Returning Object That Has Been Removed Using Remove Method
Nov 18, 2014
So i have used the "remove()" method in conjunction with an iterator to remove an object from a HashSet in my program, and part of my exercise requires me to return said object. What I can do to return an object that has been removed using "remove()" method?
So I'm pretty sure this is correct, as it follows most examples I can find online, but I keep getting an error that my return variable cannot be resolved. The error is on the return conn; statement. It says conn cannot be resolved. If I place it above within the try block it allows it but then I receive an error saying the method getDBConnection must return type Connection.
I don't want to create this method. Basically I want to connect to the database in the main program, but I do want methods that can access the DB too. But however I place it, it doesn't let me touch any of the DB variables outside of the Try block.
I currently have a program written that outputs a canvas object and adds a picture of 5 taxis to it.I have now added a jtextfield so that a user can add an interger. Ideally if the user was to enter the number 8, there would be 8 taxis added to the canvas.I am having trouble with the final part i mentioned. how to delete the old canvas and output a new one with the amount that the user wrote in the jtextfield.
I've been assigned to create a Black Jack game with a gui. In this game I've created a seperate Player and Dealer class, and both initiated them, however when I try to call a Player object in a certain way I get a null pointer reference. (It should be noted that the Player object is an array)
public void runGame(){ while(running){ while(dealer.getPoints() <=19){ int count=0;
[Code] .....
And this is how I've initilized the Player class in the constructor
Player[] players = new Player[numberofplayers]; for(int i=0; i<numberofplayers; i++){ players[i] = new Player(i); players[i].setDeck(d1); gui.add(players[i].getPanel()); }
What I don't get is if I change players[i] to dealer, it works fine.
I'm training myself with the EJB 3 technology. I would like to create a stateless bean that instead of returning a String, it returns an object. I tried in the same way I did with the first exercise, but I'm getting several errors.
The question pretty much says it all, but I tasked myself with creating a program about lemurs. There are multiple class files in this program. In the below code snippet, I have my TreeLemur.class which extends to the Lemur.class which extends to the Mammal.class. However, when I create a Tree Lemur object in the main program, it is returning null consistently from certain methods. What am I doing wrong here?
TreeLemur.class :
public class TreeLemur extends Lemur { private String groupSize; private String diet; private String fur; public void setGroupSize() { groupSize = " Group Size: Large"; }
[Code]...
As of yet, I'm just trying to get Tree Lemur working properly to continue with creating the other if-branches within the main program.
I'm new to Java and I have a problem with a method, I can't see the code of the method, I just have a jar, but it should return a boolean, something like this:
boolean band = false; band = TestClass.testMethod("blabla"); // band = false
The problem is that the method seems that is returning nothing (band remain false), and if I initialize band to true:
boolean band = false; band = TestClass.testMethod("blabla"); // band = true
band remain true, in other words, the value of band is never modified, the question is, how is this possible? because it should return the same value on both calls, true or false, no matter the initial value of the variable that is receiving the returning value of the method.
I am working on a project which manages an airport's airplanes and flights based on user input. The method printFlights() - lines 133-134 - is returning null and I can't figure out why. The method is supposed to print information about each flight. The logic is identical to the printPlanes() method which is working successfully.
My remove(item E) method is working fine if I remove an item that is in the list. However, it has an error when I try to remove an item which is not on the list!
Linked List Class
import java.util.NoSuchElementException;
public class LinkedList<E> { private Node<E> head; // head node of the list private int size = 0; // number of elements that have been added to the list // Returns the element at a specific list index. // Big-O: O(n) (due to the nodeAt call, which must traverse the list) public E get(int index)
Now that I have figured out how to return a single variable from a method I am on to the next step, I need to return 2 or 3 variables from a method. I have searched the internet on how to do this to no avail (am I doing the wrong search? I do not know) but what I need to do is return a second (and eventually a third variable)
Here is what I have
private static String Engine() { String engine = ""; int enginePrice = 0; System.out.println("Choose a engine size:"); System.out.println("[4] cylinder");
I'm using apache POI to input data from a excel database. I have a method that is supposed to count the number of rows containing data so I can use that number to initialize an object array. It's returning one more than the actual number of rows and I can't figure out why.
public int getDataRange() throws IOException{ int rowCount = 0; Iterator<Row> rows = sheet.rowIterator(); while(rows.hasNext()){ HSSFRow row = (HSSFRow) rows.next(); rowCount++;
[Code] .....
I get an array index out of bounds exception at the highlighted line.
I'm writing the remove method, where you insert the key and it searches the key, if the key is found you remove the value inside the table and return that value, if they key is not found you return null. I did this method but is not returning anything in the main so I try to print inside an if to see if it was entering the condition and it appears to be looping, I'm using arrays because its an assignment
public V remove(K k) { int key = funcionHash(k); V key2 = (V) tabla[key].value; int intento=1; if(this.estatus[key]==1){ while(intento<this.tabla.length/2){ if(this.tabla[key].key.equals(k)){
I am trying to return an array and I keep getting a null error. The below class sets the material numbers into an array and should return that array if called :
public class Jobs { private int[] materialsNumber; //change to parts and create another class that gets the materials for the parts public int[] job1() { materialsNumber[0] = 11960120;
[Code] ....
I later try to call the method. The program executes but stops after I println "test in loop"
public class PurchaseOrdersToParts { private Jobs job = new Jobs(); int[] getPartsForPurchaseOrder(BigDecimal purchaseOrder) { System.out.println("inside getparts"); BigDecimal testNum = new BigDecimal(123.0);
[Code] ....
This is the method that is calling the method in the GenerateOrdersToParts class
private PurchaseOrdersToParts purchaseOrdersToParts = new PurchaseOrdersToParts(); @Inject PoRepository poRepository; public GenerateShopJobTickets() {
So I want to know how in Java you can pass a unkown type into a method (type can be an int, double, or a user defined object) and return that unkown type.
example of what I want: Java Code: public (unknowntype)[] method2 ((unknowntype)[]) //Process Data //unknowntype.process(); return (unknowntype); } mh_sh_highlight_all('java');
I know in C you can use void pointers and in c++ we have templates but I do not know how java handles this. Also I want to know if it is possible to call a method in the unknowntype.
I tried working with XML today, since that's what my book teaches. First, I read some data about Product objects that are suppose to represent products with a code, description, and price. That worked fine. Then, I tried creating a writeProducts(ArrayList<Product> products) method, and man it did not go well.
How it works is that there is an ArrayList instance variable in the class that keeps track of all of my products after the readProducts method returns that ArrayList from the XML file. When I ran the method I had a lot of stack traces printed. I then checked the file on a web browser and an editor, and saw it was completely empty. Here's the code:
import java.util.ArrayList; import java.io.*; import javax.xml.stream.*; // StAX API public class XMLTesterApp { private static String productsFilename = "products.xml"; public static void main(String[] args) { System.out.println("Products list:");
Create an equals method that takes an object reference and returns true if the given object equals this object.
Hint: You'll need 'instanceof' and cast to a (Geocache)
So far I have:
public boolean equals(Object O){ if(O instanceof Geocache){ Geocache j=(Geocache) O; if (this.equals(j)) //I know this is wrong... but I can't figure it out return true; }
else return false; }
I think I have it correct up to the casting but I don't understand what I'm suppose to do with the this.equals(). Also I'm getting an error that I'm not returning a boolean... I get this all the time in other problems. I don't get why since I have to instances of returning booleans in this. "returns true if the given object equals this object" makes no sense to me. I assume the given object, in my case, is 'O'. What is 'this' object referring to?
I've been trying to learn Java for the last 36 hours or so (after applying for a HTML/CSS job saying "Java knowledge preferred"), and decided to experiment a bit making a graphical tic-tac-toe game. I eventually managed to get that done and it's working. Working code below:
[Java] tic tac toe 1 - Pastebin
So, it works to an extent, however, the way I am capturing which cell is selected seems very sloppy, and would not work if the cells weren't squares or rectangles. So I made a copy of the project and restructured it adding the mouse event to the cells, but now I can't get JComponent to repaint. New code below:
tic tac toe 2 - Pastebin
Curiously, clicking triggers the action for all 9 cells, but I presume it's because I haven't bounded them making it think I've clicked all 9 simultaneously.
What I've tried:
Make the Cell class extend the game class and call this.repaint()- causes stack overflow.
Calling Game.GameState() within the cell clicking event and making that function static - compiler doesn't like calling repaint() inside a static function.
Making another class to make a clone of the Game object and then refresh- was never going to work....
I read the following comment at stackoverflow.com. It is not clear to me why equals in the code below does not override - i looked up Object class equals() and the signature is same.
public class Foo { private String id; public boolean equals(Foo f) { return id.equals(f.id);} }
This class compiles as written, but adding the @Override tag to the equals method will cause a compilation error as it does not override the equals method on Object.
I don't know why class Object have two PROTECTED method -- clone() and finalize(). And in JUnit's source code, I notice that kent write :public class AClass extends Object {}I really don't understand what diffrient frompublic class AClass {}
I have a class for employees. This class has basic information for the employee but no real pay information. And 2 subclasses, one for employee's paid for hourly rates and one for those paid a yearly salary. Each subclass has their own pay() method, that calculates and returns their pay and extra fields relative to calculate that.
I'm just curious, if I do this and create an object for an hourly paid employee like so: