Programming LightsOut Game
May 3, 2014
I'm having problems programming the LightsOut game. I made a 5*5 matrix and filled it in with 1's and 0's, where 1 means on and 0 is off, they should be placed randomly. The player can choose a field, for example "A2", and the matrix should change according to the input. My problems are how can I choose a field ? How can I display the new matrix after playing the first step and so on?
PS: I'm using the console because I'm still not good with JOptionPane commands.This is my code for the Game:
public class TestLightsOut {
public static void main(String[] args) {
// TODO Auto-generated method stub
int[][] blocks = new int[5][5];
String[] letters = { "A", "B", "C", "D", "E" };
String[] numbers = { " ", " ", " ", " ", "1 ", "2 ", "3 ", "4 ", "5 " };
String[] line = { " ", " ", "_", "_", "_", "_", "_", "_", "_",
"_", "_", "_", "_" };
[code]...
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Nov 17, 2014
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Is the problem something to do with the relative address of the compiler to the file it needs to run? Just a stab in the dark on my part. Or do I have to add the JRE path as well as the compiler?
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Jan 6, 2014
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Java Code: f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mh_sh_highlight_all('java');
(where f is a JFrame object)
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Apr 15, 2015
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So, I need to integrate the following "Zip" code in to my UDP server code (which already creates the uncompressed file)... That is where I am stuck at now. My first few attempts had the Zip code after I write to "fout" but that failed to create a ZIP file.
I guess the main point here is what are the key pieces of the ZIP code that I should include and what would be the best spot to place them in my server code...
Zip Code:
import java.io.*;
import java.util.zip.*;
public class Zip {
static final int BUFFER = 2048;
public static void main (String argv[]) {
try {
String fileInput = argv[0];
String fileOutput = argv[1];
[Code] ....
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Nov 25, 2014
class triangle
{
public static void main (String[] args)
{
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int a = In.getInt();
int b = In.getInt();
int c = In.getInt();
[code]....
My problem is that when I enter 5,2,5 it should be isosceles and acute but it comes out as isosceles and obtuse, and when I type 5,5,5 it comes out equilateral and right. The only one that works is if I enter 3,5,4 it will come out as scalene and right. I been at this for a while and my math looks correct.
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Dec 29, 2014
what is meaning of Open Source in programming lenguages?
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I know there is license also attach with a OpenSource.
But What exactly meaning of OpenSource?
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May 12, 2014
Which of these is not a real differentiator for programming languages:
a) Object-oriented / Process-Oriented
b) Interactive / Automated
c) Interpreted / Compiled
d) Strongly-Typed / Weakly-Typed
e) All of the above
f) B and C
g) B and D
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Aug 30, 2014
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-The program should next prompt the user to enter a username, e.g.,
Please enter your username:
-The program should next prompt the user to enter a password, e.g., Please enter your password:
- If the user enters a correct password, i.e., one that matches an internal secret password, the program responds. You are approved by access control!, and quits.
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Try again:
-If the user enters a correct password matching the secret one, the program responds. You are approved by access control!, and quits.
-If the user enters an incorrect password, the program responds
package class1;
import java.util.Scanner;
public class class1 {
public static void main(String[] args) {
// TODO Auto-generated method stub
[code]....
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Sep 2, 2014
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Jan 29, 2015
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import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
[code]....
I'm using Net Beans IDE. When I paste that code into the IDE, I get all kinds of errors. Also, since there is no Main, I don't know how this is supposed to run. Java needs a Main Method for everything, I think. Does the Main call some kind of class?
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Apr 7, 2014
I have written a java code to transfer files from one server to another using the concept of socket programming. I got the codes from another java forum that meet my requirements. The program is said to transfer large sized files (like .mkv , .mprg movies) from one machine to another and can be used to transfer files of all formats. But after running the codes I found that the program is not able to transfer large sized files such as movies and even pdf of sizes 80mb or 111mb. When i transfer small sized files, it gets transferred and the output shows that. You can run the codes and observe it. But when i try to transfer large sized files, the program goes on running for hours. The large sized files are not getting transferred. The program has used bytebuffer but still this error occurs. The codes are as follows (I got them from this site [URL] ....)
**ClientMain.java**
import java.io.IOException;
import java.net.Socket;
public class ClientMain
{
private DirectoryTxr transmitter = null;
Socket clientSocket = null;
[Code] .....
1. ClientMain.java and DirectoryTxr.java are the two classes under client application.
2. ServerMain.java and DirectoryRcr.java are the two classes under Server application.
3. run the ClientMain.java and ServerMain.java simultaneously
Also specify the source directory, destination directory and host address of the machine in which server is running in the ClientMain.java (as per your computer). Here we are not specifying source file, instead a source directory or folder is specifying. So the entire files of source directory will be transferred.
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Jan 13, 2014
I am new to java. I want to create a socket that can serve all the network protocols. Can we make such type of socket in java.
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Apr 4, 2014
1. Modify the following class so that the two instance variables are private, there is a constructor that accepts both the player's name and sport and there are get and a set methods for each instance variable:
public class Player {
String name;
String sport;
}
2. You can pass an instance of this class to the JLabel constructor if you want to display text in the label.Select one:
a. myLabel
b. myText
c. String
d. JTextField
e. JLabelText
how to start making this work?cause i am not familiar with the terms here and want to complete this program and I am new to java programming?
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Oct 13, 2014
I have written this program but I am seeing error when I compile this program ( javac TestArithmetic.java).
1)TestArithmetic.java:26 cannot find symbol
2)symbol: class Arithmetic
3)location: class TestArithmetic
4) Arithmetic ar = new Arithmetic(x1,x2,x3);
1)TestArithmetic.java:26 cannot find symbol
2)symbol: class Arithmetic
3)location: class TestArithmetic
4) Arithmetic ar = new Arithmetic(x1,x2,x3);
2 errors.
Code :
import java.util.*;
class TestArithmetic {
public static void main (String[] args){
float number;
Scanner console= new Scanner (System.in);
System.out.println("Enter first number");
[Code] .....
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Sep 10, 2014
exception in thread main java.lang.nullpointerexception code 45 and code 116
the lines are highlighted and no the code tags did not show up when I uploaded the file.
I typed '[code]' below:
Java Code: /**
This program demostrates rainfall for a year
*/
[Code].....
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Apr 8, 2014
I have written a java code to transfer files from one server to another using the concept of socket programming. I got the codes from another java forum that meet my requirements. The program is said to transfer large sized files (like .mkv , .mprg movies) from one machine to another and can be used to transfer files of all formats. But after running the codes I found that the program is not able to transfer large sized files such as movies and even pdf of sizes 80mb or 111mb. When i transfer small sized files, it gets transferred and the output shows that. You can run the codes and observe it. But when i try to transfer large sized files, the program goes on running for hours. The large sized files are not getting transferred. The program has used bytebuffer but still this error occurs. The codes are as follows (I got them from this site [URL] ....)
**ClientMain.java**
import java.io.IOException;
import java.net.Socket;
public class ClientMain
{
private DirectoryTxr transmitter = null;
Socket clientSocket = null;
[Code] ....
Note that:-
1. ClientMain.java and DirectoryTxr.java are the two classes under client application.
2. ServerMain.java and DirectoryRcr.java are the two classes under Server application.
3. run the ClientMain.java and ServerMain.java simultaneously
Also specify the source directory, destination directory and host address of the machine in which server is running in the ClientMain.java(as per your computer). Here we are not specifying source file ,instead a source directory or folder is specifying.So the entire files of source directory will be transferred.
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Apr 12, 2013
How to import data from a file using Object Oriented Programing? I know how to write OOP Java and I know how to read data from a file in Procedural Java but would like to know more about how to do it OOP. Is it the same as reading data process as in Procedural programming?
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Mar 12, 2015
Opoly works this way: The board is a circular track of variable length (the user determines the length when the game app runs). There is only one player, who begins the game at position 0.
Thus, if the board length is 20, then the board locations start at position 0 and end at position 19. The player starts with a reward of 100, and the goal of the game is to reach or exceed reward value 1000. When this reward value is reached or exceeded, the game is over. When the game ends, your program should report the number of turns the player has taken, and the final reward amount attained.
In Opoly the game piece advances via a spinner - a device that takes on one of the values 1, 2, 3, 4, 5 at random, with each of the five spin values equally likely.
Although the board is circular, you should draw the state of the board as a single "line", using an 'o' to represent the current player position, and * represent all other positions. Thus if the board size is 10, then this board drawing:
**o******
means that the player is at location 2 on the board.
Here are the other Opoly game rules:
If your board piece lands on a board cell that is evenly divisible by 7, your reward doubles.
If you land on the final board cell, you must go back 3 spaces. Thus if the board size is 20, the last position is position 19, and if you land there, you should go back to position 16. (If the position of the last cell is evenly divisible by 7, no extra points are added, but if the new piece location, 3 places back, IS evenly divisible by 7, then extra points ARE added).
If you make it all the way around the board, you get 100 points. Note that if you land exactly on location 0, you first receive 100 extra points (for making it all the around), and then your score is doubled, since 0 is evenly divisible by 7,
Every tenth move (that is, every tenth spin of the spinner, move numbers 10,20,30,... etc.), reduces the reward by 50 points. This penalty is applied up front, as soon as the 10th or 20th or 30th move is made, even if other actions at that instant also apply. Notice that with this rule it's possible for the reward amount to become negative.
Here is the driver class for the game:
import java.util.*;
public class OpolyDriver{
public static void main(String[] args){
System.out.println("Enter an int > 3 - the size of the board");
Scanner s = new Scanner(System.in);
int boardSize = s.nextInt();
[Code] ....
heres the methods:
REQUIRED CODE STRUCTURE: Your Opoly class must include the following methods (in addition to the Opoly constructor) and must implement the method calls as specified:
playGame - The top-level method that controls the game. No return value, no parameters. Must call drawBoard, displayReport, spinAndMove, isGameOver.
spinAndMove - spins the spinner and then advances the piece according to the rules of the game. No return value, no parameters. Must call spin and move.
spin - generates an integer value from 1 to 5 at random- all equally likely. Returns an integer, no parameters.
move - advances the piece according to the rules of the game. No return value, takes an integer parameter that is a value from 1 to 5.
isGameOver - checks if game termination condition has been met. Returns true if game is over, false otherwise. No parameters.
drawBoard - draws the board using *'s and an o to mark the current board position. Following each board display you should also report the current reward. No return value, no parameters.
displayReport - reports the end of the game, and gives the number of rounds of play, and the final reward. No return value, no parameters.
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May 9, 2015
Im trying to make a tic tac toe game that you play against the computer using a random number generator and two dimensional arrays for the game board. Im not trying to make a GUI, the assignment is to have the board in the console, which I have done. I have run into a few problems with trying to get the computer player to correctly generate 2 integers and have those two integers be a place on the game board. Here is my code so far.
import java.util.Random;
import java.util.Scanner;
public class TicTacToe {
private static Scanner keyboard = new Scanner(System.in);
private static char[][] board = new char[3][3];
public static int row, col;
[Code] ....
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