Object Motion Detection
Mar 25, 2014Any examples for object detection or motion detection program..
View RepliesAny examples for object detection or motion detection program..
View RepliesI want to make a simply game,actualy not a game but I want to moving object curve just like angry bird. Where I can move an object with curve motion. But I don't know how. I just can make it move straight(left,right,down,up).
View Replies View RelatedI don't understand why when I collide into my objects my character freezes. Such as if I collide into collision() I can go left and right but, not up and if I collide into collision2() I freeze in all places but, if I collide into the bounds I made I can still go in all directions without problems. The xa and ya are still being set to 0.
package com.questkings.game;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
[Code] .....
I want to learn more on motion tracking with java. Found some artikles and some examples with dead links. I haven't found much on it on google.I know it has to be done with JMF but besides that I cannot find any useful stuff on the internet.
View Replies View RelatedHere is the outline of what the program should do: [URL] .....
So far I've got the very basics in place, I can't really figure out ptplot despite trying to research it online. The only other thing I know is that arrays are not to be used (initially I intended on using them). Here's my code:
//The next line imports the java.io package
import java.io.*;
//Imports math language
import java.lang.Math;
//import ptolemy.plot.*;
//Sets up class
public class cp5 {
//Declares class method called 'main'.
Code] ....
I want to do face detection on the camera.
View Replies View RelatedI have some problem checking if a directed graph has a cycle or not. So I have a given rooted directed graph, and find if there at least one existing cycle.
For example, I have to input the Root Node, followed by a number of nodes, the nodes in the graph, number of edges, and the adjacency list representing the edges. Each entry in the adjacency list contains a pair of nodes. The ordering of the nodes in the pair represents the direction of the edge. An entry A, B means that there is an edge from A to B. Nodes in each pair is separated by a space. One input per line.
And the output should display whether the directed graph has a cycle or not.
Sample input:
A //Root Node
6 //Number of Nodes
A //Nodes in Graph
B
C
D
E
F
6 //Number of edges
A B //Adjacency list representing the edges
B C
C D
C F
F E
E B
Output:
Cycle!
Graph Representation:
Based on the illustration above, the graph has one cycle. The cycle exists in nodes B, C, F and E.
So I'm making buttons for a game I'm making. The graphics work, at least to the extent that I don't have to fix them yet. However, click detection is a bit iffy. For example pressing where the black line is in the first picture below, triggers a response. Now obviously that point is not on the button. I have tested the buttons bounding box by drawing a rectangle around it, using it's getBounds() method (which is also used for click detection) and it draws a perfect rectangle around it. So then I tested the mouse click points and it turns out that even though the button is placed at y = 100, at the black line, the mouse point is also equal to 100... Now, why that is happening, especially because, if I place the button in the top left corner, the mouse detection correctly detects the top pixels and there is no offset...
View Replies View RelatedI have made a "Pong" game and how to check if the ball has hit the top or the bottom of a paddle, however I do know how to check if it has hit the left or right side:
Java Code:
if((BALL.getX() >= LEFT_BAT.getX() && BALL.getX() <= LEFT_BAT.getX() + LEFT_BAT.getWidth()
&& BALL.getY() >= LEFT_BAT.getY() && BALL.getY() <= LEFT_BAT.getY() + LEFT_BAT.getHeight())
&& (BALL.getX() >= RIGHT_BAT.getX() && BALL.getX() <= RIGHT_BAT.getX() + RIGHT_BAT.getWidth()
&& BALL.getY() >= RIGHT_BAT.getY() && BALL.getY() <= RIGHT_BAT.getY() + RIGHT_BAT.getHeight())){
BALL.increaseDX();
BALL.setDX(-BALL.getDX());
} mh_sh_highlight_all('java');
It seems as though I would use the same code for checking the top or bottom.
I use eclipse as my IDE. I have decided to make my own video game and somebody had sent me a class that could be used for collision detection. The problem with the collision detection class was that it made a box around an object and if something else had touched the object, the collision detection would work. My problem with this class is what happens when i want to use circles? I cant have a box drawn around it. Then it wouldn't work as i would want. Is there a pixel perfect collision detection class out there I can use? It'll be useful in my journey to become successful in computer science! By the way this is in the java language.
View Replies View RelatedI'm working on a space invaders game and I'm having problems with collision detection. My main issue is I'm having problems getting what the y value of the "missile" is as it goes up towards the top of the game. I have tried for many hours and tried to look at other people's space invaders game in an attempt to figure out how to figure out my problem. Also I'm not sure if I have the code for my collision detection in the correct spot. Right now I have the code in the keyPressed method. Below is the code for the main and missle classes ...
import java.awt.Color;
import java.awt.Container;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
[Code] ....
I need to be able to detect IE 9, IE 10, IE 11 and the latest from Firefox and Chrome. The old method using the user-agent string is unreliable and not recommended. There is a different approach called, "Feature Detection". But I need to know what features to test to determine the browser. I can write it myself, or if there is a handy dandy API using feature detection already written that would be OK too.
View Replies View RelatedI have already tried every possible way for removing this bug but all failed. The problem is that sometimes my player passes through the map tiles, i mean, the algorithm is like -- if not colliding, move in required direction; else if colliding, move in opposite direction. But sometimes the second condition fails i dont understand why.
private void movement(){
left=bindObject.getLeft();
right=bindObject.getRight();
up=bindObject.getUp();
down=bindObject.getDown();
bindObject.setColliding(colliding);
[Code] .....
Where bindObject is a class which contains key bindings of following keys:-
left arrow key (when pressed) , left arrow key (when released),
right arrow key (when pressed), right arrow key (when released),
up arrow key (when pressed), up arrow key (when released),
down arrow key (when pressed), down arrow key (when released)
Create an equals method that takes an object reference and returns true if the given object equals this object.
Hint: You'll need 'instanceof' and cast to a (Geocache)
So far I have:
public boolean equals(Object O){
if(O instanceof Geocache){
Geocache j=(Geocache) O;
if (this.equals(j)) //I know this is wrong... but I can't figure it out
return true;
}
else return false;
}
I think I have it correct up to the casting but I don't understand what I'm suppose to do with the this.equals(). Also I'm getting an error that I'm not returning a boolean... I get this all the time in other problems. I don't get why since I have to instances of returning booleans in this. "returns true if the given object equals this object" makes no sense to me. I assume the given object, in my case, is 'O'. What is 'this' object referring to?
I am new to Java and have read books, the Java docs, and searched the Internet for my problem to no avail. I have an Array of objects that contains strings. How can I get the object's strings to print in a list so that the user can select that object to manipulate its attributes? For example, the user can select "Guitar 1" from a list and manipulate its attributes like tuning it, playing it, etc. I have a class called Instruments and created 10 guitar objects.Here is the code:
Instrument [] guitar = new Instrument[10];
for (int i = 0; i < 10; i++) {
guitar[0] = new Instrument("Guitar 1");
guitar[1] = new Instrument("Guitar 2");
guitar[2] = new Instrument("Guitar 3");
guitar[3] = new Instrument("Guitar 4");
guitar[4] = new Instrument("Guitar 5");
guitar[5] = new Instrument("Guitar 6");
[code]...
can a keyevent in java make the space ship and the laser too ?
View Replies View RelatedFor example I create an object like this:
BankAccount b = new SavingsAccount();
Now lets say that I want to access a method 'addInterest()' that is in the 'SavingsAccount' class I would have to do: '((SavingsAccount)s).addInterest();'
The question I have is why do I have to cast 'b' to SavingsAccount? Isn't the actual object reference of 'b' already an instance of 'SavingsAccount' class? How does the 'BankAccount' affect the object itself? I'm really confused as to what class is truly getting instantiated and how BankAccount and SavingsAccount are both functioning to make the object 'b'.
I don't understand why the object reference variable 'a' cannot be recast from a thisA object reference to a thisB object reference.Is it the case that once a reference variable is linked to a particular object type then it cannot switch object types later on.I am facing the Java Associate Developer exam soon and I am just clearing up some issues in my head around object reference variable assignment,
class thisA {}
class thisB extends thisA { String testString = "test";}
public class CastQuestion2 {
public static void main(String[] args) {
thisA a = new thisA();
thisB b = new thisB();
[code]....
I am trying to get this to where I can type in a name and it will search through each object and print back the corresponding object info.
Java Code:
import java.util.Scanner;
public class MyPeople {
public static void main(String[] args) {
Person[] p = new Person[] {
new Person("Chris", 26, "Male", "NJ", "Single"),
new Person("JoAnna", 23, "Female", "NJ", "Single"),
new Person("Dana", 24, "Female", "NJ", "Single"),
new Person("Dan", 25, "Male", "NJ", "Single"),
new Person("Mike", 31, "Male", "NJ", "Married") };
[code]....
Task:The main method of the class Things below creates an object called printer deriving from the class PrintingClass and uses that object to print text. Your task is to write the PrintingClass class.
Program to complete:
import java.util.Scanner;
public class Things {
public static void main(String args[]) {
String characterString;
Scanner reader = new Scanner(System.in);
PrintingClass printer = new PrintingClass();
System.out.print("Type in the character string for printing: ");
characterString = reader.nextLine();
printer.Print(characterString);
}
}
// Write the missing class here
Note: In this exercise the solution is part of a conversion unit where many classes have been declared. Because of this the classes are not declared as public using the public attribute.
Example output
Type in the character string for printing: John Doe
John Doe
My Class:
class PrintingClass {
public void print(){
System.out.println(characterString);
}
}
If I set a Jlist to contain an array of objects, how can I display properties of each object instead of the object array list itself. Ex:
Instead of:
Person1
Person2
Person3
display values such as each person name within the Jlist:
Mike
Paul
Andrew
I have just started working with linked lists. I have a linked list of Objects and I want to be able to search for a specific object. But currently my code continues to return false. Also how would I go about removing the first index of the linked list.
public static void main(String[] args) {
LinkedList<Cookies> ml = new LinkedList<>();
int choice = 0;
while (choice >= 0) {
choice = menu();
[Code] ....
I am reading Head First: Java and got to Object References. In the book I got a little bit confused on what happens when two object reference's point at the same object so I wrote a small crude test, the below code. This of course clarified what happens but what I am interested in knowing is in what circumstances would you want to have two separate references for the same object when you could just use the original? Eg. v1
class ObjectValue{
int objVal = 1;
}
class ObjectValueTestDrive{
public static void main(String [] args){
// "Value of v# should be" refers to if it copied the given object values, instead of referencing the same object
ObjectValue v1 = new ObjectValue();
System.out.println("Value of v1 should be 1:" + " "+ v1.objVal);
[code]....
Explain anonymous objects with example clearly...i read some where anonymous objects advantage is saving memory...it is benificiable when there is only one time object usage in our program..i can't understand one time usage of object ....i know anonymous objects but i don't know in which context we use them in our programs...i did the anonymous object program with my own example but i can't differentiate this one with normal object..i'm providing my own example below
//anonymous object
public class anonymous {
int x=10;
int y=25;
void display()
{
System.out.println("anomymous");
[code]....
What I want to do is have a label that is updated whenever an object gets some new, relevant data.The way you do it in Java looks different from the way we do it in Objective-C. In Objective-C, we have what's known as a protocol. An Objective-C protocol is almost exactly like a Java "implementation." In Obj-C, if I want the user to see the address of where he is, I can have an object that gets the information and invokes a view controller's method; at that point, the view controller would then take the data passed to it and display the data in a label. However, the view controller is an instance of a subclass of the bundled view controller class.
View Replies View RelatedI am trying to find either some references to point me on the right track with passing an object with all of it's properties still in tact after it's been created. Currently I am trying to do this through an interface but it seems to just create a new object everytime without the properties. Example below :
import java.util.ArrayList;
import java.util.List;
public interface TPerson{
//public Person p = null;
}
class Thrower {
Person p;
[code]....
When I implement the interface on the other objects as soon as I call the setP method shown above it seems to just create a new one even though I pass the object to the method I want to use.