Method That Return Instance Of A Class That Implement Iterator Interface
Apr 14, 2015
I have been researching the Iterator and making a class implement iterable. I have seen this example shown below and was wondering how I could change this so that iterable() is not called upon in the main. I would like to be able to make a method that returns an instance of a class that implements the Iterator interface hopefully an inner class. This is because my program will not have a main and will be supplied with a main that includes a new Object with will use the iterator method.
import java.util.*;
public class IteratorDemo {
public static void main(String args[]) {
// Create an array list
ArrayList al = new ArrayList();
// add elements to the array list
al.add("C");
[Code] ....
This is all I have been able to understand from what I want to do. This does not work and this is what I am trying to achieve
public class MyArrayList implements Iterable {
public static final int DEFAULT_SIZE = 5;
public static final int EXPANSION = 5;
private int capacity;
private int size;
private Object[] items;
I am trying to implement this method in another class but I'm not sure how to do so. My attempt is:
public getCalls(){ return getCalls(); }
When I run the program it sends the following exception:
Exception in thread "main" java.lang.StackOverflowError at FibonacciForget.getCalls(FibonacciForget.java:14) and it highlights the [return getCalls();] part.
What is the correct way to implement the getCalls() method?
I am currently trying to use Junit to test a whole bunch of stuff. I almost have full line coverage but I am getting hung up on testing an if statement that consists of whether or not an object is an instance of another class. This class happens to be an interface, and even the object is an interface. Weird I know but I just want to know how to get into that if statement. I realize testing interfaces might be a waste of time but I still really want to know how. Here is an example of what I am trying to test:
Java Code:
if(x instance of y){ //where x and y are both interface objects doSomething(); } mh_sh_highlight_all('java');
if i call a class that implements an interface the method inside the interface will be triggered automatically by the compiler or happens only in the observer pattern? i keep simple to be surr the message came across, a typical example would be a listener on a button, or a collection that calls comparator)
how to 'implement' an interface and 'extend' a class. Now I want to try and recall the information by memory without using any reference material. Implementing an interface...
Java Code: //This interface will hold information for cell phones//Like saying... you can't BE a cell phone unless you have this information, at the very least
public interface CellInfo { public void model(); public void make(); public void androidVer();
}
//Now I implement the interface for a class called Galaxy, which is a class about a specific phone
public class Galaxy implements CellInfo public void model() { System.out.println("I'm a Galaxy S5."); }
public void make() { System.out.println("I'm made by Samsung.");
if some of you worked with Unity Game engine (C#) the idea is that game has main loop and once per cycle it call for example Update() method in all objects which implement certain interface.
I would like to repeat such pattern in Java for another another program, not even game related, but I would still need a main loop and event driven behaviour with async call backsSo question is how to implement the fallowing scenario:
Imagine i have interface which implement some methods and one of them is Execute()
I have the main controller class which implement main loop, also multiple other classes which implement the same interface with method Execute(). How can i call this Execute() method on all objects which implement that interface each loop cycle?
Should i keep and track reference of each object which was implemented with this interface and go through inner "for" loop trough each reference and call manually Execute() method in each of them?what if each object implementing interface have to run Execute() method simultaneously? in parallel independent from each other?
Referring back to Unity engine and their Update() method - there is exactly the same situation:you can have multiple objects with script attached, thats script implement interface which has multiple methods and one of them is Update() and once per cycle all objects with that Update() method will be executed in parallel independently
Below is the requirements and code. I am getting the error CODELAB ANALYSIS: LOGICAL ERROR(S)We think you might want to consider using: >
Hints:
-Correct solutions that use equals almost certainly also uses high -Correct solutions that use equals almost certainly also uses low
Assume the existence of a Widget class that implements the Comparable interface and thus has a compareTo method that accepts an Object parameter and returns an int . Write an efficient static method , getWidgetMatch, that has two parameters . The first parameter is a reference to a Widget object . The second parameter is a potentially very large array of Widget objects that has been sorted in ascending order based on the Widget compareTo method . The getWidgetMatch searches for an element in the array that matches the first parameter on the basis of the equals method and returns true if found and false otherwise.
public static boolean getWidgetMatch(Widget a, Widget[] b){ int bot=0; int top=b.length-1; int x = 0; int y=0; while (bot >= top)
abstract class A class B extends A class C extends B class D extends C implements SomeInterface
I'm trying to implement a method "doSomething" declared in SomeInterface in class D. While trying to call doSomething in main I get the error message ”The method doSomething is undefined for the type B”
This is my code i main:
B container = new D("1,2,3,4,5,6,7,8"); System.out.println(container.doSomething());
I need container to be an object of type B, because it goes later into a list of type B. According to what I've been told, the only file I need to edit to make this work is class D.
how it is decided which class will implement a session listener interface? Which class will implement HttpSessionListener? Which one will implement HttpSessionActivationListener, HttpSessionBindingListener or HttpSessionAttributeListener?
How do you enforce any class which implements an interface should also implement comparable too? Say for instance you may have an interface
public interface Task { ... } public class DoThis implements Task { ... } public class DoThis1 implements Task { ... }
I want all of the classes which implements the interface Task to implement comparable too. Of course I can just say implements Task, Comparable. But is there something which we could do from interface level, i mean interface Task level?
Write an instance method, contains, that has one explicit parameter of type Rectangle. The method should return true if every point of the rectangle determined by the explicit parameter is on or within the rectangle determined by the implicit parameter. It should return false otherwise.
How do I create an instance of a class in a method?
I am a bit rusty whenever I think of instances. I always think of main method and objects when I see instance which gets me confused on what to do when I am not in a main method. The example:
I have a abstract class, School, and inside School I have some methods that must preform some action on an instance. For example, there is a move() method that must move the instance of School. Another method named, personOld(), which returns whether or not an instance of School surpassed some determined age.
I am trying to implement the following example to override the equality and hashCode method if the class has reference type member. I do get the expected result "true" for equal and "false" for non-equal objects. But the print statement in the Circle's equal method is not executed when the objects values are not equal. I don't know what i am missing, though i get the equality result "false" as expected for non equal objects.
class Point{ private int x, y; Point (int x, int y) { this.x =x; this.y = y;
I'm just wondering why variables in interface can't be instance scope?
interface Test{ int a; }
And then
Test test = new TestImpl(); test.a=13;
Yes, it violates OO, but I don't see why this is not possible? Since interface is not an implementation, therefore it can;t have any instance scope variable. I can't find the correlation of interface being abstract and being able to hold instance scope variable. There's gotta be another reason. I'm just curious about any programmatic limitation, not deliberate design constraint. the example of programmatic limitation is like when Java forbids multiple inheritance since when different parents have the exact same method, then the child will have trouble determining which method to run at runtime.
I want to use a method, which takes for example an int and also returns an integer. For example, if the the given integer is strong return a, if it is notstrong return b. How would you write that in a Code?
I want to use that in a more general way. I want to give a method mlong the value X of the type date and let it return an int. Type date consists of 3 int, one of them is the int month.
mlong should return an int depending on the X.moth. at the moment my code looks like this:
// File1: public class date { public int day; public int month; public int year; }
// File 2: public class monthlength { public int mlong(date X) { int t; t = X.month; if (t == 1 || t == 3 || t == 5 || t == 7 || t == 8 || t == 10 || t == 12) { return 31; } if(t == 4 || t == 6 || t == 9 || t == 11) {return 30;} } }
I need to implement the attached interface ("Locality"). In the attached UML diagram it has a 1 on 1 relationship with the class "Team". I don't know if this can be somehow implemented in Java. Can I create the attribute "team" in the Locality interface and let it be used by the "Town" and "City" classes? Could it be better to implement it as an abstract class instead?
The Iteratior provides the functionality of traversing and removal which we can achieve through normal for loop and remove() of the data structure.Then, why do we need Iterator explicitly and as an inner class?
I am writing a game in Java for Android (although my question isn't Android or Game Dev specific).
I have a SceneManager class and a Scene interface and then various other classes that implement the Scene interface (Code at the end of this post).
Basically, in my MainGame class (which also implements the Scene Interface for Touch Event capturing purposes) I hold the bulk of my game code. Methods in this class are then called from my Level classes. (most of these are needed in all levels so it makes sense to hold them here and call them from the levels to eliminate unnecessary code duplication)
So, I have Level1, Level2......... Level20 classes which all implement Scene.
Now, the problem comes because in only 2 of my Levels something can happen (that can't in the other 18) and I need to run a response method in these 2 levels (the method isn't exactly the same, the response to this event happening is different for both levels).
To run common methods from my classes, I use my Scene Manager like this:
This works great as all Level's have an updateLogic(); and render(); method.
So from my mainGame class, I am doing something like : (pseudo code)
public void checkIfSomethingHappened(){ if (something happens){ if (currentLevel==5){ Level5.response();}
[Code]....
The above would be called from my 2 level classes. So something like:
MainGame.checkIfSomethingHappened(); //Called in addition to the normal methods that make up that level
I don't really want to have this (second) 'if' statement here in the middle of my performance critical game loop.
What I'm after is something like this:
if (something happens){ SceneManager.getInstance().getCurrentScene().response(); }
However, this would require me to put stubs in the other 18 classes.
I'm thinking there must be a way to do this as the SceneManager already knows the current scene so it seems a waste checking it again via an if (or switch) statement. What is the best way to do this without having to put stubs into classes that don't require this method?
How do i take input values for TwoDPoint (which are objects) and return it back in numerical values also print them.
When i create an object in main method and pass values to my function of return type TwoDPoint,it gives error:- found int,int need TwoDPoiint,TwoDPoint.
// Here is what i tried to do:
Created class TwoDPoint that contains two fields x, y which are of type int. Defined another class TestTwoDPoint, where a main method is defined.In the main method created two TwoDPoint objects.
Then I modified the class TestTwoDPoint and add another function to it. This function takes two TwoDPoints as input and returns the TwoDPoint that is farthest from the point (0,0).
Then I added another function to TestTwoDPoint. This function takes two TwoDPoints as input and returns a new TwoDPoint whose x value is the sum of x values of the input TwoDPoint's and whose y value is the sum of the y values of the input TwoDPoint's.
class TwoDPoint { int x = 2; int y = 4; } class TestTwoDPoint { public static void main(String args[]) { TwoDPoint obj1 = new TwoDPoint(); System.out.println(obj1.x); System.out.println(obj1.y);
I'm working on an assignment where the program has to process a file and read every line then print it out in all caps. I'm pretty sure I have most of it written out, however, I am having trouble with my main method. I am supposed to call my go method in my FileProcessor class and have it use the StringProcessor interface to call my Upper class. I'm using an interface because I will be adding other classes later, but for now I am having trouble with implementing it all in my Driver class.
How do I declare a StringProcessor object in my Driver class and how can I use it so that it would create the file in all caps?
From what i understand static methods should be called without creating an instance of the same class . If so why would they return an instance of the same class like in the following : public static Location locateLargest(double[][] a) , the Location class being the same class where the method is defined . I don't understand this , does it mean that every field and every method in the class must be static ? Meaning that you cannot have instances of the class because everything is static . Or it's just a mistake and the class Location cannot have a static method: public static Location locateLargest(double[][] a) ?
I am a beginner here at JAVA and I am trying to program a Gratuity Calculator using both interface class and object class but it keeps on compiling with errors saying "cannot find symbol".I tried everything to fix it but it just keeps on stating symbol.
[CODE] public class GratuityCalculator extends JFrame { /* declarations */
// color objects Color black = new Color(0, 0, 0); Color white = new Color(255, 255, 255); Color light_gray = new Color(192, 192, 192);
I'd like to know how to return a new array, I wrote in a method below the main method. I want to print the array but system.out.print doesn't work for arrays apparently. What structure i should use?
Alright, I don't understand how to link my compress method to my return statement method "getPText". Also in my compression I only want it to compress for 3 or more consecutive letters.