Unable To Call Youtubeviewer From A Window By Actionlistener
Jun 3, 2014
i wanna to call youtubeviewer from a window by actionlistener and i have tried N times....
Java Code:
public class YouTubeViewer {
public YouTubeViewer(){
NativeInterface.open();
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame("YouTube Viewer");
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.getContentPane().add(getBrowserPanel(), BorderLayout.CENTER);
[Code]...
note:necessary library for youtubeviewer is DJ Native Swing. if i call directly by main function,it will work.but if i call from actionlistener cant work (maybe crash).
I created a simple java game in which i have to keep the ball up with a platform, similar to the game brick breaker. Everything works great. I am using keyListener to move the platform left and right. My only problems is that I am unable to keep the platform in bounds of the applet window. I know Its something to do with my logic in the update method of my Platform class but I'm stumped. Here are the 3 classes:
So I am working on an ABV calculator for some practice, and one problem I am running into is that I am unable to set a JLabel properly on the top of the window that is created. It will display the text with no problem, but only on one column. Is there a way to center a JLabel across 2 columns? The label I am working with is titleL.
import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.text.DecimalFormat; public class Beer_Calculator extends JFrame
For reference I am programming Java in BlueJ. I am fairly new to the language and I am having trouble with sorting.
I am trying to call / test all of the 5 sorting methods (at the same time) in the main class. To be specific, the sorted list has to technically outputted 5 times.
I figured out how to call / test Quicksort:
Sorting.quickSort(friends, 0, friends.length-1);
But the others are not working correctly. Specifically these:
For reference, this is the output when it is not sorted:
Smith, John 610-555-7384 Barnes, Sarah215-555-3827 Riley, Mark 733-555-2969 Getz, Laura 663-555-3984 Smith, Larry464-555-3489 Phelps, Frank322-555-2284 Grant, Marsha243-555-2837
This is the output when it is sorted:
Barnes, Sarah215-555-3827 Getz, Laura 663-555-3984 Grant, Marsha243-555-2837 Phelps, Frank322-555-2284 Riley, Mark 733-555-2969 Smith, John 610-555-7384 Smith, Larry464-555-3489
This is the class Sorting, which I should note is all correct:
public class Sorting{ /** * Swaps to elements in an array. Used by various sorting algorithms. * * @param data the array in which the elements are swapped * @param index1 the index of the first element to be swapped * @param index2 the index of the second element to be swapped */ private static <T extends Comparable<? super T>> void swap(T[] data, int index1, int index2){ T temp = data[index1]; data[index1] = data[index2];
[Code]...
This is the Main class in which I am supposed to call the sorting methods, SortPhoneList:
public class SortPhoneList{ /** * Creates an array of Contact objects, sorts them, then prints * them. */ public static void main (String[] args){ Contact[] friends = new Contact[7]; friends[0] = new Contact ("John", "Smith", "610-555-7384"); friends[1] = new Contact ("Sarah", "Barnes", "215-555-3827");
I am trying to pass an object of type Product p to my editProduct method, however trying to call p.getName(); doesn't work and throws a NullPointerException. The same kind of thing works for my displayRecord method (in a different class) and I can call .getName() on Product p, also passed as an argument to that method. Below is my editProduct class. The NullPointerExcepion is being thrown at line 61 (i.e., nameField.setText(p.getName());).
I don't know if I explained right, so here's a line thing of how the classes relate:
And as a side note: adding the line p = new Product(); fixes it and successfully runs the class (including the Save and Quit parts) but obviously I want it to specifically refer to the Product I pass to the method.
I'm asking a question because I don't understand how Product p could possibly be null, because the argument is passed through my DisplayRecord class, which also takes a Product p argument and works. In that class, I have declared Product prod = p; and prod is what I am passing to editProduct.
I am new to javafx I start using it instead of swing i used the scene builder for my forms the problem i faced i don't know how to have main screen with menu bar at top and depending the select from the menu it will open other windows and those window must be inside my window just like for example netbeans.
I don't need to open new window in separate i need all windows inside my main window and controlling over them minimize maximize perhaps.
public void paint(Graphics g) { g2=(Graphics2D)g; rectangle=new Rectangle(50,50,100,100); } public action() { JFrame frame=new JFrame("Assignment 2"); frame.setSize(700,700); frame.setVisible(true); frame.setLocationRelativeTo(null);
[code]....
I'm trying to add shapes on my panel once a button is clicked.The tutorials I found is having only 1 panel & therefore they can use g.drawRect() directly but I have few panels & that's the part I don't know how to implement it.The coding above with (//invalid) is the part I would like to write it out but it's invalid.
I am trying to implement user input in my dice rolling program but I do not understand where I need to add the actionListener. What I want the program to do is allow the user to click on each roll button and have the output be between 1 and 6. I figured I can put it in the "main" class due to the size of the program but I would like to know the best way to go about adding the actionListener into a sub-class for practice purposes.Here is my code thus far:
package com.jprogs; import java.awt.*; import javax.swing.*; public class DiceGenerator extends JFrame { DiceRollEvent dice = new DiceRollEvent(); // create the roll buttons JButton roll_1 = new JButton("Roll #1"); JButton roll_2 = new JButton("Roll #2"); JButton roll_3 = new JButton("Roll #3"); JButton roll_4 = new JButton("Roll #4"); JButton roll_5 = new JButton("Roll #5"); // create output field for each roll
A main JFrame which include some text and a Button (The Start Button), and I made an ActionListener for that Button to another ActionListener which have a for, but when I run the project I only see the final of the for loop.
I am using the DJWebbrowser in a Java Swing Application that I am working on
// Browser addon as Panel JPanel browser = new JPanel(); browser = (JPanel) util.BPanel.createContent(); wrapper.add(browser);
and am sending data from a Google Map API , Distance Matrix Query with following code
function callback(response, status) { if (status != google.maps.DistanceMatrixStatus.OK) { alert('Error was: ' + status); } else { var origins = response.originAddresses; var destinations = response.destinationAddresses; var outputDiv = document.getElementById('outputDiv');
[code]...
I haven't found a way to access a class property from the class that invoked the web browser, because the above WebBrowserAdapter is in an anonymous Inner Class.´I would like to have the distance that is sent from the Javascript to the application be passed on to the class member "distance" that in the invoking class.
i have a row of int JTextfields and i want to get a running total of the sum of all boxes in the last total JTextfield, as the user types.I understand its an actionlistener but whats the best way of doing it. What the action to listen out for?
How can I remove the ActionListener from the buttons of my application after i have got something happen.
Please consider the following application:
Java Code:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Exer1218659 extends JFrame { private String[] textButtons; private Container contents;
[Code] .....
After the line 37 executes I expect that the ActionHandler (ah) will be removed from all of the buttons but this do not happen, then all the remaining button still responding to the clicks. Where is the problem in my code.
I was working on implementing the game Hunting the Wumpus [URL] .... for one of my projects in College. I've got the major parts of the game already implemented. I am working on creating a start screen right now. But I've run into a strange problem. In my code the main method that draws is the PaintComponent method in the private class HTWPanel. I need the Actionlistener to listen to the "QWES" keys while the state of the game is PlayState.Playing so that the user can enter the direction he's going in. If I have the following code for my paint component, the Actionlistener works fine.
public void paintComponent(Graphics g) { super.paintComponent(g); map.draw(g, 100); }
But when I try to add a start screen (by changing the background color and adding a label called "StartScreen"), the controller only listens to keys while the start screen is showing, not while the game is playing. I'm pretty sure this problem is due to some internal implementation of KeyAdacpter or ActionListener, but I'm not sure what.
public void paintComponent(Graphics g) { super.paintComponent(g); if (state == PlayState.START) { this.setBackground(Color.orange); this.add(startScreen); } else if (state == PlayState.PLAYING) { if (this.getBackground() != Color.WHITE) {this.setBackground(Color.WHITE);} map.draw(g, 100); }
I attached a screenshot of my main class, HuntTheWumpus, and a screenshot of what my game looks like so far. Each square is a different room in the Wumpus's lair. The black rectangles are door representing which direction you can go to. The rooms that are 2 squares or less from the wumpus are colored red. The hunter is represented by the black circle in the upper left hand square. His he can move left right up and down into different rooms with the "QWES" keys.
I've scanned the book and a few other forums trying to find an answer to my particular question (or I simply didn't understand) with no luck. I want to create an ActionListener for my ATM machine, that will both receive the input numbers to check them against the passcode for a predefined user, but also add the typical " * " that we see when performing such an action.
1. I have created individual objects for each button, which I then used in the constructor "perform" from class action. I'm not sure where to start in the method ActionPerformed.
2. How do I get the asterisks to appear in the JPasswordField each time a numeric button is pressed on the keypad?
Java Code:
import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Atm extends JFrame { Atm(){ super("ATM"); //Create Panels For ATM JPanel buttonPanel1 = new JPanel(); //To Contain Digits 1-9 buttonPanel1.setLayout(new GridLayout(4,3));
I was suspecting I had a jButton not working, so I added a console print to test. See below. When I click the button, the console doesn't display anything. Am I using the button wrong?
private void jButtonUpdateItemsMouseClicked(java.awt.event.MouseEvent evt) { System.out.println("click"); System.out.println(drawPreviousRectangle);//this is a boolean }
I have also tried the following with the same results (or lack of).
private void jButtonUpdateMajorDeckItemsActionPerformed(java.awt.event.ActionEvent evt) { System.out.println("click"); System.out.println(drawPreviousRectangle);//this is a boolean }
is any simple way to apply the same code on both ActionListener and MouseListener, so that the same code is executed when the user either presses a JButton or presses Enter when a JTextField is focused.I know that I can define a method, while it is not preferred as I may use break; in my MouseListener.
A simple example:
import java.awt.*; import java.awt.event.*; import javax.swing.*; public class TwoListener extends JFrame {
[code]....
Although I can define a new method that prints out the three numbers, I have to add certain break; code in different cases. So I just wonder whether there is another way to do things like this.
ActionPerformed and ActionListener on Netbeans...If I create a ComboBox on Netbeans using GUI design, then I right click over the Combobox I can find Events - Action - ActionPerformed... but I can't find ActionListener...
Are ActionPerformed and ActionListener the same?
or...
where is ActionListener on GUI Netbeans? Do I need to manualy write the ActionListener part?
If you look at line 74 you will see my actionPerformed method where I want to switch the icon displayed on the JButton. I know I still have to add the images to the button however I am running into a few issues here.
In my next class it will be vital that I can decipher what each icon is display on the JButton.
I'm trying to acces my variable "cost" so when i press a button it prints the cost(for now) but the int value just prints 0
public class Holiday extends JFrame { private RoutinePanel routine; // A panel for routine charge checkboxes private JPanel HolidayPanel; // A panel for non-routine charges