Program A Hangman Game

Jan 18, 2014

i'm started to program a hangman game i Java not javascript i ecplice. the code so i can move forword just take the code and program it s it works.

import java.util.*;
public class GameLogic {
private boolean isStarted;
private int numberOfGuesses;
private int maxGuesses;
private List<String> guesses;
private String currentWord;

[code]....

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Multi-word Hangman Game - Spaces Not Displayed When Program Run

Apr 9, 2015

I created a simple Hangman game. It functions correctly, the only issue is when the file contains a phrase (2 or more words), spaces are not displayed when the program is run. For example, if the phrase was Java Programming Forums.

It would appear as _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _.

I want there to be spaces in between the words. How could I fix this? What would I need to add to my code?

import java.util.Scanner;
import java.io.*;
 public class hangman{
public static void main (String[] args) throws FileNotFoundException{
Scanner kb = new Scanner(System.in);
String guess;
String guesses = "";
int wrongGuess = 8;

[Code] ....

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Create Hangman Game With GUI?

Apr 18, 2015

I am trying to create a Hangman game with a gui. i already have buttons for the letters, each with its own action listener. I'm having difficulties creating the gallows and man.

I have a class called guiTest, which contains all of the letters. This is essentially what i have. Can I add the image to this class, or do I need to create a new class that extends JFrame?

Java Code: import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Container;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import javax.swing.JFrame;
import javax.swing.JButton;

[code]....

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Create A Very Basic Hangman Type Of Game

Oct 12, 2014

You have to create a very basic hangman type of game. Open Notepad and create a list of at least ten words in a text file. Save the file as a .txt file and use it to read words for the game. In this game you do not have to show pictures but you do need to keep track of the amount of times that the user has guessed wrong. When the game starts, show the amount of characters in the word represented as dashes and ask the user to type in a letter. if the user guesses correctly show the word again with the correct letter filled in the correct positions(s) and if the user correctly guessed the word, show a message. If the user guesses wrong, keep track of the body parts that needs to be reduced with every wrong guess and inform the user as well, also show a message.

I'm struggling with reading the file, showing the amount of parts left and asking the user to play again. Here is the code:

package hangman;

/**
*
* @author
*/
import java.nio.*;
import java.io.*;
import java.util.*;
public class HangMan {

[code]...

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Replacing Underscores In Array Implementation Of Hangman Game

Jun 5, 2014

For an array implementation of a Hangman game I have created an array to hold the game board progress. It is initialized as "_ _ _ " where the underscores represent the number of letter in the word to be guessed. I have written the following method to replace underscores with a correct guess. It is functioning correctly in that it is replacing the underscore with a correct character guess, but it is only replacing the first time this letter appears in the word. I.e. for "greed" guessing "e" would only replace the first e: _ _ e _ _how I may be able to fix this issue.

// Updates gameboard from "_" to current guess if guess is correct
if (isCorrectGuess(move)==true){
if(inWinningState()==false){
guessProgress[charLocation] = guess;}
return true;}

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Hangman Game Using Class - It Keeps On Bringing Up Exception Error

Apr 23, 2015

I wrote a program that would play a game of Hangman. It plays the game but it keeps on bringing up a exception error. This is my class code

import java.util.ArrayList;
class Assignment2Q4
{
private final ArrayList<Character> guessList = new ArrayList<>();
private final char[] charArray;
private final String secretWord;
private int guesses;

[Code] ....

This is the output that is given:

Enter the secret word:
pizza
Guess a letter:
d
?????
Guess a letter:

[Code] .....

Also when I guess the first letter of the word correctly it stops the program without going further on with the guessing.

Like for ex. P????

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Hangman 2 Player Game - User Cannot Guess More Than 6 Times

May 27, 2014

I am creating a hangman code. So the game i am creating is 2 player, first player enters the word and second player guesses. i made the code but i don't know how to restrict the first player from adding random characters into the secret word because for my project the word can only contain letters. so i need making the code so the player 1 can only enter letters.

My code is below:

/**
* Auto Generated Java Class.
*/
import java.util.Scanner;
public class Hangman {
public static void main(String[] args) {
Scanner input= new Scanner(System.in);
String player1,player2;
int wrongguessamount = 0; //keeps the count of the amount of wrong guesses
int correctguessamount = 0; //keeps count of the amount of correct guesses
int maxincorrect=6;//makes sure the user cant guess more than 6 times

[Code] .....

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Hangman Game - How To Scan The String For Input Supplied By User

Dec 9, 2014

My assignment is to create a hangman game. One of my first difficulties with it is how to scan the string for an input supplied by the user.

Here is my method:

//Guesses that character c is in the secret word.
//Updates all instance variables accordingly,
//and returns true if c is present in the secret word.
public boolean guessCharacter(char c){
}

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Hangman Type Game - How Many Times Each Guessed Letter Occurs Within The Word

Jul 31, 2014

The game runs fine, however I have to include how many times each letter that is guessed occurs within the word. For example, if the guess is e, the program should print out: The character e occurs in 3 positions. How would I go about doing this??

/*
* A program that plays simple word guessing game. In this game the user provides a list of words to the program.
* The program randomly selects one of the words to be guessed from this list.
* The player then guesses letters in an attempt to figure out what the hidden word might be.
* The number of guesses that the user takes are tracked and reported at the end of the game.
*/

import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
import java.io.File;
import java.io.FileNotFoundException;

[Code] .....

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Swing/AWT/SWT :: Hangman Game - No Graphics Show Up On Eighth Guess (Blank Frame)

Feb 5, 2015

I'm having some problems with the graphics of my hangman game. The graphic that's supposed to show up on the first guess (the hangman pole) doesn't show up until guess number 2. And on the eighth guess, no graphics show up (I just get a blank frame).

import java.awt.*;
import javax.swing.*;
public class HangmanFigure extends JPanel {
private int guesses;
private Image background;
public HangmanFigure() {
super();

[Code] .....

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Hangman Program To Show Graphics

Nov 22, 2014

So I am trying to make my hangman program to show graphics. Here is what I have so far. How do I make my variables in here into a graphics program?

import java.util.Scanner;
import java.awt.*;
import javax.swing.*;
public class Hangman2 extends JFrame
{
public static void main(String args[])
{
Scanner sc = new Scanner (System.in);
Hangman2 gp = new Hangman2();

[code]....

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How To Make Hangman Program Work For Phrases With More Than One Word

Apr 13, 2015

I created the following hangman program, but it only works for one word file inputs. How can I modify the program to make it work for files with a multiple word phrase?

/**This program is a basic Hangman game. It takes a word or phrase from a file, and then asks the user to guess the letters in it. The program ends when the user inputs 8 wrong guesses.
*/

import java.util.Scanner;
import java.io.*;
 public class hangman{
public static void main (String[] args) throws FileNotFoundException{
  Scanner kb = new Scanner(System.in);
  String guess;

[Code] ....

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Hangman Program - No Suitable Method Found Error

Apr 7, 2015

I am trying to create a Hangman program using Arrays. When trying to compile my code I get the following error: 50: error: no suitable method found

for setCharAt(int,String)
method StringBuffer.setCharAt(int,char) is not applicable
method AbstractStringBuilder.setCharAt(int,char) is not applicable

Here's the code:

import java.util.*;
import java.io.*;
public class hangman {
public static void main() throws IOException {
Scanner kb = new Scanner(System.in);
String filename;

[code]....

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Java Hangman Program - Replace Correct Letter With The Blanks

Apr 28, 2014

How to replace correct letter with the blanks in the program. Last method in program used to print correct letters.

import java.util.*;
import java.io.*;
public class Hangman {
public static Scanner keyboard;
public static final int MAXSIZE = 15000;
public static final int NUM_GUESS = 8;
public static final int WORD_LENGTH = 20;

[Code] ....

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Guessing Game Program

Feb 10, 2015

I'm in an introduction CSE class and we're working with Java. Basically I need to create a program using scanner, while loops, and pseudorandom numbers. My program is a guessing game and I will post below the code that I already have. Basically I can get the game to work and get it to ask if you want to play another game and it keeps going until you say no. But my issue is getting the statistics of the game down. I need a separate method not in main to produce this at the end of the game once the user decides to stop playing:

Overall results:
total games = int
total guesses = int
guesses/games = double
best game = int

here's my code:

import java.util.*;
public class Guess {
public static void main(String[] args) {
intro(100);
Scanner console = new Scanner(System.in);
game(console, 100);
int numGuesses = 0;
int numGames = 1;
int end = 0;

[code]....

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Hangman In Java With Eclipse

Apr 21, 2015

I'm trying to finish this game of hangman for java in the program eclipse. Currently when I run the program I get this in the text field:

in randomword
in string2Array[Ljava.lang.String;@22998b08

v
i
d
e
o
g
a
m
e
s
New Game
Enter a letter: s
s
???????????

After I try entering a letter it doesn't prompt for the user to enter another, nor does it change the ? mark when the user guesses correctly.

Here's the code :

import java.util.Scanner;
public class Hangman {
int NUMBER_STRIKES = 7;
int strikes = 0;
String userguess= " ";
private ArrayFunctions func = new ArrayFunctions();
String currentWord;

[Code] ....

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Lottery Game - Number Guessing Program

Sep 6, 2014

I wrote the following code for a lottery game. The problem comes when I run it. If one number of a 3 digit number matches, it's supposed to print "you win 1000" But regardless if a number matches or not, it says "sorry, no matches" ...

import java.util.Scanner;
public class Lottery {
public static void main(String[] args){
//generate lottery number
int lottery = (int)(Math.random() * 1000);
//Prompt the user to enter numbers
Scanner input = new Scanner (System.in);
System.out.print("Enter your numbers (3 digits): ");
int guess = input.nextInt();

[Code] .....

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Java Scrolling Game - Restarting Program

Apr 7, 2015

what I want to be able to do is when the game is over a dialogue box pops up and asks if the user wants to play again and if the user clicks "Yes," then I want to restart the program. I have it to where it recalls my method to play the game which opens the program again, but it doesn't close the old window.

Is there a way to restart the program without the new window popping up? If not, how do I close the old window? Also, how to default the window to being maximized? It makes it easier to see the character and objects on the screen.

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Hangman - Main Class Missing

Mar 31, 2015

I am having an issue with this code. It says that I'm missing the main class.  
 
import java.util.Random;
import java.util.Scanner;
public class Assignment5Hangman
{
public class GetData
{
private Scanner input;
public GetData()

[Code] .....

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Applets :: Program A Game Of Rock Paper Scissors?

Jun 23, 2014

I am trying to program a game of RPS.

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Writing A Program To Make A Tic Tac Toe Game Utilizing Inheritance

May 7, 2014

I am new to programming and we are writing a program to make a tic tac toe game utilizing inheritance, client-supplier, arrays, and EventButton. I am still trying to wrap my head around events and inheritance. We are instructed to write 4 classes (a TicTacToeModel, a TicTacToeView, a TicTacToe Controller, and a TicTacToeButton). I got the TicTacToeModel down, but am having trouble with the other classes.

Instructions for View: Write a class that implements the UML class diagram below. The only purpose of this class is to draw a picture of the specified TicTacToeModel. For purposes of this assignment, we understand a ‘theme’ to include such things as the background color of the tic‐tac‐toe board, the shape and color of the X indicator and the shape and color of the O indicator. While you are free to select your own personalized ‘theme’ your TicTacToeComponent must always be proportionally ‘correct’ regardless of the client‐determined width and height of the Component.

Instructions for the Controller: Write a controller that controls the game. There is one human player (the X player) and the computer player (the O player). The name of the class must be TicTacToeController. In a sense, the controller is the game since the controller will

1) create a TicTacToeModel
2) create a TicTacToeView and
3) create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game. While you are free to change the appearance of the controller, the basic elements must be provided

These are our instructions for the TicTacToeButton: create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game.And this is the code I have thus far for the button:

import java.awt.event.*;
import java.awt.*;
public class TicTacToeButton extends EventButton{
public TicTacToeButton(int x, int y, int w, int h) {
super("Move");
setBounds(x, y, w, h);

[code]....

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Quiz Game Program - Random Number Generator

Nov 18, 2014

I've run into some problems with my Quiz-game program. What I basicly want it to do is generate a random number that is tied to the other windows I have for the program (I want a new random question to be generated once I have guessed on the first one). I've read about a few different ways to approach this but everything I get is a pure number generator.

I imported

import java.util.Random;

into my program but I don't know where to go from there.

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Program To Maintain A List Of High Scores Obtained In A Game

Dec 6, 2014

I am stuck on what to put in my functions for this question: Write a program to maintain a list of the high scores obtained in a game. The program should first ask the user how many scores they want to maintain and then repeatedly accept new scores from the user and should add the score to the list of high scores (in the appropriate position) if it is higher than any of the existing high scores. You must include the following functions:

-initialiseHighScores () which sets all high scores to zero.

-printHighScores() which prints the high scores in the format: "The high scores are 345, 300, 234", for all exisiting high scores in the list (remember that sometimes it won't be full).

-higherThan() which takes the high scores and a new score and returns whether the passed score is higher than any of those in the high score list.

-insertScore() which takes the current high score list and a new score and updates it by inserting the new score at the appropriate position in the list

here are my functions the insertScore is missing because I am having troubles with it.

public static void initialiseHighScores (int[] scores, int size)
{
for (int i = 0; i < size; i++)
{
scores [i] = 0;
}
}
public static boolean higherThan (int[] scores, int size, int newScore)
{

[Code]...

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Opoly Game - Goal Of The Game Is To Reach Or Exceed Reward Value 1000

Mar 12, 2015

Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.

Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.

In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.

Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:

**o******

means that the player is at location 2 on the board.

Here are the other Opoly game rules:

If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.

If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).

If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,

Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.

Here is the driver class for the game:

import java.util.*;
public class OpolyDriver{
public static void main(String[] args){
System.out.println("Enter an int > 3 - the size of the board");
Scanner s = new Scanner(System.in);
int boardSize = s.nextInt();

[Code] ....

heres the methods:

REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:

playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.

spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.

spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.

move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.

isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.

drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.

displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.

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Tic Tac Toe Game - Random Number Generator And Two Dimensional Arrays For Game Board

May 9, 2015

Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.

import java.util.Random;
import java.util.Scanner;
 public class TicTacToe {
 private static Scanner keyboard = new Scanner(System.in);
private static char[][] board = new char[3][3];
public static int row, col;
 
[Code] ....

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Guessing Game - How To Reset Random Number When User Reset Game

Oct 2, 2014

I tried this program, its guessing game. Where program decide 1 number and user will guess number. I am getting 1 problem. When user want to play game again.the random number remain same. So where i can put reset random in code..? And 1 more question if I want to write driver code for this. What should i transfer to driver code.

import java.util.Random;
import java.util.Scanner;
public class GuessGame {
public static void main(String args[])
{
String choice="y";

[Code] ......

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