The class Overloading below asks for two names and prints three different greetings. Your task is to write the class methods missing from the class declaration. Methods print the greetings as shown in the example print. The names and parameter types of the needed methods can be checked from the main method because all methods are called there. This exercise also does not require you to copy the source code below to the return field. The method declarations will suffice.
Example output
Type in the first name: John
Type in the second name: Doe
Java Code:
import java.util.Scanner;
public class Overloading {
public static void main(String[] args) {
String firstName, secondName;
Scanner reader = new Scanner(System.in);
The class Overloading below asks for two names and prints three different greetings. Your task is to write the class methods missing from the class declaration. Methods print the greetings as shown in the example print.
Hint:The names and parameter types of the needed methods can be checked from the main method because all methods are called there. This exercise also does not require you to copy the source code below to the return field.
The method declarations will suffice.
Example output Type in the first name: John Type in the second name: Doe
********** Hi! ********** Hi, John ********** Hi, John and Doe **********
import java.util.Scanner; public class Overloading { public static void main(String[] args) { String firstName, secondName;
I am going through Thinking in Java, 4th Ed and I came across the section that talks about overloading variable arguments. I tried out a piece of code from the book. (Method and class names not exactly the same).
public class Varargs { public static void m1(Character... args) { System.out.println("Character");
[code]....
In the above code, the compiler throws an 'Ambiguous for the type varargs' error. The error goes away if the first method is changed to:
public static void m1(char c, Character... args)
why there is ambiguity in the first piece of code and not the second.
I can understand result 3 is because of an upcast from short to int, since FunWithOverloading will not have a overloaded method with short now. However, what is happening with result 4? Shouldn't it call methodA of the subclass with the argument type short? If its because I have declared the reference variable, derived, of the type FunWithOverloading, then how come the first result correctly picks the overloaded method of the sub class?
class FunWithOverloading{ void methodA(int x){System.out.println("Integer method " + x);} void methodA(short x){System.out.println("Short method " + x);} //line 3 } class OverloadedSubClass extends FunWithOverloading{ void methodA(short x){System.out.println("Sub class short method " + x);}
I was told to create a class named Billing that includes three overloaded computeBill methods for a photobook store.
The first method takes the price of the book ordered, adds 8% tax and returns the total due. The second method takes the price of the book, and the quantity, adds tax and returns the total. The final method takes the price, quantity and a coupon discount, adds tax and returns the total.
All of this I have managed fairly well, although I keep getting a strange error at the end of my program that the constructor is undefined. The problem bits of code(the one throwing the errors) are under the comment //Enter values into each of the methods
Code:
package org.CIS406.lab2;
public class Billing { //Declarations double bookPrice; int quantityOrdered; double couponValue;
[Code] ....
My first thought was to create a constructor for each of the methods that I am using...
I have a case in which I want to sort two types of ArrayLists (using quicksort) and the method originally coded only accepts a String ArrayList. The problem is that now I want to sort an ArrayList of type int but couldn't . . . so I decided to overload the method. Since it looks very ugly to copy and paste the same chunk of code only to change the method signature I wondered if there is a better way to make this method more dynamic and be able to take in different types of ArrayLists.
My code:
private ArrayList<String> sort(ArrayList<String> ar, int lo, int hi){ if (lo < hi){ int splitPoint = partition(ar, lo, hi); sort(ar, lo, splitPoint); sort(ar, splitPoint +1, hi);
I am trying to call a java method in jsp. The main idea is to hide menu based on the user who logs in. The java class flows like this :
public class UserVerification { public static void main(String[] args) { UserVerification obj = new UserVerification(); System.out.print(obj.GetUserVerification("abc"));
I want to tell my java method to wait one second while something else is happening. Why not use Thread.sleep(x)? For me it stops the whole program and does not let that some else happen. Why not use wait(x)? It crashes. I tried using timers, but that doesn't solve the problem... Isn't there a simple "Java please wait 1 sec for him to catch up"?
I have a JSP page that calls a Java method .. using GlassFish 4.0 it worked just fine, now I'm trying to run it on a new server with Tomcat 6.0 but it keeps giving me this error: "the function result must be used with a prefix when a default namespace is not specified"
I need to access a method from a dll in java as below and is giving an error
"Exception in thread "main" java.lang.UnsatisfiedLinkError: Testdll.Decrypt(Ljava/lang/StringLjava/lang/String; at Testdll.Decrypt(Native Method) at Testdll.main(Testdll.java:31) " I have included the jna-4.0.0.jar and the HashMatchCryptography.dll to the project in eclipe and the java-library-path has the path for the lib
How do I code this so that after the user has added to the arraylist 'theFruit' if they then press 'V' to view all fruit it includes the default fruit as well as the fruit they've added?
Also in the method 'AddFruit' it only allows me to add 2 fruit before printing. Why is this?
import java.util.ArrayList; import java.util.Scanner; public class StkOv { public static void main(String[] args) { TheMenu();
I used java and jsf. I created dynamic datatable in java file. Can i call java method from setOnchange() event?
I am able to call java script function from setOnchange() event. See the below code which is working fine for java script.
HtmlSelectOneMenu selectOneMenu = new HtmlSelectOneMenu(); selectOneMenu.setStyleClass("dropdownStyleTwo"); selectOneMenu.setOnchange("openWin(this);IGNORE_UN LOAD=false");
I wrote openwin() function in java script. But i am not able to call java method change().
Code which is not working.
HtmlSelectOneMenu selectOneMenu = new HtmlSelectOneMenu(); selectOneMenu.setStyleClass("dropdownStyleTwo"); selectOneMenu.setOnchange("myclass.change();IGNORE _UNLOAD=false");
myclass is the bean of class Test. If user select any value from dropdown i want to call change java method. This function will apply the same selected dropdown value to the other record also.
I need to convert c# function to java method. The important thing is String strKey. Parameters for testing are strMask= 4634958 and strSN=1394901184 and the result must be strKey = 2156325482!!! The result that I am getting with my Java code is 2138641814.This is C# code:
I am new to Java and have been learning it. I have a question here. I came across the following Java class and trying to understand it thoroughly but got confused how it is able to call an abstract method. Here is the code I am referring to :
package sampleapps.gui; import javax.swing.*; import java.awt.*; public class InnerClassAnimationExample { int x=70, y=70; public static void main(String[] args) {
[Code] ....
So, in the code above, there is an inner class NewMyDrawPanel which has a paintComponent(Graphics g) method. I have highlighted 2 lines of code above.
Line 1 : Graphics2D g2d = (Graphics2D) g; Line 2 : g2d.fillOval(x,y,40,40);
I understand we are type casting reference g to Graphics2D reference g2d and we are calling fillOval() method on g2d. I don't see a fillOval() method in Graphics2D class but it is there in Graphics class and fillOval method is an abstract method.
So, my question here is :
1. If we are not able to instantiate an abstract class(Graphics2D and Graphics classes), how are we able to access the fillOval() abstract method,
2. Secondly, since the fillOval() method is an abstract method, it does not have any implementation for the method.
However, when I call the method fillOval() on Graphics2D reference, I was able to draw and fill an oval of the specified co-ordinates. So, where would the actual implementation code be?
I got the correct output here. But now I want to generalize my method into a utility class so that I can reuse the same method for setting response data directly to respective beans as given below:-
My question is how will I pass the bean object in my utility class?
public static Object getResponseData(String response,[b]String bean[/b]) throws Exception { ObjectMapper mapper = new ObjectMapper(); mapper.configure(DeserializationConfig.Feature.FAIL_ON_UNKNOWN_PROPERTIES, false); JsonNode root = mapper.readTree(response);
Write method distance, which calculates the distance between two points (x1, y1) and (x2, y2). All numbers and returned values should be of type double. Incorporate this method into an program that enable the user to enter the coordinates of the points, then calculate and display the distance by calling the method –distance.
I've tried numerous times to make it work and I'm on the right path, however I'm missing some things in the code to make my results look like this later on, which I've attached onto this post.
I am currently working on a java project, this involves me writing some code for a project, below are my attempts at coding so far:
/** * Prints out details of all animal in the zoo. * */ public void printAllAnimals() { System.out.println(" Details for all animals in Zoo " + zooId); System.out.println( "==================================");
[code]....
I currently cannot get the printallanimals() method to work as it should when executing the method printallanimals it just opens a filedialog box, when it is suppose to use the Collection object c,so that animals stored in the zoo can easily be checked.
My question is simple : I only own a List<Object>How can I set each element of _instanceMethod parameter from my List ?? If i decided to iterate through my list such as :
for (Object obj : myList){ _instanceMethod(obj); }
How can I correctly "populate" the _instanceMethod varargs signaturee by the n elements of my list ?