Interface With Buttons To Decide When To Throw 0 Or 1
Jun 10, 2014
imagine I build this this device that takes in impulses... 0 and 1..but I need an interface with buttons to decide when to throw a 0 or a 1...would java be a good language to control this?I'm having difficulty to make this path... interface to circuit...
I got one task from my manager, regarding browser back button, refresh button. He asks me the web application has to work like Banks site... means if I refresh or click on Back button(Browser's) then it has to throw the user out of session, I checked lot in internet. But I found like only disabling back button of disabling F5 keys like that. But he’s not accepting that.
How to approach for this? Can we throw the user out of session when he clicks on browser back button or refresh button. I think its possible . But i don't know how to implement.
I am just learning how to throw exceptions, and I'm stuck on the last part,
Here is where I created the exception that receives a string consisting of ID and wage.
public class EmployeeException extends Exception { public EmployeeException(String Employee) { super(Employee); } }
Here is where I created the Employee class with the two fields. I also believe I am throwing the exception if the hourly wage is < $6 or > $50.
public class Employee { int idNum; double hourlyWage; public void Employee(int empID, double empWage) throws EmployeeException { idNum = empID; hourlyWage = empWage;
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Now, I need to write an application with three employees and display a message when an employee is successfully created or not. This is what I have so far... I'm trying to get it to work with one employee, and then I can easily go back and add two more.
import javax.swing.*; public class ThrowEmployee { public static void main (String[] args) { try { Employee one = new Employee(542, 15.20); }
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The current compile error that I'm receiving is: ThrowEmployee.java:12: error: constructor Employee in class Employee cannot be applied to given types;
Employee one = new Employee(542, 15.20); ^ required: no arguments found: int,double reason: actual and formal argument lists differ in length 1 error
I have public void Employee(int empID, double empWage) in my Employee class, so why is it saying that no arguments are required? Not sure if I'm missing a step with throwing exceptions, because this error has always been a simple fix when I've come across it in the past?!?
value1 = text1.getText(); value2 = text2.getText(); Connect c = new Connect(value1,value2); if(c.check()== true) { Menu start = new Menu(c.getID()); dispose();
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I get an error "unreported exception java.SQLException; must be caught or declared to be thrown" how can i solve this I have taken a few basic classes but never got to exceptions.
There are times that my methods need to report the caller about many kinds of errors, represented as checked exceptions. This makes my methods look like very convoluted. It happens mostly when I work with stateless EJBs and databases. Sometimes I end throwing even 8 different exceptions! Are they too many?
Many of them inherit from common exceptions, so I've been tempted to throw the parent classes. But I've quickly discarded that option because I've read that it's a bad practice, since a method may throw only a subset of the children of that parent class, not all.
Finally, I've studied these possibilities:
1. Throwing the parent class (mentioned above). 2. Throwing a common exception with an error ID or code as message. 3. Throwing a common exception with an enum as member, as if it were an ID or code (safer than the #2).
All them show the same defect that the #1. However it's more a conceptual problem than a technical one, because my callers always use the same mechanism to treat every "specialization" of the same exception, without worrying about if the method really can return it or not.
public class ThrowException { public static void main (String[] args) { var x=prompt("Enter a number between 0 and 10:",""); try { if (x>10){ throw "Err1"; } else if (x<0){ throw "Err2"; } else if (isNaN(x)){ throw "Err3"; } } catch(er){
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It's telling me where catch(er) is: <identifier> expected..I've watched videos, but no one seems to encounter this error....am I missing a segment of code?
import java.lang.*; class InvalidValueException extends IllegalArgumentException {} class InvalidKeyException extends IllegalArgumentException {} class BaseClass { void foo() throws IllegalArgumentException { throw new IllegalArgumentException();
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Which one of the following options correctly describes the behavior of this program? And the answer is (definitely) --> The program will print : InvalidKeyException exception, but when i saw the explanation, it tells
It is not necessary to provide an Exception thrown by a method when the method is overriding a method defined with an exception (using the throws clause).
I don't know, but i think it will compiled because the Exception that is thrown by the foo method in DeriDeri class is inherited from unchecked exception.. so it is not necessary to declare throws statement on its method.. and if the exception was checked exception the answer must be different right?
Dice are used in many games. One die can be thrown to randomly show a value from 1 through 6.
Design a Die class that can hold an integer data field for a value (from1 to 6).
Include a constructor that randomly assigns a value to a die object. Appendix D contains information on generating randomnumbers. To fully understand the process, you must learn more about Java classes and methods. However, for now, you can copy the following statement to generate a random number between 1 and 6 and assign it to a variable. Using this statement assumes you have assigned appropriate values to the static constants.
Also include a method in the class to return a die's value. Save the class as
Die.java.
Write an application that randomly "throws" two dice and displays their values. After you read the chapter Making Decisions, you will be able to have the game determine the higher die. For now, just observe how the values change as you execute the program multiple times. Save the application as TwoDice.java.
@MappedSuperclass public abstract class BssStandardEntityLaravel extends BssStandardEntity implements InterfacciaBssStandardEntity, Cloneable{ private static final long serialVersionUID = 1L; @Column(name = "created_at", nullable=true) @Temporal(TemporalType.TIMESTAMP) protected Date created_at = new Date();
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When i try to read some data with a JPA controller, this error is raised:
Persistent class "com.bss.libbssabstract.database.entity.BssStandardEntityLaravel" has no table in the database, but the operation requires it. Please check the specification of the MetaData for this class. org.datanucleus.store.rdbms.exceptions.NoTableManagedException: Persistent class "com.bss.libbssabstract.database.entity.BssStandardEntityLaravel" has no table in the database, but the operation requires it. Please check the specification of the MetaData for this class. at org.datanucleus.store.rdbms.RDBMSStoreManager.getDatastoreClass(RDBMSStoreManager.java:702)
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It requires BssStandardEntityLaravel table like a normal entity. I used the same entity package in other applications and it works perfectly. Why this error is raised?
I am learning out design patterns and doing a little fun project on Model Control View (MCV). I got the concept down, it is pretty simple for the most part. However my buttons are not working.
Here is the code:
public class Controller { private Model model; private View view; Controller(Model model, View view) { this.model = model; this.view = view;
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It runs but nothing. My other questions is how can I make a box that will print the results.
Right now, i'm trying to do is when a user clicks on my GUI button, it would display a text of information on the button they selected. I'm using an arraylist of objects and i'm trying to input the function inside the mouse click function. But I'm not sure how to properly display that information. Here is my GUI code. I'm working on the raven button. I have animal interface, with a parent class of Bird, and child class of Raven. How I could display this correctly...
public class AnimalJF extends JFrame { private JPanel contentPane; private JTextArea textArea = new JTextArea(); /** * Launch the application. */ public static ArrayList<Bird> Birdlist = new ArrayList<Bird>(); public static void main(String[] args) { Birdlist.add(new Eagle());
So I have a Jframe that has a set of functions that act on a node. What I want to do is allow the user to expand the gui by creating new sets (copies) of these functions when they have more nodes.I thought of hiding extra sets and making it appear they are adding them by making them visible.
In my if statement on line 46 & 47 im trying to add the buttons to the screen if the player has lost and the "game over" screen have popped up. But the buttons aren't showing... what am i doing wrong?
I am attempting to get the x and y coordinate of a matrix of buttons. I have googled my way to failure and read the docs and I think I am traveling of track.
Below is where I create a matrix of buttons via Swing
public class View extends Mybuttons{ private static final long serialVersionUID = 1L; JFrame frame; JPanel matrixPanel, optionsPanel; Mybuttons[][] matrixBtn;
Later in this class:
JPanel matrixPan(){ matrixBtn = new Mybuttons[25][25]; JPanel panel = new JPanel(); panel.setSize(550,550); panel.setLayout(new GridLayout(25,25)); //creating a 25x25 matrix of buttons
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In the controller class I am trying to get the index of each button in the getUnvisitedChildNode method. I need to do this so I can search the buttons around the button passed to it and check if they are been visited yet. Below getUnvisitedChildNode you will be bfs (breadth first search).
private Mybuttons getUnvisitedChildNode(Mybuttons b){ //example of some of the things I have tried int x= Mybuttons.getComponentAt(b); int y= Mybuttons.indexOf(b); int j=0; return b; }
I'm just wondering whether it is possible to use images as a button in Java. I have two images that I want to use to create a rollover effect, is this possible? And then I would like to reset my java program when the button is clicked, is this also possible?
I'm learning the swing options of Java, and my first exercise was the typical Chat Room. I got everything right: TextField, TextArea, the jpanel at left side and the buttons inside of it. BUT I can't order the 2 buttons (1 north, 1 south). I've already looked for answers, but didn't find anything and I tried to asked the teacher, but she was too lazy to look for the error. Here is my code:
I am new to swing and I wanted to know how to be able to make a second row of buttons. Right now I have a text pane at the top and at the bottom one row of buttons. But I need to add another row or two of buttons. I've only been coding in Java.
public class TextPane { public static void main(String[] args) throws IOException { ///////////// //I/O FILES// ///////////// //Create the input file FileWriter inputFile = new FileWriter("userInputStory.txt");//story user creates with the <nouns>, <verbs>, etc PrintWriter inputFileWriter = new PrintWriter(inputFile);
I'm writing a temperature converter for class, and I'm done but one piece that I can't wrap my head around.My input scale radiobuttons work fine, but the output scale radiobuttons don't deselect automatically. They're two different button groups and I wrote them identical save for the variable names.
I have a GUI with a menu to do various options. However I want to change that menu to use buttons instead. I'm working with JSwing components and I'm a little familiar with the JButton function, but I don't know how to convert the menu to a button. I think I'll have to remove the menu completely..anyway I tried to start with the file menu but the compiler says no suitable method found for setForeground(javax.swing.JMenu). Why is it giving me an error related to JMenu when I'm using Jbutton objects? Can I not use JButton objects inside a menubar scope? I'll bold the area it highlighted:
import javax.swing.Timer; import java.awt.*; import javax.swing.*; import java.awt.event.*; public class Ball extends JPanel { private int delay = 10; private Timer timer = new Timer(delay, new TimerListener()); private int x = 0; private int y = 0;
I did or at least thought I create a matrix of Buttons with values inside of them.
I will show code snippets from different classes:
Made into the view class for(int i=0; i<25; i++){ for(int j=0;j<25;j++)
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My IDE says counter cannot be resolved or is not a field. I understand what it is saying but why not? I try my best not to put a bunch of code on here.
I'm trying to make a program with two buttons... when you click the first a label shows a red square when you click the second it shows a green square... right now i have the imageicons as a comment because when they weren't a comment and i ran the program i saw nothing... the same thing happens when i add label2 to panel3.
Java Code:
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class GUI3{ public static void main(String[] args){ //frame JFrame frame = new JFrame("Test");