Make A Splash Screen It Didn't Work
May 10, 2014
I tried to make a splash screen it didn't work.Here is the error message: Exception in thread "main" java.lang.Error: Unresolved compilation problems:
JSplash cannot be resolved to a type
JSplash cannot be resolved to a type
at com.mime.splashscreen.SplashScreen.main(SplashScre en.java:8)
The code is:
package com.mime.splashscreen;
public class SplashScreen {
private static final String Color = null;
public static void main(String[] args) {
JSplash splash=new JSplash(SplashScreen.class.getResource("splash.png"), true, true, false, "V1",
null, java.awt.Color.RED, java.awt.Color.BLACK);
}
}
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Jan 12, 2015
So it seems to reason that many JavaFX applications will want to dynamically change CSS styles. Is the best way to do this via the <node>.getStyleClass().add("classname")? The underlying data structure is an observable list. So lets say one has 5 styles that simply change the fill color of a circle to 5 different colors respectively. So if I have a condition in which I want to dynamically apply 1 of these 5 styles, the way I currently do this is by defining all 5 styles as strings in a list using a static initializer, then I call <node>.getStyleClass().removeAll(list), then getStyleClass().add("classname"). I do this to avoid adding the same style over and over and inflating the underlying list. Is this the correct way to manage dynamic CSS styles?
So I know there is a few different way to implement a splash screen. My app has definitely gotten larger over the last few months of development and I have noticed there is about a 5 second delay between when I run the application to when I see the main stage. I was thinking a splash screen would be nice to fill this time period. I have not had time to prototype using a Preloader and I fear that using an alternate, lightweight stage on startup would still take too long of a delay. I was actually thinking that using the nice and simple JVM argument "-splash:<image name>" would be simple, easy and effective. Unfortunately when I try to do this, the splash screen comes up but never goes away.
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Mar 5, 2014
I was trying to execute the following program and the multiplication worked but the division didn't work.
import java.util.Scanner;
public class BodyMassIndex {
public static void main(String[] args) {
// Prompt the user for weight and height
// Create a scanner
Scanner input = new Scanner (System.in);
System.out.println("Please enter your weight in pounds");
int weight = input.nextInt();
System.out.println("Please enter your height in inches");
int height = input.nextInt ();
double BMI = weight * (0.45359237)/ (height * 0.0254)*(height * 0.0254);
// the weight * (0.45359237) executed but it wasn't divided by (height * 0.0254)*(height * 0.0254)
System.out.println ("Your BMI is "+BMI);
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Feb 11, 2015
I had developed small GUI using swing group layout, which is nice to see on windows, but when I tried it on Linux the GUI look is varied. Then I set the GUI height and width by taking screen resolution, still it is varies the screen look. How I can make the GUI such that it looks the same on all screen resolutions.
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Jan 10, 2015
I tried to make a buffered screen image that constantly refreshed an image (a black screen) however it does not seem to be working.
Java Code: import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
[code]....
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Mar 19, 2014
how to make this restart button work. This is what I have so far. I have put the restart button code in red and bold...
package Game;
public class Buttons extends javax.swing.JPanel {
private GameWorld world;
private int restart;
[code]....
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Dec 6, 2014
I am trying to make a java Simon game but I cannot figure out how to make the GUI work. I have this so far, but now it just keeps saying I lose and it isn't functioning. It seems the only way I can make it work is having the action listeners in the do loop, but then once a button is clicked, the code errors out.
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
[code]....
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Apr 13, 2015
I created the following hangman program, but it only works for one word file inputs. How can I modify the program to make it work for files with a multiple word phrase?
/**This program is a basic Hangman game. It takes a word or phrase from a file, and then asks the user to guess the letters in it. The program ends when the user inputs 8 wrong guesses.
*/
import java.util.Scanner;
import java.io.*;
public class hangman{
public static void main (String[] args) throws FileNotFoundException{
Scanner kb = new Scanner(System.in);
String guess;
[Code] ....
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Mar 7, 2014
here is the code i already have made;
import java.awt.*;
import javax.swing.*;
public class EX_7_2 extends JFrame
{
public EX_7_2()
{
setLayout(new BorderLayout(5, 10));
[Code] ....
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Feb 23, 2014
My program was working fine and then without changing anything, it has started throwing me a "Exception in thread "main" java. lang. NoClass Def FoundError: medina/client/ClientGameFrame". I'm dumbfounded as to how this can just suddenly appear after I've been working on this program all week. My research has pointed out that it must be my class paths but as far as I know, the class paths are fine....and why would it suddenly stop working if it was my class paths ?
I have just been trying to compile in netbeans and that's when the error occurs, though I just tried packaging to a jar and the jar works fine...though why not in netbeans?
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Apr 9, 2014
So what I do normally is draw the bottom layer of grass, and when I draw the second layer with trees, the tree layer has a shadow, that shadow doesn't go ontop of the grass layer, but instead it overwrites the grass layer aswell and I've checked the color codes, the shadow has combined with white, not the first layer.
it's obvious that that's not how alpha works then, how do I do it?
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Mar 16, 2015
I'm making a game of checkers for my A2 Computing coursework which is due in within a week. I have completely finished the game, and only thing I have left to do is connect the two JPanels together via a CardLayout that I have made. However I am unsure how to do so
Here is the code from my CardLayout:
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import javax.swing.JButton;
[Code] ....
I have kept the code I am displaying to a minimal, hence I have removed all the action listeners for my buttons, anyway the problem I have is that, I would like it so that when the user clicks on the 'Multiplayer' button which is the array button ourButtons[1], it will then transition into my main game screen so that the user can then play a game of checkers.
Here is the main important GUI from my CheckerBoard class:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class CheckerBoard extends JPanel implements ActionListener, MouseListener {
// Main routine that opens an Applet that shows a CheckerBoard
public static void main(String[] args) {
new CLayout();
[Code] ....
Once again kept to a minimal.
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May 8, 2014
We are making a tic tac toe game for my CS120 class and I am having trouble figuring out how to make our X's and O's. Is there a way to make shapes besides making two lines for an X and an oval with a white smaller oval inside to make an O? We have only learned the basics so far in class (i.e. events, inheritance, client-supplier, etc.)
These are our instructions:
Write a controller that controls the game. There is one human player (the X player) and the computer player (the O player). The name of the class must be TicTacToeController. In a sense, the controller is the game since the controller will 1) create a TicTacToeModel 2) create a TicTacToeView and 3) create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game. While you are free to change the appearance of the controller, the basic elements must be provided (a view of the game, a button, and a text field to enter the cell). A sample screenshot is displayed below.And this is the code i have thus far:
[import java.awt.*;
import javax.swing.JFrame;
public class TicTacToeView extends Rectangle
public TicTacToeView(int x, int y, int w, int h) {
super(50,60,w,h);
this.setBackground(Color.red);
JFrame win = new JFrame("Tic Tac Toe");
win.setBounds(10,10,w+100, h+100);
win.setLayout(null);
win.setVisible(true);
win.setBackground(Color.gray);
[code]....
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Mar 24, 2014
this is my first java game im making i tried to add tiles to the screen but i just get a black screen with no errors?
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Apr 2, 2014
How to clear console screen ? I am using Linux machine.
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2) for ( int i = 0; i < SOME_NUMBER; i++)
System.out.println();
2nd way is working but i think it is not a good option as i need to move scroll bar again and again.
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Oct 9, 2014
in my JSF2 app I have screens composed with :
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- Body
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- 1 ManagedBean HeaderBean that manage the header
- 2 object HomeScreen1.java and HomeScreen2.java that allows me to valued data from each screen
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- 1 template home.xhtml
- 2 fichier home1.xhtml et home2.xhtml
When I log in to the application, I get the good page corresponding (Element type 1 => home page 1). But when I select a type 2 item, the actionListener methode is execute, ManagedBean's data was updated (for type 2 screen) , but the page does not updated. What do you do ?
HeaderBean.java :
package com.omb.view;
import java.io.Serializable;
import java.util.List;
import javax.faces.event.ValueChangeEvent;
import javax.faces.model.SelectItem;
[Code] .....
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Jan 30, 2014
I was working on adding a selector on the screen. Searching for code, I found something that some created better than I ever could. I'm trying to integrate it into my code.
I have a program that is pretty MVC.
I'm in my controller class and I'm calling this code:
java - Drawing a bounding rectangle to select what area to record - Stack Overflow
I've changed it to a runnable and called a wait after I called this class, but it still continues on to the next line.
I'm thinking I'll have to either create a super controller (one that manages two controllers and have a multiple set of views and models) because I'll have multiple views or I'll have to figure out how to wait for it to finish as a thread. As mentioned above, wait() doesn't work.
This is the code in my controller after I changed it back from a Runnable:
SelectionRectangle m_rect = new SelectionRectangle();
//Thread m_thread = new Thread(m_rect);
//m_thread.start();
TopLeft = m_rect.getTopLeft();
BottomRight = m_rect.getBottomRight();
C_view.setText(TopLeft.toString());
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Apr 29, 2014
I'm having an issue with a swing application I'm working on. Java version is 4 (I know...). I have a main screen panel with multiple sub-panels (rows). Each of these row panels contains an additional 2 sub-panels. One of these 2 sub-panels contains buttons. When 1 button is pressed, I want to disable all of the buttons on-screen (or any other way of blocking user input) until a background event finishes. The row panels do not know about each other.
The first thing I have tried doing is, when a button is pressed, getting the parent. Using the parent I then iterate through its components, and so on until I'm iterating through the buttons. For each button, I am doing a .setEnabled(false); However, this does not work, why. I've also tried wrapping this process in SwingUtilities.invokeLater() out of desperation, but that didn't work either.
What would be the cleanest way to disable all buttons? Or block all user input? I've also tried adding an opaque dialog which hasn't worked. Last resort would be maintaining some sort of button list, but I'd rather not.
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Jan 20, 2014
I just started taking a Java class and i'm having problems with this code,
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public class finalGrade
{
public static void main(String[] arg)
{
double pLp = 28.3; //Participation, lab work, and programming
[Code] .....
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May 16, 2014
how to access my rrmLogin from the web?
With JSP can do? How do it? or exist other way? or: [URL] ....
I tested (i need some configuration): [URL] .... but this method download the jar file (and other libraries) right? and the program act same as a Desktop app, right?
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Sep 29, 2014
I have created a java gui on Windows 7 with Eclipse EE, using a screen resolution of 1366 x 768. I used groups with specified boundaries. For example:
final Group g5_script_data = new Group(shell, SWT.BORDER_SOLID);
g5_script_data.setText("Current DB");
g5_script_data.setBounds(0, 0, 680, 380);
g5_script_data.setBackground(green);
The groups cover the whole screen.
However my colleague with a smaller resolution looses the far right of the screen.
As this is a proto-type and I'm new to Java I don't want to rework everything or convert it to say a grid layout until the proto-type is accepted and I can start from scratch with a real detailed design. It already has 6500 lines of source.
Just wondered what is my quickest/easiest way to get my app to display on a slightly smaller resolution. For sure it will not be anything silly. Something like 1280 x 768 to 1366 x 768 would do.
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Feb 7, 2014
I am trying to draw an image unto the screen, however, nothing appears...
Java Code:
private ImageIcon i = new ImageIcon("image.png");
private Image image;
...
image = i.getImage();
...
g.drawImage(image, (int)(x - r), (int)(y - r), null); mh_sh_highlight_all('java');
Am I doing it right? The program gives me no error, it's just that when I try to draw it, I see nothing.
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Apr 10, 2014
I have a program thats ran over a network and is multi-player. However whenever I fire any bullets they do not fire on the other clients screen. Here's the code
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.*;
import java.util.*;
public class TankWar {
[Code] ....
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Jan 30, 2015
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Sep 22, 2014
I am making a game and i am trying to have enemies spawn slight off the screen and randomly each time the game is run. I can get them to spawn randomly but i cant seem to get them off the screen properly ( when i do they take too long to enter the screen).
here is the code
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here is the width and height of the JFrame
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Jul 4, 2014
What I am creating is a clock. That goes round n round using "getcalendar". It's realtime, but the clock has a constant resolution of 800x800. I have carefully placed numbers from 1-12 on the clock using that resolution placing them pixel by pixel. Now if I resize the window, the clock resizes but the text, it fades away out of the screen because the resolution is too small.
This is how I draw them.
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g2.drawString(three, 725, 415);
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g2.drawString(two, 690, 250);
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For example : g2.drawString(twelve, diameter / 2, screenheight / 3);
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