give the output as it gives for collections [1,2,3,4,5].
I know that Arrays.toString(int[]) can work for us in this regard. But my question is that can we write our own toString() method so that when I print the "arr" (an Object itself) it should call the toString() that we implemented like a callback function.