Paint Not Looping Until Boolean Is True

Jan 19, 2015

I have a piece of code for an applet that I want to run as the main applet code, and I want it to loop until a boolean is true, but it needs to paint while the code is looping. Here is the relevant part of my code ....

public void paint(Graphics g)
{
g.drawImage(background, 0, 0, this);
if(over == false)
{
tick();

[Code] ....

(I have tried replacing the if with a for, that does not work.)

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Boolean Value (true Or False) Randomly Set?

Jun 15, 2014

I have the code and it works very well, but my professor wants us to use Junit testing to test our code. I've never used JUnit before, how it works. Is it possible to have a boolean value (true or false) randomly set?

Here is the code I need to test:

package musicalinstruments;
class MusicalInstrument {
public String name;
public boolean isPlaying;
public boolean isTuned;
public MusicalInstrument(){
isPlaying = false;
isTuned = false;

[Code]...

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I'm creating a 4x4 2D array. I need to be notified, or gain a value when all elements have been turned true. Is this as simple as

"If the2DArray[] = true { blah blah }" ?

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Write a static method odd() that takes three boolean inputs and returns true if an odd number of inputs are true, and false otherwise.

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Is it possible to paint to the screen without using methods such as paint(), paintBorder(), paintChildren, paintBorder, paintComponent, paintAll() and any other paint like methods I may have missed. These are, by the way, taken both from JComponent and Component. So, is it possible?

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Looping Through 2D Array?

Jan 13, 2015

looping through 2d arrays.

This code works when printing '*' to show the number of elements in a 2d array:

static int [][] gameboard = new int[3][7];

for (int i = 0; i < gameboard.length ; i++) {

for (int j = 0; j < gameboard[0].length ; j++) {

System.out.print("*");

Thread.sleep(1000);

but then this does not:

static int [][] gameboard = new int[3][7];

for (int i = 0; i < gameboard.length ; i++) {

for (int j = 0; j < gameboard[i].length ; j++) {

System.out.print("*");

Thread.sleep(1000);

The difference is on the third line where i did gameboard[i] instead of gameboard[0]. I get a runtime error on the second one.

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Jun 25, 2014

import java.awt.Graphics;
import javax.swing.JFrame;
class node{
node(int a,node next){
this.a=a;this.next=next;

[Code] ....

The code was ran not right, I want it's result is: 1 2 3 4 5 and delay(1000) every time that it prints a number

Example: 1 (delay(1000)) 2 (delay(1000)) ....

And the paint must do that

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Apr 28, 2014

Write a program that asks the user for the low and high integer in a range of integers. The program then asks the user for integers to be added up. The program computes two sums:

The sum of integers that are in the range (inclusive), and the sum of integers that are outside of the range. The user signals the end of input with a 0.

Your output should look like this:

Sample input/output

In-range Adder Low end of range: 20
High end of range: 50
Enter data: 21
Enter data: 60
Enter data: 49
Enter data: 30
Enter data: 91
Enter data: 0
Sum of in range values: 100
Sum of out of range values: 151

This is my assignment and below is my code.

import java.util.Scanner;
class InRangeAdder {
public static void main(String[] args) {
Scanner scan = new Scanner (System.in);
int low, high, data=1, rangesum=0, outrangesum=0;

[Code] ....

The problem is that the program simply gives an output of 0 for both "rangesum" and "outrangesum". I don't quite understand why that is. Also i have a quick question, the program needs me to end the program when the value of data is 0 but in order to initialize it I need to give it a value. Usually I would give it a value of 0 like I have for rangesum and outrangesum but if I do the program does not run till the loop as it considers the value of data to be 0 and ends the program right away. What would be a work around to this and when do I need to have a value to initialize an integer? for example, I do not need a value for low and high. Is this because the program recognizes that a value is going to be defined but cannot do that for the other integers as they are inside a loop?

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Dec 12, 2014

I have a program ive been working on and it works, but the flags in the runnables seem to shift the output down 1. for instance i commented playa3. start(); to see whats going on, if i just run playa1 i got no issues, as soon as i enable playa2, i get this output:

Game continues...
Dealer places King and Queen on the table.

Game continues...
Dealer places Queen and Ace on the table.
Player one with 'Ace' places his card on the table.
Player one with 'Ace' wins the current deal.
King Queen

Game continues...
Dealer places Queen and King on the table.
Player two with 'King' places his card on the table.
Player two with 'King' wins the current deal.
Queen Ace

the second time the dealer deals, player one places his cards on the table when he was supposed to do that for the first deal which he didnt. the last line there, (king queen) is just a print statement that is referring to the dealers hand that, that iteration is responding too. below is my code, i

import java.util.*;
import java.io.*;
import java.lang.*;

public class P5
{
public static int i, count, dealerFirstCard, dealerSecondCard, player1, player2, player3;
public static String cardSet [] = {"Ace","King", "Queen"};
public static volatile boolean dealerFinished= false;
public static volatile boolean playersFinished= false;

[code]....

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Nov 11, 2014

I'm having some issues, trying to solve this problem in java. I want to print some election results, and i have to loop through a vector of objects and retrieve the partial sums of each party's seats for each constituency and the national results for each party. For now i can print the results per contituency, but i'm having problems in getting the national results. Like, adding the seats for labour party in Constituency A and B and C, etc, and print the sum. And do the same for conservative party.

This is what i have.

Java Code:

while (i < h.geral.size()) {
show += "Constituency - "
+ ((Party) h.geral.elementAt(i)).getConstituency() + "

[Code] .....

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Oct 7, 2014

int x = 10;
do{
System.out.print("value of x : " + x );
x++;
System.out.print("");
}while( x + x == 22 );

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Dec 14, 2014

The player is defined as having 8 attributes which are in the array. The user enter attribute ratings that are restricted between 1 and 10. The total number of attribute points per player to allocate is 60. So my checks are that the inputted numbers are between 1 and 10 and the sum of them is 60. I continue to get an infinite loop when the code hits the if statement defining jamesTotalQuarter != 60. The code works however if the total is 60. What I want it to do is if the total != 60 revert back to the top of the code to allow the user to re-input their ratings. I've tried different combinations of continue and break statements without the outcome I'm looking for.

[public static void lebronJames() {
// TODO Auto-generated method stub
Scanner input = new Scanner(System.in);

//Declare an array to hold 8 intgers values
int lebronJamesAttributes[] = new int[8];
int attribute = 0;
System.out.println("Please allocate your attribute points for Lebron James in the following order. Your point allocations per attribute should be between 1 and 10. You have a total of 60 points to allocate");
System.out.println("-----------------");
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[code]....

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Oct 3, 2014

I have written a small program that creates a loop that only fails to continue once we reach a StackOverflowError exception. It looks just like:

class MyFirstApp {
static int counter;
public static void main(String[] args) {
counter++;
System.out.println(counter + " in main.");
roundAbout();
}

public static void roundAbout() {
counter++;
System.out.println(counter + " in roundAbout.");
main( new String[0] );
}
}

The idea of the program is to go between each method without using an object. Each time the method is entered the static int counter variable is incremented and outputted along with its respective loop. The loop does, however, fail eventually.

By calling the between the methods we build a tower of stack frames that eventually topples. The number of times this runs before the StackOverflowError occurs varies, though. Sometimes I get 6553, 6554 or something else close to these values.

Is there a way to pop a method of the stack or clear part of the stack so I can keep this going? I don't know where I would use this but it would be nice to know.

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b )Use overloaded constructors to create Date objects initialized with dates of the formats in part a).

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Mar 8, 2015

I simply want to paint an image on my frame, just once each time the paint() method is called, but how to call the paint method in any good way. This is how it looks:

import java.awt.AWTException;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Robot;
import java.awt.Toolkit;
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[Code] ....

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Here is the code

public class PaintProject extends Applet {
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int numCicles;
int xCoord[];
int yCoord[];
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[Code] .....

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nothing is painted.Here's the code for the Main class:

Java Code: import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.io.BufferedReader;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.InputStreamReader;
import java.io.PrintWriter;
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[code]....

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import javax.swing.JOptionPane;
public class Pay {
public static void main(String[] args) {
String level = JOptionPane.showInputDialog("Please select your skill level: 1, 2, or 3");
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[code]...

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I'm making a program to handle temperature conversion. All the math is working properly, but I'm having trouble with making a loop to not let the user proceed until a valid input is given. The expected input is a double, then a space (though I found using enter works as well), then a char to represent Fahrenheit or Celsius. If I run this piece of code in the entire program with proper input, it works. When I use an invalid input, the catch works, and the code loops, but then the user isn't allowed to enter a new input, so thirdTester stays as equal to 2, so the loop repeats indefinitely.

do{
try{
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[Code] ....

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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class LinePlot extends JFrame {
public LinePlot() {
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[Code] .....

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Java Code:

public void draw(ArrayList<int[]> good,ArrayList<int[]> bad){
drawing = true;
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middleMan();

[code]....

What this does is two ArrayList are sent to the draw function.one called good and the other bad. Right now I am only working on good. What is suppose to happen is paint takes all the good coordinates and paints them but I seem to loose the arrayList size when repaint is called. You can see in the picture below of my console that it starts of with 20. Then because I was wondering if the scope was to short i called middleman to make sure that it held its size outside of the first function. Then finally it calls paint and tells me the array is empty. To simplefy..Why does my arraylist size go to zero when I call repaint?

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I am working on my second javafx program and I am getting confused. The program that I am writing is a payroll calculator. A secondary window opens at the start of the program where the user first enters the number of employees and clicks submit to save the number and to close this window. Then, the user begins to enters the employee information (first name, last name, pay rate and hours worked) when the user clicks the NextEmp button, I want the data in the text fields to be entered into arrays for later use, then clear the fields for the next use. I am running into 2 issues. The first is the close event for the secondary window that pops up. I cannot figure out the syntax. The second issue that I am running into is the loop to store the data into the arrays. I believe I am getting the text field data correctly, but I cannot figure out how to stop the loop until the NextEmp button is pressed again.

import javafx.application.Application;
import javafx.scene.Node;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.scene.input.KeyCode;

[Code] .....

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