Painting 2 Components From Different Classes

Jul 14, 2014

I want to make a simple Table Tennis game. I have 2 drawing classes. 1st should draw oval and 2nd rectangle. But second class, which should draw rectangle doesn't work and if i use it together with oval class, then oval doesn't appear too.

Java Code:

public static void main(String[] args) throws InterruptedException
{
Intro i = new Intro();
Pall pall = new Pall();
Laud laud = new Laud();
i.frameID().add(pall); // this adds oval
i.frameID().add(laud); // this adds rectangle
i.frameID().pack();
i.frameID().setSize(400, 400);

[code]...

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I keep hearing these two term when it comes to painting in Swing, however, I'm not sure which is which. To my understanding is that the child components are the ones that already exist on screen (could be a JButton, JFrame, or custom painting) . and the parent components are the one to be added/drawn next. (hence, if we override the paintChildren() method when painting, the components that were already on the screen don't appear any more) ....

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Java Code:

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[Code] ....

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[Code] ....

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Java Code:

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[Code] .....

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Attached image(s)

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