if i call a class that implements an interface the method inside the interface will be triggered automatically by the compiler or happens only in the observer pattern? i keep simple to be surr the message came across, a typical example would be a listener on a button, or a collection that calls comparator)
if some of you worked with Unity Game engine (C#) the idea is that game has main loop and once per cycle it call for example Update() method in all objects which implement certain interface.
I would like to repeat such pattern in Java for another another program, not even game related, but I would still need a main loop and event driven behaviour with async call backsSo question is how to implement the fallowing scenario:
Imagine i have interface which implement some methods and one of them is Execute()
I have the main controller class which implement main loop, also multiple other classes which implement the same interface with method Execute(). How can i call this Execute() method on all objects which implement that interface each loop cycle?
Should i keep and track reference of each object which was implemented with this interface and go through inner "for" loop trough each reference and call manually Execute() method in each of them?what if each object implementing interface have to run Execute() method simultaneously? in parallel independent from each other?
Referring back to Unity engine and their Update() method - there is exactly the same situation:you can have multiple objects with script attached, thats script implement interface which has multiple methods and one of them is Update() and once per cycle all objects with that Update() method will be executed in parallel independently
I am trying to implement this method in another class but I'm not sure how to do so. My attempt is:
public getCalls(){ return getCalls(); }
When I run the program it sends the following exception:
Exception in thread "main" java.lang.StackOverflowError at FibonacciForget.getCalls(FibonacciForget.java:14) and it highlights the [return getCalls();] part.
What is the correct way to implement the getCalls() method?
abstract class A class B extends A class C extends B class D extends C implements SomeInterface
I'm trying to implement a method "doSomething" declared in SomeInterface in class D. While trying to call doSomething in main I get the error message ”The method doSomething is undefined for the type B”
This is my code i main:
B container = new D("1,2,3,4,5,6,7,8"); System.out.println(container.doSomething());
I need container to be an object of type B, because it goes later into a list of type B. According to what I've been told, the only file I need to edit to make this work is class D.
I have been researching the Iterator and making a class implement iterable. I have seen this example shown below and was wondering how I could change this so that iterable() is not called upon in the main. I would like to be able to make a method that returns an instance of a class that implements the Iterator interface hopefully an inner class. This is because my program will not have a main and will be supplied with a main that includes a new Object with will use the iterator method.
import java.util.*; public class IteratorDemo { public static void main(String args[]) { // Create an array list ArrayList al = new ArrayList(); // add elements to the array list al.add("C");
[Code] ....
This is all I have been able to understand from what I want to do. This does not work and this is what I am trying to achieve
public class MyArrayList implements Iterable { public static final int DEFAULT_SIZE = 5; public static final int EXPANSION = 5; private int capacity; private int size; private Object[] items;
I need to implement the attached interface ("Locality"). In the attached UML diagram it has a 1 on 1 relationship with the class "Team". I don't know if this can be somehow implemented in Java. Can I create the attribute "team" in the Locality interface and let it be used by the "Town" and "City" classes? Could it be better to implement it as an abstract class instead?
how to 'implement' an interface and 'extend' a class. Now I want to try and recall the information by memory without using any reference material. Implementing an interface...
Java Code: //This interface will hold information for cell phones//Like saying... you can't BE a cell phone unless you have this information, at the very least
public interface CellInfo { public void model(); public void make(); public void androidVer();
}
//Now I implement the interface for a class called Galaxy, which is a class about a specific phone
public class Galaxy implements CellInfo public void model() { System.out.println("I'm a Galaxy S5."); }
public void make() { System.out.println("I'm made by Samsung.");
Below is the requirements and code. I am getting the error CODELAB ANALYSIS: LOGICAL ERROR(S)We think you might want to consider using: >
Hints:
-Correct solutions that use equals almost certainly also uses high -Correct solutions that use equals almost certainly also uses low
Assume the existence of a Widget class that implements the Comparable interface and thus has a compareTo method that accepts an Object parameter and returns an int . Write an efficient static method , getWidgetMatch, that has two parameters . The first parameter is a reference to a Widget object . The second parameter is a potentially very large array of Widget objects that has been sorted in ascending order based on the Widget compareTo method . The getWidgetMatch searches for an element in the array that matches the first parameter on the basis of the equals method and returns true if found and false otherwise.
public static boolean getWidgetMatch(Widget a, Widget[] b){ int bot=0; int top=b.length-1; int x = 0; int y=0; while (bot >= top)
how it is decided which class will implement a session listener interface? Which class will implement HttpSessionListener? Which one will implement HttpSessionActivationListener, HttpSessionBindingListener or HttpSessionAttributeListener?
How do you enforce any class which implements an interface should also implement comparable too? Say for instance you may have an interface
public interface Task { ... } public class DoThis implements Task { ... } public class DoThis1 implements Task { ... }
I want all of the classes which implements the interface Task to implement comparable too. Of course I can just say implements Task, Comparable. But is there something which we could do from interface level, i mean interface Task level?
I am writing a game in Java for Android (although my question isn't Android or Game Dev specific).
I have a SceneManager class and a Scene interface and then various other classes that implement the Scene interface (Code at the end of this post).
Basically, in my MainGame class (which also implements the Scene Interface for Touch Event capturing purposes) I hold the bulk of my game code. Methods in this class are then called from my Level classes. (most of these are needed in all levels so it makes sense to hold them here and call them from the levels to eliminate unnecessary code duplication)
So, I have Level1, Level2......... Level20 classes which all implement Scene.
Now, the problem comes because in only 2 of my Levels something can happen (that can't in the other 18) and I need to run a response method in these 2 levels (the method isn't exactly the same, the response to this event happening is different for both levels).
To run common methods from my classes, I use my Scene Manager like this:
This works great as all Level's have an updateLogic(); and render(); method.
So from my mainGame class, I am doing something like : (pseudo code)
public void checkIfSomethingHappened(){ if (something happens){ if (currentLevel==5){ Level5.response();}
[Code]....
The above would be called from my 2 level classes. So something like:
MainGame.checkIfSomethingHappened(); //Called in addition to the normal methods that make up that level
I don't really want to have this (second) 'if' statement here in the middle of my performance critical game loop.
What I'm after is something like this:
if (something happens){ SceneManager.getInstance().getCurrentScene().response(); }
However, this would require me to put stubs in the other 18 classes.
I'm thinking there must be a way to do this as the SceneManager already knows the current scene so it seems a waste checking it again via an if (or switch) statement. What is the best way to do this without having to put stubs into classes that don't require this method?
What this interface inside that abstract class does. Looking for some examples to how can i use it ....
public abstract class Expression { public abstract String toString(); public abstract SimpleExpression evaluate(); public void show() { System.out.println(this + " = " + evaluate());
I need to write a method that will consume string representation of Object type and will return one object of this type. How to set return type for the method in this case?
Here is exmaple :
public <?> identifyType(String typeString){ if (typesString.matches("String")){ return new String(""); }else if (typeString.matches("Integer")){ return new Integer(0); } //....etc..}
so, i have a problem in implement method named viewAllFactor(User us,ResultSet rs)when i call this method using <T> like objet dont work because T obj is nulli ask if i can try something to have a good result.
I have 2 classes BaseDao<T> (DAO Pattern) and Class User extends from BaseDao
this is the code
package appweb.core; public abstract class BaseDao<T> { public ArrayList<T> viewall() { ResultSet rset = null; ArrayList<T> listAll = new ArrayList<T>(); String sql = "SELECT* FROM "+ this.tableName; System.out.println(sql); try {
I have a drop-down which contains the four sections simple buttons(filters). When click any of these buttons some settings are applied. I have successfully auotmated it using simple if else and switch but in that case i have to use 8 parameters(8 are the number of button)
public void editFilters(WebElement filter1, WebElement filter2, WebElement filter3, WebElement filter4,WebElement filter5,WebElement filter6,WebElement filter7,WebElement filter8 String edit, String expectedColour) { switch (edit) { case "selectFilter": if (filter1 != null) {
[Code] .....
But want to make it more effective by using hashes. I do not want to use 8 different parameters to perform action on the respective button.
So now what i want to implement.
Create a method in which i pass the parameter1 as hash and 2nd parameter as 0 or 1, 0 means unSelectFilter and 1 means select the filter.
With parameter 1, in code i want to pass the name or xpath or anything else for any number of filters , that those filters names should be stored into that hash and then by passing 0 or 1, i can select/unselect those filters.
I have one interface with three(more than one) method declaration. In the subclass that implements it I want to define only one method not all three not even blank definition of them.Is there any keyword or method for that. How to do it? Is it possible to do it? In GUI we use adapter classes to achieve it. What for console application?
I am developing an app with a Java Servlet backend, and I am trying to get the Async call (AsyncTask - Android Developers) to get my response message Synced with the rest of the client and being able use this information wherever I want. Without a callback method, when from the caller class I use the commands:
ServletPostAsyncTask s = new ServletPostAsyncTask(); s.execute(new Pair<Context, String>(ListViewPrenota.this, "tours")); Tours ttours = s.tours; Tour tour = ttours.getTours().get(0);
I receive a NullPointerException pointing to the third line Tours ttours = s.tours;, since the s.execute() method doesn't wait for the rest of the lines to get executed.To solve this I thought about implementing a callback method with interfaces in Java, but I am not sure on how to do it. For example, what class does have to implement the interface, the ServletPostAsyncTask or the caller class?
I am trying to make a ChessBoard class composed of an array of JLabels inside a JPanel with a grid layout. I am also trying to override the getPreferredSize method so that the board will change size when I resize the main window (in another class in which I will instancize this class as part of a larger GUI). I got this kind of layout working before, but now I am trying to get it to work with multiple classes. However, after copying in the part of the previous code corresponding to the panel's layout, I am encountering some errors that I don't know how to solve. Specifically, when I try to override the getPreferredSize method, the compiler tells me "method does not override or implement a method from a super type, " and that it can't find the method "getPreferredSize"
Here's my code:
public class ChessBoard extends JPanel//the panel that this class extends is the boardHousing { //mental chess board piece array Piece mentalBoard[][] = new Piece[8][8]; //actual GUI chessboard JLabel Array static JLabel chessBoard[][] = new JLabel[8][8];
[Code] ....
I would just think that I was overriding the method incorrectly, but the weird thing is that I got that specific section of code to work before -- the only thing different now is that there are multiple classes, so my ChessBoard class itself is extending JPanel.