When there is a out-of-memory exception a heap dump is automatically generated by the JVM. But it seems that the heap dump permisions are set to read-write for owner only (600).
When I create files then they have by default read-write for owner and group/all read access (644).
$ ls -l total 795432 -rw------- 1 bamboop bamboo 811322265 Apr 14 09:18 java_pid337.hprof -rw-r--r-- 1 bamboop bamboo 6 Apr 14 12:57 test
Here the umask set for the server running the Java processes
We are asked to create a JDialog showing our database. I am able to show the database but i can't seem to position the heading panel, table and back button. My back button is also not showing up. Here is part of my code...
Lets say the JDialog opens 5x5. The user is allowed to modify its size to be any size larger than 5x5 but is not allowed to make it smaller. Is there such a property or will this have to be regulated via code?
I have a practice exercise here wherein I will add a JOptionPane to a program. When the close button is clicked, the JOptionPane will appear asking the user to exit the program. If the user clicks "Yes," it'll, of course, close the entire program and not just the JOptionPane, but if the user clicks "No," it will return to the program. Please refer to my code below:
try { output = new DataOutputStream(new FileOutputStream("ProjSixExe4.dat")); } catch(IOException ex) { this.dispatchEvent(new WindowEvent(this, WindowEvent.WINDOW_CLOSING)) } final JOptionPane optionpane = new JOptionPane("Are you sure you want to quit this program?", JOptionPane.QUESTION_MESSAGE, JOptionPane.YES_NO_OPTION); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
The exercise said it must be placed before the EXIT_ON_CLOSE portion.
I have a program that using one JFrame which opens one of two JDialog windows depending on which button is pressed.
How do I assign listeners to the buttons and fields on the JDialog window? I added listeners on the View end, but how do I process them? I tried adding the '..implements ActionListener" class in the main Controller but it does not recognize/hear anything.
With the MigLayout for Swing, I'd like to see the JDialog looking like the standard windows Dialog,where to have the OK and cancel buttons at the lower right corner.
So I'm in the middle of creating a model program with voxels. I want to be able to see how the model looks like when I'm in for example my documents (not inside the real program). I want it to show an image of the model, just like a png file shows its image. I've tried looking around, but I've only found threads about changing exe files icon.
Image example:
So, is this possible in Java or do I need to use c/c++ (with JNA) to make this possible?
Recently I have been working on an executable launcher. I tried to get the executable icons and set them on the JButtons. Still there are some problems. Here is a part of the code:
Here the getConfig() method is already defined to get a string in a "properties" file. However, the icons are very small and they don't fill the entire button.
How can the icon fill the entire button (for example, having a custom size of 48x48, or automatically filled the button)? The frame will not be resized.
Any way to resize an ImageIcon when placing it on a Button so that I don't have to physically rezize the image file?? I am writing an Application, not an applet, so the getImage method won't work.
how to display a jpg image on a through a Jlabel. I am sure it is a simple error but I am still new to GUI's. line 31 to 35 you can see the ImageIcon and file wrapped in the JLabel. I verified its in the correct location and file name, but usually fails (i thought) when it is not correct.
I want the Jbutton Button1 icon to change when i click it howerer i am getting the error can not find symbol for the code in the actionPerformrd method.
I have a problem I must solve and could not find an answer after a couple weeks of research, so here I am. I have created a custom Table Cell Renderer than extends DefaultTreeCellRenderer. The mission of this renderer is to set the branch icons depending on conditional statements. There are 3 conditions, and each one should render a different icon. These conditions must be tested against all branches in the tree. This means that using something like setOpenIcon() and setClosedIcon() will not work since it seems as though these methods set all branches to a specific icon (I could be wrong about that though). Below is the code for my custom. I made comments so it is easier to understand what I want to happen and what is not happening.
/**Custom Cell Render that will set the icons for the tree branches and the leafs*/ private TreeIconCellRenderer extends DefaultTreeCellRenderer{ public Component.getTreeCellRendererComponent(JTree tree, Object value,boolean selected,boolean expanded, boolean leaf, boolean row, boolean hasFocus){ //Get defaults in case there is no need to renderer
[Code] ...
What I really need to know is why the renderer is not differentiating between the leaves and branches. The logging statements I have added confirm that the branch block of code does not execute.
I'm working on making a game in JAVA. To be brief, the game is on a 6x6 matrix called "blocks[][]". The game has two players and the objective is to capture the enemies pieces by moving your piece onto there's. The players do this by moving one piece per turn either forward/backward (Vertically) or right/left (horizontal) movements. Essentially checkers without jumps.I'm not very far into the development process here. So far I have the game board created and the pieces load by clicking the "Start" button (handled by the refresh function). However I'm having a few problems... Namely moving the pieces effectively at the moment.
Right now there's a lot to do:
(1) - Implement a turn system, (2) - Only allow a player to click their pieces (I've a validation function already in place to only permit valid moves [horizontal/vertical only]), (3) - getting the pieces to actually "move" what I mean by this is a player selects the piece they want to move, then they select the spot they want to move to and the icon I have placed on the button is supposed to be added to the new square and the icon for its previous position is to be made null.
Please see the "actionPerformed" section to see exactly what I'm trying to do and hopefully as well see what I'm missing as to why it is not working at the moment... Also see under the Refresh function where I commented out the for loops to add the pieces. I did this because it was resulting in an ArrayOutofBounds error so I just wrote each spot out manually where I wanted them to start.
I recently made a game. But, I want to package it and give it to my friends. I know that I can create a jar of it and add the images to the folder, but what I would absolutely love is for it to just be a picture with the game name and click to run. The second thing is to replace that java icon to an icon of my preference, which I have been told numerous times to do with
how do you get from launching some java code in eclipse to launching a java program from your desktop.Does one somehow wrap the code in C+ to make it a .exe? take for example Mine-Craft.Its build in Java however launches as a .exe.