I read this tutorial about overriding equal and hashcode method. [URL] ....
I understand how to override equal method, by overriding it, We can custom our compare. I also understand How to override hashcode, To make custom hash.
But still I can not understand why we do it? why if equal method override, we must override hashcode method too?If we don't what is the problem?
To honor the above contract we should always override hashCode() method whenever we override equals() method. If not, what will happen? If we use hashtables in our application, it will not behave as expected. As the hashCode is used in determining the equality of values stored, it will not return the right corresponding value for a key.
Is it the right reason in order to override:
Because when we customize equal method so it focus on special variables,We must change the hash code too in order to match with it, so hashcode also focus on those special variable.
the clone method of the object class is protected, so therefore we have to override this method I understand this. What doesn't make sense to me is that the protected access modifier gives access to classes in the same package and subclasses. Isn't every single class we make a subclass of the Object Class?
I read the following comment at stackoverflow.com. It is not clear to me why equals in the code below does not override - i looked up Object class equals() and the signature is same.
public class Foo { private String id; public boolean equals(Foo f) { return id.equals(f.id);} }
This class compiles as written, but adding the @Override tag to the equals method will cause a compilation error as it does not override the equals method on Object.
public class Hello { public static void main(String[] args) { new Student().fun(); } } class Person
[Code] ....
Now the output is "Person". if i hide the "PRIVATE" in class PERSON, that is, method PRINT in class STUDENT override the same method in its father class, then the output is "Student". Why? I mean, how does the program know what PRINT method should be called?
I want to extend hashCode method in my class. As we know that hashCode is generating with 32 bit. Now I wanna generate 64-bit hashCode for user given Input.. Input may be string or Integer.
Please let me know.. take me out from this problem..
MY code follows like this...
package hash_table; public class Hash_table { private int num; private String data; public boolean equals(Object obj) { if(this == obj)
Write TestCabAppointment,java class where you will instantiate new CabAppointment objects and read data from RandomAccessFile and create CabAppointment objects and save them in RandomAccessFile You may use FixedLengthStringIO,java class, ICabAppointmentRecord.java interface. Complete the ReadWriteRandomAccessFile.java
I have an ArrayList, based on the class which stores cricket players, their names and runs scored.When I use the Collections.sort() method my arraylist is sorted alphabetically by forename.how to OverRide the comparing method to sort by runs, and thus the code I use to sort the list?
I am trying to make a ChessBoard class composed of an array of JLabels inside a JPanel with a grid layout. I am also trying to override the getPreferredSize method so that the board will change size when I resize the main window (in another class in which I will instancize this class as part of a larger GUI). I got this kind of layout working before, but now I am trying to get it to work with multiple classes. However, after copying in the part of the previous code corresponding to the panel's layout, I am encountering some errors that I don't know how to solve. Specifically, when I try to override the getPreferredSize method, the compiler tells me "method does not override or implement a method from a super type, " and that it can't find the method "getPreferredSize"
Here's my code:
public class ChessBoard extends JPanel//the panel that this class extends is the boardHousing { //mental chess board piece array Piece mentalBoard[][] = new Piece[8][8]; //actual GUI chessboard JLabel Array static JLabel chessBoard[][] = new JLabel[8][8];
[Code] ....
I would just think that I was overriding the method incorrectly, but the weird thing is that I got that specific section of code to work before -- the only thing different now is that there are multiple classes, so my ChessBoard class itself is extending JPanel.
I am trying to implement the following example to override the equality and hashCode method if the class has reference type member. I do get the expected result "true" for equal and "false" for non-equal objects. But the print statement in the Circle's equal method is not executed when the objects values are not equal. I don't know what i am missing, though i get the equality result "false" as expected for non equal objects.
class Point{ private int x, y; Point (int x, int y) { this.x =x; this.y = y;
In the above program even if i comment out the Hashcode method , i believe it is still taking the memory address values from the native hashcode method of Object class. but the equals override implentation says that i have two insertions which are same . So as per my logic it should not allow the duplicate element to enter.but its not so ...the duplicate element is well inserted without hashcode .
hours - An array of seven integers to hold the number of hours worked by each employee.payRate - An array of seven doubles to hold each employee's hourly pay rate.wages - An array of seven doubles to hold each employee's gross wages.The class should relate the data in each array through the subscripts.
For example, the number in element 0 of the hours array should be the number of hours worked by the employee whose identification number is stored in element 0 of the employeeID array. That same employee's pay rate should be stored in element 0 of the payRate array. In addition to the appropriate accessor and mutator methods, the class should have a method that accepts an employee's identification number as an argument and returns the gross pay for that employee.Demonstrate the class in a complete program that displays each employee number and asks the user to enter that employee's hours and pay rate. It should then display each employee's identification number and gross wages.Input Validation: Do not accept negative values for hours or numbers less than 6.0 for a pay rate.
My problem with this program is that everytime I try to print the employee ID's or the wages, I get hashcode or something like it (#[I1a77cdc or something like that). I tried using the toString method, but it lists all of the values, when I'm trying to display one at a time. Here is the code for the class:
// moduleArray class public class moduleArray { final int NUM_EMPLOYEES = 7; int[] employeeID = {5658845, 4520125, 7895122, 8777541, 8451277, 1302850, 7580489}; int[] hours = new int[NUM_EMPLOYEES];
[code]...
This is the demo program to list the ID's. I've been messing with it for some time, and right now I just want it to display values.
import java.util.Scanner; public class moduleArrayDemo { public static void main(String[] args) { final int NUM_EMPLOYEES = 7; int[] ID = new int[NUM_EMPLOYEES];
I am studying Serialization from the SCJP 6 Kathy Sierra book. I came across this code snippet.
public class Cat implements Serializable { public static void main(String[] args) { Cat c = new Cat(); try { FileOutputStream fs = new FileOutputStream("testSer.ser"); ObjectOutputStream os = new ObjectOutputStream(fs); os.writeObject(c);
[code]....
The output is as follows.
files.Cat@4d43691d files.Cat@7f39ebdb
1) Why are the two hashcodes different?
2) Serialization is supposed to make and identical copy of any object and all its instance variables. So, if the hashcodes are different, are these objects located in different locations in heap?
Winston Gutkowski in one of the threads that one of the advatanges of String being immutable is that its hashcode could be cached. How does this work? I read somewhere that each String's hashcode is stored in a private int variable, but I don't understand how it is reused.
I'm trying to make a method that creates objects of a parameterized type randomly, but also to store the hashCode of different objects created and if at any time the percentage of different objects is less than 50% throw an exception.
This last part is where I've gotten stuck. I have created a population property where I store the different hashCodes and update it in the method adding the new hashCode from the new object. But I don't know how to do for to know if the percentage of different objects is less than 50%.
package fp.tipos.apps; import java.util.ArrayList; import java.util.Calendar; import java.util.GregorianCalendar; import java.util.List; import java.util.Random; public class FactoriaApps {
I'm learning about inheritance and part of my problem is to create an Order with methods, then an UpdateOrder where the total price is changed by adding four dollars to it, and then a main method displaying a few orders. I've copied all three below in order. My question is when I run the program it will display the totalprice() first for the second order followed by name, number, etc.what you override always displayed first regardless of the order you put them in? (The issue is at line 31 on the third code.)
import javax.swing.JOptionPane; public class Order { //superclass private String customerName; private int customerNumber; protected int quantityOrdered; protected double unitPrice; protected double totalPrice;
Here is my code the whole program is working correctly but the Boolean equals and the has code and it is a requirement for the assignment. Why it is not working.
I know there are issues with the code I am new with java and was struggling so I have to clean my code up before I submit the assignment but for right now I have the out put the way I want it except the Boolean and hash code methods always output that the rectangles aren't equal even when I know they are and it outputs the not equal statement twice??
The keys in a HashMap and the values in a Set must all be unique, but this can be circumvented when using custom objects in a HashMap and Set, because the compiler has no way to determine if the objects are equal or not, as shown in the example below:
Java Code:
import java.util.LinkedHashMap; import java.util.Map; public class HashCodeEquals { public void run(){ Person p1 = new Person(1, "John"); Person p2 = new Person(2, "Matt"); Person p3 = new Person(1, "John");
[code]....
Obviously the equals method is needed because that compares the two objects. But why is the hashCode method needed?
I am wanting to override certain methods in some Minecraft class files, and tell those class files to use code from my class files.
And no, I don't mean extend a class. When I try to extend from the main Block.Class, it makes that file as another block file for the game, or something.
So like, I want to tell the main file that handles block registries to use the code from my class file to register my custom blocks to the list of blocks, but without modifying that main block file.
Is this even something that's possible?
Also, I know that the way a file is named affects the loading order. My class files would be named using symbols to make it load right before the class file I want to override.
We have developed a theme called default.css that is extending of the default caspian.css. What we want to do is offer users the ability to override values from default.css to change colors etc. How can that be done?
I have an object that may contain several other objects (sub-object) and will compress those sub-objects.
My question is generally what is a good way to compare two objects, as described above, if they are equal (e.g. through equals() function)?
Intuitively there are two ways I can think of: 1. Compare each compressed bit
The disadvantage I think is it's not efficient if the object is very big. For instance, when it holds several gigabytes data, it may took too long for just comparing each bit.
2. Hash the sub-object before compressing it, and then compare all hashed values. This problem is I am not very sure if hashing is a good way to compare objects. And if collision may be the problem?
I have a JScrollPane with two coulmns. In the first column I have an image pane JTable, and in the second a list with names of sections. This second column I try to divide in two columns, one (the second column) to display the names of the sections (each row contains one name), and in the other column (the third) I want to show some values for every section in the row respectively. But, instead of displaying the desired values in the third column, I get the same names of the sections as in the second column. Here is a part of the code I have:
private Vector<Section>daten = new Vector<Section>(0); //These are the values for the first column in the Jscroll private String[] header = {"Section","calcGYR"}; // These are the values for the second and third column (in this case the header for the both columns public TrafficObserveModel(Vector<Section> daten) { setData(daten);
[code]....
But I don't know how to modify the methods in order to render the desired integer values in the third column.
I have an assignment that wants me to write a Java function based on induction to determine how many numbers in an array have a value greater than, or equal to, 100.
I have started with:
Java Code:
int recurseHundred (int [] A, int n) { //n is the number of elements in the array. //Base case: if (n == 1 && n >= 100) return A[0]; //Recurse int num = recurseHundred(A, n-1); if (n-1 >= 100) return A[n-1]; else return num; } mh_sh_highlight_all('java');
I am working on an assignment covering exception handling and am stuck on part of the assignment. How can you test for array length = 0?
When I try something like: if (array.length == 0) on a null array, naturally I get a NullPointerException. I would try something like if (array != null) but both array length of 0 and null array are supposed to throw different expressions.