Store A Number Of Different Value Cards For A Number Of Players?

Feb 18, 2014

i am trying to store a number of different value cards for a number of players. E.g there can be 2 , 4 or more players and each player can have any number of cards.

I have decided to use an arraylist for cards and tried using an array for players. But after coding and reading some information online, i realised that it is not possible to have an array of arraylist.

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JOptionPane - Display Total Number Of Goals Scored By All Players

May 22, 2014

JOptionPane.showMessageDialog(null,myRoster.totalGoalsScored + " is the total number of goals scored by all the players on the roster");

HOW CAN I CALL THE METHOD totalGoalsScored and display it using JOptionPane

ERROR: CAN NOT FIND SYMBOL

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Images Of Cards - Shuffle Deck With Random Number Generator And Display First 10

Aug 18, 2014

So I'm trying to make an applet that displays images of cards. The applet has a deck of 52 playing card images. It should shuffle the deck with a random number generator and display the first 10 cards of the shuffled deck.

With this code I have about 100 errors and I'm not sure what I'm doing wrong: I know I have to use arrays in order to ultimately display the images, but do I have to create Image objects for the Image [] cards array? I am getting many "class, interface, enum expected" errors as well as others.

import java.util.Random;
import java.awt.Image;
import java.applet.Applet;
import java.awt.Graphics;
public class unit12 extends Applet
{

[Code] .....

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Jul 8, 2014

I have a problem with my application. It supposed to store 4 different Room objects but when I entered one only it stores tat object variables into all my Array elements. I just need it to store any number of objects as long as it is less than 4.

Java Code:

import java.util.Arrays;
import java.util.Scanner;
import javax.swing.JOptionPane;
class TestRoom {
public static void main(String [] args)
{
String[] roomsInHouse = new String[4];

[Code] .....

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Store Name SD Array And Display Room And Floor Number Whose Name Is Entered

Sep 12, 2014

I have to store the name SD array and display the room and floor no. whose name is entered but i am having a problem with the logic part. The answer is coming to be wrong

import java .io.*;
class hotel
{
public static void main()throws IOException {
InputStreamReader read = new InputStreamReader(System.in);
BufferedReader br = new BufferedReader(read);
String ar[][] = new String[5][10];

[Code] ....

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Mar 28, 2015

I have a beginning Java Program I have been working on that creates a number guessing program where the computer guesses a number that the user is thinking of within a certain range. I so far have the program below, but need getting rid of a few kinks/ adding features.

-First, I need to set it up so that the user will be prompted and give a range. It should run and produce something like this:

Welcome to this first-ever mind-guessing program!

Please pick a range (higher than 1 and no larger than 50): 32

You will choose a number between 1 and 32... and I will try to guess it.

With each of my guess, you will tell me whether I am too high (h or H), too low (l or L), match (m or M), or you want to quit (q or Q). My objective is to find the number using as few guesses as possible.

-Second, the game is supposed to give up and restart after failing the five, guesses, but for some reason, after it fails the fifth time, it prompts a fifth guess once again instead, then restarts after- I need to prevent this, so that it should look something like this:

My fourth guess is 17: h
My guess is too high?

My fifth guess is 16: h
*** I am unlucky this round. I give up.

Let's play!

My first guess is 10:
etc..

import java.util.*;
import java.lang.Math;
public class numguessprac1 {
// Declaring variables
public static String input;
public static int quit;
public static int guess;
public static int wins;

[Code] ....

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Sep 16, 2014

So I am currently writing my first assignment and have run into problems with my coding. The task was to have someone enter a 5 digit number and in return, I list each number on their respective lines. We also must create an error if a number other than 5 digits was entered. My problem is that when they enter a 1 or 2,3,4,6,7,8 digit number.. the error message occurs along with the rest of the messages (listing the numbers, etc). I want the program to end (or even re-ask to enter the numbers) if they incorrectly enter the data.

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Program That Takes A User Inputted Number And Converts It To A Binary Number

May 5, 2014

trying to write a program that takes a user inputted number and converts it to a binary number.

Here's what I have:

package com.java2novice.algos;
import java.util.Scanner;
public class Converter {
static Scanner console = new Scanner(System.in);
public void printBinaryFormat(int number){
int binary = console.nextInt();

[Code]...

Bugs on:

Line 13
Line 17
Line 23

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Feb 20, 2014

In a forest, there are some bamboo trees .The length of each tree get doubled during winter and increases by one unit in summer , write a Java program to calculate the total length of n number of bamboo trees in M number of seasons. The season always starts with winter.

import java.util.Scanner;
public class Tree {
public static void main(String args[]) {
int length;
int season;

[Code] ....

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Jul 8, 2014

We have triangle made of blocks. The topmost row has 1 block, the next row down has 2 blocks, the next row has 3 blocks, and so on. Compute recursively (no loops or multiplication) the total number of blocks in such a triangle with the given number of rows.

triangle(0) → 0

triangle(1) → 1

triangle(2) → 3

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Feb 27, 2015

I am trying to create a method that prints the square root of a number up to a certain number. It needs to take a single int parameter for example "n" , and then print all of the (positive) even perfect squares less than n, each on a separate line. I want the method to be called something like this:

public void Squares(int n) {
}

I need the output to look something like this:

Example: if n = 40, your code should print

4
16
36

So I have been working for a few hours now and am really stuck.

This is what I have so far:

int count = 0;
int n = 4;
int max = n;
while(count < max) {
System.out.println(n);
n = n * n;
count++;

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Program Is To Accept Number And Display New Number After Removing All Zeros

Dec 29, 2014

ex
Sample input:2340980
Sample Output:23498

this is the program i have tried but is dosent work

import java.util.*;
class zero
{
public static void main(String args[])
{

[Code]....

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How To Create Simple Random Number Generator For Number Between 1 -10

May 18, 2015

I am working on a little nothing project, but I wanted to create a random number generator for a silly game where the user guesses the number.I have used google, but they are using LOG statements, what it does.

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May 19, 2014

//read the file
//make the numbers 1 string line
//count the number of repetitiveness in the string for the numbers
//display four lowest ones

import java.io.*;
import java.util.*;
public class Lottery2

[Code] ....

when I run it the array gets sorted but how do i keep the data in other words

what it is supposed to do is grab numbers from a file, and give me the lowest 4 numbers back. I know the numbers using the array but how do i pull out the lowest 4 and keep the data true no matter what numbers or how many of them are in the file.

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Change Negative Number To Positive Number?

Nov 20, 2014

I am 4 weeks into my Intro to Java course and I am having a bit of trouble with my code. I need to make a program that will take a user inputted number, space the numbers out, then add them to a total sum. What I am having a hard time with is when I enter a negative number. I can't figure out what I need to do to have my program ignore the "-" in the string.

import java.util.*;
public class Week4_Programming_Problem
{
static Scanner console = new Scanner(System.in);
public static void main(String[] args) {
int number, digit, sum=0;
char digitPos;

[code]....

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Java Lotto - Randomly Generate Five-digit Number And Prompts User To Enter Five-digit Number

Sep 25, 2014

1. Write a Java program that randomly generates a five-digit lottery number and prompts the user to enter a five-digit number. Each digit in the number is in the range between 0~9. The program should determine which prize the user wins according to the following rule:

- The user wins the first prize if the user input matches all five digits in the lottery number in exact order.
-The user wins the second prize if the user input matches any four digits in the lottery number in exact positions.
-The user wins the third prize if the user input matches any three digits in the lottery number in its exact position.
-The user wins the fourth prize if the user input matches any two digits in the lottery number in its exact position.

- The user wins the fifth prize if the user input matches any one digit in the lottery number in its exact position.here is my code. I have tried replacing the && statements with || and it always returns either case 1 or case default.

import java.util.Scanner;
import java.util.Random;
class Hw5 {
static int getPrize(int g1, int g2, int g3, int g4, int g5,
int u1, int u2, int u3, int u4, int u5) {

[code]...

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Java Deck Of Cards And Dealing Five Cards

Aug 2, 2014

Basically I started writing my code in one class, then I split it up into a Card class and a DeckOfCards class and I now need to figure out how to get it all to work together. I get a little confused with calling methods sometimes, especially when separate classes are in play. I think I just need a method to deal out . Besides getting it all working together correctly. I'm also having trouble creating the method to deal out five cards that also tells how many cards are left in the deck and I believe I need a toString method but I honestly do not know how to go about that.

Design and implement a class called Card that represents a standard playing card. Each card has a suit and a face value. Then create a class called DeckOfCards that stores 52 objects of the Card class. Include methods to shuffle the deck, deal a card and report the number of cards left in the deck. The shuffle methods should assume a full deck. Create a driver class (CardsGame) with a main method that deals five cards from the shuffled deck, printing each card as it is dealt. Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes.

The main class, CardsGame Class

import java.util.Scanner;
public class CardsGame {
public static void main (String [] args) {
DeckOfCards deck = new DeckOfCards();
//call shuffle
deck.shuffle();

[Code] ....

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Accept String And Number Of Repetitions As Parameters And Print String Given Number Of Times

Oct 3, 2014

I'm having a hard time with this problem, this is what I have, but I can not use two integers, I have to use one integer and a string...

This is the question:

Write a method called printStrings that accepts a String and a number of repetitions as parameters and prints that String the given number of times. For example, the call:

printStrings("abc", 5);

will print the following output: abcabcabcabcabc

This is what I attempted:

public class printStringsproject {
public static void printStrings(int abc, int number) {
for (int i = 1; i <= number; i++) {
System.out.print("abc");
}
}
public static void main(String[] args) {
printStrings(1, 5);
}
}

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Deck Of Cards And Dealing Five Cards

Aug 2, 2014

I have an assignment for my summer class. Basically I started writing my code in one class, then I split it up into a Card class and a DeckOfCards class and I now need to figure out how to get it all to work together. I get a little confused with calling methods sometimes, especially when separate classes are in play. I think I just need a method to deal out . Besides getting it all working together correctly. I'm also having trouble creating the method to deal out five cards that also tells how many cards are left in the deck and I believe I need a toString method but I honestly do not know how to go about that. FYI, I think the prof would rather arrays then enums since we're dealing with arrays right now hence the array for the 52 card deck.

Here are the directions...

Design and implement a class called Card that represents a standard playing card. Each card has a suit and a face value. Then create a class called DeckOfCards that stores 52 objects of the Card class. Include methods to shuffle the deck, deal a card and report the number of cards left in the deck. The shuffle methods should assume a full deck. Create a driver class (CardsGame) with a main method that deals five cards from the shuffled deck, printing each card as it is dealt. Make sure to write the appropriate constructors, getters, setters, toString and other methods as required for both classes.

The main class, CardsGame Class

Java Code:

import java.util.Scanner;
public class CardsGame {
public static void main (String [] args) {
DeckOfCards deck = new DeckOfCards();
//call shuffle
deck.shuffle();

[code]...

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Board Of Colors And Players

Sep 14, 2014

My assignment is for a game where there is a board of colors and each player draws a color and moves to that position on the board. It will then output how many cards total in the game it took whichever player to win. If no winner it outputs the number of cards that none won by going through. I attached the file that corresponds with my code.

This is the desired output:

Player 1 won after 7 cards.
Player 2 won after 8 cards.
No player won after 8 cards.
Player 2 won after 4 cards.
No player won after 6 cards.
Player 2 won after 8 cards.
Player 1 won after 4 cards.
Player 2 won after 8 cards.
Player 1 won after 1 cards.
No player won after 200 cards.
Player 4 won after 100 cards.

import java.io.*;
import java.util.Scanner;
public class ProgrammingAssignment1 {
/**
* @param args the command line arguments
*/
public static int players;
public static int cards;
public static int boardlength;
public static String board;

[Code] .....

The output that I get is:

Player 1 won after 3 cards.
Player 2 won after 8 cards.
No player won after 8 cards.
Player 1 won after 3 cards.
No player won after 6 cards.
Player 2 won after 8 cards.
Player 1 won after 3 cards.
Player 2 won after 8 cards.
Player 1 won after 1 cards.
No player won after 200 cards.
Player 4 won after 100 cards.I guess I'm supposed to set the playerPos[] to -1, but I'm unsure how.

Attached File(s) : colors.in.txt (1.5K)

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How To Display Players Score In Panel

Jun 19, 2014

So I'm working on this game for a school project and I have 2 problems

1.I do not know how to display the players score in the panel
2.Every single time the console reads the second button I click on as a 0 instead of the number underlining it

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.border.*;
public class Matchgame extends JPanel implements ActionListener { 
private final JPanel Brd = new JPanel(new BorderLayout(3, 3));

[Code]...

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Creating Leaderboard For Game - Display Top 5 Players

Feb 26, 2014

I'm in the process of building an algorithm for a leaderboard for my game, but now I'm stuck.

- It is a two-player game.
- The leaderboard is supposed to display the top 5 players.
- Scores will be saved to an external .txt file as a reference.

Also, may I add that I still cannot decide if I should only consider the winner's score for the leaderboard, or also the loser's.

For example:

Player 1 is Juliet.
Player 2 is Romeo.

At the end of the match, Juliet's score is greater than Romeo's.

Should I only evaluate Juliet's score for the leaderboard, or both of their scores? As of now my algorithm considers only the winner's score.

As of the moment I'm also only thinking of using JLabel to display the scores, but I'm not sure if this is the most efficient way to do it. I'm considering JTable.

So here's my current algorithm:

1) When the user starts a new match/returns to menu/exits game: (I provided 4 options: new game (scores remain but the board is reset), new match (everything is reset), menu, and exit.)

public class Game
{
//This class also holds the code for the operation of the game
if (event.getSource() == newmatch)//or menu or exit {
if (p1score != 0 || p2score != 0) {
Leaderboard x;

[Code] .....

3) The next step which is I'm highly unsure of is to create an ArrayList for the scores (I'm missing the part about the player's name because well I'm not sure as well how I will approach it) and then sort it, but the problem after that would be how to make the score agree with the player's name, if you get what I mean.

Like for example the scores are:

Anna = 1
Pamela = 5
Gabby = 3
Sorted: 5, 3, 1

Pamela has the highest score, but how will I be able to display her name together with her score?

4) I have a checker which determines if the ArrayList of scores is empty, and if it is, it will automatically display the player's name and score (this is for the first pair of players).

It's something like this:

if (board.isEmpty()){
label1.setText(winnername);
scorelabel1.setText(winnerscore);
} else {
//
}

There's a whole lot of buzz going on and now I don't know how I should proceed.

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Football Manager - Find Out Optimal First Eleven Amongst 25 Or 30 Players

Nov 26, 2014

I am looking into making a program, that will find out the optimal first eleven (in football or soccer for americans) amongst 25 or 30 players. This is going to apply for a computer game: "Football manager 2015"

I was thinking one class would be the player class that is going to have the variables:

player_number (unique) integer
name string
position (there are eleven positions)
position_rating for each position capable of playing

constructor would be add_player(int number, string name)

and a method would be add_position(position, position_rating)

one player can have more than one positions

another class would be the position

position name (unique) string

that's all I can think of now.

the main class would do a loop

starting with a random or defined position it would do all combinations of every single player into each position.

For example it could start with center forward position. There are 5 available players for that position. Lets say the program picks the first player that is also capable of playing in wide position. If the player is picked for center forward he is not avaialable for wide position.

Then the program would move to the wide position and lets say there are 4 players available. It would pick one.

Once 11 players are selected it would add the 11 ratings.

and start over for a different player in center forward position.

at the end of all loops it would print out the 11 players into their respective positions that got the best score.

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Mar 3, 2015

So i created a method that basically similar to Math.pow, but using recursion.However, it works fine except it prints the final result twice, how do i get rid of the last repeated number ? here is my method :-

public static int recursion(int base, int degree) {
if (degree > 0) {
base = base * recursion(base, degree - 1);
System.out.println(base);

[code]....

how do i get rid of that last repeated 81 ?

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Nov 16, 2014

Write a program that will display all the odd number between 1 and 15. here is the code that i use :

Scanner scan = new Scanner (System.in);
int i, num=0, count_odd = 0;
for(i=1; i<=15; i++) {
System.out.println("please enter number ");
num = scan.nextInt();

[Code] ....

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Factors Of Number Up To 10

Apr 2, 2015

Finding Factors of Numbers up to 10, but ending with infinite loop

class Factors
{
public static void main(String arg[]) {
int i,j;
for(i=1;i<=10;i++){
System.out.println("Factors of " + i + " are: ");
for(j=1;j<=i;i++) {
if(i%j ==0) System.out.print(j+" ,");
}
}
}
}

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