Play A Sound When Button Is Clicked?
Mar 20, 2014
im trying to play a sound when button is clicked. here is the following code
InputStream in;
try {
in = new FileInputStream(new File("failure1.wav"));
AudioStream audios = new AudioStream(in);
AudioPlayer.player.start(audios);
} catch (Exception e) {
}
just wondering why it does load;
i do get the warning
warning: AudioStream is internal proprietary API and may be removed in a future release
AudioStream audios = new AudioStream(in);
warning: AudioStream is internal proprietary API and may be removed in a future release
AudioStream audios = new AudioStream(in);
warning: AudioPlayer is internal proprietary API and may be removed in a future release
AudioPlayer.player.start(audios);
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May 4, 2014
I am quite new to developing Applets in java. I recently made an applet that will play a particular sound whenever a button is pressed. The sound files are placed in the same directory as the applet class file and i access them by using
AudioClip clip=getAudioClip(getCodeBase(),"A.wav").
The Applet runs fine in the appletviewer but whenever I try to open it using any browser like Chrome,IE,Firefox the applet loads but sound isn't played. I checked the java console and it showed
"java.security.AccessControlException: access denied ".
My questions are:
1. How do I allow the applet to get access to those files?
2. When the Applet is running from the local file system why CAN NOT I access those resources via getCodeBase() ???
3. I googled and found that I can sign a JAR and that can have full access to the computer. But how do I create a JAR from an applet (which has no Main method) while it asks me to point to the main class in the manifest?
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Jan 15, 2015
What I want to do is very clear, just play sound and pause it. The problem is that I can't pause the music. When I click the pause button music keeps playing .I have been working on for 2 hours. I can't find the mistake; what am I doing wrong?
public class MainC extends JFrame implements Runnable,ActionListener {
private JPanel contentPane;
private JTextField txtname;
JButton btnopen;
JButton btnSave;
JButton btnplay;
[code]....
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Oct 5, 2014
I wrote the below program to set up and play the game breakout as an assignment for Stanford's CS106 programming class. I wrote it on my old mac running OSX 10.6.8, with the version of Eclipse JDK that works on that machine. When I tested it back on the mac, the program worked normally. But now I am using a Windows 8.1 computer with the corresponding version of eclipse, and when I test the program again, the sound effect I coded does not play. I get the following error message in console when the ball hits the paddle or brick, which previously caused the sound clip to play.
Exception in thread "Thread-4" java.lang.IllegalArgumentException: Requested value -120.0 smaller than allowable minimum value -80.0.
at javax.sound.sampled.FloatControl.setValue(Unknown Source)
at com.sun.media.sound.DirectAudioDevice$DirectDL$Gain.setValue(Unknown Source)
at acm.util.SoundPlayer.setLineVolume(SoundClip.java:909)
at acm.util.SoundPlayer.run(SoundClip.java:860)
at java.lang.Thread.run(Unknown Source)
why my code would request a value below the min. I am using the mediatools class that is part of the ACM libraries we are required to use for the class to play the sound in question, found here: URL....I went ahead and tested all parts of the program and the missing sound effect is the only problem. Here is my complete code:
package Breakout_package;
import acm.graphics.*;
import acm.program.*;
import acm.util.*;
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
[code]....
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Jan 14, 2014
I am making a game with java in a program called greenfoot.My problem is that a sound won't play when the player dies and a Game Over screen pops up..
- I have saved the audio file in my sound map of the scenario
- Applied the good name of the file
- tested the sound effect and it's working
this is my code:
public GameOver()
{
setImage(new GreenfootImage("GAME OVER", 100, Color.BLACK, null));
Greenfoot.playSound("fail-trombone-03.wav");
Greenfoot.stop();
}
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Oct 16, 2014
The gist of it is to create a very basic memory game. There are 12 buttons, each associated with an icon. Every button that you click will display the icon and will stay there until clicked again. I got the bulk of it taken care of, but my issue lies with switching the icons back and forth. I can get them to display one at a time, but when I click on a new button, all the icons except the button I just clicked don't display. Essentially, only one shows up at a time.
import java.awt.BorderLayout;
import java.awt.EventQueue;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.SwingConstants;
[code]....
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Sep 16, 2014
I have a JButton with a .PNG icon on it. I want to get that button click in actionPerformed Method but Jbutton have no Label... How i will know that which button clicked?
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Jan 27, 2014
What are a couple of examples to code a button that if it's clicked the panel's visibility is set to false?
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Jan 13, 2014
How to add a new JButton in JFrame every time a button is clicked.
In simple words when a button is pressed in JFrame an other button with some specific location is created automatically.
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Feb 25, 2014
I am new to Java, I am using Netbeans to create a simple GUI with one button that just says "play". I want this to play an mp3 file i specify. I have found code to simply play a WAV which works great.There is lots of information on the net about playing an mp3 but it's all long an complicated. There must be a simple way to just have java play an mp3 file.
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Sep 29, 2014
Okay i have done some research and have found that when using the JOptionPane, when the cancel or x button is clicked, the value is returned as null for the particular JOptionPane. It does not seem to work when I try to code it though, I have tried the following:
Java Code:
public static int getBoardType()
{
int boardType = 0;
String boardInput;
boardInput = JOptionPane.showInputDialog(null,
"Enter 1 (LongBoard), 2 (Shortboard), or 3 (BoogieBoard)." ,
"Dwelling Type",
JOptionPane.QUESTION_MESSAGE);
[Code] ....
If the "X" button or the Cancel button does in fact return a null value, why is the way I have this set up not working?
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Mar 11, 2014
I have created a gui which accepts username in the text field and once clicking on submit button it fetches user details and throws it on gui via JTable.
But when i click submit for the second time using different username the background process goes well and good the vector that i pass to jtable changes with new data but the values in gui still contain the old data.
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Sep 24, 2014
I created a game but want some music in it, and as I write in the title i want the sound to loop. This is the code fore the sound class i have:
Java Code:
import java.applet.Applet;
import java.applet.AudioClip;
public class Sound {
private AudioClip clip;
//all sounds
public static final Sound ScoreSound = new Sound("/Score.wav");
public static final Sound BounceSound = new Sound("/Bounce.wav");
[code].....
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Apr 7, 2015
how to make a simple game. I am having trouble when it comes to adding sound though. It tells me to do this:
package net.game.Game;
import java.applet.Applet;
import java.applet.AudioClip;
public class Sound {
public static final AudioClip BALL = Applet.newAudioClip(Sound.class.getResource("ball.wav"));
public static final AudioClip GAMEOVER = Applet.newAudioClip(Sound.class.getResource("gameover.wav"));
public static final AudioClip BACK = Applet.newAudioClip(Sound.class.getResource("back.wav"));
}
What this does is it gets the sound file then gives it a name(BALL=ball.wav GAMEOVER=gameover.wav ect..) and then there is other code in other classes that call the sound so it will run but it keeps giving me an error and I don't know what to do. How can I get it to import the sound? Here is the error.
PHP Code:
Exception in thread "main" java.lang.ExceptionInInitializerError
at net.game.Game.stuff.<init>(stuff.java:35)
at net.game.Game.stuff.main(stuff.java:62)
Caused by: java.lang.NullPointerException
at sun.applet.AppletAudioClip.<init>(Unknown Source)
at java.applet.Applet.newAudioClip(Unknown Source)
at net.game.Game.Sound.<clinit>(Sound.java:7)
... 2 more
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Feb 11, 2015
I have to write a program that asks the user to enter "air", "water", or "steel", and the distance that a sound wave will travel in the medium. The program should then display the amount of time it will take. The amount of time it takes sound to travel in air can be calculated as follows;
Time = Distance/1,100
The amount of time it takes sound to travel in water can be calculated with the following formula:
Time=Distance/4,900
The amount of time it takes sound to travel in steel can be calculated with the following formula:
Time=Distance/16400
Here is my code:
import java.lang.String;
/**
This program displays numbers padded with leading zeros.
*/
public class SpeedofSound {
public static void main(String[] args) {
double D; // declares this as double
D = keyboard.nextDouble();
const double A = 1100; // declares this as a constant
[Code] .....
The following is the error I'm getting:
----jGRASP exec: javac SpeedofSound.Java
error: Class names, 'SpeedofSound.Java', are only accepted if annotation processing is explicitly requested
1 error
----jGRASP wedge2: exit code for process is 1.
----jGRASP: operation complete.
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Sep 15, 2014
Okay, so I'm looking for a way to synthesize sound, and from what I've found around the interwebs it seems amazingly complex. Is there really not a function like "sound(wavelength, time)"? Alternatively a way to use an integer array to determine the acoutstic pressure at a given time, or some other way to determine the pressure at a given time?
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Jul 27, 2014
I can't get the output to read correctly. I get 0 as the answer.
import java.util.Scanner;
public class TheSpeedofSound777
{
public static void main(String[] args)
{
System.out.println("Gordon Elam Sr July 26, 2014 ");
[code]...
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Nov 28, 2014
trying to get into Java and jump into just programming an idea.I want to go through an array of numbers at a certain pace and call different sounds as it goes through.
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Mar 15, 2014
I haven't been able to find a cut and paste working example of how to receive MIDI data from a MIDI device, like my piano, and display something to System.out.There are all sorts of examples for synthesizers, sequencers and sending data to a MIDI device, but I have not been able to find a single example of how to receive MIDI data and just display a simple message.
I just need something simple that works to start playing with it, and understanding how it works. Having a working example would also support understanding the Sound API descriptions. They read like differential equations texts books to me, i.e. not clear at all.
I have a working example of how to poll all devices and getDevice.info, which is supposed to then be used to address a specific MIDI device.
I've also looked at a number of books, in the store and on line.I haven't seen a single example anywhere.the closest I found to working examples was on StackOverflow, but I didn't understand some of the other code in the examples, which may or may not have been working correctly anyway.
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Jun 29, 2014
Trying to find a way to use primitive data types to overload sound()method. I can't seem to warp my head around using an int or a double to overload the method. And if I did, how do you call them in the main afterwards?
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Apr 2, 2014
Is it possible to go from one method to another when a jbutton is clicked?
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May 26, 2015
I have two classes one is called main.java another is called Gui.java
in gui.java, will create a JFrame and some component.here is some code in main.java.
Java Code:
public static void main(String[] args){
while(true)//will always loop once user close the window
Gui gui = new Gui();
gui.setVisible();
if()//at here need to determine button in Gui.java is press or not to process the user input
{
String fromUser = gui.Jusertxt.getText();
}
} mh_sh_highlight_all('java');
what is the code need to use to know Button in Gui.java is clicked or not? i try use method to return true value, but in not working.
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Dec 19, 2014
I am using netbeans swing to do my little project . I have one table which is populated by data from a database. I also have another table which should be populated when a user selects a certain row in the first table.Both table have only one column. The logic is when a user selects on row 1,the data in that row should be obtained and should be used to search for certain entities in the database which are returned and used to populate table 2.So after a user selects row1 and decides to select row2 the second table should be updated accordingly. I have attached the java file
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package UI;
import java.awt.CardLayout;
import java.sql.SQLException;
import java.util.logging.Level;
[Code] ....
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Oct 20, 2014
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.ImageIcon;
[Code] .....
I want the Jbutton Button1 icon to change when i click it howerer i am getting the error can not find symbol for the code in the actionPerformrd method.
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Feb 24, 2015
I am using JS, how we can make focus to a button during onload, the button need to get focus which is in tabbedPane tab Name : (Search Critera1) using javascript.
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Jan 23, 2014
I was looking at the Sound API pages in the java tutorials. I was planning to use it to run wma files. Fortunately, for me, I found, soon into the tutorials, that these API DON'T support the type I have all of my files in (I have a ton of wma files but none of the libraries mentioned support them.)
I almost thought I heard JavaFx or whatever it's called does, but that sounds foreign and Netbeans lists it as a separate type of java in a way, so I don't know if it would be cross-platform or if it could work with the JavaSE API.) Nor do I know what JavaSX or whatever it's called is really, other than that it's more for internet than application.
If I wanted a JPanel or Applet acting as the content pane of a JFrame or being in a JFrame, could I use JavaFX (or whatever it's called) or some third party library (that I always tend to end up spending hours on trying to get it to find the jar files when I import them, so I hope I don't need too many jar files!!!! ) would it work with the JavaSE API?
I don't know much about Java and playing sounds (other than that there is a static method, I think under Toolkit, that will play a system beep) with programs.
However, I can see that that packages don't support certain types (so much for cross-platform!!!!!!! ) and also that a while back that Oracle took over and that they aren't really updating the Java Sound APIs really that much at all
So, without having to learn a whole new Java set of standards (assuming JavaFX or whatever it's called is a different set of standards from JavaSE), is there a way to play .wma?
That's all I seem to have on my computer.
(I suppose I could create new sounds, though if Oracle isn't updating the library, who knows if even that works anymore, but if you're trying to run a Java Media Player that runs lots of DIFFERENT sound file types, this seems a real setback. )
I heard you could convert them to MP3s (I heard there were free things that did it, but who knows if the things aren't filled with viruses that'll do it or, even if they're not, that they'll really mess up the quality of the sound and that I might lose the old .wma file in the process even if it doesn't corrupt the sound.)
But, even if I get a .mp3, I heard the main JavaSE libraries DON'T cover that either, though it was said it was easier to make it run them than .wma files.
MediaPlayer and the main JavaSE classes don't seem to be able to fit for this type of program (a java media player) that I was planning. Heck, they can't even play any music I have on my computer at all, media player or not.
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